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- /**************************************************************************/
- /* gltf_animation.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GLTF_ANIMATION_H
- #define GLTF_ANIMATION_H
- #include "scene/animation/animation_player.h"
- class GLTFAnimation : public Resource {
- GDCLASS(GLTFAnimation, Resource);
- protected:
- static void _bind_methods();
- public:
- enum Interpolation {
- INTERP_LINEAR,
- INTERP_STEP,
- INTERP_CATMULLROMSPLINE,
- INTERP_CUBIC_SPLINE,
- };
- template <class T>
- struct Channel {
- Interpolation interpolation;
- Vector<real_t> times;
- Vector<T> values;
- };
- struct Track {
- Channel<Vector3> position_track;
- Channel<Quaternion> rotation_track;
- Channel<Vector3> scale_track;
- Vector<Channel<real_t>> weight_tracks;
- };
- public:
- bool get_loop() const;
- void set_loop(bool p_val);
- HashMap<int, GLTFAnimation::Track> &get_tracks();
- GLTFAnimation();
- private:
- bool loop = false;
- HashMap<int, Track> tracks;
- };
- #endif // GLTF_ANIMATION_H
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