Rémi Verschelde c9ee508089 Bump version to 4.0.2-rc 2 年 前
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build_scripts 063637ec77 Rename `float=64` SCons option to `precision=double` 3 年 前
doc_classes f9a67ee9da C#: Begin move to .NET Core 3 年 前
editor c9ee508089 Bump version to 4.0.2-rc 2 年 前
glue c9ee508089 Bump version to 4.0.2-rc 2 年 前
icons a1d9c67f43 Optimize SVG using `svgcleaner --multipass` 5 年 前
mono_gd 6b050a3502 C#: Fix editor crashing without a message when .NET is not installed 2 年 前
thirdparty f784fb2000 C#: Replace libnethost dependency to find hostfxr 3 年 前
utils 312011fade Fix various typos with codespell 3 年 前
.editorconfig e5e7a795b1 C#: Code cleanup and greatly reduce use of C# pointers 3 年 前
.gitignore 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py 3 年 前
Directory.Build.props d78e0a8426 C#: Make GodotSharp API a NuGet package 3 年 前
Directory.Build.targets fbea89d4f1 C#: Generate symbols packages 3 年 前
README.md 063637ec77 Rename `float=64` SCons option to `precision=double` 3 年 前
SCsub 39facb35a0 SCons: Unify tools/target build type configuration 3 年 前
__init__.py 270af6fa08 Re-write mono module editor code in C# 6 年 前
class_db_api_json.cpp d95794ec8a One Copyright Update to rule them all 3 年 前
class_db_api_json.h d95794ec8a One Copyright Update to rule them all 3 年 前
config.py 39facb35a0 SCons: Unify tools/target build type configuration 3 年 前
csharp_script.cpp 38595b8470 Fix "hides member" warnings in `csharp_script.cpp` 2 年 前
csharp_script.h bd5ab9f9b4 Remove unused `ScriptLanguage` methods 2 年 前
godotsharp_defs.h d95794ec8a One Copyright Update to rule them all 3 年 前
godotsharp_dirs.cpp 24c4b5e8ad [macOS] Re-add support for the _sc_ inside app bundle. Update docs. 2 年 前
godotsharp_dirs.h d95794ec8a One Copyright Update to rule them all 3 年 前
interop_types.h d95794ec8a One Copyright Update to rule them all 3 年 前
managed_callable.cpp d95794ec8a One Copyright Update to rule them all 3 年 前
managed_callable.h d95794ec8a One Copyright Update to rule them all 3 年 前
mono_gc_handle.cpp d95794ec8a One Copyright Update to rule them all 3 年 前
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register_types.cpp d95794ec8a One Copyright Update to rule them all 3 年 前
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signal_awaiter_utils.cpp d95794ec8a One Copyright Update to rule them all 3 年 前
signal_awaiter_utils.h d95794ec8a One Copyright Update to rule them all 3 年 前

README.md

How to build and run

  1. Build Godot with the module enabled: module_mono_enabled=yes.
  2. After building Godot, use it to generate the C# glue code:

    <godot_binary> --generate-mono-glue ./modules/mono/glue
    
  3. Build the C# solutions:

    ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin
    

The paths specified in these examples assume the command is being run from the Godot source root.

How to deal with NuGet packages

We distribute the API assemblies, our source generators, and our custom MSBuild project SDK as NuGet packages. This is all transparent to the user, but it can make things complicated during development.

In order to use Godot with a development of those packages, we must create a local NuGet source where MSBuild can find them. This can be done with the .NET CLI:

dotnet nuget add source ~/MyLocalNugetSource --name MyLocalNugetSource

The Godot NuGet packages must be added to that local source. Additionally, we must make sure there are no other versions of the package in the NuGet cache, as MSBuild may pick one of those instead.

In order to simplify this process, the build_assemblies.py script provides the following --push-nupkgs-local option:

./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
    --push-nupkgs-local ~/MyLocalNugetSource

This option ensures the packages will be added to the specified local NuGet source and that conflicting versions of the package are removed from the NuGet cache. It's recommended to always use this option when building the C# solutions during development to avoid mistakes.

Double Precision Support (REAL_T_IS_DOUBLE)

Follow the above instructions but build Godot with the precision=double argument to scons

When building the NuGet packages, specify --precision=double - for example:

./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
    --push-nupkgs-local ~/MyLocalNugetSource --precision=double