SlugFiller 18bf2663f9 Fix AABB calculation for meshes using Skeleton2D 2 anni fa
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SCsub 57e5a33623 Split dummy renderer classes into separate files 3 anni fa
forward_id_storage.cpp d95794ec8a One Copyright Update to rule them all 2 anni fa
forward_id_storage.h d95794ec8a One Copyright Update to rule them all 2 anni fa
light_storage.cpp 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 anni fa
light_storage.h 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 anni fa
material_storage.cpp d3b3419aff Notify mesh surface when render_priority changes 2 anni fa
material_storage.h e52213e2fa More codespell fixes, do more changes from previous ignore list 2 anni fa
mesh_storage.cpp 18bf2663f9 Fix AABB calculation for meshes using Skeleton2D 2 anni fa
mesh_storage.h eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2 anni fa
particles_storage.cpp 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 anni fa
particles_storage.h d95794ec8a One Copyright Update to rule them all 2 anni fa
render_buffer_custom_data_rd.h d95794ec8a One Copyright Update to rule them all 2 anni fa
render_scene_buffers_rd.cpp 4c2f33cfae Fixing issues with SSIL artifacts 2 anni fa
render_scene_buffers_rd.h 093289364f Add layer slice support to render device and render buffers 2 anni fa
render_scene_data_rd.cpp d95794ec8a One Copyright Update to rule them all 2 anni fa
render_scene_data_rd.h d95794ec8a One Copyright Update to rule them all 2 anni fa
texture_storage.cpp c8f64c68a5 Use MSAA 2D texture in multipass tonemapper 2 anni fa
texture_storage.h c8f64c68a5 Use MSAA 2D texture in multipass tonemapper 2 anni fa
utilities.cpp 28f51ba547 Refactor high quality texture import 2 anni fa
utilities.h d95794ec8a One Copyright Update to rule them all 2 anni fa