Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Yuri Sizov fc0b241c9b Bump version to 4.0.4-stable 2 gadi atpakaļ
.github e6a21778de CI: Extract godot-cpp testing into its own job 2 gadi atpakaļ
core 0f23679699 Skip error messages for buttons that don't exist 2 gadi atpakaļ
doc 82ea4b4718 Fix a typo in the `String.to_float` description 2 gadi atpakaļ
drivers 96a480feac [Net] Explicitly handle buffer errors in send/recv 2 gadi atpakaļ
editor b3c74b4874 Translate "No match" message in FindReplaceBar 2 gadi atpakaļ
main 4323c8b78b Replaced operating system alert dialog with a warning log message, 2 gadi atpakaļ
misc 0164b293f0 Update codespell and add new exceptions 2 gadi atpakaļ
modules 33618f25fd Fix SVG font rendering after ThorVG update. 2 gadi atpakaļ
platform 23c1eae8b6 fix(android): set pending intent flag to stop insta-crash 2 gadi atpakaļ
scene a0a5cbad57 Revert "Fix get_bone_pose_global_no_override()" 2 gadi atpakaļ
servers bfd15886de [TextServer] Prevent duplicate line breaks on virtual spaces when line width is significantly smaller than character width. 2 gadi atpakaļ
tests efbb28d09a Make acos and asin safe 2 gadi atpakaļ
thirdparty 2120fcee1c [ENet] Update to upstream master. 2 gadi atpakaļ
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 gadi atpakaļ
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 gadi atpakaļ
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 gadi atpakaļ
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 gadi atpakaļ
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 gadi atpakaļ
.gitignore a37f79124f add venv and .venv to the .gitignore 2 gadi atpakaļ
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 gadi atpakaļ
.mailmap 98a47218a4 Update AUTHORS and DONORS list 2 gadi atpakaļ
AUTHORS.md 98a47218a4 Update AUTHORS and DONORS list 2 gadi atpakaļ
CHANGELOG.md fc0b241c9b Bump version to 4.0.4-stable 2 gadi atpakaļ
CONTRIBUTING.md 07c4a32a84 Streamline and centralize bug reporting guides 2 gadi atpakaļ
COPYRIGHT.txt 142e648000 msdfgen: Sync with upstream 1.10 2 gadi atpakaļ
DONORS.md 98a47218a4 Update AUTHORS and DONORS list 2 gadi atpakaļ
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 gadi atpakaļ
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 gadi atpakaļ
README.md 491ded1898 Minor typo and docs URL fixes 2 gadi atpakaļ
SConstruct f93a4287cf Enable shadow warnings and fix raised errors 2 gadi atpakaļ
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 gadi atpakaļ
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 gadi atpakaļ
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 gadi atpakaļ
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 gadi atpakaļ
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
logo_outlined.png 214ad50498 Convert the logo's text outlines into paths 2 gadi atpakaļ
logo_outlined.svg 214ad50498 Convert the logo's text outlines into paths 2 gadi atpakaļ
methods.py 25518aad27 Fix forced optimization in dev_build 2 gadi atpakaļ
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 gadi atpakaļ
version.py fc0b241c9b Bump version to 4.0.4-stable 2 gadi atpakaļ

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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