Ninni Pipping f93a4287cf Enable shadow warnings and fix raised errors 2 éve
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doc_classes dcca6485d0 gltf: Permit sparse accessors without a bufferView. 2 éve
editor f93a4287cf Enable shadow warnings and fix raised errors 2 éve
extensions e290448fe3 Fix glTF mesh importer not freeing nodes correctly on import 2 éve
structures dcca6485d0 gltf: Permit sparse accessors without a bufferView. 2 éve
README.md 7b8f9a0e8e GLTF: Organize structures into a subfolder 3 éve
SCsub 39facb35a0 SCons: Unify tools/target build type configuration 3 éve
config.py c1a600545c GLTF imports & exports material texture filters 3 éve
gltf_defines.h d95794ec8a One Copyright Update to rule them all 2 éve
gltf_document.cpp 2992a99629 Fix blend_shape (shapekey) empty name import. 2 éve
gltf_document.h dbc1e94695 Fixes for gltf export. 2 éve
gltf_state.cpp 9a031806bd GLTF: Delete unused skeleton_to_node 2 éve
gltf_state.h 9a031806bd GLTF: Delete unused skeleton_to_node 2 éve
gltf_template_convert.h d95794ec8a One Copyright Update to rule them all 2 éve
register_types.cpp 7e74568709 FBX: Disable importer when canceling FBX2glTF setup 2 éve
register_types.h d95794ec8a One Copyright Update to rule them all 2 éve

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.