nav_agent.cpp 3.0 KB

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  1. /**************************************************************************/
  2. /* nav_agent.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "nav_agent.h"
  31. #include "nav_map.h"
  32. void NavAgent::set_map(NavMap *p_map) {
  33. map = p_map;
  34. }
  35. bool NavAgent::is_map_changed() {
  36. if (map) {
  37. bool is_changed = map->get_map_update_id() != map_update_id;
  38. map_update_id = map->get_map_update_id();
  39. return is_changed;
  40. } else {
  41. return false;
  42. }
  43. }
  44. void NavAgent::set_callback(Callable p_callback) {
  45. callback = p_callback;
  46. }
  47. bool NavAgent::has_callback() const {
  48. return callback.is_valid();
  49. }
  50. void NavAgent::dispatch_callback() {
  51. if (!callback.is_valid()) {
  52. return;
  53. }
  54. Vector3 new_velocity = Vector3(agent.newVelocity_.x(), agent.newVelocity_.y(), agent.newVelocity_.z());
  55. // Invoke the callback with the new velocity.
  56. Variant args[] = { new_velocity };
  57. const Variant *args_p[] = { &args[0] };
  58. Variant return_value;
  59. Callable::CallError call_error;
  60. callback.callp(args_p, 1, return_value, call_error);
  61. }