123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180 |
- /**************************************************************************/
- /* nav_map.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAV_MAP_H
- #define NAV_MAP_H
- #include "nav_rid.h"
- #include "core/math/math_defs.h"
- #include "core/object/worker_thread_pool.h"
- #include "core/templates/rb_map.h"
- #include "nav_utils.h"
- #include <KdTree.h>
- class NavLink;
- class NavRegion;
- class NavAgent;
- class NavMap : public NavRid {
- /// Map Up
- Vector3 up = Vector3(0, 1, 0);
- /// To find the polygons edges the vertices are displaced in a grid where
- /// each cell has the following cell_size.
- real_t cell_size = 0.25;
- /// This value is used to detect the near edges to connect.
- real_t edge_connection_margin = 0.25;
- /// This value is used to limit how far links search to find polygons to connect to.
- real_t link_connection_radius = 1.0;
- bool regenerate_polygons = true;
- bool regenerate_links = true;
- /// Map regions
- LocalVector<NavRegion *> regions;
- /// Map links
- LocalVector<NavLink *> links;
- LocalVector<gd::Polygon> link_polygons;
- /// Map polygons
- LocalVector<gd::Polygon> polygons;
- /// Rvo world
- RVO::KdTree rvo;
- /// Is agent array modified?
- bool agents_dirty = false;
- /// All the Agents (even the controlled one)
- LocalVector<NavAgent *> agents;
- /// Controlled agents
- LocalVector<NavAgent *> controlled_agents;
- /// Physics delta time
- real_t deltatime = 0.0;
- /// Change the id each time the map is updated.
- uint32_t map_update_id = 0;
- // Performance Monitor
- int pm_region_count = 0;
- int pm_agent_count = 0;
- int pm_link_count = 0;
- int pm_polygon_count = 0;
- int pm_edge_count = 0;
- int pm_edge_merge_count = 0;
- int pm_edge_connection_count = 0;
- int pm_edge_free_count = 0;
- public:
- NavMap();
- ~NavMap();
- void set_up(Vector3 p_up);
- Vector3 get_up() const {
- return up;
- }
- void set_cell_size(float p_cell_size);
- float get_cell_size() const {
- return cell_size;
- }
- void set_edge_connection_margin(float p_edge_connection_margin);
- float get_edge_connection_margin() const {
- return edge_connection_margin;
- }
- void set_link_connection_radius(float p_link_connection_radius);
- float get_link_connection_radius() const {
- return link_connection_radius;
- }
- gd::PointKey get_point_key(const Vector3 &p_pos) const;
- Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const;
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const;
- Vector3 get_closest_point(const Vector3 &p_point) const;
- Vector3 get_closest_point_normal(const Vector3 &p_point) const;
- gd::ClosestPointQueryResult get_closest_point_info(const Vector3 &p_point) const;
- RID get_closest_point_owner(const Vector3 &p_point) const;
- void add_region(NavRegion *p_region);
- void remove_region(NavRegion *p_region);
- const LocalVector<NavRegion *> &get_regions() const {
- return regions;
- }
- void add_link(NavLink *p_link);
- void remove_link(NavLink *p_link);
- const LocalVector<NavLink *> &get_links() const {
- return links;
- }
- bool has_agent(NavAgent *agent) const;
- void add_agent(NavAgent *agent);
- void remove_agent(NavAgent *agent);
- const LocalVector<NavAgent *> &get_agents() const {
- return agents;
- }
- void set_agent_as_controlled(NavAgent *agent);
- void remove_agent_as_controlled(NavAgent *agent);
- uint32_t get_map_update_id() const {
- return map_update_id;
- }
- void sync();
- void step(real_t p_deltatime);
- void dispatch_callbacks();
- // Performance Monitor
- int get_pm_region_count() const { return pm_region_count; }
- int get_pm_agent_count() const { return pm_agent_count; }
- int get_pm_link_count() const { return pm_link_count; }
- int get_pm_polygon_count() const { return pm_polygon_count; }
- int get_pm_edge_count() const { return pm_edge_count; }
- int get_pm_edge_merge_count() const { return pm_edge_merge_count; }
- int get_pm_edge_connection_count() const { return pm_edge_connection_count; }
- int get_pm_edge_free_count() const { return pm_edge_free_count; }
- private:
- void compute_single_step(uint32_t index, NavAgent **agent);
- void clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const;
- };
- #endif // NAV_MAP_H
|