area_3d.cpp 32 KB

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  1. /**************************************************************************/
  2. /* area_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "area_3d.h"
  31. #include "scene/scene_string_names.h"
  32. #include "servers/audio_server.h"
  33. void Area3D::set_gravity_space_override_mode(SpaceOverride p_mode) {
  34. gravity_space_override = p_mode;
  35. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
  36. }
  37. Area3D::SpaceOverride Area3D::get_gravity_space_override_mode() const {
  38. return gravity_space_override;
  39. }
  40. void Area3D::set_gravity_is_point(bool p_enabled) {
  41. gravity_is_point = p_enabled;
  42. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
  43. }
  44. bool Area3D::is_gravity_a_point() const {
  45. return gravity_is_point;
  46. }
  47. void Area3D::set_gravity_point_unit_distance(real_t p_scale) {
  48. gravity_point_unit_distance = p_scale;
  49. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, p_scale);
  50. }
  51. real_t Area3D::get_gravity_point_unit_distance() const {
  52. return gravity_point_unit_distance;
  53. }
  54. void Area3D::set_gravity_point_center(const Vector3 &p_center) {
  55. gravity_vec = p_center;
  56. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_center);
  57. }
  58. const Vector3 &Area3D::get_gravity_point_center() const {
  59. return gravity_vec;
  60. }
  61. void Area3D::set_gravity_direction(const Vector3 &p_direction) {
  62. gravity_vec = p_direction;
  63. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
  64. }
  65. const Vector3 &Area3D::get_gravity_direction() const {
  66. return gravity_vec;
  67. }
  68. void Area3D::set_gravity(real_t p_gravity) {
  69. gravity = p_gravity;
  70. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY, p_gravity);
  71. }
  72. real_t Area3D::get_gravity() const {
  73. return gravity;
  74. }
  75. void Area3D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
  76. linear_damp_space_override = p_mode;
  77. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
  78. }
  79. Area3D::SpaceOverride Area3D::get_linear_damp_space_override_mode() const {
  80. return linear_damp_space_override;
  81. }
  82. void Area3D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
  83. angular_damp_space_override = p_mode;
  84. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
  85. }
  86. Area3D::SpaceOverride Area3D::get_angular_damp_space_override_mode() const {
  87. return angular_damp_space_override;
  88. }
  89. void Area3D::set_linear_damp(real_t p_linear_damp) {
  90. linear_damp = p_linear_damp;
  91. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
  92. }
  93. real_t Area3D::get_linear_damp() const {
  94. return linear_damp;
  95. }
  96. void Area3D::set_angular_damp(real_t p_angular_damp) {
  97. angular_damp = p_angular_damp;
  98. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
  99. }
  100. real_t Area3D::get_angular_damp() const {
  101. return angular_damp;
  102. }
  103. void Area3D::set_priority(real_t p_priority) {
  104. priority = p_priority;
  105. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_PRIORITY, p_priority);
  106. }
  107. real_t Area3D::get_priority() const {
  108. return priority;
  109. }
  110. void Area3D::set_wind_force_magnitude(real_t p_wind_force_magnitude) {
  111. wind_force_magnitude = p_wind_force_magnitude;
  112. if (is_inside_tree()) {
  113. _initialize_wind();
  114. }
  115. }
  116. real_t Area3D::get_wind_force_magnitude() const {
  117. return wind_force_magnitude;
  118. }
  119. void Area3D::set_wind_attenuation_factor(real_t p_wind_force_attenuation_factor) {
  120. wind_attenuation_factor = p_wind_force_attenuation_factor;
  121. if (is_inside_tree()) {
  122. _initialize_wind();
  123. }
  124. }
  125. real_t Area3D::get_wind_attenuation_factor() const {
  126. return wind_attenuation_factor;
  127. }
  128. void Area3D::set_wind_source_path(const NodePath &p_wind_source_path) {
  129. wind_source_path = p_wind_source_path;
  130. if (is_inside_tree()) {
  131. _initialize_wind();
  132. }
  133. }
  134. const NodePath &Area3D::get_wind_source_path() const {
  135. return wind_source_path;
  136. }
  137. void Area3D::_initialize_wind() {
  138. real_t temp_magnitude = 0.0;
  139. Vector3 wind_direction(0., 0., 0.);
  140. Vector3 wind_source(0., 0., 0.);
  141. // Overwrite with area-specified info if available
  142. if (!wind_source_path.is_empty()) {
  143. Node3D *p_wind_source = Object::cast_to<Node3D>(get_node(wind_source_path));
  144. ERR_FAIL_NULL(p_wind_source);
  145. Transform3D global_transform = p_wind_source->get_transform();
  146. wind_direction = -global_transform.basis.get_column(Vector3::AXIS_Z).normalized();
  147. wind_source = global_transform.origin;
  148. temp_magnitude = wind_force_magnitude;
  149. }
  150. // Set force, source and direction in the physics server.
  151. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR, wind_attenuation_factor);
  152. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_SOURCE, wind_source);
  153. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_DIRECTION, wind_direction);
  154. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE, temp_magnitude);
  155. }
  156. void Area3D::_body_enter_tree(ObjectID p_id) {
  157. Object *obj = ObjectDB::get_instance(p_id);
  158. Node *node = Object::cast_to<Node>(obj);
  159. ERR_FAIL_COND(!node);
  160. HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
  161. ERR_FAIL_COND(!E);
  162. ERR_FAIL_COND(E->value.in_tree);
  163. E->value.in_tree = true;
  164. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  165. for (int i = 0; i < E->value.shapes.size(); i++) {
  166. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
  167. }
  168. }
  169. void Area3D::_body_exit_tree(ObjectID p_id) {
  170. Object *obj = ObjectDB::get_instance(p_id);
  171. Node *node = Object::cast_to<Node>(obj);
  172. ERR_FAIL_COND(!node);
  173. HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
  174. ERR_FAIL_COND(!E);
  175. ERR_FAIL_COND(!E->value.in_tree);
  176. E->value.in_tree = false;
  177. emit_signal(SceneStringNames::get_singleton()->body_exited, node);
  178. for (int i = 0; i < E->value.shapes.size(); i++) {
  179. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
  180. }
  181. }
  182. void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
  183. bool body_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
  184. ObjectID objid = p_instance;
  185. Object *obj = ObjectDB::get_instance(objid);
  186. Node *node = Object::cast_to<Node>(obj);
  187. HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
  188. if (!body_in && !E) {
  189. return; //likely removed from the tree
  190. }
  191. lock_callback();
  192. locked = true;
  193. if (body_in) {
  194. if (!E) {
  195. E = body_map.insert(objid, BodyState());
  196. E->value.rid = p_body;
  197. E->value.rc = 0;
  198. E->value.in_tree = node && node->is_inside_tree();
  199. if (node) {
  200. node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree).bind(objid));
  201. node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree).bind(objid));
  202. if (E->value.in_tree) {
  203. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  204. }
  205. }
  206. }
  207. E->value.rc++;
  208. if (node) {
  209. E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
  210. }
  211. if (E->value.in_tree) {
  212. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
  213. }
  214. } else {
  215. E->value.rc--;
  216. if (node) {
  217. E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
  218. }
  219. bool in_tree = E->value.in_tree;
  220. if (E->value.rc == 0) {
  221. body_map.remove(E);
  222. if (node) {
  223. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
  224. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
  225. if (in_tree) {
  226. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  227. }
  228. }
  229. }
  230. if (node && in_tree) {
  231. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
  232. }
  233. }
  234. locked = false;
  235. unlock_callback();
  236. }
  237. void Area3D::_clear_monitoring() {
  238. ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
  239. {
  240. HashMap<ObjectID, BodyState> bmcopy = body_map;
  241. body_map.clear();
  242. //disconnect all monitored stuff
  243. for (const KeyValue<ObjectID, BodyState> &E : bmcopy) {
  244. Object *obj = ObjectDB::get_instance(E.key);
  245. Node *node = Object::cast_to<Node>(obj);
  246. if (!node) { //node may have been deleted in previous frame or at other legitimate point
  247. continue;
  248. }
  249. //ERR_CONTINUE(!node);
  250. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
  251. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
  252. if (!E.value.in_tree) {
  253. continue;
  254. }
  255. for (int i = 0; i < E.value.shapes.size(); i++) {
  256. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape);
  257. }
  258. emit_signal(SceneStringNames::get_singleton()->body_exited, node);
  259. }
  260. }
  261. {
  262. HashMap<ObjectID, AreaState> bmcopy = area_map;
  263. area_map.clear();
  264. //disconnect all monitored stuff
  265. for (const KeyValue<ObjectID, AreaState> &E : bmcopy) {
  266. Object *obj = ObjectDB::get_instance(E.key);
  267. Node *node = Object::cast_to<Node>(obj);
  268. if (!node) { //node may have been deleted in previous frame or at other legitimate point
  269. continue;
  270. }
  271. //ERR_CONTINUE(!node);
  272. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
  273. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
  274. if (!E.value.in_tree) {
  275. continue;
  276. }
  277. for (int i = 0; i < E.value.shapes.size(); i++) {
  278. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape);
  279. }
  280. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  281. }
  282. }
  283. }
  284. void Area3D::_notification(int p_what) {
  285. switch (p_what) {
  286. case NOTIFICATION_EXIT_TREE: {
  287. _clear_monitoring();
  288. } break;
  289. case NOTIFICATION_ENTER_TREE: {
  290. _initialize_wind();
  291. } break;
  292. }
  293. }
  294. void Area3D::set_monitoring(bool p_enable) {
  295. ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
  296. if (p_enable == monitoring) {
  297. return;
  298. }
  299. monitoring = p_enable;
  300. if (monitoring) {
  301. PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area3D::_body_inout));
  302. PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area3D::_area_inout));
  303. } else {
  304. PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), Callable());
  305. PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable());
  306. _clear_monitoring();
  307. }
  308. }
  309. void Area3D::_area_enter_tree(ObjectID p_id) {
  310. Object *obj = ObjectDB::get_instance(p_id);
  311. Node *node = Object::cast_to<Node>(obj);
  312. ERR_FAIL_COND(!node);
  313. HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
  314. ERR_FAIL_COND(!E);
  315. ERR_FAIL_COND(E->value.in_tree);
  316. E->value.in_tree = true;
  317. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  318. for (int i = 0; i < E->value.shapes.size(); i++) {
  319. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
  320. }
  321. }
  322. void Area3D::_area_exit_tree(ObjectID p_id) {
  323. Object *obj = ObjectDB::get_instance(p_id);
  324. Node *node = Object::cast_to<Node>(obj);
  325. ERR_FAIL_COND(!node);
  326. HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
  327. ERR_FAIL_COND(!E);
  328. ERR_FAIL_COND(!E->value.in_tree);
  329. E->value.in_tree = false;
  330. emit_signal(SceneStringNames::get_singleton()->area_exited, node);
  331. for (int i = 0; i < E->value.shapes.size(); i++) {
  332. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
  333. }
  334. }
  335. void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
  336. bool area_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
  337. ObjectID objid = p_instance;
  338. Object *obj = ObjectDB::get_instance(objid);
  339. Node *node = Object::cast_to<Node>(obj);
  340. HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
  341. if (!area_in && !E) {
  342. return; //likely removed from the tree
  343. }
  344. lock_callback();
  345. locked = true;
  346. if (area_in) {
  347. if (!E) {
  348. E = area_map.insert(objid, AreaState());
  349. E->value.rid = p_area;
  350. E->value.rc = 0;
  351. E->value.in_tree = node && node->is_inside_tree();
  352. if (node) {
  353. node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree).bind(objid));
  354. node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree).bind(objid));
  355. if (E->value.in_tree) {
  356. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  357. }
  358. }
  359. }
  360. E->value.rc++;
  361. if (node) {
  362. E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
  363. }
  364. if (!node || E->value.in_tree) {
  365. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
  366. }
  367. } else {
  368. E->value.rc--;
  369. if (node) {
  370. E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
  371. }
  372. bool in_tree = E->value.in_tree;
  373. if (E->value.rc == 0) {
  374. area_map.remove(E);
  375. if (node) {
  376. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
  377. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
  378. if (in_tree) {
  379. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  380. }
  381. }
  382. }
  383. if (!node || in_tree) {
  384. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
  385. }
  386. }
  387. locked = false;
  388. unlock_callback();
  389. }
  390. bool Area3D::is_monitoring() const {
  391. return monitoring;
  392. }
  393. TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
  394. TypedArray<Node3D> ret;
  395. ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off.");
  396. ret.resize(body_map.size());
  397. int idx = 0;
  398. for (const KeyValue<ObjectID, BodyState> &E : body_map) {
  399. Object *obj = ObjectDB::get_instance(E.key);
  400. if (obj) {
  401. ret[idx] = obj;
  402. idx++;
  403. }
  404. }
  405. ret.resize(idx);
  406. return ret;
  407. }
  408. bool Area3D::has_overlapping_bodies() const {
  409. ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
  410. return !body_map.is_empty();
  411. }
  412. void Area3D::set_monitorable(bool p_enable) {
  413. ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
  414. if (p_enable == monitorable) {
  415. return;
  416. }
  417. monitorable = p_enable;
  418. PhysicsServer3D::get_singleton()->area_set_monitorable(get_rid(), monitorable);
  419. }
  420. bool Area3D::is_monitorable() const {
  421. return monitorable;
  422. }
  423. TypedArray<Area3D> Area3D::get_overlapping_areas() const {
  424. TypedArray<Area3D> ret;
  425. ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off.");
  426. ret.resize(area_map.size());
  427. int idx = 0;
  428. for (const KeyValue<ObjectID, AreaState> &E : area_map) {
  429. Object *obj = ObjectDB::get_instance(E.key);
  430. if (obj) {
  431. ret[idx] = obj;
  432. idx++;
  433. }
  434. }
  435. ret.resize(idx);
  436. return ret;
  437. }
  438. bool Area3D::has_overlapping_areas() const {
  439. ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
  440. return !area_map.is_empty();
  441. }
  442. bool Area3D::overlaps_area(Node *p_area) const {
  443. ERR_FAIL_NULL_V(p_area, false);
  444. HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
  445. if (!E) {
  446. return false;
  447. }
  448. return E->value.in_tree;
  449. }
  450. bool Area3D::overlaps_body(Node *p_body) const {
  451. ERR_FAIL_NULL_V(p_body, false);
  452. HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
  453. if (!E) {
  454. return false;
  455. }
  456. return E->value.in_tree;
  457. }
  458. void Area3D::set_audio_bus_override(bool p_override) {
  459. audio_bus_override = p_override;
  460. }
  461. bool Area3D::is_overriding_audio_bus() const {
  462. return audio_bus_override;
  463. }
  464. void Area3D::set_audio_bus_name(const StringName &p_audio_bus) {
  465. audio_bus = p_audio_bus;
  466. }
  467. StringName Area3D::get_audio_bus_name() const {
  468. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  469. if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
  470. return audio_bus;
  471. }
  472. }
  473. return "Master";
  474. }
  475. void Area3D::set_use_reverb_bus(bool p_enable) {
  476. use_reverb_bus = p_enable;
  477. }
  478. bool Area3D::is_using_reverb_bus() const {
  479. return use_reverb_bus;
  480. }
  481. void Area3D::set_reverb_bus_name(const StringName &p_audio_bus) {
  482. reverb_bus = p_audio_bus;
  483. }
  484. StringName Area3D::get_reverb_bus_name() const {
  485. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  486. if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
  487. return reverb_bus;
  488. }
  489. }
  490. return "Master";
  491. }
  492. void Area3D::set_reverb_amount(float p_amount) {
  493. reverb_amount = p_amount;
  494. }
  495. float Area3D::get_reverb_amount() const {
  496. return reverb_amount;
  497. }
  498. void Area3D::set_reverb_uniformity(float p_uniformity) {
  499. reverb_uniformity = p_uniformity;
  500. }
  501. float Area3D::get_reverb_uniformity() const {
  502. return reverb_uniformity;
  503. }
  504. void Area3D::_validate_property(PropertyInfo &p_property) const {
  505. if (p_property.name == "audio_bus_name" || p_property.name == "reverb_bus_name") {
  506. String options;
  507. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  508. if (i > 0) {
  509. options += ",";
  510. }
  511. String name = AudioServer::get_singleton()->get_bus_name(i);
  512. options += name;
  513. }
  514. p_property.hint_string = options;
  515. } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
  516. if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
  517. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  518. } else {
  519. if (gravity_is_point) {
  520. if (p_property.name == "gravity_direction") {
  521. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  522. }
  523. } else {
  524. if (p_property.name.begins_with("gravity_point_")) {
  525. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  526. }
  527. }
  528. }
  529. } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
  530. if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
  531. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  532. }
  533. } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
  534. if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
  535. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  536. }
  537. }
  538. }
  539. void Area3D::_bind_methods() {
  540. ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area3D::set_gravity_space_override_mode);
  541. ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area3D::get_gravity_space_override_mode);
  542. ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point);
  543. ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point);
  544. ClassDB::bind_method(D_METHOD("set_gravity_point_unit_distance", "distance_scale"), &Area3D::set_gravity_point_unit_distance);
  545. ClassDB::bind_method(D_METHOD("get_gravity_point_unit_distance"), &Area3D::get_gravity_point_unit_distance);
  546. ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center);
  547. ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center);
  548. ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area3D::set_gravity_direction);
  549. ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area3D::get_gravity_direction);
  550. ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity);
  551. ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity);
  552. ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area3D::set_linear_damp_space_override_mode);
  553. ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area3D::get_linear_damp_space_override_mode);
  554. ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area3D::set_angular_damp_space_override_mode);
  555. ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area3D::get_angular_damp_space_override_mode);
  556. ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp);
  557. ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp);
  558. ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area3D::set_linear_damp);
  559. ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area3D::get_linear_damp);
  560. ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority);
  561. ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority);
  562. ClassDB::bind_method(D_METHOD("set_wind_force_magnitude", "wind_force_magnitude"), &Area3D::set_wind_force_magnitude);
  563. ClassDB::bind_method(D_METHOD("get_wind_force_magnitude"), &Area3D::get_wind_force_magnitude);
  564. ClassDB::bind_method(D_METHOD("set_wind_attenuation_factor", "wind_attenuation_factor"), &Area3D::set_wind_attenuation_factor);
  565. ClassDB::bind_method(D_METHOD("get_wind_attenuation_factor"), &Area3D::get_wind_attenuation_factor);
  566. ClassDB::bind_method(D_METHOD("set_wind_source_path", "wind_source_path"), &Area3D::set_wind_source_path);
  567. ClassDB::bind_method(D_METHOD("get_wind_source_path"), &Area3D::get_wind_source_path);
  568. ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable);
  569. ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable);
  570. ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area3D::set_monitoring);
  571. ClassDB::bind_method(D_METHOD("is_monitoring"), &Area3D::is_monitoring);
  572. ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies);
  573. ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas);
  574. ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area3D::has_overlapping_bodies);
  575. ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area3D::has_overlapping_areas);
  576. ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body);
  577. ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area);
  578. ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
  579. ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);
  580. ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area3D::set_audio_bus_name);
  581. ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area3D::get_audio_bus_name);
  582. ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
  583. ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
  584. ClassDB::bind_method(D_METHOD("set_reverb_bus_name", "name"), &Area3D::set_reverb_bus_name);
  585. ClassDB::bind_method(D_METHOD("get_reverb_bus_name"), &Area3D::get_reverb_bus_name);
  586. ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount);
  587. ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount);
  588. ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
  589. ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
  590. ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  591. ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  592. ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
  593. ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
  594. ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  595. ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  596. ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
  597. ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
  598. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
  599. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
  600. ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
  601. ADD_GROUP("Gravity", "gravity_");
  602. ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
  603. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
  604. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_unit_distance", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp,suffix:m"), "set_gravity_point_unit_distance", "get_gravity_point_unit_distance");
  605. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center");
  606. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
  607. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity");
  608. ADD_GROUP("Linear Damp", "linear_damp_");
  609. ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
  610. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
  611. ADD_GROUP("Angular Damp", "angular_damp_");
  612. ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
  613. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
  614. ADD_GROUP("Wind", "wind_");
  615. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_force_magnitude", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_wind_force_magnitude", "get_wind_force_magnitude");
  616. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_attenuation_factor", PROPERTY_HINT_RANGE, "0.0,3.0,0.001,or_greater"), "set_wind_attenuation_factor", "get_wind_attenuation_factor");
  617. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "wind_source_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_wind_source_path", "get_wind_source_path");
  618. ADD_GROUP("Audio Bus", "audio_bus_");
  619. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
  620. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
  621. ADD_GROUP("Reverb Bus", "reverb_bus_");
  622. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enabled"), "set_use_reverb_bus", "is_using_reverb_bus");
  623. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus_name", "get_reverb_bus_name");
  624. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
  625. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
  626. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
  627. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
  628. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
  629. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
  630. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
  631. }
  632. Area3D::Area3D() :
  633. CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) {
  634. set_gravity(9.8);
  635. set_gravity_direction(Vector3(0, -1, 0));
  636. set_monitoring(true);
  637. set_monitorable(true);
  638. }
  639. Area3D::~Area3D() {
  640. }