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- /**************************************************************************/
- /* animation_player.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATION_PLAYER_H
- #define ANIMATION_PLAYER_H
- #include "scene/2d/node_2d.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/node_3d.h"
- #include "scene/3d/skeleton_3d.h"
- #include "scene/resources/animation.h"
- #include "scene/resources/animation_library.h"
- #include "scene/resources/audio_stream_polyphonic.h"
- #ifdef TOOLS_ENABLED
- class AnimatedValuesBackup : public RefCounted {
- GDCLASS(AnimatedValuesBackup, RefCounted);
- struct Entry {
- Object *object = nullptr;
- Vector<StringName> subpath; // Unused if bone
- int bone_idx = -1; // -1 if not a bone
- Variant value;
- };
- Vector<Entry> entries;
- friend class AnimationPlayer;
- protected:
- static void _bind_methods();
- public:
- void update_skeletons();
- void restore() const;
- };
- #endif
- class AnimationPlayer : public Node {
- GDCLASS(AnimationPlayer, Node);
- public:
- enum AnimationProcessCallback {
- ANIMATION_PROCESS_PHYSICS,
- ANIMATION_PROCESS_IDLE,
- ANIMATION_PROCESS_MANUAL,
- };
- enum AnimationMethodCallMode {
- ANIMATION_METHOD_CALL_DEFERRED,
- ANIMATION_METHOD_CALL_IMMEDIATE,
- };
- private:
- enum {
- NODE_CACHE_UPDATE_MAX = 1024,
- BLEND_FROM_MAX = 3
- };
- enum SpecialProperty {
- SP_NONE,
- SP_NODE2D_POS,
- SP_NODE2D_ROT,
- SP_NODE2D_SCALE,
- };
- uint32_t setup_pass = 1;
- struct TrackNodeCache {
- NodePath path;
- uint32_t id = 0;
- Ref<Resource> resource;
- Node *node = nullptr;
- Node2D *node_2d = nullptr;
- #ifndef _3D_DISABLED
- Node3D *node_3d = nullptr;
- Skeleton3D *skeleton = nullptr;
- MeshInstance3D *node_blend_shape = nullptr;
- int blend_shape_idx = -1;
- #endif // _3D_DISABLED
- int bone_idx = -1;
- // accumulated transforms
- bool loc_used = false;
- bool rot_used = false;
- bool scale_used = false;
- Vector3 init_loc = Vector3(0, 0, 0);
- Quaternion init_rot = Quaternion(0, 0, 0, 1);
- Vector3 init_scale = Vector3(1, 1, 1);
- Vector3 loc_accum;
- Quaternion rot_accum;
- Vector3 scale_accum;
- float blend_shape_accum = 0;
- uint64_t accum_pass = 0;
- bool audio_playing = false;
- float audio_start = 0.0;
- float audio_len = 0.0;
- bool animation_playing = false;
- struct PropertyAnim {
- TrackNodeCache *owner = nullptr;
- SpecialProperty special = SP_NONE; //small optimization
- Vector<StringName> subpath;
- Object *object = nullptr;
- Variant value_accum;
- uint64_t accum_pass = 0;
- Variant capture;
- };
- HashMap<StringName, PropertyAnim> property_anim;
- struct BezierAnim {
- Vector<StringName> bezier_property;
- TrackNodeCache *owner = nullptr;
- float bezier_accum = 0.0;
- Object *object = nullptr;
- uint64_t accum_pass = 0;
- };
- HashMap<StringName, BezierAnim> bezier_anim;
- struct PlayingAudioStreamInfo {
- AudioStreamPlaybackPolyphonic::ID index = -1;
- double start = 0.0;
- double len = 0.0;
- };
- struct AudioAnim {
- Ref<AudioStreamPolyphonic> audio_stream;
- Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback;
- HashMap<int, PlayingAudioStreamInfo> playing_streams;
- Object *object = nullptr;
- uint64_t accum_pass = 0;
- double length = 0.0;
- double time = 0.0;
- bool loop = false;
- bool backward = false;
- };
- HashMap<StringName, AudioAnim> audio_anim;
- uint32_t last_setup_pass = 0;
- TrackNodeCache() {}
- };
- struct TrackNodeCacheKey {
- ObjectID id;
- int bone_idx = -1;
- int blend_shape_idx = -1;
- static uint32_t hash(const TrackNodeCacheKey &p_key) {
- uint32_t h = hash_one_uint64(p_key.id);
- h = hash_murmur3_one_32(p_key.bone_idx, h);
- return hash_fmix32(hash_murmur3_one_32(p_key.blend_shape_idx, h));
- }
- inline bool operator==(const TrackNodeCacheKey &p_right) const {
- return id == p_right.id && bone_idx == p_right.bone_idx && blend_shape_idx == p_right.blend_shape_idx;
- }
- inline bool operator<(const TrackNodeCacheKey &p_right) const {
- if (id == p_right.id) {
- if (blend_shape_idx == p_right.blend_shape_idx) {
- return bone_idx < p_right.bone_idx;
- } else {
- return blend_shape_idx < p_right.blend_shape_idx;
- }
- } else {
- return id < p_right.id;
- }
- }
- };
- HashMap<TrackNodeCacheKey, TrackNodeCache, TrackNodeCacheKey> node_cache_map;
- TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX];
- int cache_update_size = 0;
- TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX];
- int cache_update_prop_size = 0;
- TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
- int cache_update_bezier_size = 0;
- TrackNodeCache::AudioAnim *cache_update_audio[NODE_CACHE_UPDATE_MAX];
- int cache_update_audio_size = 0;
- HashSet<TrackNodeCache *> playing_caches;
- Vector<Node *> playing_audio_stream_players;
- uint64_t accum_pass = 1;
- float speed_scale = 1.0;
- double default_blend_time = 0.0;
- bool is_stopping = false;
- struct AnimationData {
- String name;
- StringName next;
- Vector<TrackNodeCache *> node_cache;
- Ref<Animation> animation;
- StringName animation_library;
- uint64_t last_update = 0;
- };
- HashMap<StringName, AnimationData> animation_set;
- struct AnimationLibraryData {
- StringName name;
- Ref<AnimationLibrary> library;
- bool operator<(const AnimationLibraryData &p_data) const { return name.operator String() < p_data.name.operator String(); }
- };
- LocalVector<AnimationLibraryData> animation_libraries;
- struct BlendKey {
- StringName from;
- StringName to;
- static uint32_t hash(const BlendKey &p_key) {
- return hash_one_uint64((uint64_t(p_key.from.hash()) << 32) | uint32_t(p_key.to.hash()));
- }
- bool operator==(const BlendKey &bk) const {
- return from == bk.from && to == bk.to;
- }
- bool operator<(const BlendKey &bk) const {
- if (from == bk.from) {
- return to < bk.to;
- } else {
- return from < bk.from;
- }
- }
- };
- HashMap<BlendKey, double, BlendKey> blend_times;
- struct PlaybackData {
- AnimationData *from = nullptr;
- double pos = 0.0;
- float speed_scale = 1.0;
- };
- struct Blend {
- PlaybackData data;
- double blend_time = 0.0;
- double blend_left = 0.0;
- };
- struct Playback {
- List<Blend> blend;
- PlaybackData current;
- StringName assigned;
- bool seeked = false;
- bool started = false;
- } playback;
- List<StringName> queued;
- bool end_reached = false;
- bool end_notify = false;
- String autoplay;
- bool reset_on_save = true;
- AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
- AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
- int audio_max_polyphony = 32;
- bool movie_quit_on_finish = false;
- bool processing = false;
- bool active = true;
- NodePath root;
- void _animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE);
- void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr);
- void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started);
- void _animation_process2(double p_delta, bool p_started);
- void _animation_update_transforms();
- void _animation_process(double p_delta);
- void _node_removed(Node *p_node);
- void _clear_audio_streams();
- void _stop_playing_caches(bool p_reset);
- // bind helpers
- Vector<String> _get_animation_list() const {
- List<StringName> animations;
- get_animation_list(&animations);
- Vector<String> ret;
- while (animations.size()) {
- ret.push_back(animations.front()->get());
- animations.pop_front();
- }
- return ret;
- }
- void _animation_changed(const StringName &p_name);
- void _set_process(bool p_process, bool p_force = false);
- void _stop_internal(bool p_reset, bool p_keep_state);
- bool playing = false;
- uint64_t animation_set_update_pass = 1;
- void _animation_set_cache_update();
- void _animation_added(const StringName &p_name, const StringName &p_library);
- void _animation_removed(const StringName &p_name, const StringName &p_library);
- void _animation_renamed(const StringName &p_name, const StringName &p_to_name, const StringName &p_library);
- void _rename_animation(const StringName &p_from_name, const StringName &p_to_name);
- TypedArray<StringName> _get_animation_library_list() const;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _validate_property(PropertyInfo &p_property) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
- Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
- virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
- public:
- StringName find_animation(const Ref<Animation> &p_animation) const;
- StringName find_animation_library(const Ref<Animation> &p_animation) const;
- Error add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library);
- void remove_animation_library(const StringName &p_name);
- void rename_animation_library(const StringName &p_name, const StringName &p_new_name);
- Ref<AnimationLibrary> get_animation_library(const StringName &p_name) const;
- void get_animation_library_list(List<StringName> *p_animations) const;
- bool has_animation_library(const StringName &p_name) const;
- Ref<Animation> get_animation(const StringName &p_name) const;
- void get_animation_list(List<StringName> *p_animations) const;
- bool has_animation(const StringName &p_name) const;
- void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time);
- double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
- void animation_set_next(const StringName &p_animation, const StringName &p_next);
- StringName animation_get_next(const StringName &p_animation) const;
- void set_default_blend_time(double p_default);
- double get_default_blend_time() const;
- void play(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
- void play_backwards(const StringName &p_name = StringName(), double p_custom_blend = -1);
- void queue(const StringName &p_name);
- Vector<String> get_queue();
- void clear_queue();
- void pause();
- void stop(bool p_keep_state = false);
- bool is_playing() const;
- String get_current_animation() const;
- void set_current_animation(const String &p_anim);
- String get_assigned_animation() const;
- void set_assigned_animation(const String &p_anim);
- void set_active(bool p_active);
- bool is_active() const;
- bool is_valid() const;
- void set_speed_scale(float p_speed);
- float get_speed_scale() const;
- float get_playing_speed() const;
- void set_autoplay(const String &p_name);
- String get_autoplay() const;
- void set_reset_on_save_enabled(bool p_enabled);
- bool is_reset_on_save_enabled() const;
- void set_process_callback(AnimationProcessCallback p_mode);
- AnimationProcessCallback get_process_callback() const;
- void set_method_call_mode(AnimationMethodCallMode p_mode);
- AnimationMethodCallMode get_method_call_mode() const;
- void set_audio_max_polyphony(int p_audio_max_polyphony);
- int get_audio_max_polyphony() const;
- void set_movie_quit_on_finish_enabled(bool p_enabled);
- bool is_movie_quit_on_finish_enabled() const;
- void seek(double p_time, bool p_update = false);
- void seek_delta(double p_time, double p_delta);
- double get_current_animation_position() const;
- double get_current_animation_length() const;
- void advance(double p_time);
- void set_root(const NodePath &p_root);
- NodePath get_root() const;
- void clear_caches(); ///< must be called by hand if an animation was modified after added
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- #ifdef TOOLS_ENABLED
- Ref<AnimatedValuesBackup> backup_animated_values(Node *p_root_override = nullptr);
- Ref<AnimatedValuesBackup> apply_reset(bool p_user_initiated = false);
- bool can_apply_reset() const;
- #endif
- AnimationPlayer();
- ~AnimationPlayer();
- };
- VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback);
- VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode);
- #endif // ANIMATION_PLAYER_H
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