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SCsub
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dad40fa2df
Move clustered renderer functionality
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4 سال پیش |
render_forward_clustered.cpp
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51fd44318f
Avoid default fallback material when using world_vertex_coords
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1 سال پیش |
render_forward_clustered.h
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8a3e829930
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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2 سال پیش |
scene_shader_forward_clustered.cpp
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51fd44318f
Avoid default fallback material when using world_vertex_coords
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1 سال پیش |
scene_shader_forward_clustered.h
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ca23d06a31
Re-implement the PSSM_SPLITS debug option
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2 سال پیش |