viksl c9e5f90813 Fixes spotlight's cluster artifacts and negative light. 1 year ago
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effects aae20e5b10 Fix various typos with codespell 1 year ago
environment c9e5f90813 Fixes spotlight's cluster artifacts and negative light. 1 year ago
forward_clustered 4f04d3191e Fix LightmapGI shading sometimes being unlit or black 1 year ago
forward_mobile 4f04d3191e Fix LightmapGI shading sometimes being unlit or black 1 year ago
SCsub 02ea1de7d0 Extract shared scene data into a separate class 3 years ago
blit.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
canvas.glsl 43b0702a02 Fix "Light Only" mode of `CanvasItemMaterial` 2 years ago
canvas_occlusion.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
canvas_uniforms_inc.glsl faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 years ago
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer 4 years ago
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
cluster_render.glsl 6465432570 Save cluster render shader from being optimized out entirely 2 years ago
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
decal_data_inc.glsl 700f9d916d More fixes to mobile renderer 4 years ago
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
light_data_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
particles.glsl 4d301ee21e Check for disabled particle trail particle before initializing particle trail 2 years ago
particles_copy.glsl 1bcb77fb15 Add motion vector support for GPU 3D Particles. 1 year ago
scene_data_inc.glsl 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2 years ago
scene_forward_aa_inc.glsl 81d8b502cc Fix alpha hash by correcting typos and doing calculations in object space 2 years ago
scene_forward_gi_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
scene_forward_lights_inc.glsl aae20e5b10 Fix various typos with codespell 1 year ago
skeleton.glsl eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2 years ago