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effects
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aae20e5b10
Fix various typos with codespell
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1 year ago |
environment
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c9e5f90813
Fixes spotlight's cluster artifacts and negative light.
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1 year ago |
forward_clustered
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4f04d3191e
Fix LightmapGI shading sometimes being unlit or black
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1 year ago |
forward_mobile
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4f04d3191e
Fix LightmapGI shading sometimes being unlit or black
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1 year ago |
SCsub
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02ea1de7d0
Extract shared scene data into a separate class
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3 years ago |
blit.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
canvas.glsl
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43b0702a02
Fix "Light Only" mode of `CanvasItemMaterial`
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2 years ago |
canvas_occlusion.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
canvas_sdf.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
canvas_uniforms_inc.glsl
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faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2 years ago |
cluster_data_inc.glsl
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58ff0dac1a
Create mobile renderer
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4 years ago |
cluster_debug.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
cluster_render.glsl
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6465432570
Save cluster render shader from being optimized out entirely
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2 years ago |
cluster_store.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
decal_data_inc.glsl
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700f9d916d
More fixes to mobile renderer
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4 years ago |
giprobe_write.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
light_data_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
particles.glsl
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4d301ee21e
Check for disabled particle trail particle before initializing particle trail
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2 years ago |
particles_copy.glsl
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1bcb77fb15
Add motion vector support for GPU 3D Particles.
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1 year ago |
scene_data_inc.glsl
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1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2 years ago |
scene_forward_aa_inc.glsl
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81d8b502cc
Fix alpha hash by correcting typos and doing calculations in object space
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2 years ago |
scene_forward_gi_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
scene_forward_lights_inc.glsl
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aae20e5b10
Fix various typos with codespell
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1 year ago |
skeleton.glsl
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eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
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2 years ago |