Rémi Verschelde aae20e5b10 Fix various typos with codespell 2 年之前
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SCsub 56d6a13fd7 Make dependencies with shader includes in subfolders 3 年之前
blur_raster.glsl 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer 2 年之前
blur_raster_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
bokeh_dof.glsl e844b95eaf Fix DoF artifacting at high blur amounts 3 年之前
bokeh_dof_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
bokeh_dof_raster.glsl e844b95eaf Fix DoF artifacting at high blur amounts 3 年之前
copy.glsl 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq 2 年之前
copy_to_fb.glsl bdd4001ef0 Various fixes and documentation for CanvasGroup 2 年之前
cube_to_dp.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 3 年之前
cubemap_downsampler.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 3 年之前
cubemap_downsampler_inc.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 3 年之前
cubemap_downsampler_raster.glsl fb77021559 Use proper UV in cubemap downsampler raster 2 年之前
cubemap_filter.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 3 年之前
cubemap_filter_raster.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 3 年之前
cubemap_roughness.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 3 年之前
cubemap_roughness_inc.glsl b2b89d7294 Properly remap roughness when reading from radiance map 2 年之前
cubemap_roughness_raster.glsl 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 3 年之前
fsr_upscale.glsl d95794ec8a One Copyright Update to rule them all 2 年之前
luminance_reduce.glsl 9b549231e4 Move luminance effect into its own class and use new buffers system 2 年之前
luminance_reduce_raster.glsl 9b549231e4 Move luminance effect into its own class and use new buffers system 2 年之前
luminance_reduce_raster_inc.glsl 9b549231e4 Move luminance effect into its own class and use new buffers system 2 年之前
resolve.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 年之前
roughness_limiter.glsl a8ec72cf94 Move roughness limiter and sort into their own classes 2 年之前
screen_space_reflection.glsl 2c000cb72f Fix the limit for interpolation of R0 with respect to metallic and SSR 2 年之前
screen_space_reflection_filter.glsl eefcb5ed67 Move screen space effects into a separate class 3 年之前
screen_space_reflection_inc.glsl eefcb5ed67 Move screen space effects into a separate class 3 年之前
screen_space_reflection_scale.glsl aae20e5b10 Fix various typos with codespell 1 年之前
sort.glsl a8ec72cf94 Move roughness limiter and sort into their own classes 2 年之前
specular_merge.glsl eefcb5ed67 Move screen space effects into a separate class 3 年之前
ss_effects_downsample.glsl c9c14410e9 Fix sampling bug when SSAO is using half size 2 年之前
ssao.glsl db9dfb7233 Increase SSAO and SSIL bias to account for variance in mipmap generation 2 年之前
ssao_blur.glsl eefcb5ed67 Move screen space effects into a separate class 3 年之前
ssao_importance_map.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 年之前
ssao_interleave.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 年之前
ssil.glsl db9dfb7233 Increase SSAO and SSIL bias to account for variance in mipmap generation 2 年之前
ssil_blur.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 年之前
ssil_importance_map.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 年之前
ssil_interleave.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 年之前
subsurface_scattering.glsl 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 年之前
taa_resolve.glsl 381d457a2a Ensure vulkan subgroups are disabled for MoltenVK 2 年之前
tonemap.glsl b8870b91b5 Merge pull request #66466 from clayjohn/FXAA-fix 2 年之前
vrs.glsl 616ba8745f Fix VRS issues 2 年之前