.. |
SCsub
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56d6a13fd7
Make dependencies with shader includes in subfolders
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3 年之前 |
blur_raster.glsl
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8e41221404
Use raster versions of copy effects for 2D operations when using the mobile renderer
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2 年之前 |
blur_raster_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 年之前 |
bokeh_dof.glsl
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e844b95eaf
Fix DoF artifacting at high blur amounts
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3 年之前 |
bokeh_dof_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 年之前 |
bokeh_dof_raster.glsl
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e844b95eaf
Fix DoF artifacting at high blur amounts
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3 年之前 |
copy.glsl
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465d4c1d95
Merge pull request #70009 from clayjohn/glow-hq
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2 年之前 |
copy_to_fb.glsl
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bdd4001ef0
Various fixes and documentation for CanvasGroup
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2 年之前 |
cube_to_dp.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 年之前 |
cubemap_downsampler.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 年之前 |
cubemap_downsampler_inc.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 年之前 |
cubemap_downsampler_raster.glsl
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fb77021559
Use proper UV in cubemap downsampler raster
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2 年之前 |
cubemap_filter.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 年之前 |
cubemap_filter_raster.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 年之前 |
cubemap_roughness.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 年之前 |
cubemap_roughness_inc.glsl
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b2b89d7294
Properly remap roughness when reading from radiance map
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2 年之前 |
cubemap_roughness_raster.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 年之前 |
fsr_upscale.glsl
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d95794ec8a
One Copyright Update to rule them all
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2 年之前 |
luminance_reduce.glsl
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9b549231e4
Move luminance effect into its own class and use new buffers system
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2 年之前 |
luminance_reduce_raster.glsl
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9b549231e4
Move luminance effect into its own class and use new buffers system
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2 年之前 |
luminance_reduce_raster_inc.glsl
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9b549231e4
Move luminance effect into its own class and use new buffers system
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2 年之前 |
resolve.glsl
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 年之前 |
roughness_limiter.glsl
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a8ec72cf94
Move roughness limiter and sort into their own classes
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2 年之前 |
screen_space_reflection.glsl
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2c000cb72f
Fix the limit for interpolation of R0 with respect to metallic and SSR
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2 年之前 |
screen_space_reflection_filter.glsl
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eefcb5ed67
Move screen space effects into a separate class
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3 年之前 |
screen_space_reflection_inc.glsl
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eefcb5ed67
Move screen space effects into a separate class
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3 年之前 |
screen_space_reflection_scale.glsl
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aae20e5b10
Fix various typos with codespell
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1 年之前 |
sort.glsl
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a8ec72cf94
Move roughness limiter and sort into their own classes
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2 年之前 |
specular_merge.glsl
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eefcb5ed67
Move screen space effects into a separate class
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3 年之前 |
ss_effects_downsample.glsl
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c9c14410e9
Fix sampling bug when SSAO is using half size
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2 年之前 |
ssao.glsl
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db9dfb7233
Increase SSAO and SSIL bias to account for variance in mipmap generation
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2 年之前 |
ssao_blur.glsl
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eefcb5ed67
Move screen space effects into a separate class
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3 年之前 |
ssao_importance_map.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 年之前 |
ssao_interleave.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 年之前 |
ssil.glsl
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db9dfb7233
Increase SSAO and SSIL bias to account for variance in mipmap generation
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2 年之前 |
ssil_blur.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 年之前 |
ssil_importance_map.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 年之前 |
ssil_interleave.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 年之前 |
subsurface_scattering.glsl
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 年之前 |
taa_resolve.glsl
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381d457a2a
Ensure vulkan subgroups are disabled for MoltenVK
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2 年之前 |
tonemap.glsl
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b8870b91b5
Merge pull request #66466 from clayjohn/FXAA-fix
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2 年之前 |
vrs.glsl
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616ba8745f
Fix VRS issues
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2 年之前 |