csg_shape.h 12 KB

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  1. /**************************************************************************/
  2. /* csg_shape.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CSG_SHAPE_H
  31. #define CSG_SHAPE_H
  32. #include "csg.h"
  33. #include "scene/3d/path_3d.h"
  34. #include "scene/3d/visual_instance_3d.h"
  35. #include "scene/resources/concave_polygon_shape_3d.h"
  36. #include "thirdparty/misc/mikktspace.h"
  37. class CSGShape3D : public GeometryInstance3D {
  38. GDCLASS(CSGShape3D, GeometryInstance3D);
  39. public:
  40. enum Operation {
  41. OPERATION_UNION,
  42. OPERATION_INTERSECTION,
  43. OPERATION_SUBTRACTION,
  44. };
  45. private:
  46. Operation operation = OPERATION_UNION;
  47. CSGShape3D *parent_shape = nullptr;
  48. CSGBrush *brush = nullptr;
  49. AABB node_aabb;
  50. bool dirty = false;
  51. bool last_visible = false;
  52. float snap = 0.001;
  53. bool use_collision = false;
  54. uint32_t collision_layer = 1;
  55. uint32_t collision_mask = 1;
  56. real_t collision_priority = 1.0;
  57. Ref<ConcavePolygonShape3D> root_collision_shape;
  58. RID root_collision_instance;
  59. RID root_collision_debug_instance;
  60. Transform3D debug_shape_old_transform;
  61. bool calculate_tangents = true;
  62. Ref<ArrayMesh> root_mesh;
  63. struct Vector3Hasher {
  64. _ALWAYS_INLINE_ uint32_t hash(const Vector3 &p_vec3) const {
  65. uint32_t h = hash_murmur3_one_float(p_vec3.x);
  66. h = hash_murmur3_one_float(p_vec3.y, h);
  67. h = hash_murmur3_one_float(p_vec3.z, h);
  68. return h;
  69. }
  70. };
  71. struct ShapeUpdateSurface {
  72. Vector<Vector3> vertices;
  73. Vector<Vector3> normals;
  74. Vector<Vector2> uvs;
  75. Vector<real_t> tans;
  76. Ref<Material> material;
  77. int last_added = 0;
  78. Vector3 *verticesw = nullptr;
  79. Vector3 *normalsw = nullptr;
  80. Vector2 *uvsw = nullptr;
  81. real_t *tansw = nullptr;
  82. };
  83. //mikktspace callbacks
  84. static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
  85. static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace);
  86. static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert);
  87. static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert);
  88. static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert);
  89. static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
  90. const tbool bIsOrientationPreserving, const int iFace, const int iVert);
  91. void _update_shape();
  92. void _update_collision_faces();
  93. bool _is_debug_collision_shape_visible();
  94. void _update_debug_collision_shape();
  95. void _clear_debug_collision_shape();
  96. void _on_transform_changed();
  97. protected:
  98. void _notification(int p_what);
  99. virtual CSGBrush *_build_brush() = 0;
  100. void _make_dirty(bool p_parent_removing = false);
  101. static void _bind_methods();
  102. friend class CSGCombiner3D;
  103. CSGBrush *_get_brush();
  104. void _validate_property(PropertyInfo &p_property) const;
  105. public:
  106. Array get_meshes() const;
  107. void set_operation(Operation p_operation);
  108. Operation get_operation() const;
  109. virtual Vector<Vector3> get_brush_faces();
  110. virtual AABB get_aabb() const override;
  111. void set_use_collision(bool p_enable);
  112. bool is_using_collision() const;
  113. void set_collision_layer(uint32_t p_layer);
  114. uint32_t get_collision_layer() const;
  115. void set_collision_mask(uint32_t p_mask);
  116. uint32_t get_collision_mask() const;
  117. void set_collision_layer_value(int p_layer_number, bool p_value);
  118. bool get_collision_layer_value(int p_layer_number) const;
  119. void set_collision_mask_value(int p_layer_number, bool p_value);
  120. bool get_collision_mask_value(int p_layer_number) const;
  121. void set_collision_priority(real_t p_priority);
  122. real_t get_collision_priority() const;
  123. void set_snap(float p_snap);
  124. float get_snap() const;
  125. void set_calculate_tangents(bool p_calculate_tangents);
  126. bool is_calculating_tangents() const;
  127. bool is_root_shape() const;
  128. CSGShape3D();
  129. ~CSGShape3D();
  130. };
  131. VARIANT_ENUM_CAST(CSGShape3D::Operation)
  132. class CSGCombiner3D : public CSGShape3D {
  133. GDCLASS(CSGCombiner3D, CSGShape3D);
  134. private:
  135. virtual CSGBrush *_build_brush() override;
  136. public:
  137. CSGCombiner3D();
  138. };
  139. class CSGPrimitive3D : public CSGShape3D {
  140. GDCLASS(CSGPrimitive3D, CSGShape3D);
  141. protected:
  142. bool flip_faces;
  143. CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials);
  144. static void _bind_methods();
  145. public:
  146. void set_flip_faces(bool p_invert);
  147. bool get_flip_faces();
  148. CSGPrimitive3D();
  149. };
  150. class CSGMesh3D : public CSGPrimitive3D {
  151. GDCLASS(CSGMesh3D, CSGPrimitive3D);
  152. virtual CSGBrush *_build_brush() override;
  153. Ref<Mesh> mesh;
  154. Ref<Material> material;
  155. void _mesh_changed();
  156. protected:
  157. static void _bind_methods();
  158. public:
  159. void set_mesh(const Ref<Mesh> &p_mesh);
  160. Ref<Mesh> get_mesh();
  161. void set_material(const Ref<Material> &p_material);
  162. Ref<Material> get_material() const;
  163. };
  164. class CSGSphere3D : public CSGPrimitive3D {
  165. GDCLASS(CSGSphere3D, CSGPrimitive3D);
  166. virtual CSGBrush *_build_brush() override;
  167. Ref<Material> material;
  168. bool smooth_faces;
  169. float radius;
  170. int radial_segments;
  171. int rings;
  172. protected:
  173. static void _bind_methods();
  174. public:
  175. void set_radius(const float p_radius);
  176. float get_radius() const;
  177. void set_radial_segments(const int p_radial_segments);
  178. int get_radial_segments() const;
  179. void set_rings(const int p_rings);
  180. int get_rings() const;
  181. void set_material(const Ref<Material> &p_material);
  182. Ref<Material> get_material() const;
  183. void set_smooth_faces(bool p_smooth_faces);
  184. bool get_smooth_faces() const;
  185. CSGSphere3D();
  186. };
  187. class CSGBox3D : public CSGPrimitive3D {
  188. GDCLASS(CSGBox3D, CSGPrimitive3D);
  189. virtual CSGBrush *_build_brush() override;
  190. Ref<Material> material;
  191. Vector3 size = Vector3(1, 1, 1);
  192. protected:
  193. static void _bind_methods();
  194. #ifndef DISABLE_DEPRECATED
  195. // Kept for compatibility from 3.x to 4.0.
  196. bool _set(const StringName &p_name, const Variant &p_value);
  197. #endif
  198. public:
  199. void set_size(const Vector3 &p_size);
  200. Vector3 get_size() const;
  201. void set_material(const Ref<Material> &p_material);
  202. Ref<Material> get_material() const;
  203. CSGBox3D() {}
  204. };
  205. class CSGCylinder3D : public CSGPrimitive3D {
  206. GDCLASS(CSGCylinder3D, CSGPrimitive3D);
  207. virtual CSGBrush *_build_brush() override;
  208. Ref<Material> material;
  209. float radius;
  210. float height;
  211. int sides;
  212. bool cone;
  213. bool smooth_faces;
  214. protected:
  215. static void _bind_methods();
  216. public:
  217. void set_radius(const float p_radius);
  218. float get_radius() const;
  219. void set_height(const float p_height);
  220. float get_height() const;
  221. void set_sides(const int p_sides);
  222. int get_sides() const;
  223. void set_cone(const bool p_cone);
  224. bool is_cone() const;
  225. void set_smooth_faces(bool p_smooth_faces);
  226. bool get_smooth_faces() const;
  227. void set_material(const Ref<Material> &p_material);
  228. Ref<Material> get_material() const;
  229. CSGCylinder3D();
  230. };
  231. class CSGTorus3D : public CSGPrimitive3D {
  232. GDCLASS(CSGTorus3D, CSGPrimitive3D);
  233. virtual CSGBrush *_build_brush() override;
  234. Ref<Material> material;
  235. float inner_radius;
  236. float outer_radius;
  237. int sides;
  238. int ring_sides;
  239. bool smooth_faces;
  240. protected:
  241. static void _bind_methods();
  242. public:
  243. void set_inner_radius(const float p_inner_radius);
  244. float get_inner_radius() const;
  245. void set_outer_radius(const float p_outer_radius);
  246. float get_outer_radius() const;
  247. void set_sides(const int p_sides);
  248. int get_sides() const;
  249. void set_ring_sides(const int p_ring_sides);
  250. int get_ring_sides() const;
  251. void set_smooth_faces(bool p_smooth_faces);
  252. bool get_smooth_faces() const;
  253. void set_material(const Ref<Material> &p_material);
  254. Ref<Material> get_material() const;
  255. CSGTorus3D();
  256. };
  257. class CSGPolygon3D : public CSGPrimitive3D {
  258. GDCLASS(CSGPolygon3D, CSGPrimitive3D);
  259. public:
  260. enum Mode {
  261. MODE_DEPTH,
  262. MODE_SPIN,
  263. MODE_PATH
  264. };
  265. enum PathIntervalType {
  266. PATH_INTERVAL_DISTANCE,
  267. PATH_INTERVAL_SUBDIVIDE
  268. };
  269. enum PathRotation {
  270. PATH_ROTATION_POLYGON,
  271. PATH_ROTATION_PATH,
  272. PATH_ROTATION_PATH_FOLLOW,
  273. };
  274. private:
  275. virtual CSGBrush *_build_brush() override;
  276. Vector<Vector2> polygon;
  277. Ref<Material> material;
  278. Mode mode;
  279. float depth;
  280. float spin_degrees;
  281. int spin_sides;
  282. NodePath path_node;
  283. PathIntervalType path_interval_type;
  284. float path_interval;
  285. float path_simplify_angle;
  286. PathRotation path_rotation;
  287. bool path_local;
  288. Path3D *path = nullptr;
  289. bool smooth_faces;
  290. bool path_continuous_u;
  291. real_t path_u_distance;
  292. bool path_joined;
  293. bool _is_editable_3d_polygon() const;
  294. bool _has_editable_3d_polygon_no_depth() const;
  295. void _path_changed();
  296. void _path_exited();
  297. protected:
  298. static void _bind_methods();
  299. void _validate_property(PropertyInfo &p_property) const;
  300. void _notification(int p_what);
  301. public:
  302. void set_polygon(const Vector<Vector2> &p_polygon);
  303. Vector<Vector2> get_polygon() const;
  304. void set_mode(Mode p_mode);
  305. Mode get_mode() const;
  306. void set_depth(float p_depth);
  307. float get_depth() const;
  308. void set_spin_degrees(float p_spin_degrees);
  309. float get_spin_degrees() const;
  310. void set_spin_sides(int p_spin_sides);
  311. int get_spin_sides() const;
  312. void set_path_node(const NodePath &p_path);
  313. NodePath get_path_node() const;
  314. void set_path_interval_type(PathIntervalType p_interval_type);
  315. PathIntervalType get_path_interval_type() const;
  316. void set_path_interval(float p_interval);
  317. float get_path_interval() const;
  318. void set_path_simplify_angle(float p_angle);
  319. float get_path_simplify_angle() const;
  320. void set_path_rotation(PathRotation p_rotation);
  321. PathRotation get_path_rotation() const;
  322. void set_path_local(bool p_enable);
  323. bool is_path_local() const;
  324. void set_path_continuous_u(bool p_enable);
  325. bool is_path_continuous_u() const;
  326. void set_path_u_distance(real_t p_path_u_distance);
  327. real_t get_path_u_distance() const;
  328. void set_path_joined(bool p_enable);
  329. bool is_path_joined() const;
  330. void set_smooth_faces(bool p_smooth_faces);
  331. bool get_smooth_faces() const;
  332. void set_material(const Ref<Material> &p_material);
  333. Ref<Material> get_material() const;
  334. CSGPolygon3D();
  335. };
  336. VARIANT_ENUM_CAST(CSGPolygon3D::Mode)
  337. VARIANT_ENUM_CAST(CSGPolygon3D::PathRotation)
  338. VARIANT_ENUM_CAST(CSGPolygon3D::PathIntervalType)
  339. #endif // CSG_SHAPE_H