Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 46dc277917 Bump version to 4.2-stable \o/ 1 سال پیش
.github ba713c80df Fix various typos with codespell 1 سال پیش
core ec052cd38a Add unsigned char cast ifdef. 1 سال پیش
doc c17d73f140 i18n: Sync translations with Weblate 1 سال پیش
drivers bd74d92ef7 Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 1 سال پیش
editor 3a67eb2675 Disable a prohibitively slow code branch when reparenting nodes 1 سال پیش
main cf56b881eb [macOS] Cleanup default GL driver setting. 1 سال پیش
misc ba713c80df Fix various typos with codespell 1 سال پیش
modules cfa7e72057 Fix GDScript thread-exit routine assuming thread-enter was called 1 سال پیش
platform 7cd604132b Fix an issue causing the running project window to loop-restart when closed with the back button 1 سال پیش
scene a0d7649192 Merge pull request #85463 from akien-mga/tilemap-fix-cell_quadrant_size-compat 1 سال پیش
servers bd74d92ef7 Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 1 سال پیش
tests d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation 1 سال پیش
thirdparty c8dee05bf0 minizip: Backport patch to fix CVE-2023-45853 1 سال پیش
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 سال پیش
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 سال پیش
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 1 سال پیش
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 سال پیش
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 سال پیش
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 1 سال پیش
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 سال پیش
.mailmap 0bcd0745d6 Update AUTHORS list 1 سال پیش
AUTHORS.md 0bcd0745d6 Update AUTHORS list 1 سال پیش
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 سال پیش
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
COPYRIGHT.txt fe4850c0d0 Use mingw-std-threads in MinGW builds 1 سال پیش
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 سال پیش
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 سال پیش
README.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
SConstruct 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 سال پیش
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 سال پیش
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 سال پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 سال پیش
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 سال پیش
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 سال پیش
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 سال پیش
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 سال پیش
methods.py 72110134d6 Fix generating vsproj with SCons 4.6.0+ 1 سال پیش
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 سال پیش
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 سال پیش
version.py 46dc277917 Bump version to 4.2-stable \o/ 1 سال پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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