godot_navigation_server_2d.h 12 KB

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  1. /**************************************************************************/
  2. /* godot_navigation_server_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_NAVIGATION_SERVER_2D_H
  31. #define GODOT_NAVIGATION_SERVER_2D_H
  32. #include "nav_agent.h"
  33. #include "nav_link.h"
  34. #include "nav_map.h"
  35. #include "nav_obstacle.h"
  36. #include "nav_region.h"
  37. #include "servers/navigation_server_2d.h"
  38. #ifdef CLIPPER2_ENABLED
  39. class NavMeshGenerator2D;
  40. #endif // CLIPPER2_ENABLED
  41. // This server exposes the `NavigationServer3D` features in the 2D world.
  42. class GodotNavigationServer2D : public NavigationServer2D {
  43. GDCLASS(GodotNavigationServer2D, NavigationServer2D);
  44. #ifdef CLIPPER2_ENABLED
  45. NavMeshGenerator2D *navmesh_generator_2d = nullptr;
  46. #endif // CLIPPER2_ENABLED
  47. public:
  48. GodotNavigationServer2D();
  49. virtual ~GodotNavigationServer2D();
  50. virtual TypedArray<RID> get_maps() const override;
  51. virtual RID map_create() override;
  52. virtual void map_set_active(RID p_map, bool p_active) override;
  53. virtual bool map_is_active(RID p_map) const override;
  54. virtual void map_set_cell_size(RID p_map, real_t p_cell_size) override;
  55. virtual real_t map_get_cell_size(RID p_map) const override;
  56. virtual void map_set_use_edge_connections(RID p_map, bool p_enabled) override;
  57. virtual bool map_get_use_edge_connections(RID p_map) const override;
  58. virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override;
  59. virtual real_t map_get_edge_connection_margin(RID p_map) const override;
  60. virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override;
  61. virtual real_t map_get_link_connection_radius(RID p_map) const override;
  62. virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const override;
  63. virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const override;
  64. virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const override;
  65. virtual TypedArray<RID> map_get_links(RID p_map) const override;
  66. virtual TypedArray<RID> map_get_regions(RID p_map) const override;
  67. virtual TypedArray<RID> map_get_agents(RID p_map) const override;
  68. virtual TypedArray<RID> map_get_obstacles(RID p_map) const override;
  69. virtual void map_force_update(RID p_map) override;
  70. virtual RID region_create() override;
  71. virtual void region_set_enabled(RID p_region, bool p_enabled) override;
  72. virtual bool region_get_enabled(RID p_region) const override;
  73. virtual void region_set_use_edge_connections(RID p_region, bool p_enabled) override;
  74. virtual bool region_get_use_edge_connections(RID p_region) const override;
  75. virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) override;
  76. virtual real_t region_get_enter_cost(RID p_region) const override;
  77. virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) override;
  78. virtual real_t region_get_travel_cost(RID p_region) const override;
  79. virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) override;
  80. virtual ObjectID region_get_owner_id(RID p_region) const override;
  81. virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const override;
  82. virtual void region_set_map(RID p_region, RID p_map) override;
  83. virtual RID region_get_map(RID p_region) const override;
  84. virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override;
  85. virtual uint32_t region_get_navigation_layers(RID p_region) const override;
  86. virtual void region_set_transform(RID p_region, Transform2D p_transform) override;
  87. virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) override;
  88. virtual int region_get_connections_count(RID p_region) const override;
  89. virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override;
  90. virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override;
  91. virtual RID link_create() override;
  92. /// Set the map of this link.
  93. virtual void link_set_map(RID p_link, RID p_map) override;
  94. virtual RID link_get_map(RID p_link) const override;
  95. virtual void link_set_enabled(RID p_link, bool p_enabled) override;
  96. virtual bool link_get_enabled(RID p_link) const override;
  97. /// Set whether this link travels in both directions.
  98. virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) override;
  99. virtual bool link_is_bidirectional(RID p_link) const override;
  100. /// Set the link's layers.
  101. virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override;
  102. virtual uint32_t link_get_navigation_layers(RID p_link) const override;
  103. /// Set the start position of the link.
  104. virtual void link_set_start_position(RID p_link, Vector2 p_position) override;
  105. virtual Vector2 link_get_start_position(RID p_link) const override;
  106. /// Set the end position of the link.
  107. virtual void link_set_end_position(RID p_link, Vector2 p_position) override;
  108. virtual Vector2 link_get_end_position(RID p_link) const override;
  109. /// Set the enter cost of the link.
  110. virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) override;
  111. virtual real_t link_get_enter_cost(RID p_link) const override;
  112. /// Set the travel cost of the link.
  113. virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) override;
  114. virtual real_t link_get_travel_cost(RID p_link) const override;
  115. /// Set the node which manages this link.
  116. virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) override;
  117. virtual ObjectID link_get_owner_id(RID p_link) const override;
  118. /// Creates the agent.
  119. virtual RID agent_create() override;
  120. /// Put the agent in the map.
  121. virtual void agent_set_map(RID p_agent, RID p_map) override;
  122. virtual RID agent_get_map(RID p_agent) const override;
  123. virtual void agent_set_paused(RID p_agent, bool p_paused) override;
  124. virtual bool agent_get_paused(RID p_agent) const override;
  125. virtual void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) override;
  126. virtual bool agent_get_avoidance_enabled(RID p_agent) const override;
  127. /// The maximum distance (center point to
  128. /// center point) to other agents this agent
  129. /// takes into account in the navigation. The
  130. /// larger this number, the longer the running
  131. /// time of the simulation. If the number is too
  132. /// low, the simulation will not be safe.
  133. /// Must be non-negative.
  134. virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override;
  135. /// The maximum number of other agents this
  136. /// agent takes into account in the navigation.
  137. /// The larger this number, the longer the
  138. /// running time of the simulation. If the
  139. /// number is too low, the simulation will not
  140. /// be safe.
  141. virtual void agent_set_max_neighbors(RID p_agent, int p_count) override;
  142. /// The minimal amount of time for which this
  143. /// agent's velocities that are computed by the
  144. /// simulation are safe with respect to other
  145. /// agents. The larger this number, the sooner
  146. /// this agent will respond to the presence of
  147. /// other agents, but the less freedom this
  148. /// agent has in choosing its velocities.
  149. /// Must be positive.
  150. virtual void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) override;
  151. virtual void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) override;
  152. /// The radius of this agent.
  153. /// Must be non-negative.
  154. virtual void agent_set_radius(RID p_agent, real_t p_radius) override;
  155. /// The maximum speed of this agent.
  156. /// Must be non-negative.
  157. virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) override;
  158. /// forces and agent velocity change in the avoidance simulation, adds simulation instability if done recklessly
  159. virtual void agent_set_velocity_forced(RID p_agent, Vector2 p_velocity) override;
  160. /// The wanted velocity for the agent as a "suggestion" to the avoidance simulation.
  161. /// The simulation will try to fulfill this velocity wish if possible but may change the velocity depending on other agent's and obstacles'.
  162. virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) override;
  163. /// Position of the agent in world space.
  164. virtual void agent_set_position(RID p_agent, Vector2 p_position) override;
  165. /// Returns true if the map got changed the previous frame.
  166. virtual bool agent_is_map_changed(RID p_agent) const override;
  167. /// Callback called at the end of the RVO process
  168. virtual void agent_set_avoidance_callback(RID p_agent, Callable p_callback) override;
  169. virtual void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) override;
  170. virtual void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) override;
  171. virtual void agent_set_avoidance_priority(RID p_agent, real_t p_priority) override;
  172. virtual RID obstacle_create() override;
  173. virtual void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) override;
  174. virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const override;
  175. virtual void obstacle_set_map(RID p_obstacle, RID p_map) override;
  176. virtual RID obstacle_get_map(RID p_obstacle) const override;
  177. virtual void obstacle_set_paused(RID p_obstacle, bool p_paused) override;
  178. virtual bool obstacle_get_paused(RID p_obstacle) const override;
  179. virtual void obstacle_set_radius(RID p_obstacle, real_t p_radius) override;
  180. virtual void obstacle_set_velocity(RID p_obstacle, Vector2 p_velocity) override;
  181. virtual void obstacle_set_position(RID p_obstacle, Vector2 p_position) override;
  182. virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) override;
  183. virtual void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) override;
  184. virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const override;
  185. virtual void init() override;
  186. virtual void sync() override;
  187. virtual void finish() override;
  188. virtual void free(RID p_object) override;
  189. virtual void parse_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override;
  190. virtual void bake_from_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) override;
  191. virtual void bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) override;
  192. };
  193. #endif // GODOT_NAVIGATION_SERVER_2D_H