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- /**************************************************************************/
- /* openxr_fb_passthrough_extension_wrapper.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H
- #define OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H
- #include "../openxr_api.h"
- #include "../util.h"
- #include "openxr_composition_layer_provider.h"
- #include "openxr_extension_wrapper.h"
- #include <map>
- class Viewport;
- // Wrapper for the set of Facebook XR passthrough extensions.
- class OpenXRFbPassthroughExtensionWrapper : public OpenXRExtensionWrapper, public OpenXRCompositionLayerProvider {
- public:
- OpenXRFbPassthroughExtensionWrapper();
- ~OpenXRFbPassthroughExtensionWrapper();
- virtual HashMap<String, bool *> get_requested_extensions() override;
- void on_instance_created(const XrInstance instance) override;
- void on_session_created(const XrSession session) override;
- void on_session_destroyed() override;
- void on_instance_destroyed() override;
- XrCompositionLayerBaseHeader *get_composition_layer() override;
- bool is_passthrough_supported() {
- return fb_passthrough_ext;
- }
- bool is_passthrough_enabled();
- bool start_passthrough();
- void stop_passthrough();
- static OpenXRFbPassthroughExtensionWrapper *get_singleton();
- private:
- // Create a passthrough feature
- EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughFB,
- (XrSession), session,
- (const XrPassthroughCreateInfoFB *), create_info,
- (XrPassthroughFB *), feature_out)
- // Destroy a previously created passthrough feature
- EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughFB, (XrPassthroughFB), feature)
- //*** Passthrough feature state management functions *********
- // Start the passthrough feature
- EXT_PROTO_XRRESULT_FUNC1(xrPassthroughStartFB, (XrPassthroughFB), passthrough)
- // Pause the passthrough feature
- EXT_PROTO_XRRESULT_FUNC1(xrPassthroughPauseFB, (XrPassthroughFB), passthrough)
- EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughLayerFB, (XrSession), session,
- (const XrPassthroughLayerCreateInfoFB *), config,
- (XrPassthroughLayerFB *), layer_out)
- EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughLayerFB, (XrPassthroughLayerFB), layer)
- EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerPauseFB, (XrPassthroughLayerFB), layer)
- EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerResumeFB, (XrPassthroughLayerFB), layer)
- // Set the style of an existing passthrough layer. If the enabled feature set
- // doesn’t change, this is a lightweight operation that can be called in every
- // frame to animate the style. Changes that may incur a bigger cost:
- // - Enabling/disabling the color mapping, or changing the type of mapping
- // (monochromatic to RGBA or back).
- // - Changing `textureOpacityFactor` from 0 to non-zero or vice versa
- // - Changing `edgeColor[3]` from 0 to non-zero or vice versa
- // NOTE: For XR_FB_passthrough, all color values are treated as linear.
- EXT_PROTO_XRRESULT_FUNC2(xrPassthroughLayerSetStyleFB,
- (XrPassthroughLayerFB), layer,
- (const XrPassthroughStyleFB *), style)
- // Create a geometry instance to be used as a projection surface for passthrough.
- // A geometry instance assigns a triangle mesh as part of the specified layer's
- // projection surface.
- // The operation is only valid if the passthrough layer's purpose has been set to
- // `XR_PASSTHROUGH_LAYER_PURPOSE_PROJECTED_FB`. Otherwise, the call this function will
- // result in an error. In the specified layer, Passthrough will be visible where the view
- // is covered by the user-specified geometries.
- //
- // A triangle mesh object can be instantiated multiple times - in the same or different layers'
- // projection surface. Each instantiation has its own transformation, which
- // can be updated using `xrGeometryInstanceSetTransformFB`.
- EXT_PROTO_XRRESULT_FUNC3(xrCreateGeometryInstanceFB,
- (XrSession), session,
- (const XrGeometryInstanceCreateInfoFB *), create_info,
- (XrGeometryInstanceFB *), out_geometry_instance)
- // Destroys a previously created geometry instance from passthrough rendering.
- // This removes the geometry instance from passthrough rendering.
- // The operation has no effect on other instances or the underlying mesh.
- EXT_PROTO_XRRESULT_FUNC1(xrDestroyGeometryInstanceFB, (XrGeometryInstanceFB), instance)
- // Update the transformation of a passthrough geometry instance.
- EXT_PROTO_XRRESULT_FUNC2(xrGeometryInstanceSetTransformFB,
- (XrGeometryInstanceFB), instance,
- (const XrGeometryInstanceTransformFB *), transformation)
- // Create a triangle mesh geometry object.
- // Depending on the behavior flags, the mesh could be created immutable (data is assigned
- // at creation and cannot be changed) or mutable (the mesh is created empty and can be updated
- // by calling begin/end update functions).
- EXT_PROTO_XRRESULT_FUNC3(xrCreateTriangleMeshFB,
- (XrSession), session,
- (const XrTriangleMeshCreateInfoFB *), create_info,
- (XrTriangleMeshFB *), out_triangle_mesh)
- // Destroy an `XrTriangleMeshFB` object along with its data. The mesh buffers must not be
- // accessed anymore after their parent mesh object has been destroyed.
- EXT_PROTO_XRRESULT_FUNC1(xrDestroyTriangleMeshFB, (XrTriangleMeshFB), mesh)
- // Retrieve a pointer to the vertex buffer. The vertex buffer is structured as an array of 3 floats
- // per vertex representing x, y, and z: `[x0, y0, z0, x1, y1, z1, ...]`. The size of the buffer is
- // `maxVertexCount * 3` floats. The application must call `xrTriangleMeshBeginUpdateFB` or
- // `xrTriangleMeshBeginVertexBufferUpdateFB` before making modifications to the vertex
- // buffer. The buffer location is guaranteed to remain constant over the lifecycle of the mesh
- // object.
- EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetVertexBufferFB,
- (XrTriangleMeshFB), mesh,
- (XrVector3f **), out_vertex_buffer)
- // Retrieve the index buffer that defines the topology of the triangle mesh. Each triplet of
- // consecutive elements point to three vertices in the vertex buffer and thus form a triangle. The
- // size of each element is `indexElementSize` bytes, and thus the size of the buffer is
- // `maxTriangleCount * 3 * indexElementSize` bytes. The application must call
- // `xrTriangleMeshBeginUpdateFB` before making modifications to the index buffer. The buffer
- // location is guaranteed to remain constant over the lifecycle of the mesh object.
- EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetIndexBufferFB,
- (XrTriangleMeshFB), mesh,
- (uint32_t **), out_index_buffer)
- // Begin updating the mesh buffer data. The application must call this function before it makes any
- // modifications to the buffers retrieved by `xrTriangleMeshGetVertexBufferFB` and
- // `xrTriangleMeshGetIndexBufferFB`. If only the vertex buffer needs to be updated,
- // `xrTriangleMeshBeginVertexBufferUpdateFB` can be used instead. To commit the
- // modifications, the application must call `xrTriangleMeshEndUpdateFB`.
- EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshBeginUpdateFB, (XrTriangleMeshFB), mesh)
- // Signal the API that the application has finished updating the mesh buffers after a call to
- // `xrTriangleMeshBeginUpdateFB`. `vertexCount` and `triangleCount` specify the actual
- // number of primitives that make up the mesh after the update. They must be larger than zero but
- // smaller or equal to the maximum counts defined at create time. Buffer data beyond these counts
- // is ignored.
- EXT_PROTO_XRRESULT_FUNC3(xrTriangleMeshEndUpdateFB,
- (XrTriangleMeshFB), mesh,
- (uint32_t), vertexCount,
- (uint32_t), triangle_count)
- // Update the vertex positions of a triangle mesh. Can only be called once the mesh topology has
- // been set using `xrTriangleMeshBeginUpdateFB`/`xrTriangleMeshEndUpdateFB`. The
- // vertex count is defined by the last invocation to `xrTriangleMeshEndUpdateFB`. Once the
- // modification is done, `xrTriangleMeshEndVertexBufferUpdateFB` must be called.
- EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshBeginVertexBufferUpdateFB,
- (XrTriangleMeshFB), mesh,
- (uint32_t *), out_vertex_count)
- // Signal the API that the contents of the vertex buffer data has been updated
- // after a call to `xrTriangleMeshBeginVertexBufferUpdateFB`.
- EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshEndVertexBufferUpdateFB, (XrTriangleMeshFB), mesh)
- bool initialize_fb_passthrough_extension(const XrInstance instance);
- bool initialize_fb_triangle_mesh_extension(const XrInstance instance);
- void cleanup();
- // TODO: Temporary workaround (https://github.com/GodotVR/godot_openxr/issues/138)
- // Address a bug in the passthrough api where XR_ERROR_UNEXPECTED_STATE_PASSTHROUGH_FB is
- // returned even when the operation is valid on Meta Quest devices.
- // The issue should be addressed on that platform in OS release v37.
- inline bool is_valid_passthrough_result(XrResult result, const char *format) {
- return OpenXRAPI::get_singleton()->xr_result(result, format) || result == XR_ERROR_UNEXPECTED_STATE_PASSTHROUGH_FB;
- }
- Viewport *get_main_viewport();
- static OpenXRFbPassthroughExtensionWrapper *singleton;
- bool fb_passthrough_ext = false; // required for any passthrough functionality
- bool fb_triangle_mesh_ext = false; // only use for projected passthrough
- XrPassthroughFB passthrough_handle = XR_NULL_HANDLE;
- XrPassthroughLayerFB passthrough_layer = XR_NULL_HANDLE;
- XrCompositionLayerPassthroughFB composition_passthrough_layer = {
- XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_FB,
- nullptr,
- XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT,
- XR_NULL_HANDLE,
- XR_NULL_HANDLE,
- };
- };
- #endif // OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H
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