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- /**************************************************************************/
- /* openxr_hand.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "openxr_hand.h"
- #include "../extensions/openxr_hand_tracking_extension.h"
- #include "../openxr_api.h"
- #include "scene/3d/skeleton_3d.h"
- #include "servers/xr_server.h"
- void OpenXRHand::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_hand", "hand"), &OpenXRHand::set_hand);
- ClassDB::bind_method(D_METHOD("get_hand"), &OpenXRHand::get_hand);
- ClassDB::bind_method(D_METHOD("set_hand_skeleton", "hand_skeleton"), &OpenXRHand::set_hand_skeleton);
- ClassDB::bind_method(D_METHOD("get_hand_skeleton"), &OpenXRHand::get_hand_skeleton);
- ClassDB::bind_method(D_METHOD("set_motion_range", "motion_range"), &OpenXRHand::set_motion_range);
- ClassDB::bind_method(D_METHOD("get_motion_range"), &OpenXRHand::get_motion_range);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "hand", PROPERTY_HINT_ENUM, "Left,Right"), "set_hand", "get_hand");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_range", PROPERTY_HINT_ENUM, "Unobstructed,Conform to controller"), "set_motion_range", "get_motion_range");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "hand_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_hand_skeleton", "get_hand_skeleton");
- BIND_ENUM_CONSTANT(HAND_LEFT);
- BIND_ENUM_CONSTANT(HAND_RIGHT);
- BIND_ENUM_CONSTANT(HAND_MAX);
- BIND_ENUM_CONSTANT(MOTION_RANGE_UNOBSTRUCTED);
- BIND_ENUM_CONSTANT(MOTION_RANGE_CONFORM_TO_CONTROLLER);
- BIND_ENUM_CONSTANT(MOTION_RANGE_MAX);
- }
- OpenXRHand::OpenXRHand() {
- openxr_api = OpenXRAPI::get_singleton();
- hand_tracking_ext = OpenXRHandTrackingExtension::get_singleton();
- }
- void OpenXRHand::set_hand(const Hands p_hand) {
- ERR_FAIL_INDEX(p_hand, HAND_MAX);
- hand = p_hand;
- }
- OpenXRHand::Hands OpenXRHand::get_hand() const {
- return hand;
- }
- void OpenXRHand::set_hand_skeleton(const NodePath &p_hand_skeleton) {
- hand_skeleton = p_hand_skeleton;
- // TODO if inside tree call _get_bones()
- }
- void OpenXRHand::set_motion_range(const MotionRange p_motion_range) {
- ERR_FAIL_INDEX(p_motion_range, MOTION_RANGE_MAX);
- motion_range = p_motion_range;
- _set_motion_range();
- }
- OpenXRHand::MotionRange OpenXRHand::get_motion_range() const {
- return motion_range;
- }
- NodePath OpenXRHand::get_hand_skeleton() const {
- return hand_skeleton;
- }
- void OpenXRHand::_set_motion_range() {
- if (!hand_tracking_ext) {
- return;
- }
- XrHandJointsMotionRangeEXT xr_motion_range;
- switch (motion_range) {
- case MOTION_RANGE_UNOBSTRUCTED:
- xr_motion_range = XR_HAND_JOINTS_MOTION_RANGE_UNOBSTRUCTED_EXT;
- break;
- case MOTION_RANGE_CONFORM_TO_CONTROLLER:
- xr_motion_range = XR_HAND_JOINTS_MOTION_RANGE_CONFORMING_TO_CONTROLLER_EXT;
- break;
- default:
- xr_motion_range = XR_HAND_JOINTS_MOTION_RANGE_CONFORMING_TO_CONTROLLER_EXT;
- break;
- }
- hand_tracking_ext->set_motion_range(OpenXRHandTrackingExtension::HandTrackedHands(hand), xr_motion_range);
- }
- Skeleton3D *OpenXRHand::get_skeleton() {
- if (!has_node(hand_skeleton)) {
- return nullptr;
- }
- Node *node = get_node(hand_skeleton);
- if (!node) {
- return nullptr;
- }
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
- return skeleton;
- }
- void OpenXRHand::_get_bones() {
- const char *bone_names[XR_HAND_JOINT_COUNT_EXT] = {
- "Palm",
- "Wrist",
- "Thumb_Metacarpal",
- "Thumb_Proximal",
- "Thumb_Distal",
- "Thumb_Tip",
- "Index_Metacarpal",
- "Index_Proximal",
- "Index_Intermediate",
- "Index_Distal",
- "Index_Tip",
- "Middle_Metacarpal",
- "Middle_Proximal",
- "Middle_Intermediate",
- "Middle_Distal",
- "Middle_Tip",
- "Ring_Metacarpal",
- "Ring_Proximal",
- "Ring_Intermediate",
- "Ring_Distal",
- "Ring_Tip",
- "Little_Metacarpal",
- "Little_Proximal",
- "Little_Intermediate",
- "Little_Distal",
- "Little_Tip",
- };
- // reset JIC
- for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) {
- bones[i] = -1;
- }
- Skeleton3D *skeleton = get_skeleton();
- if (!skeleton) {
- return;
- }
- // We cast to spatials which should allow us to use any subclass of that.
- for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) {
- String bone_name = bone_names[i];
- if (hand == 0) {
- bone_name += String("_L");
- } else {
- bone_name += String("_R");
- }
- bones[i] = skeleton->find_bone(bone_name);
- if (bones[i] == -1) {
- print_line("Couldn't obtain bone for", bone_name);
- }
- }
- }
- void OpenXRHand::_update_skeleton() {
- if (openxr_api == nullptr || !openxr_api->is_initialized()) {
- return;
- } else if (hand_tracking_ext == nullptr || !hand_tracking_ext->get_active()) {
- return;
- }
- Skeleton3D *skeleton = get_skeleton();
- if (!skeleton) {
- return;
- }
- // we cache our transforms so we can quickly calculate local transforms
- XRPose::TrackingConfidence confidences[XR_HAND_JOINT_COUNT_EXT];
- Quaternion quaternions[XR_HAND_JOINT_COUNT_EXT];
- Quaternion inv_quaternions[XR_HAND_JOINT_COUNT_EXT];
- Vector3 positions[XR_HAND_JOINT_COUNT_EXT];
- const OpenXRHandTrackingExtension::HandTracker *hand_tracker = hand_tracking_ext->get_hand_tracker(OpenXRHandTrackingExtension::HandTrackedHands(hand));
- const float ws = XRServer::get_singleton()->get_world_scale();
- if (hand_tracker->is_initialized && hand_tracker->locations.isActive) {
- for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) {
- confidences[i] = XRPose::XR_TRACKING_CONFIDENCE_NONE;
- quaternions[i] = Quaternion();
- positions[i] = Vector3();
- const XrHandJointLocationEXT &location = hand_tracker->joint_locations[i];
- const XrPosef &pose = location.pose;
- if (location.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) {
- if (pose.orientation.x != 0 || pose.orientation.y != 0 || pose.orientation.z != 0 || pose.orientation.w != 0) {
- quaternions[i] = Quaternion(pose.orientation.x, pose.orientation.y, pose.orientation.z, pose.orientation.w);
- inv_quaternions[i] = quaternions[i].inverse();
- if (location.locationFlags & XR_SPACE_LOCATION_POSITION_VALID_BIT) {
- confidences[i] = XRPose::XR_TRACKING_CONFIDENCE_HIGH;
- positions[i] = Vector3(pose.position.x * ws, pose.position.y * ws, pose.position.z * ws);
- // TODO get inverse of position, we'll do this later. For now we're ignoring bone positions which generally works better anyway
- } else {
- confidences[i] = XRPose::XR_TRACKING_CONFIDENCE_LOW;
- }
- }
- }
- }
- if (confidences[XR_HAND_JOINT_PALM_EXT] != XRPose::XR_TRACKING_CONFIDENCE_NONE) {
- // now update our skeleton
- for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) {
- if (bones[i] != -1) {
- int bone = bones[i];
- int parent = skeleton->get_bone_parent(bone);
- // Get our target quaternion
- Quaternion q = quaternions[i];
- // Get our target position
- Vector3 p = positions[i];
- // get local translation, parent should already be processed
- if (parent == -1) {
- // use our palm location here, that is what we are tracking
- q = inv_quaternions[XR_HAND_JOINT_PALM_EXT] * q;
- p = inv_quaternions[XR_HAND_JOINT_PALM_EXT].xform(p - positions[XR_HAND_JOINT_PALM_EXT]);
- } else {
- int found = false;
- for (int b = 0; b < XR_HAND_JOINT_COUNT_EXT && !found; b++) {
- if (bones[b] == parent) {
- q = inv_quaternions[b] * q;
- p = inv_quaternions[b].xform(p - positions[b]);
- found = true;
- }
- }
- }
- // and set our pose
- skeleton->set_bone_pose_position(bones[i], p);
- skeleton->set_bone_pose_rotation(bones[i], q);
- }
- }
- Transform3D t;
- t.basis = Basis(quaternions[XR_HAND_JOINT_PALM_EXT]);
- t.origin = positions[XR_HAND_JOINT_PALM_EXT];
- set_transform(t);
- // show it
- set_visible(true);
- } else {
- // hide it
- set_visible(false);
- }
- } else {
- // hide it
- set_visible(false);
- }
- }
- void OpenXRHand::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- _get_bones();
- set_process_internal(true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- set_process_internal(false);
- // reset
- for (int i = 0; i < XR_HAND_JOINT_COUNT_EXT; i++) {
- bones[i] = -1;
- }
- } break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- _update_skeleton();
- } break;
- default: {
- } break;
- }
- }
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