export_plugin.h 11 KB

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  1. /**************************************************************************/
  2. /* export_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef IOS_EXPORT_PLUGIN_H
  31. #define IOS_EXPORT_PLUGIN_H
  32. #include "godot_plugin_config.h"
  33. #include "core/config/project_settings.h"
  34. #include "core/io/file_access.h"
  35. #include "core/io/image_loader.h"
  36. #include "core/io/marshalls.h"
  37. #include "core/io/resource_saver.h"
  38. #include "core/io/zip_io.h"
  39. #include "core/os/os.h"
  40. #include "core/templates/safe_refcount.h"
  41. #include "core/version.h"
  42. #include "editor/editor_settings.h"
  43. #include "editor/export/editor_export_platform.h"
  44. #include "main/splash.gen.h"
  45. #include "scene/resources/image_texture.h"
  46. #include <string.h>
  47. #include <sys/stat.h>
  48. // Optional environment variables for defining confidential information. If any
  49. // of these is set, they will override the values set in the credentials file.
  50. const String ENV_IOS_PROFILE_UUID_DEBUG = "GODOT_IOS_PROVISIONING_PROFILE_UUID_DEBUG";
  51. const String ENV_IOS_PROFILE_UUID_RELEASE = "GODOT_IOS_PROVISIONING_PROFILE_UUID_RELEASE";
  52. class EditorExportPlatformIOS : public EditorExportPlatform {
  53. GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
  54. Ref<ImageTexture> logo;
  55. Ref<ImageTexture> run_icon;
  56. // Plugins
  57. mutable SafeFlag plugins_changed;
  58. SafeFlag devices_changed;
  59. struct Device {
  60. String id;
  61. String name;
  62. bool simulator = false;
  63. bool wifi = false;
  64. };
  65. Vector<Device> devices;
  66. Mutex device_lock;
  67. Mutex plugins_lock;
  68. mutable Vector<PluginConfigIOS> plugins;
  69. #ifdef MACOS_ENABLED
  70. Thread check_for_changes_thread;
  71. SafeFlag quit_request;
  72. static bool _check_xcode_install();
  73. static void _check_for_changes_poll_thread(void *ud);
  74. #endif
  75. typedef Error (*FileHandler)(String p_file, void *p_userdata);
  76. static Error _walk_dir_recursive(Ref<DirAccess> &p_da, FileHandler p_handler, void *p_userdata);
  77. static Error _codesign(String p_file, void *p_userdata);
  78. void _blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p_src, bool p_rot);
  79. struct IOSConfigData {
  80. String pkg_name;
  81. String binary_name;
  82. String plist_content;
  83. String architectures;
  84. String linker_flags;
  85. String cpp_code;
  86. String modules_buildfile;
  87. String modules_fileref;
  88. String modules_buildphase;
  89. String modules_buildgrp;
  90. Vector<String> capabilities;
  91. bool use_swift_runtime;
  92. };
  93. struct ExportArchitecture {
  94. String name;
  95. bool is_default = false;
  96. ExportArchitecture() {}
  97. ExportArchitecture(String p_name, bool p_is_default) {
  98. name = p_name;
  99. is_default = p_is_default;
  100. }
  101. };
  102. struct IOSExportAsset {
  103. String exported_path;
  104. bool is_framework = false; // framework is anything linked to the binary, otherwise it's a resource
  105. bool should_embed = false;
  106. };
  107. String _get_additional_plist_content();
  108. String _get_linker_flags();
  109. String _get_cpp_code();
  110. void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug);
  111. Error _export_loading_screen_images(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
  112. Error _export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
  113. Error _export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir);
  114. Vector<ExportArchitecture> _get_supported_architectures() const;
  115. Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset) const;
  116. void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
  117. Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
  118. Error _copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
  119. Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
  120. Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug);
  121. Error _export_project_helper(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags, bool p_simulator, bool p_skip_ipa);
  122. bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
  123. protected:
  124. virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
  125. virtual void get_export_options(List<ExportOption> *r_options) const override;
  126. virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option) const override;
  127. virtual String get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const override;
  128. public:
  129. virtual String get_name() const override { return "iOS"; }
  130. virtual String get_os_name() const override { return "iOS"; }
  131. virtual Ref<Texture2D> get_logo() const override { return logo; }
  132. virtual Ref<Texture2D> get_run_icon() const override { return run_icon; }
  133. virtual int get_options_count() const override;
  134. virtual String get_options_tooltip() const override;
  135. virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
  136. virtual String get_option_label(int p_index) const override;
  137. virtual String get_option_tooltip(int p_index) const override;
  138. virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) override;
  139. virtual bool poll_export() override {
  140. bool dc = devices_changed.is_set();
  141. if (dc) {
  142. // don't clear unless we're reporting true, to avoid race
  143. devices_changed.clear();
  144. }
  145. return dc;
  146. }
  147. virtual bool should_update_export_options() override {
  148. bool export_options_changed = plugins_changed.is_set();
  149. if (export_options_changed) {
  150. // don't clear unless we're reporting true, to avoid race
  151. plugins_changed.clear();
  152. }
  153. return export_options_changed;
  154. }
  155. virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
  156. List<String> list;
  157. if (p_preset.is_valid()) {
  158. bool project_only = p_preset->get("application/export_project_only");
  159. if (project_only) {
  160. list.push_back("xcodeproj");
  161. } else {
  162. list.push_back("ipa");
  163. }
  164. }
  165. return list;
  166. }
  167. virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
  168. virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
  169. virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
  170. virtual void get_platform_features(List<String> *r_features) const override {
  171. r_features->push_back("mobile");
  172. r_features->push_back("ios");
  173. }
  174. virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
  175. }
  176. EditorExportPlatformIOS();
  177. ~EditorExportPlatformIOS();
  178. /// List the gdip files in the directory specified by the p_path parameter.
  179. static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) {
  180. Vector<String> dir_files;
  181. Ref<DirAccess> da = DirAccess::open(p_path);
  182. if (da.is_valid()) {
  183. da->list_dir_begin();
  184. while (true) {
  185. String file = da->get_next();
  186. if (file.is_empty()) {
  187. break;
  188. }
  189. if (file == "." || file == "..") {
  190. continue;
  191. }
  192. if (da->current_is_hidden()) {
  193. continue;
  194. }
  195. if (da->current_is_dir()) {
  196. if (p_check_directories) {
  197. Vector<String> directory_files = list_plugin_config_files(p_path.path_join(file), false);
  198. for (int i = 0; i < directory_files.size(); ++i) {
  199. dir_files.push_back(file.path_join(directory_files[i]));
  200. }
  201. }
  202. continue;
  203. }
  204. if (file.ends_with(PluginConfigIOS::PLUGIN_CONFIG_EXT)) {
  205. dir_files.push_back(file);
  206. }
  207. }
  208. da->list_dir_end();
  209. }
  210. return dir_files;
  211. }
  212. static Vector<PluginConfigIOS> get_plugins() {
  213. Vector<PluginConfigIOS> loaded_plugins;
  214. String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().path_join("ios/plugins");
  215. if (DirAccess::exists(plugins_dir)) {
  216. Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true);
  217. if (!plugins_filenames.is_empty()) {
  218. Ref<ConfigFile> config_file = memnew(ConfigFile);
  219. for (int i = 0; i < plugins_filenames.size(); i++) {
  220. PluginConfigIOS config = PluginConfigIOS::load_plugin_config(config_file, plugins_dir.path_join(plugins_filenames[i]));
  221. if (config.valid_config) {
  222. loaded_plugins.push_back(config);
  223. } else {
  224. print_error("Invalid plugin config file " + plugins_filenames[i]);
  225. }
  226. }
  227. }
  228. }
  229. return loaded_plugins;
  230. }
  231. static Vector<PluginConfigIOS> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
  232. Vector<PluginConfigIOS> enabled_plugins;
  233. Vector<PluginConfigIOS> all_plugins = get_plugins();
  234. for (int i = 0; i < all_plugins.size(); i++) {
  235. PluginConfigIOS plugin = all_plugins[i];
  236. bool enabled = p_presets->get("plugins/" + plugin.name);
  237. if (enabled) {
  238. enabled_plugins.push_back(plugin);
  239. }
  240. }
  241. return enabled_plugins;
  242. }
  243. };
  244. #endif // IOS_EXPORT_PLUGIN_H