Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 15073afe38 Bump version to 4.2.2-stable 1 ano atrás
.github 498edf3dd8 [CI] Improve fetching of changed files 1 ano atrás
core e5ea748dcf FIX: Return if TCP is in STATUS_CONNECTED 1 ano atrás
doc a4b2915f02 Clarify description for `get_unix_time_from_system` on UTC 1 ano atrás
drivers 28abd259f7 Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true. 1 ano atrás
editor 219517f6b8 Add `--import` command-line flag 1 ano atrás
main 219517f6b8 Add `--import` command-line flag 1 ano atrás
misc 36a32f4a5a Follow up to blue robot icons optimization 1 ano atrás
modules 0b734a6371 C#: Fix return type hint for methods. 1 ano atrás
platform 0eca87df51 Add POST_NOTIFICATIONS permission to the list of permissions available in the Export dialog 1 ano atrás
scene 5958c8fa22 [MP] Fix dead code doing unnecessary allocation 1 ano atrás
servers 0f6403f719 Fix missing instance type in dummy renderer 1 ano atrás
tests 02e6c0ab95 Fix String::begins_with when both strings are empty 1 ano atrás
thirdparty 55a363dd19 thorvg: Update to 0.12.10 1 ano atrás
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 anos atrás
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 anos atrás
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 1 ano atrás
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 anos atrás
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 anos atrás
.gitignore 1bf5756150 Add basic Emacs .gitignore entries 1 ano atrás
.mailmap 7fbfe1dbe7 Update AUTHORS and DONORS list 1 ano atrás
AUTHORS.md 7fbfe1dbe7 Update AUTHORS and DONORS list 1 ano atrás
CHANGELOG.md 15073afe38 Bump version to 4.2.2-stable 1 ano atrás
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 ano atrás
COPYRIGHT.txt 4e874a6b86 libpng: Update to 1.6.43 1 ano atrás
DONORS.md 7fbfe1dbe7 Update AUTHORS and DONORS list 1 ano atrás
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 anos atrás
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 ano atrás
README.md dff6752ac8 Cleanup various repository documentation files 1 ano atrás
SConstruct 18c543d312 Use an absolute path for SConsignFile so all Sconscript invocations share the same database 1 ano atrás
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 ano atrás
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon.svg 36a32f4a5a Follow up to blue robot icons optimization 1 ano atrás
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
icon_outlined.svg 36a32f4a5a Follow up to blue robot icons optimization 1 ano atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.svg 36a32f4a5a Follow up to blue robot icons optimization 1 ano atrás
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 anos atrás
logo_outlined.svg 36a32f4a5a Follow up to blue robot icons optimization 1 ano atrás
methods.py dc221c50ab use venv if detected when building godot.sln 1 ano atrás
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 anos atrás
scu_builders.py f9eabb81cb SCU: disable verbose output 1 ano atrás
version.py 15073afe38 Bump version to 4.2.2-stable 1 ano atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs