renderer_canvas_cull.cpp 90 KB

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  1. /**************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "core/math/transform_interpolator.h"
  34. #include "renderer_viewport.h"
  35. #include "rendering_server_default.h"
  36. #include "rendering_server_globals.h"
  37. #include "servers/rendering/storage/texture_storage.h"
  38. // Use the same antialiasing feather size as StyleBoxFlat's default
  39. // (but doubled, as it's specified for both sides here).
  40. // This value is empirically determined to provide good antialiasing quality
  41. // while not making lines appear too soft.
  42. const static float FEATHER_SIZE = 1.25f;
  43. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  44. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  45. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  46. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  47. for (int i = 0; i < p_child_item_count; i++) {
  48. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, p_canvas_cull_mask, p_child_items[i].mirror, 1);
  49. }
  50. RendererCanvasRender::Item *list = nullptr;
  51. RendererCanvasRender::Item *list_end = nullptr;
  52. for (int i = 0; i < z_range; i++) {
  53. if (!z_list[i]) {
  54. continue;
  55. }
  56. if (!list) {
  57. list = z_list[i];
  58. list_end = z_last_list[i];
  59. } else {
  60. list_end->next = z_list[i];
  61. list_end = z_last_list[i];
  62. }
  63. }
  64. RENDER_TIMESTAMP("Render CanvasItems");
  65. bool sdf_flag;
  66. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag, r_render_info);
  67. if (sdf_flag) {
  68. sdf_used = true;
  69. }
  70. }
  71. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, const Transform2D &p_transform, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
  72. int child_item_count = p_canvas_item->child_items.size();
  73. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  74. for (int i = 0; i < child_item_count; i++) {
  75. int abs_z = 0;
  76. if (child_items[i]->visible) {
  77. if (r_items) {
  78. r_items[r_index] = child_items[i];
  79. child_items[i]->ysort_xform = p_transform;
  80. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform_curr.columns[2]);
  81. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  82. child_items[i]->ysort_modulate = p_modulate;
  83. child_items[i]->ysort_index = r_index;
  84. child_items[i]->ysort_parent_abs_z_index = p_z;
  85. if (!child_items[i]->repeat_source) {
  86. child_items[i]->repeat_size = p_canvas_item->repeat_size;
  87. child_items[i]->repeat_times = p_canvas_item->repeat_times;
  88. }
  89. // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
  90. if (child_items[i]->z_relative) {
  91. abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  92. } else {
  93. abs_z = child_items[i]->z_index;
  94. }
  95. }
  96. r_index++;
  97. if (child_items[i]->sort_y) {
  98. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform_curr, child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
  99. }
  100. }
  101. }
  102. }
  103. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  104. do {
  105. ysort_owner->ysort_children_count = -1;
  106. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  107. } while (ysort_owner && ysort_owner->sort_y);
  108. }
  109. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &p_transform, const Rect2 &p_clip_rect, Rect2 p_global_rect, const Color &p_modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *r_canvas_group_from) {
  110. if (ci->copy_back_buffer) {
  111. ci->copy_back_buffer->screen_rect = p_transform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  112. }
  113. if (p_use_canvas_group) {
  114. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  115. if (r_canvas_group_from == nullptr) {
  116. // no list before processing this item, means must put stuff in group from the beginning of list.
  117. r_canvas_group_from = r_z_list[zidx];
  118. } else {
  119. // there was a list before processing, so begin group from this one.
  120. r_canvas_group_from = r_canvas_group_from->next;
  121. }
  122. if (r_canvas_group_from) {
  123. // Has a place to begin the group from!
  124. //compute a global rect (in global coords) for children in the same z layer
  125. Rect2 rect_accum;
  126. RendererCanvasRender::Item *c = r_canvas_group_from;
  127. while (c) {
  128. if (c == r_canvas_group_from) {
  129. rect_accum = c->global_rect_cache;
  130. } else {
  131. rect_accum = rect_accum.merge(c->global_rect_cache);
  132. }
  133. c = c->next;
  134. }
  135. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  136. // If nothing has been drawn, we just take it over and draw it ourselves.
  137. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  138. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  139. ci->clear();
  140. if (rect_accum == Rect2()) {
  141. rect_accum.size = Size2(1, 1);
  142. }
  143. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  144. //draw it?
  145. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  146. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  147. crect->rect = p_transform.affine_inverse().xform(rect_accum);
  148. crect->modulate = Color(1, 1, 1, 1);
  149. //the global rect is used to do the copying, so update it
  150. p_global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  151. p_global_rect.position += p_clip_rect.position;
  152. } else {
  153. p_global_rect.position -= p_clip_rect.position;
  154. p_global_rect = p_global_rect.merge(rect_accum); //must use both rects for this
  155. p_global_rect = p_global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  156. p_global_rect.position += p_clip_rect.position;
  157. }
  158. // Very important that this is cleared after used in RendererCanvasRender to avoid
  159. // potential crashes.
  160. r_canvas_group_from->canvas_group_owner = ci;
  161. }
  162. }
  163. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(p_global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  164. //something to draw?
  165. if (ci->update_when_visible) {
  166. RenderingServerDefault::redraw_request();
  167. }
  168. if (ci->commands != nullptr || ci->copy_back_buffer) {
  169. ci->final_transform = p_transform;
  170. ci->final_modulate = p_modulate * ci->self_modulate;
  171. ci->global_rect_cache = p_global_rect;
  172. ci->global_rect_cache.position -= p_clip_rect.position;
  173. ci->light_masked = false;
  174. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  175. if (r_z_last_list[zidx]) {
  176. r_z_last_list[zidx]->next = ci;
  177. r_z_last_list[zidx] = ci;
  178. } else {
  179. r_z_list[zidx] = ci;
  180. r_z_last_list[zidx] = ci;
  181. }
  182. ci->z_final = p_z;
  183. ci->next = nullptr;
  184. }
  185. if (ci->visibility_notifier) {
  186. if (!ci->visibility_notifier->visible_element.in_list()) {
  187. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  188. ci->visibility_notifier->just_visible = true;
  189. }
  190. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  191. }
  192. }
  193. }
  194. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_allow_y_sort, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times) {
  195. Item *ci = p_canvas_item;
  196. if (!ci->visible) {
  197. return;
  198. }
  199. if (!(ci->visibility_layer & p_canvas_cull_mask)) {
  200. return;
  201. }
  202. if (ci->children_order_dirty) {
  203. ci->child_items.sort_custom<ItemIndexSort>();
  204. ci->children_order_dirty = false;
  205. }
  206. Rect2 rect = ci->get_rect();
  207. if (ci->visibility_notifier) {
  208. if (ci->visibility_notifier->area.size != Vector2()) {
  209. rect = rect.merge(ci->visibility_notifier->area);
  210. }
  211. }
  212. Transform2D final_xform;
  213. if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
  214. final_xform = ci->xform_curr;
  215. } else {
  216. real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
  217. TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
  218. }
  219. Transform2D parent_xform = p_parent_xform;
  220. Point2 repeat_size = p_repeat_size;
  221. int repeat_times = p_repeat_times;
  222. if (ci->repeat_source) {
  223. repeat_size = ci->repeat_size;
  224. repeat_times = ci->repeat_times;
  225. } else {
  226. ci->repeat_size = repeat_size;
  227. ci->repeat_times = repeat_times;
  228. }
  229. if (repeat_size.x || repeat_size.y) {
  230. Size2 scale = final_xform.get_scale();
  231. rect.size += repeat_size * repeat_times / scale;
  232. rect.position -= repeat_size / scale * (repeat_times / 2);
  233. }
  234. if (snapping_2d_transforms_to_pixel) {
  235. final_xform.columns[2] = (final_xform.columns[2] + Point2(0.5, 0.5)).floor();
  236. parent_xform.columns[2] = (parent_xform.columns[2] + Point2(0.5, 0.5)).floor();
  237. }
  238. final_xform = parent_xform * final_xform;
  239. Rect2 global_rect = final_xform.xform(rect);
  240. global_rect.position += p_clip_rect.position;
  241. if (ci->use_parent_material && p_material_owner) {
  242. ci->material_owner = p_material_owner;
  243. } else {
  244. p_material_owner = ci;
  245. ci->material_owner = nullptr;
  246. }
  247. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  248. if (modulate.a < 0.007) {
  249. return;
  250. }
  251. int child_item_count = ci->child_items.size();
  252. Item **child_items = ci->child_items.ptrw();
  253. if (ci->clip) {
  254. if (p_canvas_clip != nullptr) {
  255. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  256. } else {
  257. ci->final_clip_rect = p_clip_rect.intersection(global_rect);
  258. }
  259. if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
  260. // The clip rect area is 0, so don't draw the item.
  261. return;
  262. }
  263. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  264. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  265. ci->final_clip_owner = ci;
  266. } else {
  267. ci->final_clip_owner = p_canvas_clip;
  268. }
  269. int parent_z = p_z;
  270. if (ci->z_relative) {
  271. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  272. } else {
  273. p_z = ci->z_index;
  274. }
  275. if (ci->sort_y) {
  276. if (p_allow_y_sort) {
  277. if (ci->ysort_children_count == -1) {
  278. ci->ysort_children_count = 0;
  279. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count, p_z);
  280. }
  281. child_item_count = ci->ysort_children_count + 1;
  282. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  283. ci->ysort_xform = ci->xform_curr.affine_inverse();
  284. ci->ysort_pos = Vector2();
  285. ci->ysort_modulate = Color(1, 1, 1, 1);
  286. ci->ysort_index = 0;
  287. ci->ysort_parent_abs_z_index = parent_z;
  288. child_items[0] = ci;
  289. int i = 1;
  290. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z);
  291. SortArray<Item *, ItemPtrSort> sorter;
  292. sorter.sort(child_items, child_item_count);
  293. for (i = 0; i < child_item_count; i++) {
  294. _cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, p_canvas_cull_mask, child_items[i]->repeat_size, child_items[i]->repeat_times);
  295. }
  296. } else {
  297. RendererCanvasRender::Item *canvas_group_from = nullptr;
  298. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  299. if (use_canvas_group) {
  300. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  301. canvas_group_from = r_z_last_list[zidx];
  302. }
  303. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  304. }
  305. } else {
  306. RendererCanvasRender::Item *canvas_group_from = nullptr;
  307. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  308. if (use_canvas_group) {
  309. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  310. canvas_group_from = r_z_last_list[zidx];
  311. }
  312. for (int i = 0; i < child_item_count; i++) {
  313. if (!child_items[i]->behind && !use_canvas_group) {
  314. continue;
  315. }
  316. _cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
  317. }
  318. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  319. for (int i = 0; i < child_item_count; i++) {
  320. if (child_items[i]->behind || use_canvas_group) {
  321. continue;
  322. }
  323. _cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
  324. }
  325. }
  326. }
  327. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  328. RENDER_TIMESTAMP("> Render Canvas");
  329. sdf_used = false;
  330. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  331. if (p_canvas->children_order_dirty) {
  332. p_canvas->child_items.sort();
  333. p_canvas->children_order_dirty = false;
  334. }
  335. int l = p_canvas->child_items.size();
  336. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  337. _render_canvas_item_tree(p_render_target, ci, l, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
  338. RENDER_TIMESTAMP("< Render Canvas");
  339. }
  340. bool RendererCanvasCull::was_sdf_used() {
  341. return sdf_used;
  342. }
  343. RID RendererCanvasCull::canvas_allocate() {
  344. return canvas_owner.allocate_rid();
  345. }
  346. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  347. canvas_owner.initialize_rid(p_rid);
  348. }
  349. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  350. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  351. ERR_FAIL_NULL(canvas);
  352. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  353. ERR_FAIL_NULL(canvas_item);
  354. int idx = canvas->find_item(canvas_item);
  355. ERR_FAIL_COND(idx == -1);
  356. canvas->child_items.write[idx].mirror = p_mirroring;
  357. }
  358. void RendererCanvasCull::canvas_set_item_repeat(RID p_item, const Point2 &p_repeat_size, int p_repeat_times) {
  359. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  360. ERR_FAIL_NULL(canvas_item);
  361. canvas_item->repeat_source = true;
  362. canvas_item->repeat_size = p_repeat_size;
  363. canvas_item->repeat_times = p_repeat_times;
  364. }
  365. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  366. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  367. ERR_FAIL_NULL(canvas);
  368. canvas->modulate = p_color;
  369. }
  370. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  371. disable_scale = p_disable;
  372. }
  373. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  374. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  375. ERR_FAIL_NULL(canvas);
  376. canvas->parent = p_parent;
  377. canvas->parent_scale = p_scale;
  378. }
  379. RID RendererCanvasCull::canvas_item_allocate() {
  380. return canvas_item_owner.allocate_rid();
  381. }
  382. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  383. canvas_item_owner.initialize_rid(p_rid);
  384. }
  385. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  386. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  387. ERR_FAIL_NULL(canvas_item);
  388. if (canvas_item->parent.is_valid()) {
  389. if (canvas_owner.owns(canvas_item->parent)) {
  390. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  391. canvas->erase_item(canvas_item);
  392. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  393. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  394. item_owner->child_items.erase(canvas_item);
  395. if (item_owner->sort_y) {
  396. _mark_ysort_dirty(item_owner, canvas_item_owner);
  397. }
  398. }
  399. canvas_item->parent = RID();
  400. }
  401. if (p_parent.is_valid()) {
  402. if (canvas_owner.owns(p_parent)) {
  403. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  404. Canvas::ChildItem ci;
  405. ci.item = canvas_item;
  406. canvas->child_items.push_back(ci);
  407. canvas->children_order_dirty = true;
  408. } else if (canvas_item_owner.owns(p_parent)) {
  409. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  410. item_owner->child_items.push_back(canvas_item);
  411. item_owner->children_order_dirty = true;
  412. if (item_owner->sort_y) {
  413. _mark_ysort_dirty(item_owner, canvas_item_owner);
  414. }
  415. } else {
  416. ERR_FAIL_MSG("Invalid parent.");
  417. }
  418. }
  419. canvas_item->parent = p_parent;
  420. }
  421. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  422. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  423. ERR_FAIL_NULL(canvas_item);
  424. canvas_item->visible = p_visible;
  425. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  426. }
  427. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  428. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  429. ERR_FAIL_NULL(canvas_item);
  430. canvas_item->light_mask = p_mask;
  431. }
  432. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  433. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  434. ERR_FAIL_NULL(canvas_item);
  435. if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {
  436. if (!canvas_item->on_interpolate_transform_list) {
  437. _interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);
  438. canvas_item->on_interpolate_transform_list = true;
  439. } else {
  440. DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size() > 0);
  441. }
  442. }
  443. canvas_item->xform_curr = p_transform;
  444. }
  445. void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
  446. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  447. ERR_FAIL_NULL(canvas_item);
  448. canvas_item->visibility_layer = p_visibility_layer;
  449. }
  450. uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {
  451. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  452. if (!canvas_item)
  453. return 0;
  454. return canvas_item->visibility_layer;
  455. }
  456. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  457. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  458. ERR_FAIL_NULL(canvas_item);
  459. canvas_item->clip = p_clip;
  460. }
  461. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  462. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  463. ERR_FAIL_NULL(canvas_item);
  464. canvas_item->distance_field = p_enable;
  465. }
  466. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  467. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  468. ERR_FAIL_NULL(canvas_item);
  469. canvas_item->custom_rect = p_custom_rect;
  470. canvas_item->rect = p_rect;
  471. }
  472. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  473. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  474. ERR_FAIL_NULL(canvas_item);
  475. canvas_item->modulate = p_color;
  476. }
  477. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  478. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  479. ERR_FAIL_NULL(canvas_item);
  480. canvas_item->self_modulate = p_color;
  481. }
  482. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  483. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  484. ERR_FAIL_NULL(canvas_item);
  485. canvas_item->behind = p_enable;
  486. }
  487. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  488. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  489. ERR_FAIL_NULL(canvas_item);
  490. canvas_item->update_when_visible = p_update;
  491. }
  492. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  493. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  494. ERR_FAIL_NULL(canvas_item);
  495. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  496. ERR_FAIL_NULL(line);
  497. Vector2 diff = (p_from - p_to);
  498. Vector2 dir = diff.orthogonal().normalized();
  499. Vector2 t = dir * p_width * 0.5;
  500. Vector2 begin_left;
  501. Vector2 begin_right;
  502. Vector2 end_left;
  503. Vector2 end_right;
  504. if (p_width >= 0.0) {
  505. begin_left = p_from + t;
  506. begin_right = p_from - t;
  507. end_left = p_to + t;
  508. end_right = p_to - t;
  509. line->points[0] = begin_left;
  510. line->points[1] = begin_right;
  511. line->points[2] = end_right;
  512. line->points[3] = end_left;
  513. line->point_count = 4;
  514. } else {
  515. begin_left = p_from;
  516. begin_right = p_from;
  517. end_left = p_to;
  518. end_right = p_to;
  519. line->points[0] = p_from;
  520. line->points[1] = p_to;
  521. line->point_count = 2;
  522. }
  523. for (uint32_t i = 0; i < line->point_count; i++) {
  524. line->colors[i] = p_color;
  525. }
  526. if (p_antialiased) {
  527. float border_size = FEATHER_SIZE;
  528. if (0.0f <= p_width && p_width < 1.0f) {
  529. border_size *= p_width;
  530. }
  531. Vector2 dir2 = diff.normalized();
  532. Vector2 border = dir * border_size;
  533. Vector2 border2 = dir2 * border_size;
  534. Color transparent = Color(p_color, 0.0);
  535. {
  536. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  537. ERR_FAIL_NULL(left_border);
  538. left_border->points[0] = begin_left;
  539. left_border->points[1] = begin_left + border;
  540. left_border->points[2] = end_left + border;
  541. left_border->points[3] = end_left;
  542. left_border->colors[0] = p_color;
  543. left_border->colors[1] = transparent;
  544. left_border->colors[2] = transparent;
  545. left_border->colors[3] = p_color;
  546. left_border->point_count = 4;
  547. }
  548. {
  549. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  550. ERR_FAIL_NULL(right_border);
  551. right_border->points[0] = begin_right;
  552. right_border->points[1] = begin_right - border;
  553. right_border->points[2] = end_right - border;
  554. right_border->points[3] = end_right;
  555. right_border->colors[0] = p_color;
  556. right_border->colors[1] = transparent;
  557. right_border->colors[2] = transparent;
  558. right_border->colors[3] = p_color;
  559. right_border->point_count = 4;
  560. }
  561. {
  562. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  563. ERR_FAIL_NULL(top_border);
  564. top_border->points[0] = begin_left;
  565. top_border->points[1] = begin_left + border2;
  566. top_border->points[2] = begin_right + border2;
  567. top_border->points[3] = begin_right;
  568. top_border->colors[0] = p_color;
  569. top_border->colors[1] = transparent;
  570. top_border->colors[2] = transparent;
  571. top_border->colors[3] = p_color;
  572. top_border->point_count = 4;
  573. }
  574. {
  575. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  576. ERR_FAIL_NULL(bottom_border);
  577. bottom_border->points[0] = end_left;
  578. bottom_border->points[1] = end_left - border2;
  579. bottom_border->points[2] = end_right - border2;
  580. bottom_border->points[3] = end_right;
  581. bottom_border->colors[0] = p_color;
  582. bottom_border->colors[1] = transparent;
  583. bottom_border->colors[2] = transparent;
  584. bottom_border->colors[3] = p_color;
  585. bottom_border->point_count = 4;
  586. }
  587. {
  588. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  589. ERR_FAIL_NULL(top_left_corner);
  590. top_left_corner->points[0] = begin_left;
  591. top_left_corner->points[1] = begin_left + border2;
  592. top_left_corner->points[2] = begin_left + border + border2;
  593. top_left_corner->points[3] = begin_left + border;
  594. top_left_corner->colors[0] = p_color;
  595. top_left_corner->colors[1] = transparent;
  596. top_left_corner->colors[2] = transparent;
  597. top_left_corner->colors[3] = transparent;
  598. top_left_corner->point_count = 4;
  599. }
  600. {
  601. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  602. ERR_FAIL_NULL(top_right_corner);
  603. top_right_corner->points[0] = begin_right;
  604. top_right_corner->points[1] = begin_right + border2;
  605. top_right_corner->points[2] = begin_right - border + border2;
  606. top_right_corner->points[3] = begin_right - border;
  607. top_right_corner->colors[0] = p_color;
  608. top_right_corner->colors[1] = transparent;
  609. top_right_corner->colors[2] = transparent;
  610. top_right_corner->colors[3] = transparent;
  611. top_right_corner->point_count = 4;
  612. }
  613. {
  614. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  615. ERR_FAIL_NULL(bottom_left_corner);
  616. bottom_left_corner->points[0] = end_left;
  617. bottom_left_corner->points[1] = end_left - border2;
  618. bottom_left_corner->points[2] = end_left + border - border2;
  619. bottom_left_corner->points[3] = end_left + border;
  620. bottom_left_corner->colors[0] = p_color;
  621. bottom_left_corner->colors[1] = transparent;
  622. bottom_left_corner->colors[2] = transparent;
  623. bottom_left_corner->colors[3] = transparent;
  624. bottom_left_corner->point_count = 4;
  625. }
  626. {
  627. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  628. ERR_FAIL_NULL(bottom_right_corner);
  629. bottom_right_corner->points[0] = end_right;
  630. bottom_right_corner->points[1] = end_right - border2;
  631. bottom_right_corner->points[2] = end_right - border - border2;
  632. bottom_right_corner->points[3] = end_right - border;
  633. bottom_right_corner->colors[0] = p_color;
  634. bottom_right_corner->colors[1] = transparent;
  635. bottom_right_corner->colors[2] = transparent;
  636. bottom_right_corner->colors[3] = transparent;
  637. bottom_right_corner->point_count = 4;
  638. }
  639. }
  640. }
  641. static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
  642. int point_count = p_points.size();
  643. bool is_last_point = (p_index == point_count - 1);
  644. Vector2 segment_dir;
  645. if (is_last_point) {
  646. segment_dir = p_prev_segment_dir;
  647. } else {
  648. segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
  649. if (segment_dir.is_zero_approx()) {
  650. segment_dir = p_prev_segment_dir;
  651. }
  652. }
  653. return segment_dir;
  654. }
  655. static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
  656. Vector2 bisector;
  657. float length = 1.0f;
  658. bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
  659. float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
  660. float sin_angle = sinf(angle);
  661. if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
  662. length = 1.0f / sin_angle;
  663. length = CLAMP(length, -3.0f, 3.0f);
  664. } else {
  665. bisector = p_segment_dir.orthogonal();
  666. }
  667. if (bisector.is_zero_approx()) {
  668. bisector = p_segment_dir.orthogonal();
  669. }
  670. return bisector * length;
  671. }
  672. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  673. ERR_FAIL_COND(p_points.size() < 2);
  674. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  675. ERR_FAIL_NULL(canvas_item);
  676. Color color = Color(1, 1, 1, 1);
  677. Vector<int> indices;
  678. int point_count = p_points.size();
  679. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  680. ERR_FAIL_NULL(pline);
  681. if (p_width < 0) {
  682. if (p_antialiased) {
  683. WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");
  684. }
  685. pline->primitive = RS::PRIMITIVE_LINE_STRIP;
  686. if (p_colors.size() == 1 || p_colors.size() == point_count) {
  687. pline->polygon.create(indices, p_points, p_colors);
  688. } else {
  689. Vector<Color> colors;
  690. if (p_colors.is_empty()) {
  691. colors.push_back(color);
  692. } else {
  693. colors.resize(point_count);
  694. Color *colors_ptr = colors.ptrw();
  695. for (int i = 0; i < point_count; i++) {
  696. if (i < p_colors.size()) {
  697. color = p_colors[i];
  698. }
  699. colors_ptr[i] = color;
  700. }
  701. }
  702. pline->polygon.create(indices, p_points, colors);
  703. }
  704. return;
  705. }
  706. int polyline_point_count = point_count * 2;
  707. bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
  708. Vector2 first_segment_dir;
  709. Vector2 last_segment_dir;
  710. // Search for first non-zero vector between two segments.
  711. for (int i = 1; i < point_count; i++) {
  712. first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  713. if (!first_segment_dir.is_zero_approx()) {
  714. break;
  715. }
  716. }
  717. // Search for last non-zero vector between two segments.
  718. for (int i = point_count - 1; i >= 1; i--) {
  719. last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  720. if (!last_segment_dir.is_zero_approx()) {
  721. break;
  722. }
  723. }
  724. PackedColorArray colors;
  725. PackedVector2Array points;
  726. // Additional 2+2 vertices to antialias begin+end of the middle triangle strip.
  727. colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  728. points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  729. Vector2 *points_ptr = points.ptrw();
  730. Color *colors_ptr = colors.ptrw();
  731. if (p_antialiased) {
  732. float border_size = FEATHER_SIZE;
  733. if (p_width < 1.0f) {
  734. border_size *= p_width;
  735. }
  736. Color color2 = Color(1, 1, 1, 0);
  737. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  738. ERR_FAIL_NULL(pline_left);
  739. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  740. ERR_FAIL_NULL(pline_right);
  741. PackedColorArray colors_left;
  742. PackedVector2Array points_left;
  743. PackedColorArray colors_right;
  744. PackedVector2Array points_right;
  745. // 2+2 additional vertices for begin+end corners.
  746. // 1 additional vertex to swap the orientation of the triangles within the end corner's quad.
  747. colors_left.resize(polyline_point_count + (loop ? 0 : 5));
  748. points_left.resize(polyline_point_count + (loop ? 0 : 5));
  749. colors_right.resize(polyline_point_count + (loop ? 0 : 5));
  750. points_right.resize(polyline_point_count + (loop ? 0 : 5));
  751. Color *colors_left_ptr = colors_left.ptrw();
  752. Vector2 *points_left_ptr = points_left.ptrw();
  753. Vector2 *points_right_ptr = points_right.ptrw();
  754. Color *colors_right_ptr = colors_right.ptrw();
  755. Vector2 prev_segment_dir;
  756. for (int i = 0; i < point_count; i++) {
  757. bool is_first_point = (i == 0);
  758. bool is_last_point = (i == point_count - 1);
  759. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  760. if (is_first_point && loop) {
  761. prev_segment_dir = last_segment_dir;
  762. } else if (is_last_point && loop) {
  763. prev_segment_dir = first_segment_dir;
  764. }
  765. Vector2 base_edge_offset;
  766. if (is_first_point && !loop) {
  767. base_edge_offset = first_segment_dir.orthogonal();
  768. } else if (is_last_point && !loop) {
  769. base_edge_offset = last_segment_dir.orthogonal();
  770. } else {
  771. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  772. }
  773. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  774. Vector2 border = base_edge_offset * border_size;
  775. Vector2 pos = p_points[i];
  776. int j = i * 2 + (loop ? 0 : 2);
  777. points_ptr[j + 0] = pos + edge_offset;
  778. points_ptr[j + 1] = pos - edge_offset;
  779. points_left_ptr[j + 0] = pos + edge_offset;
  780. points_left_ptr[j + 1] = pos + edge_offset + border;
  781. points_right_ptr[j + 0] = pos - edge_offset;
  782. points_right_ptr[j + 1] = pos - edge_offset - border;
  783. if (i < p_colors.size()) {
  784. color = p_colors[i];
  785. color2 = Color(color.r, color.g, color.b, 0);
  786. }
  787. colors_ptr[j + 0] = color;
  788. colors_ptr[j + 1] = color;
  789. colors_left_ptr[j + 0] = color;
  790. colors_left_ptr[j + 1] = color2;
  791. colors_right_ptr[j + 0] = color;
  792. colors_right_ptr[j + 1] = color2;
  793. if (is_first_point && !loop) {
  794. Vector2 begin_border = -segment_dir * border_size;
  795. points_ptr[0] = pos + edge_offset + begin_border;
  796. points_ptr[1] = pos - edge_offset + begin_border;
  797. colors_ptr[0] = color2;
  798. colors_ptr[1] = color2;
  799. points_left_ptr[0] = pos + edge_offset + begin_border;
  800. points_left_ptr[1] = pos + edge_offset + begin_border + border;
  801. colors_left_ptr[0] = color2;
  802. colors_left_ptr[1] = color2;
  803. points_right_ptr[0] = pos - edge_offset + begin_border;
  804. points_right_ptr[1] = pos - edge_offset + begin_border - border;
  805. colors_right_ptr[0] = color2;
  806. colors_right_ptr[1] = color2;
  807. }
  808. if (is_last_point && !loop) {
  809. Vector2 end_border = prev_segment_dir * border_size;
  810. int end_index = polyline_point_count + 2;
  811. points_ptr[end_index + 0] = pos + edge_offset + end_border;
  812. points_ptr[end_index + 1] = pos - edge_offset + end_border;
  813. colors_ptr[end_index + 0] = color2;
  814. colors_ptr[end_index + 1] = color2;
  815. // Swap orientation of the triangles within both end corner quads so the visual seams
  816. // between triangles goes from the edge corner. Done by going back to the edge corner
  817. // (1 additional vertex / zero-area triangle per left/right corner).
  818. points_left_ptr[end_index + 0] = pos + edge_offset;
  819. points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border;
  820. points_left_ptr[end_index + 2] = pos + edge_offset + end_border;
  821. colors_left_ptr[end_index + 0] = color;
  822. colors_left_ptr[end_index + 1] = color2;
  823. colors_left_ptr[end_index + 2] = color2;
  824. points_right_ptr[end_index + 0] = pos - edge_offset;
  825. points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border;
  826. points_right_ptr[end_index + 2] = pos - edge_offset + end_border;
  827. colors_right_ptr[end_index + 0] = color;
  828. colors_right_ptr[end_index + 1] = color2;
  829. colors_right_ptr[end_index + 2] = color2;
  830. }
  831. prev_segment_dir = segment_dir;
  832. }
  833. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  834. pline_left->polygon.create(indices, points_left, colors_left);
  835. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  836. pline_right->polygon.create(indices, points_right, colors_right);
  837. } else {
  838. // Makes a single triangle strip for drawing the line.
  839. Vector2 prev_segment_dir;
  840. for (int i = 0; i < point_count; i++) {
  841. bool is_first_point = (i == 0);
  842. bool is_last_point = (i == point_count - 1);
  843. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  844. if (is_first_point && loop) {
  845. prev_segment_dir = last_segment_dir;
  846. } else if (is_last_point && loop) {
  847. prev_segment_dir = first_segment_dir;
  848. }
  849. Vector2 base_edge_offset;
  850. if (is_first_point && !loop) {
  851. base_edge_offset = first_segment_dir.orthogonal();
  852. } else if (is_last_point && !loop) {
  853. base_edge_offset = last_segment_dir.orthogonal();
  854. } else {
  855. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  856. }
  857. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  858. Vector2 pos = p_points[i];
  859. points_ptr[i * 2 + 0] = pos + edge_offset;
  860. points_ptr[i * 2 + 1] = pos - edge_offset;
  861. if (i < p_colors.size()) {
  862. color = p_colors[i];
  863. }
  864. colors_ptr[i * 2 + 0] = color;
  865. colors_ptr[i * 2 + 1] = color;
  866. prev_segment_dir = segment_dir;
  867. }
  868. }
  869. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  870. pline->polygon.create(indices, points, colors);
  871. }
  872. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  873. ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
  874. ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
  875. // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
  876. if (p_width < 0) {
  877. if (p_antialiased) {
  878. WARN_PRINT("Antialiasing is not supported for thin multilines drawn using line strips (`p_width < 0`).");
  879. }
  880. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  881. ERR_FAIL_NULL(canvas_item);
  882. Vector<Color> colors;
  883. if (p_colors.size() == 1) {
  884. colors = p_colors;
  885. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  886. colors.resize(p_points.size());
  887. Color *colors_ptr = colors.ptrw();
  888. for (int i = 0; i < p_colors.size(); i++) {
  889. Color color = p_colors[i];
  890. colors_ptr[i * 2 + 0] = color;
  891. colors_ptr[i * 2 + 1] = color;
  892. }
  893. }
  894. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  895. ERR_FAIL_NULL(pline);
  896. pline->primitive = RS::PRIMITIVE_LINES;
  897. pline->polygon.create(Vector<int>(), p_points, colors);
  898. } else {
  899. if (p_colors.size() == 1) {
  900. Color color = p_colors[0];
  901. for (int i = 0; i < p_points.size() >> 1; i++) {
  902. Vector2 from = p_points[i * 2 + 0];
  903. Vector2 to = p_points[i * 2 + 1];
  904. canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
  905. }
  906. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  907. for (int i = 0; i < p_colors.size(); i++) {
  908. Color color = p_colors[i];
  909. Vector2 from = p_points[i * 2 + 0];
  910. Vector2 to = p_points[i * 2 + 1];
  911. canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
  912. }
  913. }
  914. }
  915. }
  916. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased) {
  917. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  918. ERR_FAIL_NULL(canvas_item);
  919. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  920. ERR_FAIL_NULL(rect);
  921. rect->modulate = p_color;
  922. rect->rect = p_rect;
  923. // Add feathers.
  924. if (p_antialiased) {
  925. float border_size = FEATHER_SIZE;
  926. const real_t size = MIN(p_rect.size.width, p_rect.size.height);
  927. if (0.0f <= size && size < 1.0f) {
  928. border_size *= size;
  929. }
  930. const Vector2 vec_down = Vector2(0.0f, p_rect.size.height);
  931. const Vector2 vec_right = Vector2(p_rect.size.width, 0.0f);
  932. const Vector2 begin_left = p_rect.position;
  933. const Vector2 begin_right = p_rect.position + vec_down;
  934. const Vector2 end_left = p_rect.position + vec_right;
  935. const Vector2 end_right = p_rect.position + p_rect.size;
  936. const Vector2 dir = Vector2(0.0f, -1.0f);
  937. const Vector2 dir2 = Vector2(-1.0f, 0.0f);
  938. const Vector2 border = dir * border_size;
  939. const Vector2 border2 = dir2 * border_size;
  940. Color transparent = Color(p_color, 0.0);
  941. {
  942. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  943. ERR_FAIL_NULL(left_border);
  944. left_border->points[0] = begin_left;
  945. left_border->points[1] = begin_left + border;
  946. left_border->points[2] = end_left + border;
  947. left_border->points[3] = end_left;
  948. left_border->colors[0] = p_color;
  949. left_border->colors[1] = transparent;
  950. left_border->colors[2] = transparent;
  951. left_border->colors[3] = p_color;
  952. left_border->point_count = 4;
  953. }
  954. {
  955. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  956. ERR_FAIL_NULL(right_border);
  957. right_border->points[0] = begin_right;
  958. right_border->points[1] = begin_right - border;
  959. right_border->points[2] = end_right - border;
  960. right_border->points[3] = end_right;
  961. right_border->colors[0] = p_color;
  962. right_border->colors[1] = transparent;
  963. right_border->colors[2] = transparent;
  964. right_border->colors[3] = p_color;
  965. right_border->point_count = 4;
  966. }
  967. {
  968. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  969. ERR_FAIL_NULL(top_border);
  970. top_border->points[0] = begin_left;
  971. top_border->points[1] = begin_left + border2;
  972. top_border->points[2] = begin_right + border2;
  973. top_border->points[3] = begin_right;
  974. top_border->colors[0] = p_color;
  975. top_border->colors[1] = transparent;
  976. top_border->colors[2] = transparent;
  977. top_border->colors[3] = p_color;
  978. top_border->point_count = 4;
  979. }
  980. {
  981. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  982. ERR_FAIL_NULL(bottom_border);
  983. bottom_border->points[0] = end_left;
  984. bottom_border->points[1] = end_left - border2;
  985. bottom_border->points[2] = end_right - border2;
  986. bottom_border->points[3] = end_right;
  987. bottom_border->colors[0] = p_color;
  988. bottom_border->colors[1] = transparent;
  989. bottom_border->colors[2] = transparent;
  990. bottom_border->colors[3] = p_color;
  991. bottom_border->point_count = 4;
  992. }
  993. {
  994. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  995. ERR_FAIL_NULL(top_left_corner);
  996. top_left_corner->points[0] = begin_left;
  997. top_left_corner->points[1] = begin_left + border2;
  998. top_left_corner->points[2] = begin_left + border + border2;
  999. top_left_corner->points[3] = begin_left + border;
  1000. top_left_corner->colors[0] = p_color;
  1001. top_left_corner->colors[1] = transparent;
  1002. top_left_corner->colors[2] = transparent;
  1003. top_left_corner->colors[3] = transparent;
  1004. top_left_corner->point_count = 4;
  1005. }
  1006. {
  1007. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1008. ERR_FAIL_NULL(top_right_corner);
  1009. top_right_corner->points[0] = begin_right;
  1010. top_right_corner->points[1] = begin_right + border2;
  1011. top_right_corner->points[2] = begin_right - border + border2;
  1012. top_right_corner->points[3] = begin_right - border;
  1013. top_right_corner->colors[0] = p_color;
  1014. top_right_corner->colors[1] = transparent;
  1015. top_right_corner->colors[2] = transparent;
  1016. top_right_corner->colors[3] = transparent;
  1017. top_right_corner->point_count = 4;
  1018. }
  1019. {
  1020. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1021. ERR_FAIL_NULL(bottom_left_corner);
  1022. bottom_left_corner->points[0] = end_left;
  1023. bottom_left_corner->points[1] = end_left - border2;
  1024. bottom_left_corner->points[2] = end_left + border - border2;
  1025. bottom_left_corner->points[3] = end_left + border;
  1026. bottom_left_corner->colors[0] = p_color;
  1027. bottom_left_corner->colors[1] = transparent;
  1028. bottom_left_corner->colors[2] = transparent;
  1029. bottom_left_corner->colors[3] = transparent;
  1030. bottom_left_corner->point_count = 4;
  1031. }
  1032. {
  1033. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1034. ERR_FAIL_NULL(bottom_right_corner);
  1035. bottom_right_corner->points[0] = end_right;
  1036. bottom_right_corner->points[1] = end_right - border2;
  1037. bottom_right_corner->points[2] = end_right - border - border2;
  1038. bottom_right_corner->points[3] = end_right - border;
  1039. bottom_right_corner->colors[0] = p_color;
  1040. bottom_right_corner->colors[1] = transparent;
  1041. bottom_right_corner->colors[2] = transparent;
  1042. bottom_right_corner->colors[3] = transparent;
  1043. bottom_right_corner->point_count = 4;
  1044. }
  1045. }
  1046. }
  1047. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased) {
  1048. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1049. ERR_FAIL_NULL(canvas_item);
  1050. static const int circle_segments = 64;
  1051. {
  1052. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  1053. ERR_FAIL_NULL(circle);
  1054. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  1055. Vector<int> indices;
  1056. Vector<Vector2> points;
  1057. points.resize(circle_segments + 2);
  1058. Vector2 *points_ptr = points.ptrw();
  1059. // Store circle center in the last point.
  1060. points_ptr[circle_segments + 1] = p_pos;
  1061. const real_t circle_point_step = Math_TAU / circle_segments;
  1062. for (int i = 0; i < circle_segments + 1; i++) {
  1063. float angle = i * circle_point_step;
  1064. points_ptr[i].x = Math::cos(angle) * p_radius;
  1065. points_ptr[i].y = Math::sin(angle) * p_radius;
  1066. points_ptr[i] += p_pos;
  1067. }
  1068. indices.resize(circle_segments * 3);
  1069. int *indices_ptr = indices.ptrw();
  1070. for (int i = 0; i < circle_segments; i++) {
  1071. indices_ptr[i * 3 + 0] = circle_segments + 1;
  1072. indices_ptr[i * 3 + 1] = i;
  1073. indices_ptr[i * 3 + 2] = i + 1;
  1074. }
  1075. Vector<Color> color;
  1076. color.push_back(p_color);
  1077. circle->polygon.create(indices, points, color);
  1078. }
  1079. if (p_antialiased) {
  1080. float border_size = FEATHER_SIZE;
  1081. const float diameter = p_radius * 2.0f;
  1082. if (0.0f <= diameter && diameter < 1.0f) {
  1083. border_size *= p_radius;
  1084. }
  1085. Item::CommandPolygon *feather = canvas_item->alloc_command<Item::CommandPolygon>();
  1086. ERR_FAIL_NULL(feather);
  1087. feather->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  1088. Color transparent = Color(p_color, 0.0);
  1089. Vector<int> indices;
  1090. Vector<Color> colors;
  1091. Vector<Vector2> points;
  1092. points.resize(2 * circle_segments + 2);
  1093. colors.resize(2 * circle_segments + 2);
  1094. const real_t circle_point_step = Math_TAU / circle_segments;
  1095. Vector2 *points_ptr = points.ptrw();
  1096. Color *colors_ptr = colors.ptrw();
  1097. for (int i = 0; i < circle_segments + 1; i++) {
  1098. const float angle = i * circle_point_step;
  1099. const float c = Math::cos(angle);
  1100. const float s = Math::sin(angle);
  1101. points_ptr[i * 2].x = c * p_radius;
  1102. points_ptr[i * 2].y = s * p_radius;
  1103. points_ptr[i * 2] += p_pos;
  1104. points_ptr[i * 2 + 1].x = c * (p_radius + border_size);
  1105. points_ptr[i * 2 + 1].y = s * (p_radius + border_size);
  1106. points_ptr[i * 2 + 1] += p_pos;
  1107. colors_ptr[i * 2] = p_color;
  1108. colors_ptr[i * 2 + 1] = transparent;
  1109. }
  1110. feather->polygon.create(indices, points, colors);
  1111. }
  1112. }
  1113. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  1114. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1115. ERR_FAIL_NULL(canvas_item);
  1116. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1117. ERR_FAIL_NULL(rect);
  1118. rect->modulate = p_modulate;
  1119. rect->rect = p_rect;
  1120. rect->flags = 0;
  1121. if (p_tile) {
  1122. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  1123. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  1124. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  1125. }
  1126. if (p_rect.size.x < 0) {
  1127. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1128. rect->rect.size.x = -rect->rect.size.x;
  1129. }
  1130. if (p_rect.size.y < 0) {
  1131. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1132. rect->rect.size.y = -rect->rect.size.y;
  1133. }
  1134. if (p_transpose) {
  1135. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1136. SWAP(rect->rect.size.x, rect->rect.size.y);
  1137. }
  1138. rect->texture = p_texture;
  1139. }
  1140. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
  1141. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1142. ERR_FAIL_NULL(canvas_item);
  1143. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1144. ERR_FAIL_NULL(rect);
  1145. rect->modulate = p_modulate;
  1146. rect->rect = p_rect;
  1147. rect->texture = p_texture;
  1148. rect->source = p_src_rect;
  1149. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  1150. if (p_rect.size.x < 0) {
  1151. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1152. rect->rect.size.x = -rect->rect.size.x;
  1153. }
  1154. if (p_src_rect.size.x < 0) {
  1155. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1156. rect->source.size.x = -rect->source.size.x;
  1157. }
  1158. if (p_rect.size.y < 0) {
  1159. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1160. rect->rect.size.y = -rect->rect.size.y;
  1161. }
  1162. if (p_src_rect.size.y < 0) {
  1163. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1164. rect->source.size.y = -rect->source.size.y;
  1165. }
  1166. rect->outline = (float)p_outline_size / p_scale / 4.0;
  1167. rect->px_range = p_px_range;
  1168. }
  1169. void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {
  1170. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1171. ERR_FAIL_NULL(canvas_item);
  1172. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1173. ERR_FAIL_NULL(rect);
  1174. rect->modulate = p_modulate;
  1175. rect->rect = p_rect;
  1176. rect->texture = p_texture;
  1177. rect->source = p_src_rect;
  1178. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;
  1179. if (p_rect.size.x < 0) {
  1180. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1181. rect->rect.size.x = -rect->rect.size.x;
  1182. }
  1183. if (p_src_rect.size.x < 0) {
  1184. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1185. rect->source.size.x = -rect->source.size.x;
  1186. }
  1187. if (p_rect.size.y < 0) {
  1188. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1189. rect->rect.size.y = -rect->rect.size.y;
  1190. }
  1191. if (p_src_rect.size.y < 0) {
  1192. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1193. rect->source.size.y = -rect->source.size.y;
  1194. }
  1195. }
  1196. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  1197. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1198. ERR_FAIL_NULL(canvas_item);
  1199. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1200. ERR_FAIL_NULL(rect);
  1201. rect->modulate = p_modulate;
  1202. rect->rect = p_rect;
  1203. rect->texture = p_texture;
  1204. rect->source = p_src_rect;
  1205. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  1206. if (p_rect.size.x < 0) {
  1207. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1208. rect->rect.size.x = -rect->rect.size.x;
  1209. }
  1210. if (p_src_rect.size.x < 0) {
  1211. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1212. rect->source.size.x = -rect->source.size.x;
  1213. }
  1214. if (p_rect.size.y < 0) {
  1215. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1216. rect->rect.size.y = -rect->rect.size.y;
  1217. }
  1218. if (p_src_rect.size.y < 0) {
  1219. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1220. rect->source.size.y = -rect->source.size.y;
  1221. }
  1222. if (p_transpose) {
  1223. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1224. SWAP(rect->rect.size.x, rect->rect.size.y);
  1225. }
  1226. if (p_clip_uv) {
  1227. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  1228. }
  1229. }
  1230. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  1231. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1232. ERR_FAIL_NULL(canvas_item);
  1233. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  1234. ERR_FAIL_NULL(style);
  1235. style->texture = p_texture;
  1236. style->rect = p_rect;
  1237. style->source = p_source;
  1238. style->draw_center = p_draw_center;
  1239. style->color = p_modulate;
  1240. style->margin[SIDE_LEFT] = p_topleft.x;
  1241. style->margin[SIDE_TOP] = p_topleft.y;
  1242. style->margin[SIDE_RIGHT] = p_bottomright.x;
  1243. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  1244. style->axis_x = p_x_axis_mode;
  1245. style->axis_y = p_y_axis_mode;
  1246. }
  1247. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1248. uint32_t pc = p_points.size();
  1249. ERR_FAIL_COND(pc == 0 || pc > 4);
  1250. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1251. ERR_FAIL_NULL(canvas_item);
  1252. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  1253. ERR_FAIL_NULL(prim);
  1254. for (int i = 0; i < p_points.size(); i++) {
  1255. prim->points[i] = p_points[i];
  1256. if (i < p_uvs.size()) {
  1257. prim->uvs[i] = p_uvs[i];
  1258. }
  1259. if (i < p_colors.size()) {
  1260. prim->colors[i] = p_colors[i];
  1261. } else if (p_colors.size()) {
  1262. prim->colors[i] = p_colors[0];
  1263. } else {
  1264. prim->colors[i] = Color(1, 1, 1, 1);
  1265. }
  1266. }
  1267. prim->point_count = p_points.size();
  1268. prim->texture = p_texture;
  1269. }
  1270. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1271. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1272. ERR_FAIL_NULL(canvas_item);
  1273. #ifdef DEBUG_ENABLED
  1274. int pointcount = p_points.size();
  1275. ERR_FAIL_COND(pointcount < 3);
  1276. int color_size = p_colors.size();
  1277. int uv_size = p_uvs.size();
  1278. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1279. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1280. #endif
  1281. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1282. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1283. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1284. ERR_FAIL_NULL(polygon);
  1285. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1286. polygon->texture = p_texture;
  1287. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1288. }
  1289. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1290. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1291. ERR_FAIL_NULL(canvas_item);
  1292. int vertex_count = p_points.size();
  1293. ERR_FAIL_COND(vertex_count == 0);
  1294. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1295. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1296. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1297. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1298. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1299. ERR_FAIL_NULL(polygon);
  1300. polygon->texture = p_texture;
  1301. polygon->polygon.create(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  1302. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1303. }
  1304. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1305. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1306. ERR_FAIL_NULL(canvas_item);
  1307. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1308. ERR_FAIL_NULL(tr);
  1309. tr->xform = p_transform;
  1310. }
  1311. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1312. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1313. ERR_FAIL_NULL(canvas_item);
  1314. ERR_FAIL_COND(!p_mesh.is_valid());
  1315. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1316. ERR_FAIL_NULL(m);
  1317. m->mesh = p_mesh;
  1318. if (canvas_item->skeleton.is_valid()) {
  1319. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1320. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1321. }
  1322. m->texture = p_texture;
  1323. m->transform = p_transform;
  1324. m->modulate = p_modulate;
  1325. }
  1326. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1327. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1328. ERR_FAIL_NULL(canvas_item);
  1329. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1330. ERR_FAIL_NULL(part);
  1331. part->particles = p_particles;
  1332. part->texture = p_texture;
  1333. //take the chance and request processing for them, at least once until they become visible again
  1334. RSG::particles_storage->particles_request_process(p_particles);
  1335. }
  1336. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1337. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1338. ERR_FAIL_NULL(canvas_item);
  1339. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1340. ERR_FAIL_NULL(mm);
  1341. mm->multimesh = p_mesh;
  1342. mm->texture = p_texture;
  1343. }
  1344. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1345. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1346. ERR_FAIL_NULL(canvas_item);
  1347. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1348. ERR_FAIL_NULL(ci);
  1349. ci->ignore = p_ignore;
  1350. }
  1351. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1352. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1353. ERR_FAIL_NULL(canvas_item);
  1354. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1355. ERR_FAIL_NULL(as);
  1356. as->animation_length = p_animation_length;
  1357. as->slice_begin = p_slice_begin;
  1358. as->slice_end = p_slice_end;
  1359. as->offset = p_offset;
  1360. }
  1361. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1362. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1363. ERR_FAIL_NULL(canvas_item);
  1364. canvas_item->sort_y = p_enable;
  1365. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  1366. }
  1367. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1368. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1369. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1370. ERR_FAIL_NULL(canvas_item);
  1371. canvas_item->z_index = p_z;
  1372. }
  1373. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1374. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1375. ERR_FAIL_NULL(canvas_item);
  1376. canvas_item->z_relative = p_enable;
  1377. }
  1378. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1379. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1380. ERR_FAIL_NULL(canvas_item);
  1381. if (canvas_item->skeleton == p_skeleton) {
  1382. return;
  1383. }
  1384. canvas_item->skeleton = p_skeleton;
  1385. Item::Command *c = canvas_item->commands;
  1386. while (c) {
  1387. if (c->type == Item::Command::TYPE_MESH) {
  1388. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1389. if (canvas_item->skeleton.is_valid()) {
  1390. if (cm->mesh_instance.is_null()) {
  1391. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1392. }
  1393. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1394. } else {
  1395. if (cm->mesh_instance.is_valid()) {
  1396. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1397. cm->mesh_instance = RID();
  1398. }
  1399. }
  1400. }
  1401. c = c->next;
  1402. }
  1403. }
  1404. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1405. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1406. ERR_FAIL_NULL(canvas_item);
  1407. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1408. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1409. }
  1410. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1411. memdelete(canvas_item->copy_back_buffer);
  1412. canvas_item->copy_back_buffer = nullptr;
  1413. }
  1414. if (p_enable) {
  1415. canvas_item->copy_back_buffer->rect = p_rect;
  1416. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1417. }
  1418. }
  1419. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1420. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1421. ERR_FAIL_NULL(canvas_item);
  1422. canvas_item->clear();
  1423. #ifdef DEBUG_ENABLED
  1424. if (debug_redraw) {
  1425. canvas_item->debug_redraw_time = debug_redraw_time;
  1426. }
  1427. #endif
  1428. }
  1429. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1430. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1431. ERR_FAIL_NULL(canvas_item);
  1432. canvas_item->index = p_index;
  1433. if (canvas_item_owner.owns(canvas_item->parent)) {
  1434. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1435. canvas_item_parent->children_order_dirty = true;
  1436. return;
  1437. }
  1438. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1439. if (canvas) {
  1440. canvas->children_order_dirty = true;
  1441. return;
  1442. }
  1443. }
  1444. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1445. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1446. ERR_FAIL_NULL(canvas_item);
  1447. canvas_item->material = p_material;
  1448. }
  1449. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1450. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1451. ERR_FAIL_NULL(canvas_item);
  1452. canvas_item->use_parent_material = p_enable;
  1453. }
  1454. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1455. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1456. ERR_FAIL_NULL(canvas_item);
  1457. if (p_enable) {
  1458. if (!canvas_item->visibility_notifier) {
  1459. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1460. }
  1461. canvas_item->visibility_notifier->area = p_area;
  1462. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1463. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1464. } else {
  1465. if (canvas_item->visibility_notifier) {
  1466. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1467. canvas_item->visibility_notifier = nullptr;
  1468. }
  1469. }
  1470. }
  1471. void RendererCanvasCull::canvas_item_set_debug_redraw(bool p_enabled) {
  1472. debug_redraw = p_enabled;
  1473. RSG::canvas_render->set_debug_redraw(p_enabled, debug_redraw_time, debug_redraw_color);
  1474. }
  1475. bool RendererCanvasCull::canvas_item_get_debug_redraw() const {
  1476. return debug_redraw;
  1477. }
  1478. void RendererCanvasCull::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {
  1479. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1480. ERR_FAIL_NULL(canvas_item);
  1481. canvas_item->interpolated = p_interpolated;
  1482. }
  1483. void RendererCanvasCull::canvas_item_reset_physics_interpolation(RID p_item) {
  1484. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1485. ERR_FAIL_NULL(canvas_item);
  1486. canvas_item->xform_prev = canvas_item->xform_curr;
  1487. }
  1488. // Useful especially for origin shifting.
  1489. void RendererCanvasCull::canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform) {
  1490. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1491. ERR_FAIL_NULL(canvas_item);
  1492. canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
  1493. canvas_item->xform_curr = p_transform * canvas_item->xform_curr;
  1494. }
  1495. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1496. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1497. ERR_FAIL_NULL(canvas_item);
  1498. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1499. if (canvas_item->canvas_group != nullptr) {
  1500. memdelete(canvas_item->canvas_group);
  1501. canvas_item->canvas_group = nullptr;
  1502. }
  1503. } else {
  1504. if (canvas_item->canvas_group == nullptr) {
  1505. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1506. }
  1507. canvas_item->canvas_group->mode = p_mode;
  1508. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1509. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1510. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1511. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1512. }
  1513. }
  1514. RID RendererCanvasCull::canvas_light_allocate() {
  1515. return canvas_light_owner.allocate_rid();
  1516. }
  1517. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1518. canvas_light_owner.initialize_rid(p_rid);
  1519. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1520. clight->light_internal = RSG::canvas_render->light_create();
  1521. }
  1522. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1523. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1524. ERR_FAIL_NULL(clight);
  1525. if (clight->mode == p_mode) {
  1526. return;
  1527. }
  1528. RID canvas = clight->canvas;
  1529. if (canvas.is_valid()) {
  1530. canvas_light_attach_to_canvas(p_light, RID());
  1531. }
  1532. clight->mode = p_mode;
  1533. if (canvas.is_valid()) {
  1534. canvas_light_attach_to_canvas(p_light, canvas);
  1535. }
  1536. }
  1537. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1538. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1539. ERR_FAIL_NULL(clight);
  1540. if (clight->canvas.is_valid()) {
  1541. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1542. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1543. canvas->lights.erase(clight);
  1544. } else {
  1545. canvas->directional_lights.erase(clight);
  1546. }
  1547. }
  1548. if (!canvas_owner.owns(p_canvas)) {
  1549. p_canvas = RID();
  1550. }
  1551. clight->canvas = p_canvas;
  1552. if (clight->canvas.is_valid()) {
  1553. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1554. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1555. canvas->lights.insert(clight);
  1556. } else {
  1557. canvas->directional_lights.insert(clight);
  1558. }
  1559. }
  1560. }
  1561. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1562. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1563. ERR_FAIL_NULL(clight);
  1564. clight->enabled = p_enabled;
  1565. }
  1566. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1567. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1568. ERR_FAIL_NULL(clight);
  1569. clight->scale = p_scale;
  1570. }
  1571. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1572. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1573. ERR_FAIL_NULL(clight);
  1574. if (_interpolation_data.interpolation_enabled && clight->interpolated) {
  1575. if (!clight->on_interpolate_transform_list) {
  1576. _interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);
  1577. clight->on_interpolate_transform_list = true;
  1578. } else {
  1579. DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size() > 0);
  1580. }
  1581. }
  1582. clight->xform_curr = p_transform;
  1583. }
  1584. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1585. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1586. ERR_FAIL_NULL(clight);
  1587. if (clight->texture == p_texture) {
  1588. return;
  1589. }
  1590. clight->texture = p_texture;
  1591. clight->version++;
  1592. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1593. }
  1594. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1595. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1596. ERR_FAIL_NULL(clight);
  1597. clight->texture_offset = p_offset;
  1598. }
  1599. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1600. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1601. ERR_FAIL_NULL(clight);
  1602. clight->color = p_color;
  1603. }
  1604. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1605. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1606. ERR_FAIL_NULL(clight);
  1607. clight->height = p_height;
  1608. }
  1609. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1610. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1611. ERR_FAIL_NULL(clight);
  1612. clight->energy = p_energy;
  1613. }
  1614. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1615. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1616. ERR_FAIL_NULL(clight);
  1617. clight->z_min = p_min_z;
  1618. clight->z_max = p_max_z;
  1619. }
  1620. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1621. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1622. ERR_FAIL_NULL(clight);
  1623. clight->layer_max = p_max_layer;
  1624. clight->layer_min = p_min_layer;
  1625. }
  1626. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1627. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1628. ERR_FAIL_NULL(clight);
  1629. clight->item_mask = p_mask;
  1630. }
  1631. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1632. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1633. ERR_FAIL_NULL(clight);
  1634. clight->item_shadow_mask = p_mask;
  1635. }
  1636. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1637. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1638. ERR_FAIL_NULL(clight);
  1639. clight->directional_distance = p_distance;
  1640. }
  1641. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1642. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1643. ERR_FAIL_NULL(clight);
  1644. clight->blend_mode = p_mode;
  1645. }
  1646. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1647. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1648. ERR_FAIL_NULL(clight);
  1649. if (clight->use_shadow == p_enabled) {
  1650. return;
  1651. }
  1652. clight->use_shadow = p_enabled;
  1653. clight->version++;
  1654. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1655. }
  1656. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1657. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1658. ERR_FAIL_NULL(clight);
  1659. clight->shadow_filter = p_filter;
  1660. }
  1661. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1662. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1663. ERR_FAIL_NULL(clight);
  1664. clight->shadow_color = p_color;
  1665. }
  1666. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1667. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1668. ERR_FAIL_NULL(clight);
  1669. clight->shadow_smooth = p_smooth;
  1670. }
  1671. void RendererCanvasCull::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {
  1672. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1673. ERR_FAIL_NULL(clight);
  1674. clight->interpolated = p_interpolated;
  1675. }
  1676. void RendererCanvasCull::canvas_light_reset_physics_interpolation(RID p_light) {
  1677. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1678. ERR_FAIL_NULL(clight);
  1679. clight->xform_prev = clight->xform_curr;
  1680. }
  1681. void RendererCanvasCull::canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform) {
  1682. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1683. ERR_FAIL_NULL(clight);
  1684. clight->xform_prev = p_transform * clight->xform_prev;
  1685. clight->xform_curr = p_transform * clight->xform_curr;
  1686. }
  1687. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1688. return canvas_light_occluder_owner.allocate_rid();
  1689. }
  1690. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1691. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1692. }
  1693. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1694. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1695. ERR_FAIL_NULL(occluder);
  1696. if (occluder->canvas.is_valid()) {
  1697. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1698. canvas->occluders.erase(occluder);
  1699. }
  1700. if (!canvas_owner.owns(p_canvas)) {
  1701. p_canvas = RID();
  1702. }
  1703. occluder->canvas = p_canvas;
  1704. if (occluder->canvas.is_valid()) {
  1705. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1706. canvas->occluders.insert(occluder);
  1707. }
  1708. }
  1709. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1710. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1711. ERR_FAIL_NULL(occluder);
  1712. occluder->enabled = p_enabled;
  1713. }
  1714. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1715. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1716. ERR_FAIL_NULL(occluder);
  1717. if (occluder->polygon.is_valid()) {
  1718. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1719. if (occluder_poly) {
  1720. occluder_poly->owners.erase(occluder);
  1721. }
  1722. }
  1723. occluder->polygon = p_polygon;
  1724. occluder->occluder = RID();
  1725. if (occluder->polygon.is_valid()) {
  1726. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1727. if (!occluder_poly) {
  1728. occluder->polygon = RID();
  1729. ERR_FAIL_NULL(occluder_poly);
  1730. } else {
  1731. occluder_poly->owners.insert(occluder);
  1732. occluder->occluder = occluder_poly->occluder;
  1733. occluder->aabb_cache = occluder_poly->aabb;
  1734. occluder->cull_cache = occluder_poly->cull_mode;
  1735. }
  1736. }
  1737. }
  1738. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1739. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1740. ERR_FAIL_NULL(occluder);
  1741. occluder->sdf_collision = p_enable;
  1742. }
  1743. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1744. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1745. ERR_FAIL_NULL(occluder);
  1746. if (_interpolation_data.interpolation_enabled && occluder->interpolated) {
  1747. if (!occluder->on_interpolate_transform_list) {
  1748. _interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);
  1749. occluder->on_interpolate_transform_list = true;
  1750. } else {
  1751. DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size() > 0);
  1752. }
  1753. }
  1754. occluder->xform_curr = p_xform;
  1755. }
  1756. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1757. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1758. ERR_FAIL_NULL(occluder);
  1759. occluder->light_mask = p_mask;
  1760. }
  1761. void RendererCanvasCull::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {
  1762. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1763. ERR_FAIL_NULL(occluder);
  1764. occluder->interpolated = p_interpolated;
  1765. }
  1766. void RendererCanvasCull::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {
  1767. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1768. ERR_FAIL_NULL(occluder);
  1769. occluder->xform_prev = occluder->xform_curr;
  1770. }
  1771. void RendererCanvasCull::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform) {
  1772. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1773. ERR_FAIL_NULL(occluder);
  1774. occluder->xform_prev = p_transform * occluder->xform_prev;
  1775. occluder->xform_curr = p_transform * occluder->xform_curr;
  1776. }
  1777. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1778. return canvas_light_occluder_polygon_owner.allocate_rid();
  1779. }
  1780. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1781. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1782. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1783. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1784. }
  1785. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1786. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1787. ERR_FAIL_NULL(occluder_poly);
  1788. uint32_t pc = p_shape.size();
  1789. ERR_FAIL_COND(pc < 2);
  1790. occluder_poly->aabb = Rect2();
  1791. const Vector2 *r = p_shape.ptr();
  1792. for (uint32_t i = 0; i < pc; i++) {
  1793. if (i == 0) {
  1794. occluder_poly->aabb.position = r[i];
  1795. } else {
  1796. occluder_poly->aabb.expand_to(r[i]);
  1797. }
  1798. }
  1799. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1800. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1801. E->aabb_cache = occluder_poly->aabb;
  1802. }
  1803. }
  1804. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1805. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1806. ERR_FAIL_NULL(occluder_poly);
  1807. occluder_poly->cull_mode = p_mode;
  1808. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1809. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1810. E->cull_cache = p_mode;
  1811. }
  1812. }
  1813. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1814. RSG::canvas_render->set_shadow_texture_size(p_size);
  1815. }
  1816. RID RendererCanvasCull::canvas_texture_allocate() {
  1817. return RSG::texture_storage->canvas_texture_allocate();
  1818. }
  1819. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1820. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1821. }
  1822. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1823. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1824. }
  1825. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1826. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1827. }
  1828. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1829. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1830. }
  1831. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1832. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1833. }
  1834. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1835. Item *ci = canvas_item_owner.get_or_null(p_item);
  1836. ERR_FAIL_NULL(ci);
  1837. ci->texture_filter = p_filter;
  1838. }
  1839. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1840. Item *ci = canvas_item_owner.get_or_null(p_item);
  1841. ERR_FAIL_NULL(ci);
  1842. ci->texture_repeat = p_repeat;
  1843. }
  1844. void RendererCanvasCull::update_visibility_notifiers() {
  1845. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1846. while (E) {
  1847. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1848. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1849. if (visibility_notifier->just_visible) {
  1850. visibility_notifier->just_visible = false;
  1851. if (visibility_notifier->enter_callable.is_valid()) {
  1852. if (RSG::threaded) {
  1853. visibility_notifier->enter_callable.call_deferred();
  1854. } else {
  1855. visibility_notifier->enter_callable.call();
  1856. }
  1857. }
  1858. } else {
  1859. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1860. visibility_notifier_list.remove(E);
  1861. if (visibility_notifier->exit_callable.is_valid()) {
  1862. if (RSG::threaded) {
  1863. visibility_notifier->exit_callable.call_deferred();
  1864. } else {
  1865. visibility_notifier->exit_callable.call();
  1866. }
  1867. }
  1868. }
  1869. }
  1870. E = N;
  1871. }
  1872. }
  1873. Rect2 RendererCanvasCull::_debug_canvas_item_get_rect(RID p_item) {
  1874. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1875. ERR_FAIL_NULL_V(canvas_item, Rect2());
  1876. return canvas_item->get_rect();
  1877. }
  1878. bool RendererCanvasCull::free(RID p_rid) {
  1879. if (canvas_owner.owns(p_rid)) {
  1880. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1881. ERR_FAIL_NULL_V(canvas, false);
  1882. while (canvas->viewports.size()) {
  1883. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  1884. ERR_FAIL_NULL_V(vp, true);
  1885. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  1886. ERR_FAIL_COND_V(!E, true);
  1887. vp->canvas_map.erase(p_rid);
  1888. canvas->viewports.erase(*canvas->viewports.begin());
  1889. }
  1890. for (int i = 0; i < canvas->child_items.size(); i++) {
  1891. canvas->child_items[i].item->parent = RID();
  1892. }
  1893. for (RendererCanvasRender::Light *E : canvas->lights) {
  1894. E->canvas = RID();
  1895. }
  1896. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  1897. E->canvas = RID();
  1898. }
  1899. canvas_owner.free(p_rid);
  1900. } else if (canvas_item_owner.owns(p_rid)) {
  1901. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1902. ERR_FAIL_NULL_V(canvas_item, true);
  1903. _interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);
  1904. if (canvas_item->parent.is_valid()) {
  1905. if (canvas_owner.owns(canvas_item->parent)) {
  1906. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1907. canvas->erase_item(canvas_item);
  1908. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1909. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1910. item_owner->child_items.erase(canvas_item);
  1911. if (item_owner->sort_y) {
  1912. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1913. }
  1914. }
  1915. }
  1916. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1917. canvas_item->child_items[i]->parent = RID();
  1918. }
  1919. if (canvas_item->visibility_notifier != nullptr) {
  1920. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1921. }
  1922. /*
  1923. if (canvas_item->material) {
  1924. canvas_item->material->owners.erase(canvas_item);
  1925. }
  1926. */
  1927. if (canvas_item->canvas_group != nullptr) {
  1928. memdelete(canvas_item->canvas_group);
  1929. canvas_item->canvas_group = nullptr;
  1930. }
  1931. canvas_item_owner.free(p_rid);
  1932. } else if (canvas_light_owner.owns(p_rid)) {
  1933. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1934. ERR_FAIL_NULL_V(canvas_light, true);
  1935. _interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);
  1936. if (canvas_light->canvas.is_valid()) {
  1937. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1938. if (canvas) {
  1939. canvas->lights.erase(canvas_light);
  1940. }
  1941. }
  1942. RSG::canvas_render->free(canvas_light->light_internal);
  1943. canvas_light_owner.free(p_rid);
  1944. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1945. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1946. ERR_FAIL_NULL_V(occluder, true);
  1947. _interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);
  1948. if (occluder->polygon.is_valid()) {
  1949. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1950. if (occluder_poly) {
  1951. occluder_poly->owners.erase(occluder);
  1952. }
  1953. }
  1954. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1955. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1956. canvas->occluders.erase(occluder);
  1957. }
  1958. canvas_light_occluder_owner.free(p_rid);
  1959. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1960. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1961. ERR_FAIL_NULL_V(occluder_poly, true);
  1962. RSG::canvas_render->free(occluder_poly->occluder);
  1963. while (occluder_poly->owners.size()) {
  1964. (*occluder_poly->owners.begin())->polygon = RID();
  1965. occluder_poly->owners.remove(occluder_poly->owners.begin());
  1966. }
  1967. canvas_light_occluder_polygon_owner.free(p_rid);
  1968. } else {
  1969. return false;
  1970. }
  1971. return true;
  1972. }
  1973. template <typename T>
  1974. void RendererCanvasCull::_free_rids(T &p_owner, const char *p_type) {
  1975. List<RID> owned;
  1976. p_owner.get_owned_list(&owned);
  1977. if (owned.size()) {
  1978. if (owned.size() == 1) {
  1979. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  1980. } else {
  1981. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  1982. }
  1983. for (const RID &E : owned) {
  1984. free(E);
  1985. }
  1986. }
  1987. }
  1988. void RendererCanvasCull::finalize() {
  1989. _free_rids(canvas_owner, "Canvas");
  1990. _free_rids(canvas_item_owner, "CanvasItem");
  1991. _free_rids(canvas_light_owner, "CanvasLight");
  1992. _free_rids(canvas_light_occluder_owner, "CanvasLightOccluder");
  1993. _free_rids(canvas_light_occluder_polygon_owner, "CanvasLightOccluderPolygon");
  1994. }
  1995. void RendererCanvasCull::tick() {
  1996. if (_interpolation_data.interpolation_enabled) {
  1997. update_interpolation_tick(true);
  1998. }
  1999. }
  2000. void RendererCanvasCull::update_interpolation_tick(bool p_process) {
  2001. #define GODOT_UPDATE_INTERPOLATION_TICK(m_list_prev, m_list_curr, m_type, m_owner_list) \
  2002. /* Detect any that were on the previous transform list that are no longer active. */ \
  2003. for (unsigned int n = 0; n < _interpolation_data.m_list_prev->size(); n++) { \
  2004. const RID &rid = (*_interpolation_data.m_list_prev)[n]; \
  2005. m_type *item = m_owner_list.get_or_null(rid); \
  2006. /* no longer active? (either the instance deleted or no longer being transformed) */ \
  2007. if (item && !item->on_interpolate_transform_list) { \
  2008. item->xform_prev = item->xform_curr; \
  2009. } \
  2010. } \
  2011. /* and now for any in the transform list (being actively interpolated), */ \
  2012. /* keep the previous transform value up to date and ready for next tick */ \
  2013. if (p_process) { \
  2014. for (unsigned int n = 0; n < _interpolation_data.m_list_curr->size(); n++) { \
  2015. const RID &rid = (*_interpolation_data.m_list_curr)[n]; \
  2016. m_type *item = m_owner_list.get_or_null(rid); \
  2017. if (item) { \
  2018. item->xform_prev = item->xform_curr; \
  2019. item->on_interpolate_transform_list = false; \
  2020. } \
  2021. } \
  2022. } \
  2023. SWAP(_interpolation_data.m_list_curr, _interpolation_data.m_list_prev); \
  2024. _interpolation_data.m_list_curr->clear();
  2025. GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);
  2026. GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RendererCanvasRender::Light, canvas_light_owner);
  2027. GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RendererCanvasRender::LightOccluderInstance, canvas_light_occluder_owner);
  2028. #undef GODOT_UPDATE_INTERPOLATION_TICK
  2029. }
  2030. void RendererCanvasCull::InterpolationData::notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item) {
  2031. r_canvas_item.on_interpolate_transform_list = false;
  2032. if (!interpolation_enabled) {
  2033. return;
  2034. }
  2035. // If the instance was on any of the lists, remove.
  2036. canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2037. canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2038. }
  2039. void RendererCanvasCull::InterpolationData::notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light) {
  2040. r_canvas_light.on_interpolate_transform_list = false;
  2041. if (!interpolation_enabled) {
  2042. return;
  2043. }
  2044. // If the instance was on any of the lists, remove.
  2045. canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2046. canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2047. }
  2048. void RendererCanvasCull::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder) {
  2049. r_canvas_light_occluder.on_interpolate_transform_list = false;
  2050. if (!interpolation_enabled) {
  2051. return;
  2052. }
  2053. // If the instance was on any of the lists, remove.
  2054. canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2055. canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2056. }
  2057. RendererCanvasCull::RendererCanvasCull() {
  2058. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  2059. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  2060. disable_scale = false;
  2061. debug_redraw_time = GLOBAL_DEF("debug/canvas_items/debug_redraw_time", 1.0);
  2062. debug_redraw_color = GLOBAL_DEF("debug/canvas_items/debug_redraw_color", Color(1.0, 0.2, 0.2, 0.5));
  2063. }
  2064. RendererCanvasCull::~RendererCanvasCull() {
  2065. memfree(z_list);
  2066. memfree(z_last_list);
  2067. }