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Rémi Verschelde 77dcf97d82 Bump version to 4.3-stable \o/ 11 meses atrás
.github d32a10897d CI: Update Emscripten to 3.1.64 11 meses atrás
core 17ea4b405a ResourceLoader: Fix error on querying progress for uncached loads 11 meses atrás
doc 8e666adeed i18n: Sync translations with Weblate 11 meses atrás
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editor a0cc8c5c3b Fix FileSystem not updated on file deletion 11 meses atrás
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modules d199f1f0d5 Fix resolve class inheritance after file rename 11 meses atrás
platform 16a563b9ac DisplayServerWindows: Fix logic when creating with transient parent 11 meses atrás
scene 7f6c14522c Stop popup release timeout on click. 11 meses atrás
servers f8c99efc3b Fix LightmapGI causes crash when using --headless 11 meses atrás
tests 5ced75aeb1 Fix Vector4, Vector4i, and Projection missing from ClassDB tests 11 meses atrás
thirdparty 764b7abe82 [ENet] Better handle disconnected peers in DTLS server 11 meses atrás
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 anos atrás
.clang-tidy 576c9e4fe8 CI: Add pre-commit hook for `clang-tidy` 1 ano atrás
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.gitattributes 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 1 ano atrás
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 anos atrás
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 ano atrás
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glsl_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 ano atrás
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 ano atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
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logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 anos atrás
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methods.py 4e5ed0bbfb Merge pull request #93753 from Repiteo/scons/visual-studio-fixes 1 ano atrás
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 ano atrás
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scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 ano atrás
version.py 77dcf97d82 Bump version to 4.3-stable \o/ 11 meses atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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