light_storage.h 40 KB

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  1. /**************************************************************************/
  2. /* light_storage.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef LIGHT_STORAGE_RD_H
  31. #define LIGHT_STORAGE_RD_H
  32. #include "core/templates/local_vector.h"
  33. #include "core/templates/paged_array.h"
  34. #include "core/templates/rid_owner.h"
  35. #include "core/templates/self_list.h"
  36. #include "servers/rendering/renderer_rd/cluster_builder_rd.h"
  37. #include "servers/rendering/renderer_rd/environment/sky.h"
  38. #include "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h"
  39. #include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
  40. #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
  41. #include "servers/rendering/storage/light_storage.h"
  42. #include "servers/rendering/storage/utilities.h"
  43. class RenderDataRD;
  44. namespace RendererRD {
  45. class LightStorage : public RendererLightStorage {
  46. public:
  47. enum ShadowAtlastQuadrant {
  48. QUADRANT_SHIFT = 27,
  49. OMNI_LIGHT_FLAG = 1 << 26,
  50. SHADOW_INDEX_MASK = OMNI_LIGHT_FLAG - 1,
  51. SHADOW_INVALID = 0xFFFFFFFF
  52. };
  53. private:
  54. static LightStorage *singleton;
  55. uint32_t max_cluster_elements = 512;
  56. /* LIGHT */
  57. struct Light {
  58. RS::LightType type;
  59. float param[RS::LIGHT_PARAM_MAX];
  60. Color color = Color(1, 1, 1, 1);
  61. RID projector;
  62. bool shadow = false;
  63. bool negative = false;
  64. bool reverse_cull = false;
  65. RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
  66. uint32_t max_sdfgi_cascade = 2;
  67. uint32_t cull_mask = 0xFFFFFFFF;
  68. bool distance_fade = false;
  69. real_t distance_fade_begin = 40.0;
  70. real_t distance_fade_shadow = 50.0;
  71. real_t distance_fade_length = 10.0;
  72. RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
  73. RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
  74. bool directional_blend_splits = false;
  75. RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
  76. uint64_t version = 0;
  77. Dependency dependency;
  78. };
  79. mutable RID_Owner<Light, true> light_owner;
  80. /* LIGHT INSTANCE */
  81. struct LightInstance {
  82. struct ShadowTransform {
  83. Projection camera;
  84. Transform3D transform;
  85. float farplane = 0.0;
  86. float split = 0.0;
  87. float bias_scale = 0.0;
  88. float shadow_texel_size = 0.0;
  89. float range_begin = 0.0;
  90. Rect2 atlas_rect;
  91. Vector2 uv_scale;
  92. };
  93. RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
  94. ShadowTransform shadow_transform[6];
  95. AABB aabb;
  96. RID self;
  97. RID light;
  98. Transform3D transform;
  99. Vector3 light_vector;
  100. Vector3 spot_vector;
  101. float linear_att = 0.0;
  102. uint64_t shadow_pass = 0;
  103. uint64_t last_scene_pass = 0;
  104. uint64_t last_scene_shadow_pass = 0;
  105. uint64_t last_pass = 0;
  106. uint32_t cull_mask = 0;
  107. uint32_t light_directional_index = 0;
  108. Rect2 directional_rect;
  109. HashSet<RID> shadow_atlases; //shadow atlases where this light is registered
  110. ForwardID forward_id = -1;
  111. LightInstance() {}
  112. };
  113. mutable RID_Owner<LightInstance> light_instance_owner;
  114. /* OMNI/SPOT LIGHT DATA */
  115. struct LightData {
  116. float position[3];
  117. float inv_radius;
  118. float direction[3]; // in omni, x and y are used for dual paraboloid offset
  119. float size;
  120. float color[3];
  121. float attenuation;
  122. float inv_spot_attenuation;
  123. float cos_spot_angle;
  124. float specular_amount;
  125. float shadow_opacity;
  126. float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv
  127. float shadow_matrix[16];
  128. float shadow_bias;
  129. float shadow_normal_bias;
  130. float transmittance_bias;
  131. float soft_shadow_size;
  132. float soft_shadow_scale;
  133. uint32_t mask;
  134. float volumetric_fog_energy;
  135. uint32_t bake_mode;
  136. float projector_rect[4];
  137. };
  138. struct LightInstanceDepthSort {
  139. float depth;
  140. LightInstance *light_instance;
  141. Light *light;
  142. bool operator<(const LightInstanceDepthSort &p_sort) const {
  143. return depth < p_sort.depth;
  144. }
  145. };
  146. uint32_t max_lights;
  147. uint32_t omni_light_count = 0;
  148. uint32_t spot_light_count = 0;
  149. LightData *omni_lights = nullptr;
  150. LightData *spot_lights = nullptr;
  151. LightInstanceDepthSort *omni_light_sort = nullptr;
  152. LightInstanceDepthSort *spot_light_sort = nullptr;
  153. RID omni_light_buffer;
  154. RID spot_light_buffer;
  155. /* DIRECTIONAL LIGHT DATA */
  156. struct DirectionalLightData {
  157. float direction[3];
  158. float energy;
  159. float color[3];
  160. float size;
  161. float specular;
  162. uint32_t mask;
  163. float softshadow_angle;
  164. float soft_shadow_scale;
  165. uint32_t blend_splits;
  166. float shadow_opacity;
  167. float fade_from;
  168. float fade_to;
  169. uint32_t pad[2];
  170. uint32_t bake_mode;
  171. float volumetric_fog_energy;
  172. float shadow_bias[4];
  173. float shadow_normal_bias[4];
  174. float shadow_transmittance_bias[4];
  175. float shadow_z_range[4];
  176. float shadow_range_begin[4];
  177. float shadow_split_offsets[4];
  178. float shadow_matrices[4][16];
  179. float uv_scale1[2];
  180. float uv_scale2[2];
  181. float uv_scale3[2];
  182. float uv_scale4[2];
  183. };
  184. uint32_t max_directional_lights;
  185. DirectionalLightData *directional_lights = nullptr;
  186. RID directional_light_buffer;
  187. /* REFLECTION PROBE */
  188. struct ReflectionProbe {
  189. RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
  190. int resolution = 256;
  191. float intensity = 1.0;
  192. RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
  193. Color ambient_color;
  194. float ambient_color_energy = 1.0;
  195. float max_distance = 0;
  196. Vector3 size = Vector3(20, 20, 20);
  197. Vector3 origin_offset;
  198. bool interior = false;
  199. bool box_projection = false;
  200. bool enable_shadows = false;
  201. uint32_t cull_mask = (1 << 20) - 1;
  202. uint32_t reflection_mask = (1 << 20) - 1;
  203. float mesh_lod_threshold = 0.01;
  204. float baked_exposure = 1.0;
  205. Dependency dependency;
  206. };
  207. mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
  208. /* REFLECTION ATLAS */
  209. struct ReflectionAtlas {
  210. int count = 0;
  211. int size = 0;
  212. RID reflection;
  213. RID depth_buffer;
  214. RID depth_fb;
  215. struct Reflection {
  216. RID owner;
  217. RendererRD::SkyRD::ReflectionData data;
  218. RID fbs[6];
  219. };
  220. Vector<Reflection> reflections;
  221. Ref<RenderSceneBuffersRD> render_buffers; // Further render buffers used.
  222. ClusterBuilderRD *cluster_builder = nullptr; // only used if cluster builder is supported by the renderer.
  223. };
  224. mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner;
  225. /* REFLECTION PROBE INSTANCE */
  226. struct ReflectionProbeInstance {
  227. RID probe;
  228. int atlas_index = -1;
  229. RID atlas;
  230. bool dirty = true;
  231. bool rendering = false;
  232. int processing_layer = 1;
  233. int processing_side = 0;
  234. uint64_t last_pass = 0;
  235. uint32_t cull_mask = 0;
  236. RendererRD::ForwardID forward_id = -1;
  237. Transform3D transform;
  238. };
  239. mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
  240. /* REFLECTION DATA */
  241. enum {
  242. REFLECTION_AMBIENT_DISABLED = 0,
  243. REFLECTION_AMBIENT_ENVIRONMENT = 1,
  244. REFLECTION_AMBIENT_COLOR = 2,
  245. };
  246. struct ReflectionData {
  247. float box_extents[3];
  248. float index;
  249. float box_offset[3];
  250. uint32_t mask;
  251. float ambient[3]; // ambient color,
  252. float intensity;
  253. uint32_t exterior;
  254. uint32_t box_project;
  255. uint32_t ambient_mode;
  256. float exposure_normalization;
  257. float local_matrix[16]; // up to here for spot and omni, rest is for directional
  258. };
  259. struct ReflectionProbeInstanceSort {
  260. float depth;
  261. ReflectionProbeInstance *probe_instance;
  262. bool operator<(const ReflectionProbeInstanceSort &p_sort) const {
  263. return depth < p_sort.depth;
  264. }
  265. };
  266. uint32_t max_reflections;
  267. uint32_t reflection_count = 0;
  268. // uint32_t max_reflection_probes_per_instance = 0; // seems unused
  269. ReflectionData *reflections = nullptr;
  270. ReflectionProbeInstanceSort *reflection_sort = nullptr;
  271. RID reflection_buffer;
  272. /* LIGHTMAP */
  273. struct Lightmap {
  274. RID light_texture;
  275. bool uses_spherical_harmonics = false;
  276. bool interior = false;
  277. AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
  278. float baked_exposure = 1.0;
  279. int32_t array_index = -1; //unassigned
  280. PackedVector3Array points;
  281. PackedColorArray point_sh;
  282. PackedInt32Array tetrahedra;
  283. PackedInt32Array bsp_tree;
  284. struct BSP {
  285. static const int32_t EMPTY_LEAF = INT32_MIN;
  286. float plane[4];
  287. int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
  288. };
  289. Dependency dependency;
  290. };
  291. bool using_lightmap_array;
  292. Vector<RID> lightmap_textures;
  293. uint64_t lightmap_array_version = 0;
  294. float lightmap_probe_capture_update_speed = 4;
  295. mutable RID_Owner<Lightmap, true> lightmap_owner;
  296. /* LIGHTMAP INSTANCE */
  297. struct LightmapInstance {
  298. RID lightmap;
  299. Transform3D transform;
  300. };
  301. mutable RID_Owner<LightmapInstance> lightmap_instance_owner;
  302. /* SHADOW ATLAS */
  303. uint64_t shadow_atlas_realloc_tolerance_msec = 500;
  304. struct ShadowShrinkStage {
  305. RID texture;
  306. RID filter_texture;
  307. uint32_t size = 0;
  308. };
  309. struct ShadowAtlas {
  310. struct Quadrant {
  311. uint32_t subdivision = 0;
  312. struct Shadow {
  313. RID owner;
  314. uint64_t version = 0;
  315. uint64_t fog_version = 0; // used for fog
  316. uint64_t alloc_tick = 0;
  317. Shadow() {}
  318. };
  319. Vector<Shadow> shadows;
  320. Quadrant() {}
  321. } quadrants[4];
  322. int size_order[4] = { 0, 1, 2, 3 };
  323. uint32_t smallest_subdiv = 0;
  324. int size = 0;
  325. bool use_16_bits = true;
  326. RID depth;
  327. RID fb; //for copying
  328. HashMap<RID, uint32_t> shadow_owners;
  329. };
  330. RID_Owner<ShadowAtlas> shadow_atlas_owner;
  331. void _update_shadow_atlas(ShadowAtlas *shadow_atlas);
  332. void _shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx);
  333. bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
  334. bool _shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
  335. /* DIRECTIONAL SHADOW */
  336. struct DirectionalShadow {
  337. RID depth;
  338. RID fb; //when renderign direct
  339. int light_count = 0;
  340. int size = 0;
  341. bool use_16_bits = true;
  342. int current_light = 0;
  343. } directional_shadow;
  344. /* SHADOW CUBEMAPS */
  345. struct ShadowCubemap {
  346. RID cubemap;
  347. RID side_fb[6];
  348. };
  349. HashMap<int, ShadowCubemap> shadow_cubemaps;
  350. ShadowCubemap *_get_shadow_cubemap(int p_size);
  351. public:
  352. static LightStorage *get_singleton();
  353. LightStorage();
  354. virtual ~LightStorage();
  355. bool free(RID p_rid);
  356. /* Settings */
  357. void set_max_cluster_elements(const uint32_t p_max_cluster_elements) {
  358. max_cluster_elements = p_max_cluster_elements;
  359. set_max_reflection_probes(p_max_cluster_elements);
  360. set_max_lights(p_max_cluster_elements);
  361. }
  362. uint32_t get_max_cluster_elements() const { return max_cluster_elements; }
  363. /* LIGHT */
  364. bool owns_light(RID p_rid) { return light_owner.owns(p_rid); }
  365. void _light_initialize(RID p_rid, RS::LightType p_type);
  366. virtual RID directional_light_allocate() override;
  367. virtual void directional_light_initialize(RID p_light) override;
  368. virtual RID omni_light_allocate() override;
  369. virtual void omni_light_initialize(RID p_light) override;
  370. virtual RID spot_light_allocate() override;
  371. virtual void spot_light_initialize(RID p_light) override;
  372. virtual void light_free(RID p_rid) override;
  373. virtual void light_set_color(RID p_light, const Color &p_color) override;
  374. virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
  375. virtual void light_set_shadow(RID p_light, bool p_enabled) override;
  376. virtual void light_set_projector(RID p_light, RID p_texture) override;
  377. virtual void light_set_negative(RID p_light, bool p_enable) override;
  378. virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
  379. virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
  380. virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
  381. virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
  382. virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
  383. virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
  384. virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
  385. virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
  386. virtual bool light_directional_get_blend_splits(RID p_light) const override;
  387. virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;
  388. virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;
  389. virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
  390. virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
  391. virtual RS::LightType light_get_type(RID p_light) const override {
  392. const Light *light = light_owner.get_or_null(p_light);
  393. ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
  394. return light->type;
  395. }
  396. virtual AABB light_get_aabb(RID p_light) const override;
  397. virtual float light_get_param(RID p_light, RS::LightParam p_param) override {
  398. const Light *light = light_owner.get_or_null(p_light);
  399. ERR_FAIL_NULL_V(light, 0);
  400. return light->param[p_param];
  401. }
  402. _FORCE_INLINE_ RID light_get_projector(RID p_light) {
  403. const Light *light = light_owner.get_or_null(p_light);
  404. ERR_FAIL_NULL_V(light, RID());
  405. return light->projector;
  406. }
  407. virtual Color light_get_color(RID p_light) override {
  408. const Light *light = light_owner.get_or_null(p_light);
  409. ERR_FAIL_NULL_V(light, Color());
  410. return light->color;
  411. }
  412. _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
  413. const Light *light = light_owner.get_or_null(p_light);
  414. return light->distance_fade;
  415. }
  416. _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) {
  417. const Light *light = light_owner.get_or_null(p_light);
  418. return light->distance_fade_begin;
  419. }
  420. _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) {
  421. const Light *light = light_owner.get_or_null(p_light);
  422. return light->distance_fade_shadow;
  423. }
  424. _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) {
  425. const Light *light = light_owner.get_or_null(p_light);
  426. return light->distance_fade_length;
  427. }
  428. virtual bool light_has_shadow(RID p_light) const override {
  429. const Light *light = light_owner.get_or_null(p_light);
  430. ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
  431. return light->shadow;
  432. }
  433. virtual bool light_has_projector(RID p_light) const override {
  434. const Light *light = light_owner.get_or_null(p_light);
  435. ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
  436. return TextureStorage::get_singleton()->owns_texture(light->projector);
  437. }
  438. _FORCE_INLINE_ bool light_is_negative(RID p_light) const {
  439. const Light *light = light_owner.get_or_null(p_light);
  440. ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
  441. return light->negative;
  442. }
  443. _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
  444. const Light *light = light_owner.get_or_null(p_light);
  445. ERR_FAIL_NULL_V(light, 0.0);
  446. return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
  447. }
  448. virtual bool light_get_reverse_cull_face_mode(RID p_light) const override {
  449. const Light *light = light_owner.get_or_null(p_light);
  450. ERR_FAIL_NULL_V(light, false);
  451. return light->reverse_cull;
  452. }
  453. virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
  454. virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
  455. virtual uint64_t light_get_version(RID p_light) const override;
  456. virtual uint32_t light_get_cull_mask(RID p_light) const override;
  457. Dependency *light_get_dependency(RID p_light) const;
  458. /* LIGHT INSTANCE API */
  459. bool owns_light_instance(RID p_rid) { return light_instance_owner.owns(p_rid); };
  460. virtual RID light_instance_create(RID p_light) override;
  461. virtual void light_instance_free(RID p_light) override;
  462. virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
  463. virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
  464. virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
  465. virtual void light_instance_mark_visible(RID p_light_instance) override;
  466. virtual bool light_instance_is_shadow_visible_at_position(RID p_light_instance, const Vector3 &p_position) const override {
  467. const LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
  468. ERR_FAIL_NULL_V(light_instance, false);
  469. const Light *light = light_owner.get_or_null(light_instance->light);
  470. ERR_FAIL_NULL_V(light, false);
  471. if (!light->shadow) {
  472. return false;
  473. }
  474. if (!light->distance_fade) {
  475. return true;
  476. }
  477. real_t distance = p_position.distance_to(light_instance->transform.origin);
  478. if (distance > light->distance_fade_shadow + light->distance_fade_length) {
  479. return false;
  480. }
  481. return true;
  482. }
  483. _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
  484. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  485. return li->light;
  486. }
  487. _FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) {
  488. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  489. return li->transform;
  490. }
  491. _FORCE_INLINE_ AABB light_instance_get_base_aabb(RID p_light_instance) {
  492. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  493. return li->aabb;
  494. }
  495. _FORCE_INLINE_ void light_instance_set_cull_mask(RID p_light_instance, uint32_t p_cull_mask) {
  496. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  497. li->cull_mask = p_cull_mask;
  498. }
  499. _FORCE_INLINE_ uint32_t light_instance_get_cull_mask(RID p_light_instance) {
  500. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  501. return li->cull_mask;
  502. }
  503. _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) {
  504. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
  505. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  506. uint32_t key = shadow_atlas->shadow_owners[li->self];
  507. uint32_t quadrant = (key >> QUADRANT_SHIFT) & 0x3;
  508. uint32_t shadow = key & SHADOW_INDEX_MASK;
  509. ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), Rect2());
  510. uint32_t atlas_size = shadow_atlas->size;
  511. uint32_t quadrant_size = atlas_size >> 1;
  512. uint32_t x = (quadrant & 1) * quadrant_size;
  513. uint32_t y = (quadrant >> 1) * quadrant_size;
  514. uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
  515. x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
  516. y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
  517. if (key & OMNI_LIGHT_FLAG) {
  518. if (((shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision) == 0) {
  519. r_omni_offset.x = 1 - int(shadow_atlas->quadrants[quadrant].subdivision);
  520. r_omni_offset.y = 1;
  521. } else {
  522. r_omni_offset.x = 1;
  523. r_omni_offset.y = 0;
  524. }
  525. }
  526. uint32_t width = shadow_size;
  527. uint32_t height = shadow_size;
  528. return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size));
  529. }
  530. _FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) {
  531. #ifdef DEBUG_ENABLED
  532. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  533. ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0);
  534. #endif
  535. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
  536. ERR_FAIL_NULL_V(shadow_atlas, 0);
  537. #ifdef DEBUG_ENABLED
  538. ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0);
  539. #endif
  540. uint32_t key = shadow_atlas->shadow_owners[p_light_instance];
  541. uint32_t quadrant = (key >> QUADRANT_SHIFT) & 0x3;
  542. uint32_t quadrant_size = shadow_atlas->size >> 1;
  543. uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
  544. return float(1.0) / shadow_size;
  545. }
  546. _FORCE_INLINE_ Projection light_instance_get_shadow_camera(RID p_light_instance, int p_index) {
  547. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  548. return li->shadow_transform[p_index].camera;
  549. }
  550. _FORCE_INLINE_ Transform3D light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
  551. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  552. return li->shadow_transform[p_index].transform;
  553. }
  554. _FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) {
  555. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  556. return li->shadow_transform[p_index].bias_scale;
  557. }
  558. _FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) {
  559. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  560. return li->shadow_transform[p_index].farplane;
  561. }
  562. _FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) {
  563. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  564. return li->shadow_transform[p_index].range_begin;
  565. }
  566. _FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) {
  567. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  568. return li->shadow_transform[p_index].uv_scale;
  569. }
  570. _FORCE_INLINE_ void light_instance_set_directional_shadow_atlas_rect(RID p_light_instance, int p_index, const Rect2 p_atlas_rect) {
  571. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  572. li->shadow_transform[p_index].atlas_rect = p_atlas_rect;
  573. }
  574. _FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) {
  575. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  576. return li->shadow_transform[p_index].atlas_rect;
  577. }
  578. _FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) {
  579. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  580. return li->shadow_transform[p_index].split;
  581. }
  582. _FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) {
  583. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  584. return li->shadow_transform[p_index].shadow_texel_size;
  585. }
  586. _FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) {
  587. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  588. li->last_pass = p_pass;
  589. }
  590. _FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) {
  591. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  592. return li->last_pass;
  593. }
  594. _FORCE_INLINE_ void light_instance_set_shadow_pass(RID p_light_instance, uint64_t p_pass) {
  595. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  596. li->last_scene_shadow_pass = p_pass;
  597. }
  598. _FORCE_INLINE_ uint64_t light_instance_get_shadow_pass(RID p_light_instance) {
  599. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  600. return li->last_scene_shadow_pass;
  601. }
  602. _FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) {
  603. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  604. return li->forward_id;
  605. }
  606. _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
  607. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  608. return li->light_type;
  609. }
  610. _FORCE_INLINE_ void light_instance_set_directional_rect(RID p_light_instance, const Rect2 &p_directional_rect) {
  611. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  612. li->directional_rect = p_directional_rect;
  613. }
  614. _FORCE_INLINE_ Rect2 light_instance_get_directional_rect(RID p_light_instance) {
  615. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  616. return li->directional_rect;
  617. }
  618. /* LIGHT DATA */
  619. void free_light_data();
  620. void set_max_lights(const uint32_t p_max_lights);
  621. RID get_omni_light_buffer() { return omni_light_buffer; }
  622. RID get_spot_light_buffer() { return spot_light_buffer; }
  623. RID get_directional_light_buffer() { return directional_light_buffer; }
  624. uint32_t get_max_directional_lights() { return max_directional_lights; }
  625. bool has_directional_shadows(const uint32_t p_directional_light_count) {
  626. for (uint32_t i = 0; i < p_directional_light_count; i++) {
  627. if (directional_lights[i].shadow_opacity > 0.001) {
  628. return true;
  629. }
  630. }
  631. return false;
  632. }
  633. void update_light_buffers(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows);
  634. /* REFLECTION PROBE */
  635. bool owns_reflection_probe(RID p_rid) { return reflection_probe_owner.owns(p_rid); };
  636. virtual RID reflection_probe_allocate() override;
  637. virtual void reflection_probe_initialize(RID p_reflection_probe) override;
  638. virtual void reflection_probe_free(RID p_rid) override;
  639. virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
  640. virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
  641. virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
  642. virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
  643. virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
  644. virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
  645. virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override;
  646. virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
  647. virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
  648. virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
  649. virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
  650. virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
  651. virtual void reflection_probe_set_reflection_mask(RID p_probe, uint32_t p_layers) override;
  652. virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
  653. virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
  654. void reflection_probe_set_baked_exposure(RID p_probe, float p_exposure);
  655. virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
  656. virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
  657. virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
  658. virtual uint32_t reflection_probe_get_reflection_mask(RID p_probe) const override;
  659. virtual Vector3 reflection_probe_get_size(RID p_probe) const override;
  660. virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
  661. virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
  662. virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
  663. int reflection_probe_get_resolution(RID p_probe) const;
  664. float reflection_probe_get_baked_exposure(RID p_probe) const;
  665. virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
  666. float reflection_probe_get_intensity(RID p_probe) const;
  667. bool reflection_probe_is_interior(RID p_probe) const;
  668. bool reflection_probe_is_box_projection(RID p_probe) const;
  669. RS::ReflectionProbeAmbientMode reflection_probe_get_ambient_mode(RID p_probe) const;
  670. Color reflection_probe_get_ambient_color(RID p_probe) const;
  671. float reflection_probe_get_ambient_color_energy(RID p_probe) const;
  672. Dependency *reflection_probe_get_dependency(RID p_probe) const;
  673. /* REFLECTION ATLAS */
  674. bool owns_reflection_atlas(RID p_rid) { return reflection_atlas_owner.owns(p_rid); }
  675. virtual RID reflection_atlas_create() override;
  676. virtual void reflection_atlas_free(RID p_ref_atlas) override;
  677. virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
  678. virtual int reflection_atlas_get_size(RID p_ref_atlas) const override;
  679. _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) {
  680. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas);
  681. ERR_FAIL_NULL_V(atlas, RID());
  682. return atlas->reflection;
  683. }
  684. /* REFLECTION PROBE INSTANCE */
  685. bool owns_reflection_probe_instance(RID p_rid) { return reflection_probe_instance_owner.owns(p_rid); }
  686. virtual RID reflection_probe_instance_create(RID p_probe) override;
  687. virtual void reflection_probe_instance_free(RID p_instance) override;
  688. virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
  689. virtual bool reflection_probe_has_atlas_index(RID p_instance) override;
  690. virtual void reflection_probe_release_atlas_index(RID p_instance) override;
  691. virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
  692. virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
  693. virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
  694. virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override;
  695. virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
  696. uint32_t reflection_probe_instance_get_resolution(RID p_instance);
  697. RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index);
  698. RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index);
  699. _FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) {
  700. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  701. ERR_FAIL_NULL_V(rpi, RID());
  702. return rpi->probe;
  703. }
  704. _FORCE_INLINE_ RendererRD::ForwardID reflection_probe_instance_get_forward_id(RID p_instance) {
  705. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  706. ERR_FAIL_NULL_V(rpi, 0);
  707. return rpi->forward_id;
  708. }
  709. _FORCE_INLINE_ void reflection_probe_instance_set_cull_mask(RID p_instance, uint32_t p_render_pass) {
  710. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  711. ERR_FAIL_NULL(rpi);
  712. rpi->cull_mask = p_render_pass;
  713. }
  714. _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
  715. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  716. ERR_FAIL_NULL(rpi);
  717. rpi->last_pass = p_render_pass;
  718. }
  719. _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) {
  720. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  721. ERR_FAIL_NULL_V(rpi, 0);
  722. return rpi->last_pass;
  723. }
  724. _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) {
  725. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  726. ERR_FAIL_NULL_V(rpi, Transform3D());
  727. return rpi->transform;
  728. }
  729. _FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) {
  730. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  731. ERR_FAIL_NULL_V(rpi, -1);
  732. return rpi->atlas_index;
  733. }
  734. ClusterBuilderRD *reflection_probe_instance_get_cluster_builder(RID p_instance, ClusterBuilderSharedDataRD *p_cluster_builder_shared);
  735. /* REFLECTION DATA */
  736. void free_reflection_data();
  737. void set_max_reflection_probes(const uint32_t p_max_reflection_probes);
  738. RID get_reflection_probe_buffer() { return reflection_buffer; }
  739. void update_reflection_probe_buffer(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment);
  740. /* LIGHTMAP */
  741. bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); };
  742. virtual RID lightmap_allocate() override;
  743. virtual void lightmap_initialize(RID p_lightmap) override;
  744. virtual void lightmap_free(RID p_rid) override;
  745. virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
  746. virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
  747. virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
  748. virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
  749. virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override;
  750. virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
  751. virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
  752. virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
  753. virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
  754. virtual AABB lightmap_get_aabb(RID p_lightmap) const override;
  755. virtual bool lightmap_is_interior(RID p_lightmap) const override;
  756. virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
  757. virtual void lightmap_set_probe_capture_update_speed(float p_speed) override;
  758. Dependency *lightmap_get_dependency(RID p_lightmap) const;
  759. virtual float lightmap_get_probe_capture_update_speed() const override {
  760. return lightmap_probe_capture_update_speed;
  761. }
  762. _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const {
  763. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  764. ERR_FAIL_NULL_V(lm, RID());
  765. return lm->light_texture;
  766. }
  767. _FORCE_INLINE_ float lightmap_get_baked_exposure_normalization(RID p_lightmap) const {
  768. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  769. ERR_FAIL_NULL_V(lm, 1.0);
  770. return lm->baked_exposure;
  771. }
  772. _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
  773. ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
  774. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  775. return lm->array_index;
  776. }
  777. _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
  778. ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
  779. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  780. return lm->uses_spherical_harmonics;
  781. }
  782. _FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
  783. ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
  784. return lightmap_array_version;
  785. }
  786. _FORCE_INLINE_ int lightmap_array_get_size() const {
  787. ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
  788. return lightmap_textures.size();
  789. }
  790. _FORCE_INLINE_ const Vector<RID> &lightmap_array_get_textures() const {
  791. ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays
  792. return lightmap_textures;
  793. }
  794. /* LIGHTMAP INSTANCE */
  795. bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); };
  796. virtual RID lightmap_instance_create(RID p_lightmap) override;
  797. virtual void lightmap_instance_free(RID p_lightmap) override;
  798. virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
  799. _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) {
  800. return lightmap_instance_owner.get_or_null(p_lightmap_instance) != nullptr;
  801. }
  802. _FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) {
  803. LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
  804. return li->lightmap;
  805. }
  806. _FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) {
  807. LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
  808. return li->transform;
  809. }
  810. /* SHADOW ATLAS API */
  811. bool owns_shadow_atlas(RID p_rid) { return shadow_atlas_owner.owns(p_rid); };
  812. virtual RID shadow_atlas_create() override;
  813. virtual void shadow_atlas_free(RID p_atlas) override;
  814. virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
  815. virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
  816. virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override;
  817. _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_instance) {
  818. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  819. ERR_FAIL_NULL_V(atlas, false);
  820. return atlas->shadow_owners.has(p_light_instance);
  821. }
  822. _FORCE_INLINE_ uint32_t shadow_atlas_get_light_instance_key(RID p_atlas, RID p_light_instance) {
  823. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  824. ERR_FAIL_NULL_V(atlas, -1);
  825. return atlas->shadow_owners[p_light_instance];
  826. }
  827. _FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) {
  828. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  829. ERR_FAIL_NULL_V(atlas, RID());
  830. return atlas->depth;
  831. }
  832. _FORCE_INLINE_ int shadow_atlas_get_size(RID p_atlas) {
  833. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  834. ERR_FAIL_NULL_V(atlas, 0);
  835. return atlas->size;
  836. }
  837. _FORCE_INLINE_ int shadow_atlas_get_quadrant_shadow_size(RID p_atlas, uint32_t p_quadrant) {
  838. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  839. ERR_FAIL_NULL_V(atlas, 0);
  840. ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);
  841. return atlas->quadrants[p_quadrant].shadows.size();
  842. }
  843. _FORCE_INLINE_ uint32_t shadow_atlas_get_quadrant_subdivision(RID p_atlas, uint32_t p_quadrant) {
  844. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  845. ERR_FAIL_NULL_V(atlas, 0);
  846. ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);
  847. return atlas->quadrants[p_quadrant].subdivision;
  848. }
  849. _FORCE_INLINE_ RID shadow_atlas_get_fb(RID p_atlas) {
  850. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  851. ERR_FAIL_NULL_V(atlas, RID());
  852. return atlas->fb;
  853. }
  854. virtual void shadow_atlas_update(RID p_atlas) override;
  855. /* DIRECTIONAL SHADOW */
  856. virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
  857. virtual int get_directional_light_shadow_size(RID p_light_instance) override;
  858. virtual void set_directional_shadow_count(int p_count) override;
  859. Rect2i get_directional_shadow_rect();
  860. void update_directional_shadow_atlas();
  861. _FORCE_INLINE_ RID directional_shadow_get_texture() {
  862. return directional_shadow.depth;
  863. }
  864. _FORCE_INLINE_ int directional_shadow_get_size() {
  865. return directional_shadow.size;
  866. }
  867. _FORCE_INLINE_ RID direction_shadow_get_fb() {
  868. return directional_shadow.fb;
  869. }
  870. _FORCE_INLINE_ void directional_shadow_increase_current_light() {
  871. directional_shadow.current_light++;
  872. }
  873. /* SHADOW CUBEMAPS */
  874. RID get_cubemap(int p_size);
  875. RID get_cubemap_fb(int p_size, int p_pass);
  876. };
  877. } // namespace RendererRD
  878. #endif // LIGHT_STORAGE_RD_H