particles_storage.cpp 77 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957
  1. /**************************************************************************/
  2. /* particles_storage.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "particles_storage.h"
  31. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  32. #include "servers/rendering/rendering_server_globals.h"
  33. #include "texture_storage.h"
  34. using namespace RendererRD;
  35. ParticlesStorage *ParticlesStorage::singleton = nullptr;
  36. ParticlesStorage *ParticlesStorage::get_singleton() {
  37. return singleton;
  38. }
  39. ParticlesStorage::ParticlesStorage() {
  40. singleton = this;
  41. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  42. /* Effects */
  43. sort_effects = memnew(SortEffects);
  44. /* Particles */
  45. {
  46. String defines = "#define SAMPLERS_BINDING_FIRST_INDEX " + itos(SAMPLERS_BINDING_FIRST_INDEX) + "\n";
  47. // Initialize particles
  48. Vector<String> particles_modes;
  49. particles_modes.push_back("");
  50. particles_shader.shader.initialize(particles_modes, defines);
  51. }
  52. MaterialStorage::get_singleton()->shader_set_data_request_function(MaterialStorage::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  53. MaterialStorage::get_singleton()->material_set_data_request_function(MaterialStorage::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  54. {
  55. ShaderCompiler::DefaultIdentifierActions actions;
  56. actions.renames["COLOR"] = "PARTICLE.color";
  57. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  58. //actions.renames["MASS"] = "mass"; ?
  59. actions.renames["ACTIVE"] = "particle_active";
  60. actions.renames["RESTART"] = "restart";
  61. actions.renames["CUSTOM"] = "PARTICLE.custom";
  62. actions.renames["AMOUNT_RATIO"] = "FRAME.amount_ratio";
  63. for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  64. String udname = "USERDATA" + itos(i + 1);
  65. actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1);
  66. actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n";
  67. }
  68. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  69. actions.renames["TIME"] = "frame_history.data[0].time";
  70. actions.renames["PI"] = _MKSTR(Math_PI);
  71. actions.renames["TAU"] = _MKSTR(Math_TAU);
  72. actions.renames["E"] = _MKSTR(Math_E);
  73. actions.renames["LIFETIME"] = "params.lifetime";
  74. actions.renames["DELTA"] = "local_delta";
  75. actions.renames["NUMBER"] = "particle_number";
  76. actions.renames["INDEX"] = "index";
  77. //actions.renames["GRAVITY"] = "current_gravity";
  78. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  79. actions.renames["EMITTER_VELOCITY"] = "FRAME.emitter_velocity";
  80. actions.renames["INTERPOLATE_TO_END"] = "FRAME.interp_to_end";
  81. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  82. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  83. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  84. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  85. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  86. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  87. actions.renames["RESTART_POSITION"] = "restart_position";
  88. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  89. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  90. actions.renames["RESTART_COLOR"] = "restart_color";
  91. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  92. actions.renames["emit_subparticle"] = "emit_subparticle";
  93. actions.renames["COLLIDED"] = "collided";
  94. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  95. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  96. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  97. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  98. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  99. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  100. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISION_SCALE\n";
  101. actions.base_texture_binding_index = 1;
  102. actions.texture_layout_set = 3;
  103. actions.base_uniform_string = "material.";
  104. actions.base_varying_index = 10;
  105. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  106. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  107. actions.global_buffer_array_variable = "global_shader_uniforms.data";
  108. particles_shader.compiler.initialize(actions);
  109. }
  110. {
  111. // default material and shader for particles shader
  112. particles_shader.default_shader = material_storage->shader_allocate();
  113. material_storage->shader_initialize(particles_shader.default_shader);
  114. material_storage->shader_set_code(particles_shader.default_shader, R"(
  115. // Default particles shader.
  116. shader_type particles;
  117. void process() {
  118. COLOR = vec4(1.0);
  119. }
  120. )");
  121. particles_shader.default_material = material_storage->material_allocate();
  122. material_storage->material_initialize(particles_shader.default_material);
  123. material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  124. ParticleProcessMaterialData *md = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(particles_shader.default_material, MaterialStorage::SHADER_TYPE_PARTICLES));
  125. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  126. Vector<RD::Uniform> uniforms;
  127. {
  128. RD::Uniform u;
  129. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  130. u.binding = 2;
  131. u.append_id(material_storage->global_shader_uniforms_get_storage_buffer());
  132. uniforms.push_back(u);
  133. }
  134. uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
  135. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, BASE_UNIFORM_SET);
  136. }
  137. {
  138. Vector<String> copy_modes;
  139. for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
  140. if (i == 0) {
  141. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  142. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  143. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  144. } else {
  145. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n");
  146. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
  147. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
  148. }
  149. }
  150. particles_shader.copy_shader.initialize(copy_modes);
  151. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  152. for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
  153. for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) {
  154. particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j));
  155. }
  156. }
  157. }
  158. }
  159. ParticlesStorage::~ParticlesStorage() {
  160. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  161. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  162. material_storage->material_free(particles_shader.default_material);
  163. material_storage->shader_free(particles_shader.default_shader);
  164. if (sort_effects) {
  165. memdelete(sort_effects);
  166. sort_effects = nullptr;
  167. }
  168. singleton = nullptr;
  169. }
  170. bool ParticlesStorage::free(RID p_rid) {
  171. if (owns_particles(p_rid)) {
  172. particles_free(p_rid);
  173. return true;
  174. } else if (owns_particles_collision(p_rid)) {
  175. particles_collision_free(p_rid);
  176. return true;
  177. } else if (owns_particles_collision_instance(p_rid)) {
  178. particles_collision_instance_free(p_rid);
  179. return true;
  180. }
  181. return false;
  182. }
  183. /* PARTICLES */
  184. RID ParticlesStorage::particles_allocate() {
  185. return particles_owner.allocate_rid();
  186. }
  187. void ParticlesStorage::particles_initialize(RID p_rid) {
  188. particles_owner.initialize_rid(p_rid);
  189. }
  190. void ParticlesStorage::particles_free(RID p_rid) {
  191. Particles *particles = particles_owner.get_or_null(p_rid);
  192. particles->dependency.deleted_notify(p_rid);
  193. particles->update_list.remove_from_list();
  194. _particles_free_data(particles);
  195. particles_owner.free(p_rid);
  196. }
  197. void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
  198. Particles *particles = particles_owner.get_or_null(p_particles);
  199. ERR_FAIL_NULL(particles);
  200. if (particles->mode == p_mode) {
  201. return;
  202. }
  203. _particles_free_data(particles);
  204. particles->mode = p_mode;
  205. }
  206. void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) {
  207. Particles *particles = particles_owner.get_or_null(p_particles);
  208. ERR_FAIL_NULL(particles);
  209. particles->emitting = p_emitting;
  210. }
  211. bool ParticlesStorage::particles_get_emitting(RID p_particles) {
  212. Particles *particles = particles_owner.get_or_null(p_particles);
  213. ERR_FAIL_NULL_V(particles, false);
  214. return particles->emitting;
  215. }
  216. void ParticlesStorage::_particles_free_data(Particles *particles) {
  217. if (particles->particle_buffer.is_valid()) {
  218. RD::get_singleton()->free(particles->particle_buffer);
  219. particles->particle_buffer = RID();
  220. RD::get_singleton()->free(particles->particle_instance_buffer);
  221. particles->particle_instance_buffer = RID();
  222. }
  223. particles->userdata_count = 0;
  224. if (particles->frame_params_buffer.is_valid()) {
  225. RD::get_singleton()->free(particles->frame_params_buffer);
  226. particles->frame_params_buffer = RID();
  227. }
  228. particles->particles_transforms_buffer_uniform_set = RID();
  229. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  230. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  231. }
  232. particles->trail_bind_pose_uniform_set = RID();
  233. if (particles->trail_bind_pose_buffer.is_valid()) {
  234. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  235. particles->trail_bind_pose_buffer = RID();
  236. }
  237. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  238. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  239. }
  240. particles->collision_textures_uniform_set = RID();
  241. if (particles->particles_sort_buffer.is_valid()) {
  242. RD::get_singleton()->free(particles->particles_sort_buffer);
  243. particles->particles_sort_buffer = RID();
  244. particles->particles_sort_uniform_set = RID();
  245. }
  246. if (particles->emission_buffer != nullptr) {
  247. particles->emission_buffer = nullptr;
  248. particles->emission_buffer_data.clear();
  249. RD::get_singleton()->free(particles->emission_storage_buffer);
  250. particles->emission_storage_buffer = RID();
  251. }
  252. if (particles->unused_storage_buffer.is_valid()) {
  253. RD::get_singleton()->free(particles->unused_storage_buffer);
  254. particles->unused_storage_buffer = RID();
  255. }
  256. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  257. //will need to be re-created
  258. RD::get_singleton()->free(particles->particles_material_uniform_set);
  259. }
  260. particles->particles_material_uniform_set = RID();
  261. }
  262. void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
  263. Particles *particles = particles_owner.get_or_null(p_particles);
  264. ERR_FAIL_NULL(particles);
  265. if (particles->amount == p_amount) {
  266. return;
  267. }
  268. _particles_free_data(particles);
  269. particles->amount = p_amount;
  270. particles->prev_ticks = 0;
  271. particles->phase = 0;
  272. particles->prev_phase = 0;
  273. particles->clear = true;
  274. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
  275. }
  276. void ParticlesStorage::particles_set_amount_ratio(RID p_particles, float p_amount_ratio) {
  277. Particles *particles = particles_owner.get_or_null(p_particles);
  278. ERR_FAIL_NULL(particles);
  279. particles->amount_ratio = p_amount_ratio;
  280. }
  281. void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
  282. Particles *particles = particles_owner.get_or_null(p_particles);
  283. ERR_FAIL_NULL(particles);
  284. particles->lifetime = p_lifetime;
  285. }
  286. void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  287. Particles *particles = particles_owner.get_or_null(p_particles);
  288. ERR_FAIL_NULL(particles);
  289. particles->one_shot = p_one_shot;
  290. }
  291. void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) {
  292. Particles *particles = particles_owner.get_or_null(p_particles);
  293. ERR_FAIL_NULL(particles);
  294. particles->pre_process_time = p_time;
  295. }
  296. void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
  297. Particles *particles = particles_owner.get_or_null(p_particles);
  298. ERR_FAIL_NULL(particles);
  299. particles->explosiveness = p_ratio;
  300. }
  301. void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
  302. Particles *particles = particles_owner.get_or_null(p_particles);
  303. ERR_FAIL_NULL(particles);
  304. particles->randomness = p_ratio;
  305. }
  306. void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  307. Particles *particles = particles_owner.get_or_null(p_particles);
  308. ERR_FAIL_NULL(particles);
  309. particles->custom_aabb = p_aabb;
  310. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  311. }
  312. void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
  313. Particles *particles = particles_owner.get_or_null(p_particles);
  314. ERR_FAIL_NULL(particles);
  315. particles->speed_scale = p_scale;
  316. }
  317. void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  318. Particles *particles = particles_owner.get_or_null(p_particles);
  319. ERR_FAIL_NULL(particles);
  320. particles->use_local_coords = p_enable;
  321. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
  322. }
  323. void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
  324. Particles *particles = particles_owner.get_or_null(p_particles);
  325. ERR_FAIL_NULL(particles);
  326. particles->fixed_fps = p_fps;
  327. _particles_free_data(particles);
  328. particles->prev_ticks = 0;
  329. particles->phase = 0;
  330. particles->prev_phase = 0;
  331. particles->clear = true;
  332. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
  333. }
  334. void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
  335. Particles *particles = particles_owner.get_or_null(p_particles);
  336. ERR_FAIL_NULL(particles);
  337. particles->interpolate = p_enable;
  338. }
  339. void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  340. Particles *particles = particles_owner.get_or_null(p_particles);
  341. ERR_FAIL_NULL(particles);
  342. particles->fractional_delta = p_enable;
  343. }
  344. void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
  345. Particles *particles = particles_owner.get_or_null(p_particles);
  346. ERR_FAIL_NULL(particles);
  347. ERR_FAIL_COND(p_length < 0.01);
  348. p_length = MIN(10.0, p_length);
  349. particles->trails_enabled = p_enable;
  350. particles->trail_lifetime = p_length;
  351. _particles_free_data(particles);
  352. particles->prev_ticks = 0;
  353. particles->phase = 0;
  354. particles->prev_phase = 0;
  355. particles->clear = true;
  356. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
  357. }
  358. void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
  359. Particles *particles = particles_owner.get_or_null(p_particles);
  360. ERR_FAIL_NULL(particles);
  361. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  362. _particles_free_data(particles);
  363. particles->prev_ticks = 0;
  364. particles->phase = 0;
  365. particles->prev_phase = 0;
  366. particles->clear = true;
  367. }
  368. particles->trail_bind_poses = p_bind_poses;
  369. particles->trail_bind_poses_dirty = true;
  370. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
  371. }
  372. void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
  373. Particles *particles = particles_owner.get_or_null(p_particles);
  374. ERR_FAIL_NULL(particles);
  375. particles->collision_base_size = p_size;
  376. }
  377. void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  378. Particles *particles = particles_owner.get_or_null(p_particles);
  379. ERR_FAIL_NULL(particles);
  380. particles->transform_align = p_transform_align;
  381. }
  382. void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) {
  383. Particles *particles = particles_owner.get_or_null(p_particles);
  384. ERR_FAIL_NULL(particles);
  385. particles->process_material = p_material;
  386. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
  387. }
  388. RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
  389. Particles *particles = particles_owner.get_or_null(p_particles);
  390. ERR_FAIL_NULL_V(particles, RID());
  391. return particles->process_material;
  392. }
  393. void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  394. Particles *particles = particles_owner.get_or_null(p_particles);
  395. ERR_FAIL_NULL(particles);
  396. particles->draw_order = p_order;
  397. }
  398. void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) {
  399. Particles *particles = particles_owner.get_or_null(p_particles);
  400. ERR_FAIL_NULL(particles);
  401. particles->draw_passes.resize(p_passes);
  402. }
  403. void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  404. Particles *particles = particles_owner.get_or_null(p_particles);
  405. ERR_FAIL_NULL(particles);
  406. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  407. particles->draw_passes.write[p_pass] = p_mesh;
  408. }
  409. void ParticlesStorage::particles_restart(RID p_particles) {
  410. Particles *particles = particles_owner.get_or_null(p_particles);
  411. ERR_FAIL_NULL(particles);
  412. particles->restart_request = true;
  413. }
  414. void ParticlesStorage::_particles_allocate_emission_buffer(Particles *particles) {
  415. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  416. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  417. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  418. particles->emission_buffer = reinterpret_cast<ParticleEmissionBuffer *>(particles->emission_buffer_data.ptrw());
  419. particles->emission_buffer->particle_max = particles->amount;
  420. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  421. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  422. //will need to be re-created
  423. RD::get_singleton()->free(particles->particles_material_uniform_set);
  424. particles->particles_material_uniform_set = RID();
  425. }
  426. }
  427. void ParticlesStorage::_particles_ensure_unused_buffer(Particles *particles) {
  428. if (particles->unused_storage_buffer.is_null()) {
  429. particles->unused_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  430. }
  431. }
  432. void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  433. Particles *particles = particles_owner.get_or_null(p_particles);
  434. ERR_FAIL_NULL(particles);
  435. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  436. particles->sub_emitter = p_subemitter_particles;
  437. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  438. RD::get_singleton()->free(particles->particles_material_uniform_set);
  439. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  440. }
  441. }
  442. void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  443. Particles *particles = particles_owner.get_or_null(p_particles);
  444. ERR_FAIL_NULL(particles);
  445. ERR_FAIL_COND(particles->amount == 0);
  446. if (particles->emitting) {
  447. particles->clear = true;
  448. particles->emitting = false;
  449. }
  450. if (particles->emission_buffer == nullptr) {
  451. _particles_allocate_emission_buffer(particles);
  452. }
  453. particles->inactive = false;
  454. particles->inactive_time = 0;
  455. int32_t idx = particles->emission_buffer->particle_count;
  456. if (idx < particles->emission_buffer->particle_max) {
  457. RendererRD::MaterialStorage::store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  458. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  459. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  460. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  461. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  462. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  463. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  464. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  465. particles->emission_buffer->data[idx].color[0] = p_color.r;
  466. particles->emission_buffer->data[idx].color[1] = p_color.g;
  467. particles->emission_buffer->data[idx].color[2] = p_color.b;
  468. particles->emission_buffer->data[idx].color[3] = p_color.a;
  469. particles->emission_buffer->data[idx].flags = p_emit_flags;
  470. particles->emission_buffer->particle_count++;
  471. }
  472. }
  473. void ParticlesStorage::particles_request_process(RID p_particles) {
  474. Particles *particles = particles_owner.get_or_null(p_particles);
  475. ERR_FAIL_NULL(particles);
  476. if (!particles->dirty) {
  477. particles->dirty = true;
  478. if (!particles->update_list.in_list()) {
  479. particle_update_list.add(&particles->update_list);
  480. }
  481. }
  482. }
  483. AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
  484. const Particles *particles = particles_owner.get_or_null(p_particles);
  485. ERR_FAIL_NULL_V(particles, AABB());
  486. int total_amount = particles->amount;
  487. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  488. total_amount *= particles->trail_bind_poses.size();
  489. }
  490. uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * 4 * particles->userdata_count;
  491. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  492. ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * particle_data_size), AABB());
  493. Transform3D inv = particles->emission_transform.affine_inverse();
  494. AABB aabb;
  495. if (buffer.size()) {
  496. bool first = true;
  497. const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
  498. for (int i = 0; i < total_amount; i++) {
  499. const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i];
  500. if (particle_data.active) {
  501. Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]);
  502. if (!particles->use_local_coords) {
  503. pos = inv.xform(pos);
  504. }
  505. if (first) {
  506. aabb.position = pos;
  507. first = false;
  508. } else {
  509. aabb.expand_to(pos);
  510. }
  511. }
  512. }
  513. }
  514. float longest_axis_size = 0;
  515. for (int i = 0; i < particles->draw_passes.size(); i++) {
  516. if (particles->draw_passes[i].is_valid()) {
  517. AABB maabb = MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID());
  518. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  519. }
  520. }
  521. aabb.grow_by(longest_axis_size);
  522. return aabb;
  523. }
  524. AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {
  525. const Particles *particles = particles_owner.get_or_null(p_particles);
  526. ERR_FAIL_NULL_V(particles, AABB());
  527. return particles->custom_aabb;
  528. }
  529. void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
  530. Particles *particles = particles_owner.get_or_null(p_particles);
  531. ERR_FAIL_NULL(particles);
  532. particles->emission_transform = p_transform;
  533. }
  534. void ParticlesStorage::particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) {
  535. Particles *particles = particles_owner.get_or_null(p_particles);
  536. ERR_FAIL_NULL(particles);
  537. particles->emitter_velocity = p_velocity;
  538. }
  539. void ParticlesStorage::particles_set_interp_to_end(RID p_particles, float p_interp) {
  540. Particles *particles = particles_owner.get_or_null(p_particles);
  541. ERR_FAIL_NULL(particles);
  542. particles->interp_to_end = p_interp;
  543. }
  544. int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
  545. const Particles *particles = particles_owner.get_or_null(p_particles);
  546. ERR_FAIL_NULL_V(particles, 0);
  547. return particles->draw_passes.size();
  548. }
  549. RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  550. const Particles *particles = particles_owner.get_or_null(p_particles);
  551. ERR_FAIL_NULL_V(particles, RID());
  552. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  553. return particles->draw_passes[p_pass];
  554. }
  555. void ParticlesStorage::particles_update_dependency(RID p_particles, DependencyTracker *p_instance) {
  556. Particles *particles = particles_owner.get_or_null(p_particles);
  557. ERR_FAIL_NULL(particles);
  558. p_instance->update_dependency(&particles->dependency);
  559. }
  560. void ParticlesStorage::particles_get_instance_buffer_motion_vectors_offsets(RID p_particles, uint32_t &r_current_offset, uint32_t &r_prev_offset) {
  561. Particles *particles = particles_owner.get_or_null(p_particles);
  562. ERR_FAIL_NULL(particles);
  563. r_current_offset = particles->instance_motion_vectors_current_offset;
  564. r_prev_offset = particles->instance_motion_vectors_previous_offset;
  565. }
  566. void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  567. Particles *particles = particles_owner.get_or_null(p_particles);
  568. ERR_FAIL_NULL(particles);
  569. particles->collisions.insert(p_particles_collision_instance);
  570. }
  571. void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  572. Particles *particles = particles_owner.get_or_null(p_particles);
  573. ERR_FAIL_NULL(particles);
  574. particles->collisions.erase(p_particles_collision_instance);
  575. }
  576. void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
  577. Particles *particles = particles_owner.get_or_null(p_particles);
  578. ERR_FAIL_NULL(particles);
  579. particles->has_sdf_collision = p_enable;
  580. particles->sdf_collision_transform = p_xform;
  581. particles->sdf_collision_to_screen = p_to_screen;
  582. particles->sdf_collision_texture = p_texture;
  583. }
  584. void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta) {
  585. TextureStorage *texture_storage = TextureStorage::get_singleton();
  586. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  587. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  588. Vector<RD::Uniform> uniforms;
  589. {
  590. RD::Uniform u;
  591. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  592. u.binding = 0;
  593. u.append_id(p_particles->frame_params_buffer);
  594. uniforms.push_back(u);
  595. }
  596. {
  597. RD::Uniform u;
  598. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  599. u.binding = 1;
  600. u.append_id(p_particles->particle_buffer);
  601. uniforms.push_back(u);
  602. }
  603. {
  604. RD::Uniform u;
  605. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  606. u.binding = 2;
  607. if (p_particles->emission_storage_buffer.is_valid()) {
  608. u.append_id(p_particles->emission_storage_buffer);
  609. } else {
  610. _particles_ensure_unused_buffer(p_particles);
  611. u.append_id(p_particles->unused_storage_buffer);
  612. }
  613. uniforms.push_back(u);
  614. }
  615. {
  616. RD::Uniform u;
  617. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  618. u.binding = 3;
  619. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  620. if (sub_emitter) {
  621. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  622. _particles_allocate_emission_buffer(sub_emitter);
  623. }
  624. u.append_id(sub_emitter->emission_storage_buffer);
  625. } else {
  626. _particles_ensure_unused_buffer(p_particles);
  627. u.append_id(p_particles->unused_storage_buffer);
  628. }
  629. uniforms.push_back(u);
  630. }
  631. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  632. }
  633. double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
  634. //move back history (if there is any)
  635. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  636. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  637. }
  638. //update current frame
  639. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  640. if (p_particles->clear) {
  641. p_particles->cycle_number = 0;
  642. p_particles->random_seed = Math::rand();
  643. } else if (new_phase < p_particles->phase) {
  644. if (p_particles->one_shot) {
  645. p_particles->emitting = false;
  646. }
  647. p_particles->cycle_number++;
  648. }
  649. frame_params.emitting = p_particles->emitting;
  650. frame_params.system_phase = new_phase;
  651. frame_params.prev_system_phase = p_particles->phase;
  652. p_particles->phase = new_phase;
  653. frame_params.time = RendererCompositorRD::get_singleton()->get_total_time();
  654. frame_params.delta = p_delta * p_particles->speed_scale;
  655. frame_params.random_seed = p_particles->random_seed;
  656. frame_params.explosiveness = p_particles->explosiveness;
  657. frame_params.randomness = p_particles->randomness;
  658. if (p_particles->use_local_coords) {
  659. RendererRD::MaterialStorage::store_transform(Transform3D(), frame_params.emission_transform);
  660. } else {
  661. RendererRD::MaterialStorage::store_transform(p_particles->emission_transform, frame_params.emission_transform);
  662. }
  663. frame_params.cycle = p_particles->cycle_number;
  664. frame_params.frame = p_particles->frame_counter++;
  665. frame_params.amount_ratio = p_particles->amount_ratio;
  666. frame_params.pad1 = 0;
  667. frame_params.pad2 = 0;
  668. frame_params.emitter_velocity[0] = p_particles->emitter_velocity.x;
  669. frame_params.emitter_velocity[1] = p_particles->emitter_velocity.y;
  670. frame_params.emitter_velocity[2] = p_particles->emitter_velocity.z;
  671. frame_params.interp_to_end = p_particles->interp_to_end;
  672. { //collision and attractors
  673. frame_params.collider_count = 0;
  674. frame_params.attractor_count = 0;
  675. frame_params.particle_size = p_particles->collision_base_size;
  676. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  677. RID collision_heightmap_texture;
  678. Transform3D to_particles;
  679. if (p_particles->use_local_coords) {
  680. to_particles = p_particles->emission_transform.affine_inverse();
  681. }
  682. if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
  683. //2D collision
  684. Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
  685. if (!p_particles->use_local_coords) {
  686. Transform2D emission;
  687. emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y);
  688. emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y);
  689. emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y));
  690. xform = xform * emission.affine_inverse();
  691. }
  692. Transform2D revert = xform.affine_inverse();
  693. frame_params.collider_count = 1;
  694. frame_params.colliders[0].transform[0] = xform.columns[0][0];
  695. frame_params.colliders[0].transform[1] = xform.columns[0][1];
  696. frame_params.colliders[0].transform[2] = 0;
  697. frame_params.colliders[0].transform[3] = xform.columns[2][0];
  698. frame_params.colliders[0].transform[4] = xform.columns[1][0];
  699. frame_params.colliders[0].transform[5] = xform.columns[1][1];
  700. frame_params.colliders[0].transform[6] = 0;
  701. frame_params.colliders[0].transform[7] = xform.columns[2][1];
  702. frame_params.colliders[0].transform[8] = revert.columns[0][0];
  703. frame_params.colliders[0].transform[9] = revert.columns[0][1];
  704. frame_params.colliders[0].transform[10] = 0;
  705. frame_params.colliders[0].transform[11] = revert.columns[2][0];
  706. frame_params.colliders[0].transform[12] = revert.columns[1][0];
  707. frame_params.colliders[0].transform[13] = revert.columns[1][1];
  708. frame_params.colliders[0].transform[14] = 0;
  709. frame_params.colliders[0].transform[15] = revert.columns[2][1];
  710. frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
  711. frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
  712. frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
  713. frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
  714. frame_params.colliders[0].texture_index = 0;
  715. frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
  716. collision_heightmap_texture = p_particles->sdf_collision_texture;
  717. //replace in all other history frames where used because parameters are no longer valid if screen moves
  718. for (ParticlesFrameParams &params : p_particles->frame_history) {
  719. if (params.collider_count > 0 && params.colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
  720. params.colliders[0] = frame_params.colliders[0];
  721. }
  722. }
  723. }
  724. uint32_t collision_3d_textures_used = 0;
  725. for (const RID &E : p_particles->collisions) {
  726. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E);
  727. if (!pci || !pci->active) {
  728. continue;
  729. }
  730. ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
  731. ERR_CONTINUE(!pc);
  732. Transform3D to_collider = pci->transform;
  733. if (p_particles->use_local_coords) {
  734. to_collider = to_particles * to_collider;
  735. }
  736. Vector3 scale = to_collider.basis.get_scale();
  737. to_collider.basis.orthonormalize();
  738. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  739. //attractor
  740. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  741. continue;
  742. }
  743. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  744. RendererRD::MaterialStorage::store_transform(to_collider, attr.transform);
  745. attr.strength = pc->attractor_strength;
  746. attr.attenuation = pc->attractor_attenuation;
  747. attr.directionality = pc->attractor_directionality;
  748. switch (pc->type) {
  749. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  750. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  751. float radius = pc->radius;
  752. radius *= (scale.x + scale.y + scale.z) / 3.0;
  753. attr.extents[0] = radius;
  754. attr.extents[1] = radius;
  755. attr.extents[2] = radius;
  756. } break;
  757. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  758. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  759. Vector3 extents = pc->extents * scale;
  760. attr.extents[0] = extents.x;
  761. attr.extents[1] = extents.y;
  762. attr.extents[2] = extents.z;
  763. } break;
  764. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  765. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  766. continue;
  767. }
  768. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  769. Vector3 extents = pc->extents * scale;
  770. attr.extents[0] = extents.x;
  771. attr.extents[1] = extents.y;
  772. attr.extents[2] = extents.z;
  773. attr.texture_index = collision_3d_textures_used;
  774. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  775. collision_3d_textures_used++;
  776. } break;
  777. default: {
  778. }
  779. }
  780. frame_params.attractor_count++;
  781. } else {
  782. //collider
  783. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  784. continue;
  785. }
  786. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  787. RendererRD::MaterialStorage::store_transform(to_collider, col.transform);
  788. switch (pc->type) {
  789. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  790. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  791. float radius = pc->radius;
  792. radius *= (scale.x + scale.y + scale.z) / 3.0;
  793. col.extents[0] = radius;
  794. col.extents[1] = radius;
  795. col.extents[2] = radius;
  796. } break;
  797. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  798. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  799. Vector3 extents = pc->extents * scale;
  800. col.extents[0] = extents.x;
  801. col.extents[1] = extents.y;
  802. col.extents[2] = extents.z;
  803. } break;
  804. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  805. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  806. continue;
  807. }
  808. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  809. Vector3 extents = pc->extents * scale;
  810. col.extents[0] = extents.x;
  811. col.extents[1] = extents.y;
  812. col.extents[2] = extents.z;
  813. col.texture_index = collision_3d_textures_used;
  814. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  815. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  816. collision_3d_textures_used++;
  817. } break;
  818. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  819. if (collision_heightmap_texture != RID()) { //already taken
  820. continue;
  821. }
  822. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  823. Vector3 extents = pc->extents * scale;
  824. col.extents[0] = extents.x;
  825. col.extents[1] = extents.y;
  826. col.extents[2] = extents.z;
  827. collision_heightmap_texture = pc->heightfield_texture;
  828. } break;
  829. default: {
  830. }
  831. }
  832. frame_params.collider_count++;
  833. }
  834. }
  835. bool different = false;
  836. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  837. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  838. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  839. different = true;
  840. break;
  841. }
  842. }
  843. }
  844. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  845. different = true;
  846. }
  847. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  848. if (different || !uniform_set_valid) {
  849. if (uniform_set_valid) {
  850. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  851. }
  852. Vector<RD::Uniform> uniforms;
  853. {
  854. RD::Uniform u;
  855. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  856. u.binding = 0;
  857. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  858. RID rd_tex;
  859. if (i < collision_3d_textures_used) {
  860. if (TextureStorage::get_singleton()->texture_get_type(collision_3d_textures[i]) == TextureStorage::TYPE_3D) {
  861. rd_tex = TextureStorage::get_singleton()->texture_get_rd_texture(collision_3d_textures[i]);
  862. }
  863. }
  864. if (rd_tex == RID()) {
  865. rd_tex = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
  866. }
  867. u.append_id(rd_tex);
  868. }
  869. uniforms.push_back(u);
  870. }
  871. {
  872. RD::Uniform u;
  873. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  874. u.binding = 1;
  875. if (collision_heightmap_texture.is_valid()) {
  876. u.append_id(collision_heightmap_texture);
  877. } else {
  878. u.append_id(texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_BLACK));
  879. }
  880. uniforms.push_back(u);
  881. }
  882. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  883. p_particles->collision_heightmap_texture = collision_heightmap_texture;
  884. }
  885. }
  886. ParticlesShader::PushConstant push_constant;
  887. int process_amount = p_particles->amount;
  888. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  889. process_amount *= p_particles->trail_bind_poses.size();
  890. }
  891. push_constant.clear = p_particles->clear;
  892. push_constant.total_particles = p_particles->amount;
  893. push_constant.lifetime = p_particles->lifetime;
  894. push_constant.trail_size = p_particles->trail_params.size();
  895. push_constant.use_fractional_delta = p_particles->fractional_delta;
  896. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  897. push_constant.trail_pass = false;
  898. p_particles->force_sub_emit = false; //reset
  899. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  900. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  901. // print_line("updating subemitter buffer");
  902. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  903. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  904. push_constant.can_emit = true;
  905. if (sub_emitter->emitting) {
  906. sub_emitter->emitting = false;
  907. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  908. }
  909. //make sure the sub emitter processes particles too
  910. sub_emitter->inactive = false;
  911. sub_emitter->inactive_time = 0;
  912. sub_emitter->force_sub_emit = true;
  913. } else {
  914. push_constant.can_emit = false;
  915. }
  916. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  917. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  918. p_particles->emission_buffer->particle_count = 0;
  919. }
  920. p_particles->clear = false;
  921. if (p_particles->trail_params.size() > 1) {
  922. //fill the trail params
  923. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  924. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  925. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  926. }
  927. } else {
  928. p_particles->trail_params[0] = p_particles->frame_history[0];
  929. }
  930. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  931. ParticleProcessMaterialData *m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(p_particles->process_material, MaterialStorage::SHADER_TYPE_PARTICLES));
  932. if (!m) {
  933. m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(particles_shader.default_material, MaterialStorage::SHADER_TYPE_PARTICLES));
  934. }
  935. ERR_FAIL_NULL(m);
  936. p_particles->has_collision_cache = m->shader_data->uses_collision;
  937. //todo should maybe compute all particle systems together?
  938. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  939. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  940. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, BASE_UNIFORM_SET);
  941. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, MATERIAL_UNIFORM_SET);
  942. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, COLLISION_TEXTURTES_UNIFORM_SET);
  943. if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
  944. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  945. m->set_as_used();
  946. }
  947. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  948. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  949. //trails requires two passes in order to catch particle starts
  950. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  951. RD::get_singleton()->compute_list_add_barrier(compute_list);
  952. push_constant.trail_pass = true;
  953. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  954. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  955. } else {
  956. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  957. }
  958. RD::get_singleton()->compute_list_end();
  959. }
  960. void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  961. Particles *particles = particles_owner.get_or_null(p_particles);
  962. ERR_FAIL_NULL(particles);
  963. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  964. return;
  965. }
  966. if (particles->particle_buffer.is_null() || particles->trail_bind_pose_uniform_set.is_null()) {
  967. return; //particles have not processed yet
  968. }
  969. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  970. //copy to sort buffer
  971. if (do_sort && particles->particles_sort_buffer == RID()) {
  972. uint32_t size = particles->amount;
  973. if (size & 1) {
  974. size++; //make multiple of 16
  975. }
  976. size *= sizeof(float) * 2;
  977. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  978. {
  979. Vector<RD::Uniform> uniforms;
  980. {
  981. RD::Uniform u;
  982. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  983. u.binding = 0;
  984. u.append_id(particles->particles_sort_buffer);
  985. uniforms.push_back(u);
  986. }
  987. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  988. }
  989. }
  990. ParticlesShader::CopyPushConstant copy_push_constant;
  991. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  992. int fixed_fps = 60.0;
  993. if (particles->fixed_fps > 0) {
  994. fixed_fps = particles->fixed_fps;
  995. }
  996. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  997. copy_push_constant.trail_total = particles->frame_history.size();
  998. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  999. } else {
  1000. copy_push_constant.trail_size = 1;
  1001. copy_push_constant.trail_total = 1;
  1002. copy_push_constant.frame_delta = 0.0;
  1003. }
  1004. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  1005. copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
  1006. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  1007. copy_push_constant.motion_vectors_current_offset = particles->instance_motion_vectors_current_offset;
  1008. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  1009. copy_push_constant.total_particles = particles->amount;
  1010. copy_push_constant.copy_mode_2d = false;
  1011. Vector3 axis = -p_axis; // cameras look to z negative
  1012. if (particles->use_local_coords) {
  1013. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  1014. }
  1015. copy_push_constant.sort_direction[0] = axis.x;
  1016. copy_push_constant.sort_direction[1] = axis.y;
  1017. copy_push_constant.sort_direction[2] = axis.z;
  1018. copy_push_constant.align_up[0] = p_up_axis.x;
  1019. copy_push_constant.align_up[1] = p_up_axis.y;
  1020. copy_push_constant.align_up[2] = p_up_axis.z;
  1021. copy_push_constant.align_mode = particles->transform_align;
  1022. if (do_sort) {
  1023. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  1024. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
  1025. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  1026. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  1027. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  1028. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  1029. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  1030. RD::get_singleton()->compute_list_end();
  1031. sort_effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  1032. }
  1033. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1034. copy_push_constant.total_particles *= particles->trail_bind_poses.size();
  1035. }
  1036. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  1037. uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES;
  1038. copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX;
  1039. copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
  1040. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]);
  1041. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  1042. if (do_sort) {
  1043. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  1044. }
  1045. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  1046. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  1047. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  1048. RD::get_singleton()->compute_list_end();
  1049. }
  1050. void ParticlesStorage::_particles_update_buffers(Particles *particles) {
  1051. uint32_t userdata_count = 0;
  1052. MaterialStorage::ShaderData *shader_data = MaterialStorage::get_singleton()->material_get_shader_data(particles->process_material);
  1053. if (shader_data) {
  1054. const ParticlesShaderData *particle_shader_data = static_cast<const ParticlesShaderData *>(shader_data);
  1055. userdata_count = particle_shader_data->userdata_count;
  1056. }
  1057. bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0 || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
  1058. bool index_draw_order = particles->draw_order == RS::ParticlesDrawOrder::PARTICLES_DRAW_ORDER_INDEX;
  1059. bool enable_motion_vectors = uses_motion_vectors && index_draw_order && !particles->instance_motion_vectors_enabled;
  1060. bool only_instances_changed = false;
  1061. if (userdata_count != particles->userdata_count) {
  1062. // Mismatch userdata, re-create all buffers.
  1063. _particles_free_data(particles);
  1064. } else if (enable_motion_vectors) {
  1065. // Only motion vectors are required, release the transforms buffer and uniform set.
  1066. if (particles->particle_instance_buffer.is_valid()) {
  1067. RD::get_singleton()->free(particles->particle_instance_buffer);
  1068. particles->particle_instance_buffer = RID();
  1069. }
  1070. particles->particles_transforms_buffer_uniform_set = RID();
  1071. only_instances_changed = true;
  1072. } else if (!particles->particle_buffer.is_null()) {
  1073. // No operation is required because a buffer already exists, return early.
  1074. return;
  1075. }
  1076. if (particles->amount > 0) {
  1077. int total_amount = particles->amount;
  1078. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1079. total_amount *= particles->trail_bind_poses.size();
  1080. }
  1081. uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
  1082. if (particles->particle_buffer.is_null()) {
  1083. particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount);
  1084. particles->userdata_count = userdata_count;
  1085. }
  1086. PackedByteArray data;
  1087. uint32_t particle_instance_buffer_size = total_amount * (xform_size + 1 + 1) * sizeof(float) * 4;
  1088. if (uses_motion_vectors) {
  1089. particle_instance_buffer_size *= 2;
  1090. particles->instance_motion_vectors_enabled = true;
  1091. }
  1092. data.resize_zeroed(particle_instance_buffer_size);
  1093. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(particle_instance_buffer_size, data);
  1094. {
  1095. Vector<RD::Uniform> uniforms;
  1096. {
  1097. RD::Uniform u;
  1098. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1099. u.binding = 1;
  1100. u.append_id(particles->particle_buffer);
  1101. uniforms.push_back(u);
  1102. }
  1103. {
  1104. RD::Uniform u;
  1105. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1106. u.binding = 2;
  1107. u.append_id(particles->particle_instance_buffer);
  1108. uniforms.push_back(u);
  1109. }
  1110. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  1111. }
  1112. particles->instance_motion_vectors_current_offset = 0;
  1113. particles->instance_motion_vectors_previous_offset = 0;
  1114. particles->instance_motion_vectors_last_change = -1;
  1115. if (only_instances_changed) {
  1116. // Notify the renderer the instances uniform must be retrieved again, as it's the only element that has been changed because motion vectors were enabled.
  1117. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES_INSTANCES);
  1118. }
  1119. }
  1120. }
  1121. void ParticlesStorage::update_particles() {
  1122. if (!particle_update_list.first()) {
  1123. return;
  1124. }
  1125. RENDER_TIMESTAMP("Update GPUParticles");
  1126. uint32_t frame = RSG::rasterizer->get_frame_number();
  1127. bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0 || (RendererCompositorStorage::get_singleton()->get_num_compositor_effects_with_motion_vectors() > 0);
  1128. while (particle_update_list.first()) {
  1129. //use transform feedback to process particles
  1130. Particles *particles = particle_update_list.first()->self();
  1131. particles->update_list.remove_from_list();
  1132. particles->dirty = false;
  1133. _particles_update_buffers(particles);
  1134. if (particles->restart_request) {
  1135. particles->prev_ticks = 0;
  1136. particles->phase = 0;
  1137. particles->prev_phase = 0;
  1138. particles->clear = true;
  1139. particles->restart_request = false;
  1140. }
  1141. if (particles->inactive && !particles->emitting) {
  1142. //go next
  1143. continue;
  1144. }
  1145. if (particles->emitting) {
  1146. if (particles->inactive) {
  1147. //restart system from scratch
  1148. particles->prev_ticks = 0;
  1149. particles->phase = 0;
  1150. particles->prev_phase = 0;
  1151. particles->clear = true;
  1152. }
  1153. particles->inactive = false;
  1154. particles->inactive_time = 0;
  1155. } else {
  1156. particles->inactive_time += particles->speed_scale * RendererCompositorRD::get_singleton()->get_frame_delta_time();
  1157. if (particles->inactive_time > particles->lifetime * 1.2) {
  1158. particles->inactive = true;
  1159. continue;
  1160. }
  1161. }
  1162. // TODO: Should use display refresh rate for all this.
  1163. float screen_hz = 60;
  1164. int fixed_fps = 0;
  1165. if (particles->fixed_fps > 0) {
  1166. fixed_fps = particles->fixed_fps;
  1167. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1168. fixed_fps = screen_hz;
  1169. }
  1170. {
  1171. //update trails
  1172. int history_size = 1;
  1173. int trail_steps = 1;
  1174. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1175. history_size = MAX(1, int(particles->trail_lifetime * fixed_fps));
  1176. trail_steps = particles->trail_bind_poses.size();
  1177. }
  1178. if (uint32_t(history_size) != particles->frame_history.size()) {
  1179. particles->frame_history.resize(history_size);
  1180. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  1181. // Set the frame number so that we are able to distinguish an uninitialized
  1182. // frame from the true frame number zero. See issue #88712 for details.
  1183. for (int i = 0; i < history_size; i++) {
  1184. particles->frame_history[i].frame = UINT32_MAX;
  1185. }
  1186. }
  1187. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  1188. particles->trail_params.resize(trail_steps);
  1189. if (particles->frame_params_buffer.is_valid()) {
  1190. RD::get_singleton()->free(particles->frame_params_buffer);
  1191. }
  1192. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  1193. }
  1194. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  1195. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  1196. particles->trail_bind_poses_dirty = true;
  1197. }
  1198. if (particles->trail_bind_pose_uniform_set.is_null()) {
  1199. Vector<RD::Uniform> uniforms;
  1200. {
  1201. RD::Uniform u;
  1202. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1203. u.binding = 0;
  1204. if (particles->trail_bind_pose_buffer.is_valid()) {
  1205. u.append_id(particles->trail_bind_pose_buffer);
  1206. } else {
  1207. _particles_ensure_unused_buffer(particles);
  1208. u.append_id(particles->unused_storage_buffer);
  1209. }
  1210. uniforms.push_back(u);
  1211. }
  1212. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  1213. }
  1214. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  1215. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  1216. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  1217. }
  1218. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  1219. RendererRD::MaterialStorage::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  1220. }
  1221. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  1222. }
  1223. }
  1224. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  1225. if (particles->clear && particles->pre_process_time > 0.0) {
  1226. double frame_time;
  1227. if (fixed_fps > 0) {
  1228. frame_time = 1.0 / fixed_fps;
  1229. } else {
  1230. frame_time = 1.0 / 30.0;
  1231. }
  1232. double todo = particles->pre_process_time;
  1233. while (todo >= 0) {
  1234. _particles_process(particles, frame_time);
  1235. todo -= frame_time;
  1236. }
  1237. }
  1238. if (fixed_fps > 0) {
  1239. double frame_time;
  1240. double decr;
  1241. if (zero_time_scale) {
  1242. frame_time = 0.0;
  1243. decr = 1.0 / fixed_fps;
  1244. } else {
  1245. frame_time = 1.0 / fixed_fps;
  1246. decr = frame_time;
  1247. }
  1248. double delta = RendererCompositorRD::get_singleton()->get_frame_delta_time();
  1249. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  1250. delta = 0.1;
  1251. } else if (delta <= 0.0) { //unlikely but..
  1252. delta = 0.001;
  1253. }
  1254. double todo = particles->frame_remainder + delta;
  1255. while (todo >= frame_time || particles->clear) {
  1256. _particles_process(particles, frame_time);
  1257. todo -= decr;
  1258. }
  1259. particles->frame_remainder = todo;
  1260. } else {
  1261. if (zero_time_scale) {
  1262. _particles_process(particles, 0.0);
  1263. } else {
  1264. _particles_process(particles, RendererCompositorRD::get_singleton()->get_frame_delta_time());
  1265. }
  1266. }
  1267. // Ensure that memory is initialized (the code above should ensure that _particles_process is always called at least once upon clearing).
  1268. DEV_ASSERT(!particles->clear);
  1269. int total_amount = particles->amount;
  1270. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1271. total_amount *= particles->trail_bind_poses.size();
  1272. }
  1273. // Swap offsets for motion vectors. Motion vectors can only be used when the draw order keeps the indices consistent across frames.
  1274. bool index_draw_order = particles->draw_order == RS::ParticlesDrawOrder::PARTICLES_DRAW_ORDER_INDEX;
  1275. particles->instance_motion_vectors_previous_offset = particles->instance_motion_vectors_current_offset;
  1276. if (uses_motion_vectors && index_draw_order && particles->instance_motion_vectors_enabled && (frame - particles->instance_motion_vectors_last_change) == 1) {
  1277. particles->instance_motion_vectors_current_offset = total_amount - particles->instance_motion_vectors_current_offset;
  1278. }
  1279. particles->instance_motion_vectors_last_change = frame;
  1280. // Copy particles to instance buffer.
  1281. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  1282. //does not need view dependent operation, do copy here
  1283. ParticlesShader::CopyPushConstant copy_push_constant;
  1284. // Affect 2D only.
  1285. if (particles->use_local_coords) {
  1286. // In local mode, particle positions are calculated locally (relative to the node position)
  1287. // and they're also drawn locally.
  1288. // It works as expected, so we just pass an identity transform.
  1289. RendererRD::MaterialStorage::store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
  1290. } else {
  1291. // In global mode, particle positions are calculated globally (relative to the canvas origin)
  1292. // but they're drawn locally.
  1293. // So, we need to pass the inverse of the emission transform to bring the
  1294. // particles to local coordinates before drawing.
  1295. Transform3D inv = particles->emission_transform.affine_inverse();
  1296. RendererRD::MaterialStorage::store_transform(inv, copy_push_constant.inv_emission_transform);
  1297. }
  1298. copy_push_constant.total_particles = total_amount;
  1299. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  1300. copy_push_constant.align_mode = particles->transform_align;
  1301. copy_push_constant.align_up[0] = 0;
  1302. copy_push_constant.align_up[1] = 0;
  1303. copy_push_constant.align_up[2] = 0;
  1304. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1305. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  1306. copy_push_constant.trail_total = particles->frame_history.size();
  1307. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  1308. } else {
  1309. copy_push_constant.trail_size = 1;
  1310. copy_push_constant.trail_total = 1;
  1311. copy_push_constant.frame_delta = 0.0;
  1312. }
  1313. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  1314. copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
  1315. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  1316. copy_push_constant.motion_vectors_current_offset = particles->instance_motion_vectors_current_offset;
  1317. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  1318. copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
  1319. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
  1320. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  1321. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  1322. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  1323. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  1324. RD::get_singleton()->compute_list_end();
  1325. }
  1326. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  1327. }
  1328. }
  1329. Dependency *ParticlesStorage::particles_get_dependency(RID p_particles) const {
  1330. Particles *particles = particles_owner.get_or_null(p_particles);
  1331. ERR_FAIL_NULL_V(particles, nullptr);
  1332. return &particles->dependency;
  1333. }
  1334. bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
  1335. const Particles *particles = particles_owner.get_or_null(p_particles);
  1336. ERR_FAIL_NULL_V(particles, false);
  1337. return !particles->emitting && particles->inactive;
  1338. }
  1339. /* Particles SHADER */
  1340. void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) {
  1341. ParticlesStorage *particles_storage = ParticlesStorage::get_singleton();
  1342. //compile
  1343. code = p_code;
  1344. valid = false;
  1345. ubo_size = 0;
  1346. uniforms.clear();
  1347. uses_collision = false;
  1348. if (code.is_empty()) {
  1349. return; //just invalid, but no error
  1350. }
  1351. ShaderCompiler::GeneratedCode gen_code;
  1352. ShaderCompiler::IdentifierActions actions;
  1353. actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
  1354. actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
  1355. /*
  1356. uses_time = false;
  1357. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  1358. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  1359. actions.usage_flag_pointers["TIME"] = &uses_time;
  1360. */
  1361. actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
  1362. userdata_count = 0;
  1363. for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  1364. userdatas_used[i] = false;
  1365. actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i];
  1366. }
  1367. actions.uniforms = &uniforms;
  1368. Error err = particles_storage->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  1369. ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
  1370. if (version.is_null()) {
  1371. version = particles_storage->particles_shader.shader.version_create();
  1372. }
  1373. for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  1374. if (userdatas_used[i]) {
  1375. userdata_count++;
  1376. }
  1377. }
  1378. particles_storage->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
  1379. ERR_FAIL_COND(!particles_storage->particles_shader.shader.version_is_valid(version));
  1380. ubo_size = gen_code.uniform_total_size;
  1381. ubo_offsets = gen_code.uniform_offsets;
  1382. texture_uniforms = gen_code.texture_uniforms;
  1383. //update pipelines
  1384. pipeline = RD::get_singleton()->compute_pipeline_create(particles_storage->particles_shader.shader.version_get_shader(version, 0));
  1385. valid = true;
  1386. }
  1387. bool ParticlesStorage::ParticlesShaderData::is_animated() const {
  1388. return false;
  1389. }
  1390. bool ParticlesStorage::ParticlesShaderData::casts_shadows() const {
  1391. return false;
  1392. }
  1393. RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_source_code() const {
  1394. return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version);
  1395. }
  1396. ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() {
  1397. //pipeline variants will clear themselves if shader is gone
  1398. if (version.is_valid()) {
  1399. ParticlesStorage::get_singleton()->particles_shader.shader.version_free(version);
  1400. }
  1401. }
  1402. MaterialStorage::ShaderData *ParticlesStorage::_create_particles_shader_func() {
  1403. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  1404. return shader_data;
  1405. }
  1406. bool ParticlesStorage::ParticleProcessMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  1407. return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3, true, false);
  1408. }
  1409. ParticlesStorage::ParticleProcessMaterialData::~ParticleProcessMaterialData() {
  1410. free_parameters_uniform_set(uniform_set);
  1411. }
  1412. MaterialStorage::MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) {
  1413. ParticleProcessMaterialData *material_data = memnew(ParticleProcessMaterialData);
  1414. material_data->shader_data = p_shader;
  1415. //update will happen later anyway so do nothing.
  1416. return material_data;
  1417. }
  1418. ////////
  1419. /* PARTICLES COLLISION API */
  1420. RID ParticlesStorage::particles_collision_allocate() {
  1421. return particles_collision_owner.allocate_rid();
  1422. }
  1423. void ParticlesStorage::particles_collision_initialize(RID p_rid) {
  1424. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  1425. }
  1426. void ParticlesStorage::particles_collision_free(RID p_rid) {
  1427. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
  1428. if (particles_collision->heightfield_texture.is_valid()) {
  1429. RD::get_singleton()->free(particles_collision->heightfield_texture);
  1430. }
  1431. particles_collision->dependency.deleted_notify(p_rid);
  1432. particles_collision_owner.free(p_rid);
  1433. }
  1434. RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  1435. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1436. ERR_FAIL_NULL_V(particles_collision, RID());
  1437. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  1438. if (particles_collision->heightfield_texture == RID()) {
  1439. //create
  1440. const int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  1441. Size2i size;
  1442. if (particles_collision->extents.x > particles_collision->extents.z) {
  1443. size.x = resolutions[particles_collision->heightfield_resolution];
  1444. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  1445. } else {
  1446. size.y = resolutions[particles_collision->heightfield_resolution];
  1447. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  1448. }
  1449. RD::TextureFormat tf;
  1450. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  1451. tf.width = size.x;
  1452. tf.height = size.y;
  1453. tf.texture_type = RD::TEXTURE_TYPE_2D;
  1454. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1455. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1456. Vector<RID> fb_tex;
  1457. fb_tex.push_back(particles_collision->heightfield_texture);
  1458. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  1459. particles_collision->heightfield_fb_size = size;
  1460. }
  1461. return particles_collision->heightfield_fb;
  1462. }
  1463. void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  1464. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1465. ERR_FAIL_NULL(particles_collision);
  1466. if (p_type == particles_collision->type) {
  1467. return;
  1468. }
  1469. if (particles_collision->heightfield_texture.is_valid()) {
  1470. RD::get_singleton()->free(particles_collision->heightfield_texture);
  1471. particles_collision->heightfield_texture = RID();
  1472. }
  1473. particles_collision->type = p_type;
  1474. particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  1475. }
  1476. void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  1477. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1478. ERR_FAIL_NULL(particles_collision);
  1479. particles_collision->cull_mask = p_cull_mask;
  1480. }
  1481. void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
  1482. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1483. ERR_FAIL_NULL(particles_collision);
  1484. particles_collision->radius = p_radius;
  1485. particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  1486. }
  1487. void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  1488. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1489. ERR_FAIL_NULL(particles_collision);
  1490. particles_collision->extents = p_extents;
  1491. particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  1492. }
  1493. void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
  1494. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1495. ERR_FAIL_NULL(particles_collision);
  1496. particles_collision->attractor_strength = p_strength;
  1497. }
  1498. void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
  1499. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1500. ERR_FAIL_NULL(particles_collision);
  1501. particles_collision->attractor_directionality = p_directionality;
  1502. }
  1503. void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
  1504. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1505. ERR_FAIL_NULL(particles_collision);
  1506. particles_collision->attractor_attenuation = p_curve;
  1507. }
  1508. void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  1509. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1510. ERR_FAIL_NULL(particles_collision);
  1511. particles_collision->field_texture = p_texture;
  1512. }
  1513. void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
  1514. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1515. ERR_FAIL_NULL(particles_collision);
  1516. particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  1517. }
  1518. void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  1519. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1520. ERR_FAIL_NULL(particles_collision);
  1521. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  1522. if (particles_collision->heightfield_resolution == p_resolution) {
  1523. return;
  1524. }
  1525. particles_collision->heightfield_resolution = p_resolution;
  1526. if (particles_collision->heightfield_texture.is_valid()) {
  1527. RD::get_singleton()->free(particles_collision->heightfield_texture);
  1528. particles_collision->heightfield_texture = RID();
  1529. }
  1530. }
  1531. AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const {
  1532. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1533. ERR_FAIL_NULL_V(particles_collision, AABB());
  1534. switch (particles_collision->type) {
  1535. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  1536. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  1537. AABB aabb;
  1538. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  1539. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  1540. return aabb;
  1541. }
  1542. default: {
  1543. AABB aabb;
  1544. aabb.position = -particles_collision->extents;
  1545. aabb.size = particles_collision->extents * 2;
  1546. return aabb;
  1547. }
  1548. }
  1549. }
  1550. Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
  1551. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1552. ERR_FAIL_NULL_V(particles_collision, Vector3());
  1553. return particles_collision->extents;
  1554. }
  1555. bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {
  1556. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1557. ERR_FAIL_NULL_V(particles_collision, false);
  1558. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  1559. }
  1560. Dependency *ParticlesStorage::particles_collision_get_dependency(RID p_particles_collision) const {
  1561. ParticlesCollision *pc = particles_collision_owner.get_or_null(p_particles_collision);
  1562. ERR_FAIL_NULL_V(pc, nullptr);
  1563. return &pc->dependency;
  1564. }
  1565. /* Particles collision instance */
  1566. RID ParticlesStorage::particles_collision_instance_create(RID p_collision) {
  1567. ParticlesCollisionInstance pci;
  1568. pci.collision = p_collision;
  1569. return particles_collision_instance_owner.make_rid(pci);
  1570. }
  1571. void ParticlesStorage::particles_collision_instance_free(RID p_rid) {
  1572. particles_collision_instance_owner.free(p_rid);
  1573. }
  1574. void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
  1575. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  1576. ERR_FAIL_NULL(pci);
  1577. pci->transform = p_transform;
  1578. }
  1579. void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  1580. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  1581. ERR_FAIL_NULL(pci);
  1582. pci->active = p_active;
  1583. }