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Lukas Tenbrink 1b8ccb2ecc Update links to the contributing section of the docs to the appropriate new sections. 1 dzień temu
.github 1b8ccb2ecc Update links to the contributing section of the docs to the appropriate new sections. 17 godzin temu
core dafc47390c Merge pull request #95025 from AThousandShips/file_compressed_fix 4 miesięcy temu
doc 1b8ccb2ecc Update links to the contributing section of the docs to the appropriate new sections. 17 godzin temu
drivers 6e298f2b95 Renderer: Fix Metal handling of cube textures; assert equal dimensions 5 miesięcy temu
editor 1b8ccb2ecc Update links to the contributing section of the docs to the appropriate new sections. 17 godzin temu
main 46f16271e2 Disable broken Vulkan layers before running RenderingDevice tests. 5 miesięcy temu
misc 841596cae4 macOS: Fix support for latest VulkanSDK .app name in install script 4 miesięcy temu
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platform 1b8ccb2ecc Update links to the contributing section of the docs to the appropriate new sections. 17 godzin temu
scene f0b2f6c3cd Fix error when embedded window is closed while resizing 5 miesięcy temu
servers e8e20b3eec AudioEffectPitchShift: 3rd attempt at fixing -Wstringop-overflow warning 4 miesięcy temu
tests b725a9f285 Fix `SCRIPT ERROR/ERROR/WARNING` on test output 6 miesięcy temu
thirdparty 1e37886e19 mbedTLS: Update to version 3.6.3 5 miesięcy temu
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.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 8 miesięcy temu
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.editorconfig 9d0c41a489 Style: Unify `.editorconfig` logic 8 miesięcy temu
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.pre-commit-config.yaml f2136399ea CI: Update `ruff` & `mypy` pre-commit hooks 7 miesięcy temu
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SConstruct 382c760ea6 SCons: Apply new ruff/mypy fixes 7 miesięcy temu
gles3_builders.py 382c760ea6 SCons: Apply new ruff/mypy fixes 7 miesięcy temu
glsl_builders.py 73278bf35d SCons: Properly `NoCache` all text files 7 miesięcy temu
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 rok temu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 lat temu
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 lat temu
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 rok temu
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 lat temu
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 rok temu
methods.py 382c760ea6 SCons: Apply new ruff/mypy fixes 7 miesięcy temu
platform_methods.py e0693f8ad8 Add loongarch64 support 9 miesięcy temu
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 miesięcy temu
scu_builders.py 269c377075 Remove problematic file from SCU 7 miesięcy temu
version.py 07e41850ef Bump version to 4.4.2-rc 4 miesięcy temu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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