theme_db.cpp 17 KB

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  1. /**************************************************************************/
  2. /* theme_db.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "theme_db.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/resource_loader.h"
  33. #include "scene/gui/control.h"
  34. #include "scene/main/node.h"
  35. #include "scene/main/window.h"
  36. #include "scene/resources/font.h"
  37. #include "scene/resources/style_box.h"
  38. #include "scene/resources/texture.h"
  39. #include "scene/theme/default_theme.h"
  40. #include "servers/text/text_server.h"
  41. // Default engine theme creation and configuration.
  42. void ThemeDB::initialize_theme() {
  43. // Default theme-related project settings.
  44. // Allow creating the default theme at a different scale to suit higher/lower base resolutions.
  45. float default_theme_scale = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "gui/theme/default_theme_scale", PROPERTY_HINT_RANGE, "0.5,8,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED), 1.0);
  46. String project_theme_path = GLOBAL_DEF_RST_BASIC(PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED), "");
  47. String project_font_path = GLOBAL_DEF_RST_BASIC(PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.otf,*.ttf,*.woff,*.woff2,*.fnt,*.font,*.pfb,*.pfm", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED), "");
  48. TextServer::FontAntialiasing font_antialiasing = (TextServer::FontAntialiasing)(int)GLOBAL_GET("gui/theme/default_font_antialiasing");
  49. TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_GET("gui/theme/default_font_hinting");
  50. TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_GET("gui/theme/default_font_subpixel_positioning");
  51. const bool font_msdf = GLOBAL_GET("gui/theme/default_font_multichannel_signed_distance_field");
  52. const bool font_generate_mipmaps = GLOBAL_GET("gui/theme/default_font_generate_mipmaps");
  53. // Attempt to load custom project theme and font.
  54. if (!project_theme_path.is_empty()) {
  55. Ref<Theme> theme = ResourceLoader::load(project_theme_path);
  56. if (theme.is_valid()) {
  57. set_project_theme(theme);
  58. } else {
  59. ERR_PRINT("Error loading custom project theme '" + project_theme_path + "'");
  60. }
  61. }
  62. Ref<Font> project_font;
  63. if (!project_font_path.is_empty()) {
  64. project_font = ResourceLoader::load(project_font_path);
  65. if (project_font.is_valid()) {
  66. set_fallback_font(project_font);
  67. } else {
  68. ERR_PRINT("Error loading custom project font '" + project_font_path + "'");
  69. }
  70. }
  71. // Always generate the default theme to serve as a fallback for all required theme definitions.
  72. if (RenderingServer::get_singleton()) {
  73. make_default_theme(default_theme_scale, project_font, font_subpixel_positioning, font_hinting, font_antialiasing, font_msdf, font_generate_mipmaps);
  74. }
  75. _init_default_theme_context();
  76. }
  77. void ThemeDB::initialize_theme_noproject() {
  78. if (RenderingServer::get_singleton()) {
  79. make_default_theme(1.0, Ref<Font>());
  80. }
  81. _init_default_theme_context();
  82. }
  83. void ThemeDB::finalize_theme() {
  84. if (!RenderingServer::get_singleton()) {
  85. WARN_PRINT("Finalizing theme when there is no RenderingServer is an error; check the order of operations.");
  86. }
  87. _finalize_theme_contexts();
  88. default_theme.unref();
  89. fallback_font.unref();
  90. fallback_icon.unref();
  91. fallback_stylebox.unref();
  92. }
  93. // Global Theme resources.
  94. void ThemeDB::set_default_theme(const Ref<Theme> &p_default) {
  95. default_theme = p_default;
  96. }
  97. Ref<Theme> ThemeDB::get_default_theme() {
  98. return default_theme;
  99. }
  100. void ThemeDB::set_project_theme(const Ref<Theme> &p_project_default) {
  101. project_theme = p_project_default;
  102. }
  103. Ref<Theme> ThemeDB::get_project_theme() {
  104. return project_theme;
  105. }
  106. // Universal fallback values for theme item types.
  107. void ThemeDB::set_fallback_base_scale(float p_base_scale) {
  108. if (fallback_base_scale == p_base_scale) {
  109. return;
  110. }
  111. fallback_base_scale = p_base_scale;
  112. emit_signal(SNAME("fallback_changed"));
  113. }
  114. float ThemeDB::get_fallback_base_scale() {
  115. return fallback_base_scale;
  116. }
  117. void ThemeDB::set_fallback_font(const Ref<Font> &p_font) {
  118. if (fallback_font == p_font) {
  119. return;
  120. }
  121. fallback_font = p_font;
  122. emit_signal(SNAME("fallback_changed"));
  123. }
  124. Ref<Font> ThemeDB::get_fallback_font() {
  125. return fallback_font;
  126. }
  127. void ThemeDB::set_fallback_font_size(int p_font_size) {
  128. if (fallback_font_size == p_font_size) {
  129. return;
  130. }
  131. fallback_font_size = p_font_size;
  132. emit_signal(SNAME("fallback_changed"));
  133. }
  134. int ThemeDB::get_fallback_font_size() {
  135. return fallback_font_size;
  136. }
  137. void ThemeDB::set_fallback_icon(const Ref<Texture2D> &p_icon) {
  138. if (fallback_icon == p_icon) {
  139. return;
  140. }
  141. fallback_icon = p_icon;
  142. emit_signal(SNAME("fallback_changed"));
  143. }
  144. Ref<Texture2D> ThemeDB::get_fallback_icon() {
  145. return fallback_icon;
  146. }
  147. void ThemeDB::set_fallback_stylebox(const Ref<StyleBox> &p_stylebox) {
  148. if (fallback_stylebox == p_stylebox) {
  149. return;
  150. }
  151. fallback_stylebox = p_stylebox;
  152. emit_signal(SNAME("fallback_changed"));
  153. }
  154. Ref<StyleBox> ThemeDB::get_fallback_stylebox() {
  155. return fallback_stylebox;
  156. }
  157. void ThemeDB::get_native_type_dependencies(const StringName &p_base_type, Vector<StringName> &r_result) {
  158. if (p_base_type == StringName()) {
  159. return;
  160. }
  161. // TODO: It may make sense to stop at Control/Window, because their parent classes cannot be used in
  162. // a meaningful way.
  163. if (!ClassDB::get_inheritance_chain_nocheck(p_base_type, r_result)) {
  164. r_result.push_back(p_base_type);
  165. }
  166. }
  167. // Global theme contexts.
  168. ThemeContext *ThemeDB::create_theme_context(Node *p_node, Vector<Ref<Theme>> &p_themes) {
  169. ERR_FAIL_COND_V(!p_node->is_inside_tree(), nullptr);
  170. ERR_FAIL_COND_V(theme_contexts.has(p_node), nullptr);
  171. ERR_FAIL_COND_V(p_themes.is_empty(), nullptr);
  172. ThemeContext *context = memnew(ThemeContext);
  173. context->node = p_node;
  174. context->parent = get_nearest_theme_context(p_node);
  175. context->set_themes(p_themes);
  176. theme_contexts[p_node] = context;
  177. _propagate_theme_context(p_node, context);
  178. p_node->connect(SceneStringName(tree_exited), callable_mp(this, &ThemeDB::destroy_theme_context).bind(p_node));
  179. return context;
  180. }
  181. void ThemeDB::destroy_theme_context(Node *p_node) {
  182. ERR_FAIL_COND(!theme_contexts.has(p_node));
  183. p_node->disconnect(SceneStringName(tree_exited), callable_mp(this, &ThemeDB::destroy_theme_context));
  184. ThemeContext *context = theme_contexts[p_node];
  185. theme_contexts.erase(p_node);
  186. _propagate_theme_context(p_node, context->parent);
  187. memdelete(context);
  188. }
  189. void ThemeDB::_propagate_theme_context(Node *p_from_node, ThemeContext *p_context) {
  190. Control *from_control = Object::cast_to<Control>(p_from_node);
  191. Window *from_window = from_control ? nullptr : Object::cast_to<Window>(p_from_node);
  192. if (from_control) {
  193. from_control->set_theme_context(p_context);
  194. } else if (from_window) {
  195. from_window->set_theme_context(p_context);
  196. }
  197. for (int i = 0; i < p_from_node->get_child_count(); i++) {
  198. Node *child_node = p_from_node->get_child(i);
  199. // If the child is the root of another global context, stop the propagation
  200. // in this branch.
  201. if (theme_contexts.has(child_node)) {
  202. theme_contexts[child_node]->parent = p_context;
  203. continue;
  204. }
  205. _propagate_theme_context(child_node, p_context);
  206. }
  207. }
  208. void ThemeDB::_init_default_theme_context() {
  209. default_theme_context = memnew(ThemeContext);
  210. Vector<Ref<Theme>> themes;
  211. // Only add the project theme to the default context when running projects.
  212. #ifdef TOOLS_ENABLED
  213. if (!Engine::get_singleton()->is_editor_hint()) {
  214. themes.push_back(project_theme);
  215. }
  216. #else
  217. themes.push_back(project_theme);
  218. #endif
  219. themes.push_back(default_theme);
  220. default_theme_context->set_themes(themes);
  221. }
  222. void ThemeDB::_finalize_theme_contexts() {
  223. if (default_theme_context) {
  224. memdelete(default_theme_context);
  225. default_theme_context = nullptr;
  226. }
  227. while (theme_contexts.size()) {
  228. HashMap<Node *, ThemeContext *>::Iterator E = theme_contexts.begin();
  229. memdelete(E->value);
  230. theme_contexts.remove(E);
  231. }
  232. }
  233. ThemeContext *ThemeDB::get_theme_context(Node *p_node) const {
  234. if (!theme_contexts.has(p_node)) {
  235. return nullptr;
  236. }
  237. return theme_contexts[p_node];
  238. }
  239. ThemeContext *ThemeDB::get_default_theme_context() const {
  240. return default_theme_context;
  241. }
  242. ThemeContext *ThemeDB::get_nearest_theme_context(Node *p_for_node) const {
  243. ERR_FAIL_COND_V(!p_for_node->is_inside_tree(), nullptr);
  244. Node *parent_node = p_for_node->get_parent();
  245. while (parent_node) {
  246. if (theme_contexts.has(parent_node)) {
  247. return theme_contexts[parent_node];
  248. }
  249. parent_node = parent_node->get_parent();
  250. }
  251. return nullptr;
  252. }
  253. // Theme item binding.
  254. void ThemeDB::bind_class_item(Theme::DataType p_data_type, const StringName &p_class_name, const StringName &p_prop_name, const StringName &p_item_name, ThemeItemSetter p_setter) {
  255. ERR_FAIL_COND_MSG(theme_item_binds[p_class_name].has(p_prop_name), vformat("Failed to bind theme item '%s' in class '%s': already bound", p_prop_name, p_class_name));
  256. ThemeItemBind bind;
  257. bind.data_type = p_data_type;
  258. bind.class_name = p_class_name;
  259. bind.item_name = p_item_name;
  260. bind.setter = p_setter;
  261. theme_item_binds[p_class_name][p_prop_name] = bind;
  262. theme_item_binds_list[p_class_name].push_back(bind);
  263. }
  264. void ThemeDB::bind_class_external_item(Theme::DataType p_data_type, const StringName &p_class_name, const StringName &p_prop_name, const StringName &p_item_name, const StringName &p_type_name, ThemeItemSetter p_setter) {
  265. ERR_FAIL_COND_MSG(theme_item_binds[p_class_name].has(p_prop_name), vformat("Failed to bind theme item '%s' in class '%s': already bound", p_prop_name, p_class_name));
  266. ThemeItemBind bind;
  267. bind.data_type = p_data_type;
  268. bind.class_name = p_class_name;
  269. bind.item_name = p_item_name;
  270. bind.type_name = p_type_name;
  271. bind.external = true;
  272. bind.setter = p_setter;
  273. theme_item_binds[p_class_name][p_prop_name] = bind;
  274. theme_item_binds_list[p_class_name].push_back(bind);
  275. }
  276. void ThemeDB::update_class_instance_items(Node *p_instance) {
  277. ERR_FAIL_NULL(p_instance);
  278. // Use the hierarchy to initialize all inherited theme caches. Setters carry the necessary
  279. // context and will set the values appropriately.
  280. StringName class_name = p_instance->get_class();
  281. while (class_name != StringName()) {
  282. HashMap<StringName, HashMap<StringName, ThemeItemBind>>::Iterator E = theme_item_binds.find(class_name);
  283. if (E) {
  284. for (const KeyValue<StringName, ThemeItemBind> &F : E->value) {
  285. F.value.setter(p_instance, F.value.item_name, F.value.type_name);
  286. }
  287. }
  288. class_name = ClassDB::get_parent_class_nocheck(class_name);
  289. }
  290. }
  291. void ThemeDB::get_class_items(const StringName &p_class_name, List<ThemeItemBind> *r_list, bool p_include_inherited, Theme::DataType p_filter_type) {
  292. List<StringName> class_hierarchy;
  293. StringName class_name = p_class_name;
  294. while (class_name != StringName()) {
  295. class_hierarchy.push_front(class_name); // Put parent classes in front.
  296. class_name = ClassDB::get_parent_class_nocheck(class_name);
  297. }
  298. HashSet<StringName> inherited_props;
  299. for (const StringName &theme_type : class_hierarchy) {
  300. HashMap<StringName, List<ThemeItemBind>>::Iterator E = theme_item_binds_list.find(theme_type);
  301. if (E) {
  302. for (const ThemeItemBind &F : E->value) {
  303. if (p_filter_type != Theme::DATA_TYPE_MAX && F.data_type != p_filter_type) {
  304. continue;
  305. }
  306. if (inherited_props.has(F.item_name)) {
  307. continue; // Skip inherited properties.
  308. }
  309. if (F.external || F.class_name != p_class_name) {
  310. inherited_props.insert(F.item_name);
  311. if (!p_include_inherited) {
  312. continue; // Track properties defined in parent classes, and skip them.
  313. }
  314. }
  315. r_list->push_back(F);
  316. }
  317. }
  318. }
  319. }
  320. void ThemeDB::_sort_theme_items() {
  321. for (KeyValue<StringName, List<ThemeDB::ThemeItemBind>> &E : theme_item_binds_list) {
  322. E.value.sort_custom<ThemeItemBind::SortByType>();
  323. }
  324. }
  325. // Object methods.
  326. void ThemeDB::_bind_methods() {
  327. ClassDB::bind_method(D_METHOD("get_default_theme"), &ThemeDB::get_default_theme);
  328. ClassDB::bind_method(D_METHOD("get_project_theme"), &ThemeDB::get_project_theme);
  329. ClassDB::bind_method(D_METHOD("set_fallback_base_scale", "base_scale"), &ThemeDB::set_fallback_base_scale);
  330. ClassDB::bind_method(D_METHOD("get_fallback_base_scale"), &ThemeDB::get_fallback_base_scale);
  331. ClassDB::bind_method(D_METHOD("set_fallback_font", "font"), &ThemeDB::set_fallback_font);
  332. ClassDB::bind_method(D_METHOD("get_fallback_font"), &ThemeDB::get_fallback_font);
  333. ClassDB::bind_method(D_METHOD("set_fallback_font_size", "font_size"), &ThemeDB::set_fallback_font_size);
  334. ClassDB::bind_method(D_METHOD("get_fallback_font_size"), &ThemeDB::get_fallback_font_size);
  335. ClassDB::bind_method(D_METHOD("set_fallback_icon", "icon"), &ThemeDB::set_fallback_icon);
  336. ClassDB::bind_method(D_METHOD("get_fallback_icon"), &ThemeDB::get_fallback_icon);
  337. ClassDB::bind_method(D_METHOD("set_fallback_stylebox", "stylebox"), &ThemeDB::set_fallback_stylebox);
  338. ClassDB::bind_method(D_METHOD("get_fallback_stylebox"), &ThemeDB::get_fallback_stylebox);
  339. ADD_GROUP("Fallback values", "fallback_");
  340. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fallback_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_fallback_base_scale", "get_fallback_base_scale");
  341. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_font", PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_NONE), "set_fallback_font", "get_fallback_font");
  342. ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_font_size", PROPERTY_HINT_RANGE, "0,256,1,or_greater,suffix:px"), "set_fallback_font_size", "get_fallback_font_size");
  343. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NONE), "set_fallback_icon", "get_fallback_icon");
  344. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_stylebox", PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_NONE), "set_fallback_stylebox", "get_fallback_stylebox");
  345. ADD_SIGNAL(MethodInfo("fallback_changed"));
  346. }
  347. // Memory management, reference, and initialization.
  348. ThemeDB *ThemeDB::singleton = nullptr;
  349. ThemeDB *ThemeDB::get_singleton() {
  350. return singleton;
  351. }
  352. ThemeDB::ThemeDB() {
  353. singleton = this;
  354. if (MessageQueue::get_singleton()) { // May not exist in tests etc.
  355. callable_mp(this, &ThemeDB::_sort_theme_items).call_deferred();
  356. }
  357. }
  358. ThemeDB::~ThemeDB() {
  359. // For technical reasons unit tests recreate and destroy the default
  360. // theme over and over again. Make sure that finalize_theme() also
  361. // frees any objects that can be recreated by initialize_theme*().
  362. _finalize_theme_contexts();
  363. default_theme.unref();
  364. project_theme.unref();
  365. fallback_font.unref();
  366. fallback_icon.unref();
  367. fallback_stylebox.unref();
  368. singleton = nullptr;
  369. }
  370. void ThemeContext::_emit_changed() {
  371. emit_signal(CoreStringName(changed));
  372. }
  373. void ThemeContext::set_themes(Vector<Ref<Theme>> &p_themes) {
  374. for (const Ref<Theme> &theme : themes) {
  375. theme->disconnect_changed(callable_mp(this, &ThemeContext::_emit_changed));
  376. }
  377. themes.clear();
  378. for (const Ref<Theme> &theme : p_themes) {
  379. if (theme.is_null()) {
  380. continue;
  381. }
  382. themes.push_back(theme);
  383. theme->connect_changed(callable_mp(this, &ThemeContext::_emit_changed));
  384. }
  385. _emit_changed();
  386. }
  387. const Vector<Ref<Theme>> ThemeContext::get_themes() const {
  388. return themes;
  389. }
  390. Ref<Theme> ThemeContext::get_fallback_theme() const {
  391. // We expect all contexts to be valid and non-empty, but just in case...
  392. if (themes.is_empty()) {
  393. return ThemeDB::get_singleton()->get_default_theme();
  394. }
  395. return themes[themes.size() - 1];
  396. }
  397. void ThemeContext::_bind_methods() {
  398. ADD_SIGNAL(MethodInfo("changed"));
  399. }