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- /**************************************************************************/
- /* rendering_device_driver.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "rendering_device_driver.h"
- /**************/
- /**** MISC ****/
- /**************/
- uint64_t RenderingDeviceDriver::api_trait_get(ApiTrait p_trait) {
- // Sensible canonical defaults.
- switch (p_trait) {
- case API_TRAIT_HONORS_PIPELINE_BARRIERS:
- return 1;
- case API_TRAIT_SHADER_CHANGE_INVALIDATION:
- return SHADER_CHANGE_INVALIDATION_ALL_BOUND_UNIFORM_SETS;
- case API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT:
- return 1;
- case API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP:
- return 1;
- case API_TRAIT_SECONDARY_VIEWPORT_SCISSOR:
- return 1;
- case API_TRAIT_CLEARS_WITH_COPY_ENGINE:
- return true;
- case API_TRAIT_USE_GENERAL_IN_COPY_QUEUES:
- return false;
- case API_TRAIT_BUFFERS_REQUIRE_TRANSITIONS:
- return false;
- case API_TRAIT_TEXTURE_OUTPUTS_REQUIRE_CLEARS:
- return false;
- default:
- ERR_FAIL_V(0);
- }
- }
- /******************/
- RenderingDeviceDriver::~RenderingDeviceDriver() {}
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