| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 |
- /**************************************************************************/
- /* socket_server.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "socket_server.h"
- void SocketServer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("is_connection_available"), &SocketServer::is_connection_available);
- ClassDB::bind_method(D_METHOD("is_listening"), &SocketServer::is_listening);
- ClassDB::bind_method(D_METHOD("stop"), &SocketServer::stop);
- ClassDB::bind_method(D_METHOD("take_socket_connection"), &SocketServer::take_socket_connection);
- }
- Error SocketServer::_listen(const NetSocket::Address &p_addr) {
- DEV_ASSERT(_sock.is_valid());
- DEV_ASSERT(_sock->is_open());
- _sock->set_blocking_enabled(false);
- Error err = _sock->bind(p_addr);
- if (err != OK) {
- _sock->close();
- return ERR_ALREADY_IN_USE;
- }
- err = _sock->listen(MAX_PENDING_CONNECTIONS);
- if (err != OK) {
- _sock->close();
- return FAILED;
- }
- return OK;
- }
- bool SocketServer::is_listening() const {
- ERR_FAIL_COND_V(_sock.is_null(), false);
- return _sock->is_open();
- }
- bool SocketServer::is_connection_available() const {
- ERR_FAIL_COND_V(_sock.is_null(), false);
- if (!_sock->is_open()) {
- return false;
- }
- Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
- return (err == OK);
- }
- void SocketServer::stop() {
- if (_sock.is_valid()) {
- _sock->close();
- }
- }
- SocketServer::SocketServer() :
- _sock(NetSocket::create()) {
- }
- SocketServer::~SocketServer() {
- stop();
- }
|