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- /**************************************************************************/
- /* chain_ik_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "chain_ik_3d.h"
- bool ChainIK3D::_set(const StringName &p_path, const Variant &p_value) {
- String path = p_path;
- if (path.begins_with("settings/")) {
- int which = path.get_slicec('/', 1).to_int();
- String what = path.get_slicec('/', 2);
- ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
- if (what == "root_bone_name") {
- set_root_bone_name(which, p_value);
- } else if (what == "root_bone") {
- set_root_bone(which, p_value);
- } else if (what == "end_bone_name") {
- set_end_bone_name(which, p_value);
- } else if (what == "end_bone") {
- String opt = path.get_slicec('/', 3);
- if (opt.is_empty()) {
- set_end_bone(which, p_value);
- } else if (opt == "direction") {
- set_end_bone_direction(which, static_cast<BoneDirection>((int)p_value));
- } else if (opt == "length") {
- set_end_bone_length(which, p_value);
- } else {
- return false;
- }
- } else if (what == "extend_end_bone") {
- set_extend_end_bone(which, p_value);
- } else if (what == "joint_count") {
- set_joint_count(which, p_value);
- } else {
- return false;
- }
- }
- return true;
- }
- bool ChainIK3D::_get(const StringName &p_path, Variant &r_ret) const {
- String path = p_path;
- if (path.begins_with("settings/")) {
- int which = path.get_slicec('/', 1).to_int();
- String what = path.get_slicec('/', 2);
- ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
- if (what == "root_bone_name") {
- r_ret = get_root_bone_name(which);
- } else if (what == "root_bone") {
- r_ret = get_root_bone(which);
- } else if (what == "end_bone_name") {
- r_ret = get_end_bone_name(which);
- } else if (what == "end_bone") {
- String opt = path.get_slicec('/', 3);
- if (opt.is_empty()) {
- r_ret = get_end_bone(which);
- } else if (opt == "direction") {
- r_ret = (int)get_end_bone_direction(which);
- } else if (opt == "length") {
- r_ret = get_end_bone_length(which);
- } else {
- return false;
- }
- } else if (what == "extend_end_bone") {
- r_ret = is_end_bone_extended(which);
- } else if (what == "joint_count") {
- r_ret = get_joint_count(which);
- } else if (what == "joints") {
- int idx = path.get_slicec('/', 3).to_int();
- String prop = path.get_slicec('/', 4);
- if (prop == "bone_name") {
- r_ret = get_joint_bone_name(which, idx);
- } else if (prop == "bone") {
- r_ret = get_joint_bone(which, idx);
- } else {
- return false;
- }
- } else {
- return false;
- }
- }
- return true;
- }
- void ChainIK3D::get_property_list(List<PropertyInfo> *p_list) const {
- String enum_hint;
- Skeleton3D *skeleton = get_skeleton();
- if (skeleton) {
- enum_hint = skeleton->get_concatenated_bone_names();
- }
- LocalVector<PropertyInfo> props;
- for (uint32_t i = 0; i < settings.size(); i++) {
- String path = "settings/" + itos(i) + "/";
- props.push_back(PropertyInfo(Variant::STRING, path + "root_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
- props.push_back(PropertyInfo(Variant::INT, path + "root_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- props.push_back(PropertyInfo(Variant::STRING, path + "end_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
- props.push_back(PropertyInfo(Variant::INT, path + "end_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- props.push_back(PropertyInfo(Variant::BOOL, path + "extend_end_bone"));
- props.push_back(PropertyInfo(Variant::INT, path + "end_bone/direction", PROPERTY_HINT_ENUM, SkeletonModifier3D::get_hint_bone_direction()));
- props.push_back(PropertyInfo(Variant::FLOAT, path + "end_bone/length", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"));
- props.push_back(PropertyInfo(Variant::INT, path + "joint_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Joints," + path + "joints/,static,const"));
- for (uint32_t j = 0; j < chain_settings[i]->joints.size(); j++) {
- String joint_path = path + "joints/" + itos(j) + "/";
- props.push_back(PropertyInfo(Variant::STRING, joint_path + "bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY));
- props.push_back(PropertyInfo(Variant::INT, joint_path + "bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_READ_ONLY));
- }
- }
- for (PropertyInfo &p : props) {
- _validate_dynamic_prop(p);
- p_list->push_back(p);
- }
- }
- void ChainIK3D::_validate_dynamic_prop(PropertyInfo &p_property) const {
- PackedStringArray split = p_property.name.split("/");
- if (split.size() > 2 && split[0] == "settings") {
- int which = split[1].to_int();
- // Extended end bone option.
- bool force_hide = false;
- if (split[2] == "extend_end_bone" && get_end_bone(which) == -1) {
- p_property.usage = PROPERTY_USAGE_NONE;
- force_hide = true;
- }
- if (force_hide || (split[2] == "end_bone" && !is_end_bone_extended(which) && split.size() > 3)) {
- p_property.usage = PROPERTY_USAGE_NONE;
- }
- }
- }
- // Setting.
- void ChainIK3D::set_root_bone_name(int p_index, const String &p_bone_name) {
- ERR_FAIL_INDEX(p_index, (int)settings.size());
- chain_settings[p_index]->root_bone.name = p_bone_name;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- set_root_bone(p_index, sk->find_bone(chain_settings[p_index]->root_bone.name));
- }
- }
- String ChainIK3D::get_root_bone_name(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
- return chain_settings[p_index]->root_bone.name;
- }
- void ChainIK3D::set_root_bone(int p_index, int p_bone) {
- ERR_FAIL_INDEX(p_index, (int)settings.size());
- bool changed = chain_settings[p_index]->root_bone.bone != p_bone;
- chain_settings[p_index]->root_bone.bone = p_bone;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- if (chain_settings[p_index]->root_bone.bone <= -1 || chain_settings[p_index]->root_bone.bone >= sk->get_bone_count()) {
- WARN_PRINT("Root bone index out of range!");
- chain_settings[p_index]->root_bone.bone = -1;
- } else {
- chain_settings[p_index]->root_bone.name = sk->get_bone_name(chain_settings[p_index]->root_bone.bone);
- }
- }
- if (changed) {
- _update_joints(p_index);
- }
- }
- int ChainIK3D::get_root_bone(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
- return chain_settings[p_index]->root_bone.bone;
- }
- void ChainIK3D::set_end_bone_name(int p_index, const String &p_bone_name) {
- ERR_FAIL_INDEX(p_index, (int)settings.size());
- chain_settings[p_index]->end_bone.name = p_bone_name;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- set_end_bone(p_index, sk->find_bone(chain_settings[p_index]->end_bone.name));
- }
- }
- String ChainIK3D::get_end_bone_name(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
- return chain_settings[p_index]->end_bone.name;
- }
- void ChainIK3D::set_end_bone(int p_index, int p_bone) {
- ERR_FAIL_INDEX(p_index, (int)settings.size());
- bool changed = chain_settings[p_index]->end_bone.bone != p_bone;
- chain_settings[p_index]->end_bone.bone = p_bone;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- if (chain_settings[p_index]->end_bone.bone <= -1 || chain_settings[p_index]->end_bone.bone >= sk->get_bone_count()) {
- WARN_PRINT("End bone index out of range!");
- chain_settings[p_index]->end_bone.bone = -1;
- } else {
- chain_settings[p_index]->end_bone.name = sk->get_bone_name(chain_settings[p_index]->end_bone.bone);
- }
- }
- if (changed) {
- _update_joints(p_index);
- }
- notify_property_list_changed();
- }
- int ChainIK3D::get_end_bone(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
- return chain_settings[p_index]->end_bone.bone;
- }
- void ChainIK3D::set_extend_end_bone(int p_index, bool p_enabled) {
- ERR_FAIL_INDEX(p_index, (int)settings.size());
- chain_settings[p_index]->extend_end_bone = p_enabled;
- _make_simulation_dirty(p_index);
- Skeleton3D *sk = get_skeleton();
- if (sk && !chain_settings[p_index]->joints.is_empty()) {
- _validate_axis(sk, p_index, chain_settings[p_index]->joints.size() - 1);
- }
- notify_property_list_changed();
- #ifdef TOOLS_ENABLED
- _make_gizmo_dirty();
- #endif // TOOLS_ENABLED
- }
- bool ChainIK3D::is_end_bone_extended(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, (int)settings.size(), false);
- return chain_settings[p_index]->extend_end_bone;
- }
- void ChainIK3D::set_end_bone_direction(int p_index, BoneDirection p_bone_direction) {
- ERR_FAIL_INDEX(p_index, (int)settings.size());
- chain_settings[p_index]->end_bone_direction = p_bone_direction;
- Skeleton3D *sk = get_skeleton();
- if (sk && !chain_settings[p_index]->joints.is_empty()) {
- _validate_axis(sk, p_index, chain_settings[p_index]->joints.size() - 1);
- }
- #ifdef TOOLS_ENABLED
- _make_gizmo_dirty();
- #endif // TOOLS_ENABLED
- if (mutable_bone_axes) {
- return; // Chain dir will be recaluclated in _update_bone_axis().
- }
- _make_simulation_dirty(p_index);
- }
- SkeletonModifier3D::BoneDirection ChainIK3D::get_end_bone_direction(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, (int)settings.size(), BONE_DIRECTION_FROM_PARENT);
- return chain_settings[p_index]->end_bone_direction;
- }
- void ChainIK3D::set_end_bone_length(int p_index, float p_length) {
- ERR_FAIL_INDEX(p_index, (int)settings.size());
- float old = chain_settings[p_index]->end_bone_length;
- chain_settings[p_index]->end_bone_length = p_length;
- #ifdef TOOLS_ENABLED
- _make_gizmo_dirty();
- #endif // TOOLS_ENABLED
- if (mutable_bone_axes && Math::is_zero_approx(old) == Math::is_zero_approx(p_length)) {
- return; // If chain size is not changed, length will be recaluclated in _update_bone_axis().
- }
- _make_simulation_dirty(p_index);
- }
- float ChainIK3D::get_end_bone_length(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
- return chain_settings[p_index]->end_bone_length;
- }
- // Individual joints.
- String ChainIK3D::get_joint_bone_name(int p_index, int p_joint) const {
- ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
- const LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
- ERR_FAIL_INDEX_V(p_joint, (int)joints.size(), String());
- return joints[p_joint].name;
- }
- void ChainIK3D::_set_joint_bone(int p_index, int p_joint, int p_bone) {
- ERR_FAIL_INDEX(p_index, (int)settings.size());
- LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
- ERR_FAIL_INDEX(p_joint, (int)joints.size());
- joints[p_joint].bone = p_bone;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- if (joints[p_joint].bone <= -1 || joints[p_joint].bone >= sk->get_bone_count()) {
- WARN_PRINT("Joint bone index out of range!");
- joints[p_joint].bone = -1;
- } else {
- joints[p_joint].name = sk->get_bone_name(joints[p_joint].bone);
- }
- }
- }
- int ChainIK3D::get_joint_bone(int p_index, int p_joint) const {
- ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
- const LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
- ERR_FAIL_INDEX_V(p_joint, (int)joints.size(), -1);
- return joints[p_joint].bone;
- }
- void ChainIK3D::set_joint_count(int p_index, int p_count) {
- ERR_FAIL_INDEX(p_index, (int)settings.size());
- ERR_FAIL_COND(p_count < 0);
- LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
- joints.resize(p_count);
- _set_joint_count(p_index, p_count);
- notify_property_list_changed();
- }
- void ChainIK3D::_set_joint_count(int p_index, int p_count) {
- //
- }
- int ChainIK3D::get_joint_count(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
- const LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
- return joints.size();
- }
- void ChainIK3D::_bind_methods() {
- // Setting.
- ClassDB::bind_method(D_METHOD("set_root_bone_name", "index", "bone_name"), &ChainIK3D::set_root_bone_name);
- ClassDB::bind_method(D_METHOD("get_root_bone_name", "index"), &ChainIK3D::get_root_bone_name);
- ClassDB::bind_method(D_METHOD("set_root_bone", "index", "bone"), &ChainIK3D::set_root_bone);
- ClassDB::bind_method(D_METHOD("get_root_bone", "index"), &ChainIK3D::get_root_bone);
- ClassDB::bind_method(D_METHOD("set_end_bone_name", "index", "bone_name"), &ChainIK3D::set_end_bone_name);
- ClassDB::bind_method(D_METHOD("get_end_bone_name", "index"), &ChainIK3D::get_end_bone_name);
- ClassDB::bind_method(D_METHOD("set_end_bone", "index", "bone"), &ChainIK3D::set_end_bone);
- ClassDB::bind_method(D_METHOD("get_end_bone", "index"), &ChainIK3D::get_end_bone);
- ClassDB::bind_method(D_METHOD("set_extend_end_bone", "index", "enabled"), &ChainIK3D::set_extend_end_bone);
- ClassDB::bind_method(D_METHOD("is_end_bone_extended", "index"), &ChainIK3D::is_end_bone_extended);
- ClassDB::bind_method(D_METHOD("set_end_bone_direction", "index", "bone_direction"), &ChainIK3D::set_end_bone_direction);
- ClassDB::bind_method(D_METHOD("get_end_bone_direction", "index"), &ChainIK3D::get_end_bone_direction);
- ClassDB::bind_method(D_METHOD("set_end_bone_length", "index", "length"), &ChainIK3D::set_end_bone_length);
- ClassDB::bind_method(D_METHOD("get_end_bone_length", "index"), &ChainIK3D::get_end_bone_length);
- // Individual joints.
- ClassDB::bind_method(D_METHOD("get_joint_bone_name", "index", "joint"), &ChainIK3D::get_joint_bone_name);
- ClassDB::bind_method(D_METHOD("get_joint_bone", "index", "joint"), &ChainIK3D::get_joint_bone);
- ClassDB::bind_method(D_METHOD("get_joint_count", "index"), &ChainIK3D::get_joint_count);
- }
- void ChainIK3D::_validate_bone_names() {
- for (uint32_t i = 0; i < settings.size(); i++) {
- // Prior bone name.
- if (!chain_settings[i]->root_bone.name.is_empty()) {
- set_root_bone_name(i, chain_settings[i]->root_bone.name);
- } else if (chain_settings[i]->root_bone.bone != -1) {
- set_root_bone(i, chain_settings[i]->root_bone.bone);
- }
- // Prior bone name.
- if (!chain_settings[i]->end_bone.name.is_empty()) {
- set_end_bone_name(i, chain_settings[i]->end_bone.name);
- } else if (chain_settings[i]->end_bone.bone != -1) {
- set_end_bone(i, chain_settings[i]->end_bone.bone);
- }
- }
- }
- void ChainIK3D::_validate_axes(Skeleton3D *p_skeleton) const {
- for (uint32_t i = 0; i < settings.size(); i++) {
- for (uint32_t j = 0; j < chain_settings[i]->joints.size(); j++) {
- _validate_axis(p_skeleton, i, j);
- }
- }
- }
- void ChainIK3D::_validate_axis(Skeleton3D *p_skeleton, int p_index, int p_joint) const {
- //
- }
- void ChainIK3D::_make_all_joints_dirty() {
- for (uint32_t i = 0; i < settings.size(); i++) {
- _update_joints(i);
- }
- }
- void ChainIK3D::_update_joints(int p_index) {
- _make_simulation_dirty(p_index);
- #ifdef TOOLS_ENABLED
- update_gizmos(); // To clear invalid setting.
- #endif // TOOLS_ENABLED
- Skeleton3D *sk = get_skeleton();
- int current_bone = chain_settings[p_index]->end_bone.bone;
- int root_bone = chain_settings[p_index]->root_bone.bone;
- if (!sk || current_bone < 0 || root_bone < 0) {
- set_joint_count(p_index, 0);
- return;
- }
- // Validation.
- bool valid = false;
- while (current_bone >= 0) {
- if (current_bone == root_bone) {
- valid = true;
- break;
- }
- current_bone = sk->get_bone_parent(current_bone);
- }
- if (!valid) {
- set_joint_count(p_index, 0);
- ERR_FAIL_EDMSG("End bone must be the same as or a child of the root bone.");
- }
- Vector<int> new_joints;
- current_bone = chain_settings[p_index]->end_bone.bone;
- while (current_bone != root_bone) {
- new_joints.push_back(current_bone);
- current_bone = sk->get_bone_parent(current_bone);
- }
- new_joints.push_back(current_bone);
- new_joints.reverse();
- set_joint_count(p_index, new_joints.size());
- for (uint32_t i = 0; i < new_joints.size(); i++) {
- _set_joint_bone(p_index, i, new_joints[i]);
- }
- if (sk) {
- _validate_axes(sk);
- }
- #ifdef TOOLS_ENABLED
- _make_gizmo_dirty();
- #endif // TOOLS_ENABLED
- }
- void ChainIK3D::_process_ik(Skeleton3D *p_skeleton, double p_delta) {
- //
- }
- #ifdef TOOLS_ENABLED
- void ChainIK3D::_update_mutable_info() {
- if (!is_inside_tree()) {
- return;
- }
- Skeleton3D *skeleton = get_skeleton();
- if (!skeleton) {
- for (uint32_t i = 0; i < settings.size(); i++) {
- chain_settings[i]->root_global_rest = Transform3D();
- }
- return;
- }
- bool changed = false;
- for (uint32_t i = 0; i < settings.size(); i++) {
- int root_bone = chain_settings[i]->root_bone.bone;
- if (root_bone < 0) {
- continue;
- }
- Transform3D new_tr = get_bone_global_rest_mutable(skeleton, root_bone);
- changed = changed || !chain_settings[i]->root_global_rest.is_equal_approx(new_tr);
- chain_settings[i]->root_global_rest = new_tr;
- }
- if (changed) {
- _make_gizmo_dirty();
- }
- }
- Transform3D ChainIK3D::get_bone_global_rest_mutable(Skeleton3D *p_skeleton, int p_bone) {
- int current = p_bone;
- Transform3D accum;
- int parent = p_skeleton->get_bone_parent(current);
- if (parent >= 0) {
- accum = p_skeleton->get_bone_global_rest(parent);
- }
- Transform3D tr = p_skeleton->get_bone_rest(current);
- // Note:
- // Chain IK gizmo might not be able to retrieve this pose in SkeletonModifier update process.
- // So the gizmo uses bone_vector insteads but parent of root bone doesn't have bone_vector.
- // Then, we needs to cache this pose in IK node.
- tr.origin = p_skeleton->get_bone_pose_position(current);
- accum *= tr;
- return accum;
- }
- Transform3D ChainIK3D::get_chain_root_global_rest(int p_index) {
- ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Transform3D());
- return chain_settings[p_index]->root_global_rest;
- }
- Vector3 ChainIK3D::get_bone_vector(int p_index, int p_joint) const {
- return Vector3();
- }
- #endif // TOOLS_ENABLED
- ChainIK3D::~ChainIK3D() {
- clear_settings();
- }
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