chain_ik_3d.cpp 19 KB

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  1. /**************************************************************************/
  2. /* chain_ik_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "chain_ik_3d.h"
  31. bool ChainIK3D::_set(const StringName &p_path, const Variant &p_value) {
  32. String path = p_path;
  33. if (path.begins_with("settings/")) {
  34. int which = path.get_slicec('/', 1).to_int();
  35. String what = path.get_slicec('/', 2);
  36. ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
  37. if (what == "root_bone_name") {
  38. set_root_bone_name(which, p_value);
  39. } else if (what == "root_bone") {
  40. set_root_bone(which, p_value);
  41. } else if (what == "end_bone_name") {
  42. set_end_bone_name(which, p_value);
  43. } else if (what == "end_bone") {
  44. String opt = path.get_slicec('/', 3);
  45. if (opt.is_empty()) {
  46. set_end_bone(which, p_value);
  47. } else if (opt == "direction") {
  48. set_end_bone_direction(which, static_cast<BoneDirection>((int)p_value));
  49. } else if (opt == "length") {
  50. set_end_bone_length(which, p_value);
  51. } else {
  52. return false;
  53. }
  54. } else if (what == "extend_end_bone") {
  55. set_extend_end_bone(which, p_value);
  56. } else if (what == "joint_count") {
  57. set_joint_count(which, p_value);
  58. } else {
  59. return false;
  60. }
  61. }
  62. return true;
  63. }
  64. bool ChainIK3D::_get(const StringName &p_path, Variant &r_ret) const {
  65. String path = p_path;
  66. if (path.begins_with("settings/")) {
  67. int which = path.get_slicec('/', 1).to_int();
  68. String what = path.get_slicec('/', 2);
  69. ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
  70. if (what == "root_bone_name") {
  71. r_ret = get_root_bone_name(which);
  72. } else if (what == "root_bone") {
  73. r_ret = get_root_bone(which);
  74. } else if (what == "end_bone_name") {
  75. r_ret = get_end_bone_name(which);
  76. } else if (what == "end_bone") {
  77. String opt = path.get_slicec('/', 3);
  78. if (opt.is_empty()) {
  79. r_ret = get_end_bone(which);
  80. } else if (opt == "direction") {
  81. r_ret = (int)get_end_bone_direction(which);
  82. } else if (opt == "length") {
  83. r_ret = get_end_bone_length(which);
  84. } else {
  85. return false;
  86. }
  87. } else if (what == "extend_end_bone") {
  88. r_ret = is_end_bone_extended(which);
  89. } else if (what == "joint_count") {
  90. r_ret = get_joint_count(which);
  91. } else if (what == "joints") {
  92. int idx = path.get_slicec('/', 3).to_int();
  93. String prop = path.get_slicec('/', 4);
  94. if (prop == "bone_name") {
  95. r_ret = get_joint_bone_name(which, idx);
  96. } else if (prop == "bone") {
  97. r_ret = get_joint_bone(which, idx);
  98. } else {
  99. return false;
  100. }
  101. } else {
  102. return false;
  103. }
  104. }
  105. return true;
  106. }
  107. void ChainIK3D::get_property_list(List<PropertyInfo> *p_list) const {
  108. String enum_hint;
  109. Skeleton3D *skeleton = get_skeleton();
  110. if (skeleton) {
  111. enum_hint = skeleton->get_concatenated_bone_names();
  112. }
  113. LocalVector<PropertyInfo> props;
  114. for (uint32_t i = 0; i < settings.size(); i++) {
  115. String path = "settings/" + itos(i) + "/";
  116. props.push_back(PropertyInfo(Variant::STRING, path + "root_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
  117. props.push_back(PropertyInfo(Variant::INT, path + "root_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
  118. props.push_back(PropertyInfo(Variant::STRING, path + "end_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
  119. props.push_back(PropertyInfo(Variant::INT, path + "end_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
  120. props.push_back(PropertyInfo(Variant::BOOL, path + "extend_end_bone"));
  121. props.push_back(PropertyInfo(Variant::INT, path + "end_bone/direction", PROPERTY_HINT_ENUM, SkeletonModifier3D::get_hint_bone_direction()));
  122. props.push_back(PropertyInfo(Variant::FLOAT, path + "end_bone/length", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"));
  123. props.push_back(PropertyInfo(Variant::INT, path + "joint_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Joints," + path + "joints/,static,const"));
  124. for (uint32_t j = 0; j < chain_settings[i]->joints.size(); j++) {
  125. String joint_path = path + "joints/" + itos(j) + "/";
  126. props.push_back(PropertyInfo(Variant::STRING, joint_path + "bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY));
  127. props.push_back(PropertyInfo(Variant::INT, joint_path + "bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_READ_ONLY));
  128. }
  129. }
  130. for (PropertyInfo &p : props) {
  131. _validate_dynamic_prop(p);
  132. p_list->push_back(p);
  133. }
  134. }
  135. void ChainIK3D::_validate_dynamic_prop(PropertyInfo &p_property) const {
  136. PackedStringArray split = p_property.name.split("/");
  137. if (split.size() > 2 && split[0] == "settings") {
  138. int which = split[1].to_int();
  139. // Extended end bone option.
  140. bool force_hide = false;
  141. if (split[2] == "extend_end_bone" && get_end_bone(which) == -1) {
  142. p_property.usage = PROPERTY_USAGE_NONE;
  143. force_hide = true;
  144. }
  145. if (force_hide || (split[2] == "end_bone" && !is_end_bone_extended(which) && split.size() > 3)) {
  146. p_property.usage = PROPERTY_USAGE_NONE;
  147. }
  148. }
  149. }
  150. // Setting.
  151. void ChainIK3D::set_root_bone_name(int p_index, const String &p_bone_name) {
  152. ERR_FAIL_INDEX(p_index, (int)settings.size());
  153. chain_settings[p_index]->root_bone.name = p_bone_name;
  154. Skeleton3D *sk = get_skeleton();
  155. if (sk) {
  156. set_root_bone(p_index, sk->find_bone(chain_settings[p_index]->root_bone.name));
  157. }
  158. }
  159. String ChainIK3D::get_root_bone_name(int p_index) const {
  160. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
  161. return chain_settings[p_index]->root_bone.name;
  162. }
  163. void ChainIK3D::set_root_bone(int p_index, int p_bone) {
  164. ERR_FAIL_INDEX(p_index, (int)settings.size());
  165. bool changed = chain_settings[p_index]->root_bone.bone != p_bone;
  166. chain_settings[p_index]->root_bone.bone = p_bone;
  167. Skeleton3D *sk = get_skeleton();
  168. if (sk) {
  169. if (chain_settings[p_index]->root_bone.bone <= -1 || chain_settings[p_index]->root_bone.bone >= sk->get_bone_count()) {
  170. WARN_PRINT("Root bone index out of range!");
  171. chain_settings[p_index]->root_bone.bone = -1;
  172. } else {
  173. chain_settings[p_index]->root_bone.name = sk->get_bone_name(chain_settings[p_index]->root_bone.bone);
  174. }
  175. }
  176. if (changed) {
  177. _update_joints(p_index);
  178. }
  179. }
  180. int ChainIK3D::get_root_bone(int p_index) const {
  181. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
  182. return chain_settings[p_index]->root_bone.bone;
  183. }
  184. void ChainIK3D::set_end_bone_name(int p_index, const String &p_bone_name) {
  185. ERR_FAIL_INDEX(p_index, (int)settings.size());
  186. chain_settings[p_index]->end_bone.name = p_bone_name;
  187. Skeleton3D *sk = get_skeleton();
  188. if (sk) {
  189. set_end_bone(p_index, sk->find_bone(chain_settings[p_index]->end_bone.name));
  190. }
  191. }
  192. String ChainIK3D::get_end_bone_name(int p_index) const {
  193. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
  194. return chain_settings[p_index]->end_bone.name;
  195. }
  196. void ChainIK3D::set_end_bone(int p_index, int p_bone) {
  197. ERR_FAIL_INDEX(p_index, (int)settings.size());
  198. bool changed = chain_settings[p_index]->end_bone.bone != p_bone;
  199. chain_settings[p_index]->end_bone.bone = p_bone;
  200. Skeleton3D *sk = get_skeleton();
  201. if (sk) {
  202. if (chain_settings[p_index]->end_bone.bone <= -1 || chain_settings[p_index]->end_bone.bone >= sk->get_bone_count()) {
  203. WARN_PRINT("End bone index out of range!");
  204. chain_settings[p_index]->end_bone.bone = -1;
  205. } else {
  206. chain_settings[p_index]->end_bone.name = sk->get_bone_name(chain_settings[p_index]->end_bone.bone);
  207. }
  208. }
  209. if (changed) {
  210. _update_joints(p_index);
  211. }
  212. notify_property_list_changed();
  213. }
  214. int ChainIK3D::get_end_bone(int p_index) const {
  215. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
  216. return chain_settings[p_index]->end_bone.bone;
  217. }
  218. void ChainIK3D::set_extend_end_bone(int p_index, bool p_enabled) {
  219. ERR_FAIL_INDEX(p_index, (int)settings.size());
  220. chain_settings[p_index]->extend_end_bone = p_enabled;
  221. _make_simulation_dirty(p_index);
  222. Skeleton3D *sk = get_skeleton();
  223. if (sk && !chain_settings[p_index]->joints.is_empty()) {
  224. _validate_axis(sk, p_index, chain_settings[p_index]->joints.size() - 1);
  225. }
  226. notify_property_list_changed();
  227. #ifdef TOOLS_ENABLED
  228. _make_gizmo_dirty();
  229. #endif // TOOLS_ENABLED
  230. }
  231. bool ChainIK3D::is_end_bone_extended(int p_index) const {
  232. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), false);
  233. return chain_settings[p_index]->extend_end_bone;
  234. }
  235. void ChainIK3D::set_end_bone_direction(int p_index, BoneDirection p_bone_direction) {
  236. ERR_FAIL_INDEX(p_index, (int)settings.size());
  237. chain_settings[p_index]->end_bone_direction = p_bone_direction;
  238. Skeleton3D *sk = get_skeleton();
  239. if (sk && !chain_settings[p_index]->joints.is_empty()) {
  240. _validate_axis(sk, p_index, chain_settings[p_index]->joints.size() - 1);
  241. }
  242. #ifdef TOOLS_ENABLED
  243. _make_gizmo_dirty();
  244. #endif // TOOLS_ENABLED
  245. if (mutable_bone_axes) {
  246. return; // Chain dir will be recaluclated in _update_bone_axis().
  247. }
  248. _make_simulation_dirty(p_index);
  249. }
  250. SkeletonModifier3D::BoneDirection ChainIK3D::get_end_bone_direction(int p_index) const {
  251. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), BONE_DIRECTION_FROM_PARENT);
  252. return chain_settings[p_index]->end_bone_direction;
  253. }
  254. void ChainIK3D::set_end_bone_length(int p_index, float p_length) {
  255. ERR_FAIL_INDEX(p_index, (int)settings.size());
  256. float old = chain_settings[p_index]->end_bone_length;
  257. chain_settings[p_index]->end_bone_length = p_length;
  258. #ifdef TOOLS_ENABLED
  259. _make_gizmo_dirty();
  260. #endif // TOOLS_ENABLED
  261. if (mutable_bone_axes && Math::is_zero_approx(old) == Math::is_zero_approx(p_length)) {
  262. return; // If chain size is not changed, length will be recaluclated in _update_bone_axis().
  263. }
  264. _make_simulation_dirty(p_index);
  265. }
  266. float ChainIK3D::get_end_bone_length(int p_index) const {
  267. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
  268. return chain_settings[p_index]->end_bone_length;
  269. }
  270. // Individual joints.
  271. String ChainIK3D::get_joint_bone_name(int p_index, int p_joint) const {
  272. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
  273. const LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
  274. ERR_FAIL_INDEX_V(p_joint, (int)joints.size(), String());
  275. return joints[p_joint].name;
  276. }
  277. void ChainIK3D::_set_joint_bone(int p_index, int p_joint, int p_bone) {
  278. ERR_FAIL_INDEX(p_index, (int)settings.size());
  279. LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
  280. ERR_FAIL_INDEX(p_joint, (int)joints.size());
  281. joints[p_joint].bone = p_bone;
  282. Skeleton3D *sk = get_skeleton();
  283. if (sk) {
  284. if (joints[p_joint].bone <= -1 || joints[p_joint].bone >= sk->get_bone_count()) {
  285. WARN_PRINT("Joint bone index out of range!");
  286. joints[p_joint].bone = -1;
  287. } else {
  288. joints[p_joint].name = sk->get_bone_name(joints[p_joint].bone);
  289. }
  290. }
  291. }
  292. int ChainIK3D::get_joint_bone(int p_index, int p_joint) const {
  293. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
  294. const LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
  295. ERR_FAIL_INDEX_V(p_joint, (int)joints.size(), -1);
  296. return joints[p_joint].bone;
  297. }
  298. void ChainIK3D::set_joint_count(int p_index, int p_count) {
  299. ERR_FAIL_INDEX(p_index, (int)settings.size());
  300. ERR_FAIL_COND(p_count < 0);
  301. LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
  302. joints.resize(p_count);
  303. _set_joint_count(p_index, p_count);
  304. notify_property_list_changed();
  305. }
  306. void ChainIK3D::_set_joint_count(int p_index, int p_count) {
  307. //
  308. }
  309. int ChainIK3D::get_joint_count(int p_index) const {
  310. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
  311. const LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
  312. return joints.size();
  313. }
  314. void ChainIK3D::_bind_methods() {
  315. // Setting.
  316. ClassDB::bind_method(D_METHOD("set_root_bone_name", "index", "bone_name"), &ChainIK3D::set_root_bone_name);
  317. ClassDB::bind_method(D_METHOD("get_root_bone_name", "index"), &ChainIK3D::get_root_bone_name);
  318. ClassDB::bind_method(D_METHOD("set_root_bone", "index", "bone"), &ChainIK3D::set_root_bone);
  319. ClassDB::bind_method(D_METHOD("get_root_bone", "index"), &ChainIK3D::get_root_bone);
  320. ClassDB::bind_method(D_METHOD("set_end_bone_name", "index", "bone_name"), &ChainIK3D::set_end_bone_name);
  321. ClassDB::bind_method(D_METHOD("get_end_bone_name", "index"), &ChainIK3D::get_end_bone_name);
  322. ClassDB::bind_method(D_METHOD("set_end_bone", "index", "bone"), &ChainIK3D::set_end_bone);
  323. ClassDB::bind_method(D_METHOD("get_end_bone", "index"), &ChainIK3D::get_end_bone);
  324. ClassDB::bind_method(D_METHOD("set_extend_end_bone", "index", "enabled"), &ChainIK3D::set_extend_end_bone);
  325. ClassDB::bind_method(D_METHOD("is_end_bone_extended", "index"), &ChainIK3D::is_end_bone_extended);
  326. ClassDB::bind_method(D_METHOD("set_end_bone_direction", "index", "bone_direction"), &ChainIK3D::set_end_bone_direction);
  327. ClassDB::bind_method(D_METHOD("get_end_bone_direction", "index"), &ChainIK3D::get_end_bone_direction);
  328. ClassDB::bind_method(D_METHOD("set_end_bone_length", "index", "length"), &ChainIK3D::set_end_bone_length);
  329. ClassDB::bind_method(D_METHOD("get_end_bone_length", "index"), &ChainIK3D::get_end_bone_length);
  330. // Individual joints.
  331. ClassDB::bind_method(D_METHOD("get_joint_bone_name", "index", "joint"), &ChainIK3D::get_joint_bone_name);
  332. ClassDB::bind_method(D_METHOD("get_joint_bone", "index", "joint"), &ChainIK3D::get_joint_bone);
  333. ClassDB::bind_method(D_METHOD("get_joint_count", "index"), &ChainIK3D::get_joint_count);
  334. }
  335. void ChainIK3D::_validate_bone_names() {
  336. for (uint32_t i = 0; i < settings.size(); i++) {
  337. // Prior bone name.
  338. if (!chain_settings[i]->root_bone.name.is_empty()) {
  339. set_root_bone_name(i, chain_settings[i]->root_bone.name);
  340. } else if (chain_settings[i]->root_bone.bone != -1) {
  341. set_root_bone(i, chain_settings[i]->root_bone.bone);
  342. }
  343. // Prior bone name.
  344. if (!chain_settings[i]->end_bone.name.is_empty()) {
  345. set_end_bone_name(i, chain_settings[i]->end_bone.name);
  346. } else if (chain_settings[i]->end_bone.bone != -1) {
  347. set_end_bone(i, chain_settings[i]->end_bone.bone);
  348. }
  349. }
  350. }
  351. void ChainIK3D::_validate_axes(Skeleton3D *p_skeleton) const {
  352. for (uint32_t i = 0; i < settings.size(); i++) {
  353. for (uint32_t j = 0; j < chain_settings[i]->joints.size(); j++) {
  354. _validate_axis(p_skeleton, i, j);
  355. }
  356. }
  357. }
  358. void ChainIK3D::_validate_axis(Skeleton3D *p_skeleton, int p_index, int p_joint) const {
  359. //
  360. }
  361. void ChainIK3D::_make_all_joints_dirty() {
  362. for (uint32_t i = 0; i < settings.size(); i++) {
  363. _update_joints(i);
  364. }
  365. }
  366. void ChainIK3D::_update_joints(int p_index) {
  367. _make_simulation_dirty(p_index);
  368. #ifdef TOOLS_ENABLED
  369. update_gizmos(); // To clear invalid setting.
  370. #endif // TOOLS_ENABLED
  371. Skeleton3D *sk = get_skeleton();
  372. int current_bone = chain_settings[p_index]->end_bone.bone;
  373. int root_bone = chain_settings[p_index]->root_bone.bone;
  374. if (!sk || current_bone < 0 || root_bone < 0) {
  375. set_joint_count(p_index, 0);
  376. return;
  377. }
  378. // Validation.
  379. bool valid = false;
  380. while (current_bone >= 0) {
  381. if (current_bone == root_bone) {
  382. valid = true;
  383. break;
  384. }
  385. current_bone = sk->get_bone_parent(current_bone);
  386. }
  387. if (!valid) {
  388. set_joint_count(p_index, 0);
  389. ERR_FAIL_EDMSG("End bone must be the same as or a child of the root bone.");
  390. }
  391. Vector<int> new_joints;
  392. current_bone = chain_settings[p_index]->end_bone.bone;
  393. while (current_bone != root_bone) {
  394. new_joints.push_back(current_bone);
  395. current_bone = sk->get_bone_parent(current_bone);
  396. }
  397. new_joints.push_back(current_bone);
  398. new_joints.reverse();
  399. set_joint_count(p_index, new_joints.size());
  400. for (uint32_t i = 0; i < new_joints.size(); i++) {
  401. _set_joint_bone(p_index, i, new_joints[i]);
  402. }
  403. if (sk) {
  404. _validate_axes(sk);
  405. }
  406. #ifdef TOOLS_ENABLED
  407. _make_gizmo_dirty();
  408. #endif // TOOLS_ENABLED
  409. }
  410. void ChainIK3D::_process_ik(Skeleton3D *p_skeleton, double p_delta) {
  411. //
  412. }
  413. #ifdef TOOLS_ENABLED
  414. void ChainIK3D::_update_mutable_info() {
  415. if (!is_inside_tree()) {
  416. return;
  417. }
  418. Skeleton3D *skeleton = get_skeleton();
  419. if (!skeleton) {
  420. for (uint32_t i = 0; i < settings.size(); i++) {
  421. chain_settings[i]->root_global_rest = Transform3D();
  422. }
  423. return;
  424. }
  425. bool changed = false;
  426. for (uint32_t i = 0; i < settings.size(); i++) {
  427. int root_bone = chain_settings[i]->root_bone.bone;
  428. if (root_bone < 0) {
  429. continue;
  430. }
  431. Transform3D new_tr = get_bone_global_rest_mutable(skeleton, root_bone);
  432. changed = changed || !chain_settings[i]->root_global_rest.is_equal_approx(new_tr);
  433. chain_settings[i]->root_global_rest = new_tr;
  434. }
  435. if (changed) {
  436. _make_gizmo_dirty();
  437. }
  438. }
  439. Transform3D ChainIK3D::get_bone_global_rest_mutable(Skeleton3D *p_skeleton, int p_bone) {
  440. int current = p_bone;
  441. Transform3D accum;
  442. int parent = p_skeleton->get_bone_parent(current);
  443. if (parent >= 0) {
  444. accum = p_skeleton->get_bone_global_rest(parent);
  445. }
  446. Transform3D tr = p_skeleton->get_bone_rest(current);
  447. // Note:
  448. // Chain IK gizmo might not be able to retrieve this pose in SkeletonModifier update process.
  449. // So the gizmo uses bone_vector insteads but parent of root bone doesn't have bone_vector.
  450. // Then, we needs to cache this pose in IK node.
  451. tr.origin = p_skeleton->get_bone_pose_position(current);
  452. accum *= tr;
  453. return accum;
  454. }
  455. Transform3D ChainIK3D::get_chain_root_global_rest(int p_index) {
  456. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Transform3D());
  457. return chain_settings[p_index]->root_global_rest;
  458. }
  459. Vector3 ChainIK3D::get_bone_vector(int p_index, int p_joint) const {
  460. return Vector3();
  461. }
  462. #endif // TOOLS_ENABLED
  463. ChainIK3D::~ChainIK3D() {
  464. clear_settings();
  465. }