Silc Lizard (Tokage) Renew 9e066453fa Tweak IKModifier3D docs and comment 6 giorni fa
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navigation 33689d7beb Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 3 mesi fa
physics 3e7eb5c9dc Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle 1 mese fa
xr 75a3f4a244 Fix XROrigin3D scale warning 2 settimane fa
SCsub 556933306a Allow to compile templates without navigation features 10 mesi fa
aim_modifier_3d.cpp e32f7de33d Add relative option to LookAt/AimModifier3D 2 mesi fa
aim_modifier_3d.h e32f7de33d Add relative option to LookAt/AimModifier3D 2 mesi fa
audio_listener_3d.cpp 769795f54a fix AudioListener3D not tracking self velocity for doppler 6 mesi fa
audio_listener_3d.h 769795f54a fix AudioListener3D not tracking self velocity for doppler 6 mesi fa
audio_stream_player_3d.compat.inc 35c99bbcc1 Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2 anni fa
audio_stream_player_3d.cpp 98a4b46b6a Add more PROPERTY_HINT_GROUP_ENABLE uses 4 mesi fa
audio_stream_player_3d.h 3d1c9fd5de Move server files into their subfolders 4 mesi fa
bone_attachment_3d.compat.inc 78a5ef4158 replace bone_pose_updated to skeleton_updated signal 1 anno fa
bone_attachment_3d.cpp b9878b3e09 Fix skeleton get_global_transform call before is_inside_tree 5 mesi fa
bone_attachment_3d.h 4f1d1fefa3 Refactore BoneAttachment property registration 7 mesi fa
bone_constraint_3d.cpp 031fd66fed Add mutable_bone_axes to IKs 2 mesi fa
bone_constraint_3d.h a57f96110a Add option to BoneConstraint3D to make reference target allow node 2 mesi fa
bone_twist_disperser_3d.cpp 3db6605c83 Fix setter for readonly bone name and lacked null check in skelmods 1 mese fa
bone_twist_disperser_3d.h 3db6605c83 Fix setter for readonly bone name and lacked null check in skelmods 1 mese fa
camera_3d.cpp 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 4 mesi fa
camera_3d.h ae04a3a5dd Physics Interpolation - Move 3D FTI to `SceneTree` 9 mesi fa
ccd_ik_3d.cpp bf22eb25e3 Add IKModifier3D 2 mesi fa
ccd_ik_3d.h bf22eb25e3 Add IKModifier3D 2 mesi fa
chain_ik_3d.cpp 588c657920 Merge pull request #114240 from TokageItLab/fix-handring-ik 4 settimane fa
chain_ik_3d.h 3db6605c83 Fix setter for readonly bone name and lacked null check in skelmods 1 mese fa
convert_transform_modifier_3d.cpp a57f96110a Add option to BoneConstraint3D to make reference target allow node 2 mesi fa
convert_transform_modifier_3d.h a57f96110a Add option to BoneConstraint3D to make reference target allow node 2 mesi fa
copy_transform_modifier_3d.cpp a57f96110a Add option to BoneConstraint3D to make reference target allow node 2 mesi fa
copy_transform_modifier_3d.h a57f96110a Add option to BoneConstraint3D to make reference target allow node 2 mesi fa
cpu_particles_3d.compat.inc e9eb0b6082 Implemented tools around particles seed randomization. 1 anno fa
cpu_particles_3d.cpp c6021f1e5b Change curve range for particle multipliers 1 mese fa
cpu_particles_3d.h 42e60c38dc Remove unused private variables in `godot/scene` 1 mese fa
decal.cpp 3e5f3e9d35 Fix sorting_offset property flags for Decal 1 mese fa
decal.h 3e5f3e9d35 Fix sorting_offset property flags for Decal 1 mese fa
fabr_ik_3d.cpp bf22eb25e3 Add IKModifier3D 2 mesi fa
fabr_ik_3d.h bf22eb25e3 Add IKModifier3D 2 mesi fa
fog_volume.cpp 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 4 mesi fa
fog_volume.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
gpu_particles_3d.compat.inc e9eb0b6082 Implemented tools around particles seed randomization. 1 anno fa
gpu_particles_3d.cpp 2cf7af9149 Make all unsupported renderer message features consistently warnings 1 mese fa
gpu_particles_3d.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
gpu_particles_collision_3d.cpp 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 4 mesi fa
gpu_particles_collision_3d.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
ik_modifier_3d.cpp 588c657920 Merge pull request #114240 from TokageItLab/fix-handring-ik 4 settimane fa
ik_modifier_3d.h 8a4fec4397 Fix IKModifier/ JointLimitation gizmo on root bone and dirty handling 1 mese fa
importer_mesh_instance_3d.cpp c399424db9 Move 3D-only resources to their own folder 1 anno fa
importer_mesh_instance_3d.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
iterate_ik_3d.cpp 390e64ff9c Remove is_penetrated check from IK as role overlap/excessive behavior 2 mesi fa
iterate_ik_3d.h 390e64ff9c Remove is_penetrated check from IK as role overlap/excessive behavior 2 mesi fa
jacobian_ik_3d.cpp 069206bc74 Fix JacobianIK to apply gradient correctly 2 mesi fa
jacobian_ik_3d.h bf22eb25e3 Add IKModifier3D 2 mesi fa
label_3d.cpp fc9ea462ca Fix Sprite3D texture bleed when not wrapping 2 mesi fa
label_3d.h 42e60c38dc Remove unused private variables in `godot/scene` 1 mese fa
light_3d.cpp 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 4 mesi fa
light_3d.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
lightmap_gi.cpp 8fa94db248 Cache lightprobe generation for lightmap baking 3 mesi fa
lightmap_gi.h 42e60c38dc Remove unused private variables in `godot/scene` 1 mese fa
lightmap_probe.cpp d95794ec8a One Copyright Update to rule them all 3 anni fa
lightmap_probe.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
lightmapper.cpp d95794ec8a One Copyright Update to rule them all 3 anni fa
lightmapper.h 94282d88f9 Core: Use `Math` namespace for constants 9 mesi fa
limit_angular_velocity_modifier_3d.cpp 3db6605c83 Fix setter for readonly bone name and lacked null check in skelmods 1 mese fa
limit_angular_velocity_modifier_3d.h 3db6605c83 Fix setter for readonly bone name and lacked null check in skelmods 1 mese fa
look_at_modifier_3d.cpp 4f255fa7d7 Add interpolate_via_rest static func to Animation class 2 mesi fa
look_at_modifier_3d.h e32f7de33d Add relative option to LookAt/AimModifier3D 2 mesi fa
marker_3d.cpp d95794ec8a One Copyright Update to rule them all 3 anni fa
marker_3d.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
mesh_instance_3d.cpp 251746a89c Add MeshInstance3D upgrade code 2 mesi fa
mesh_instance_3d.h 251746a89c Add MeshInstance3D upgrade code 2 mesi fa
modifier_bone_target_3d.cpp bf22eb25e3 Add IKModifier3D 2 mesi fa
modifier_bone_target_3d.h 8df06279c6 Fix Reset on Save corrupt poses if scene has multiple Skeletons 3 mesi fa
multimesh_instance_3d.cpp 3d1c9fd5de Move server files into their subfolders 4 mesi fa
multimesh_instance_3d.h 556933306a Allow to compile templates without navigation features 10 mesi fa
node_3d.cpp fc92ce3e7f Use `RequiredParam`/`RequiredResult` in some high value places 1 mese fa
node_3d.h fc92ce3e7f Use `RequiredParam`/`RequiredResult` in some high value places 1 mese fa
occluder_instance_3d.cpp 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 4 mesi fa
occluder_instance_3d.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
path_3d.cpp 33689d7beb Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 3 mesi fa
path_3d.h 42e60c38dc Remove unused private variables in `godot/scene` 1 mese fa
reflection_probe.cpp 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 4 mesi fa
reflection_probe.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
remote_transform_3d.cpp bc9d0c7835 Add templated version of ObjectDB::get_instance() 10 mesi fa
remote_transform_3d.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
retarget_modifier_3d.cpp ee404c657e Fix _validate_property() in RetargetModifier3D 4 mesi fa
retarget_modifier_3d.h 96200abb97 Add p_delta argument to _process_modification() and expose advance() 10 mesi fa
skeleton_3d.compat.inc 995bc8d049 Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 1 anno fa
skeleton_3d.cpp bf22eb25e3 Add IKModifier3D 2 mesi fa
skeleton_3d.h cb8196252b Remove undefined method 2 mesi fa
skeleton_ik_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 7 mesi fa
skeleton_ik_3d.h 34b485d62b Remove empty constructors and destructors from scene/ 8 mesi fa
skeleton_modifier_3d.cpp bf22eb25e3 Add IKModifier3D 2 mesi fa
skeleton_modifier_3d.h bf22eb25e3 Add IKModifier3D 2 mesi fa
spline_ik_3d.cpp 031fd66fed Add mutable_bone_axes to IKs 2 mesi fa
spline_ik_3d.h 031fd66fed Add mutable_bone_axes to IKs 2 mesi fa
spring_bone_collision_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 7 mesi fa
spring_bone_collision_3d.h 17d068963f Add bone name/idx matching validation & virtual func to skel Modifier 8 mesi fa
spring_bone_collision_capsule_3d.cpp 84c0ec04f3 Core: Integrate semantic constants in math structs 5 mesi fa
spring_bone_collision_capsule_3d.h 9f38cfe3ca Add mid height property to CapsuleShape2D/3D 9 mesi fa
spring_bone_collision_plane_3d.cpp 84c0ec04f3 Core: Integrate semantic constants in math structs 5 mesi fa
spring_bone_collision_plane_3d.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
spring_bone_collision_sphere_3d.cpp 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones 1 anno fa
spring_bone_collision_sphere_3d.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
spring_bone_simulator_3d.compat.inc bf22eb25e3 Add IKModifier3D 2 mesi fa
spring_bone_simulator_3d.cpp 3db6605c83 Fix setter for readonly bone name and lacked null check in skelmods 1 mese fa
spring_bone_simulator_3d.h 3db6605c83 Fix setter for readonly bone name and lacked null check in skelmods 1 mese fa
sprite_3d.cpp 0c993df437 Fix Sprite3D modulate propagation on reparenting 1 settimana fa
sprite_3d.h 96332f1b4d Don't redraw Sprite3D/AnimatedSprite3D outside the tree 2 mesi fa
two_bone_ik_3d.cpp 9e066453fa Tweak IKModifier3D docs and comment 6 giorni fa
two_bone_ik_3d.h 031fd66fed Add mutable_bone_axes to IKs 2 mesi fa
velocity_tracker_3d.cpp 7ddce8ab26 Add game speed controls to the embedded game window 3 mesi fa
velocity_tracker_3d.h e366471fdc Add GDSOFTCLASS to deeper inheritors of Object 4 mesi fa
visible_on_screen_notifier_3d.cpp 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 4 mesi fa
visible_on_screen_notifier_3d.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
visual_instance_3d.cpp 2cf7af9149 Make all unsupported renderer message features consistently warnings 1 mese fa
visual_instance_3d.h 33689d7beb Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 3 mesi fa
voxel_gi.cpp 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 4 mesi fa
voxel_gi.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
voxelizer.cpp 7d1c021061 Fix baked VoxelGI using the wrong color space 7 mesi fa
voxelizer.h 42e60c38dc Remove unused private variables in `godot/scene` 1 mese fa
world_environment.cpp a1846b27ea Improve use of `Ref.is_null/valid` 1 anno fa
world_environment.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa