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navigation
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33689d7beb
Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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3 mesi fa |
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physics
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3e7eb5c9dc
Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
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1 mese fa |
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xr
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75a3f4a244
Fix XROrigin3D scale warning
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2 settimane fa |
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SCsub
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556933306a
Allow to compile templates without navigation features
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10 mesi fa |
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aim_modifier_3d.cpp
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e32f7de33d
Add relative option to LookAt/AimModifier3D
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2 mesi fa |
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aim_modifier_3d.h
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e32f7de33d
Add relative option to LookAt/AimModifier3D
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2 mesi fa |
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audio_listener_3d.cpp
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769795f54a
fix AudioListener3D not tracking self velocity for doppler
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6 mesi fa |
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audio_listener_3d.h
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769795f54a
fix AudioListener3D not tracking self velocity for doppler
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6 mesi fa |
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audio_stream_player_3d.compat.inc
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35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
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2 anni fa |
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audio_stream_player_3d.cpp
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98a4b46b6a
Add more PROPERTY_HINT_GROUP_ENABLE uses
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4 mesi fa |
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audio_stream_player_3d.h
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3d1c9fd5de
Move server files into their subfolders
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4 mesi fa |
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bone_attachment_3d.compat.inc
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78a5ef4158
replace bone_pose_updated to skeleton_updated signal
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1 anno fa |
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bone_attachment_3d.cpp
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b9878b3e09
Fix skeleton get_global_transform call before is_inside_tree
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5 mesi fa |
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bone_attachment_3d.h
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4f1d1fefa3
Refactore BoneAttachment property registration
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7 mesi fa |
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bone_constraint_3d.cpp
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031fd66fed
Add mutable_bone_axes to IKs
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2 mesi fa |
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bone_constraint_3d.h
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a57f96110a
Add option to BoneConstraint3D to make reference target allow node
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2 mesi fa |
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bone_twist_disperser_3d.cpp
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3db6605c83
Fix setter for readonly bone name and lacked null check in skelmods
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1 mese fa |
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bone_twist_disperser_3d.h
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3db6605c83
Fix setter for readonly bone name and lacked null check in skelmods
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1 mese fa |
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camera_3d.cpp
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9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
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4 mesi fa |
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camera_3d.h
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ae04a3a5dd
Physics Interpolation - Move 3D FTI to `SceneTree`
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9 mesi fa |
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ccd_ik_3d.cpp
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bf22eb25e3
Add IKModifier3D
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2 mesi fa |
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ccd_ik_3d.h
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bf22eb25e3
Add IKModifier3D
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2 mesi fa |
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chain_ik_3d.cpp
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588c657920
Merge pull request #114240 from TokageItLab/fix-handring-ik
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4 settimane fa |
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chain_ik_3d.h
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3db6605c83
Fix setter for readonly bone name and lacked null check in skelmods
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1 mese fa |
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convert_transform_modifier_3d.cpp
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a57f96110a
Add option to BoneConstraint3D to make reference target allow node
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2 mesi fa |
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convert_transform_modifier_3d.h
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a57f96110a
Add option to BoneConstraint3D to make reference target allow node
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2 mesi fa |
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copy_transform_modifier_3d.cpp
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a57f96110a
Add option to BoneConstraint3D to make reference target allow node
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2 mesi fa |
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copy_transform_modifier_3d.h
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a57f96110a
Add option to BoneConstraint3D to make reference target allow node
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2 mesi fa |
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cpu_particles_3d.compat.inc
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e9eb0b6082
Implemented tools around particles seed randomization.
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1 anno fa |
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cpu_particles_3d.cpp
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c6021f1e5b
Change curve range for particle multipliers
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1 mese fa |
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cpu_particles_3d.h
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42e60c38dc
Remove unused private variables in `godot/scene`
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1 mese fa |
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decal.cpp
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3e5f3e9d35
Fix sorting_offset property flags for Decal
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1 mese fa |
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decal.h
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3e5f3e9d35
Fix sorting_offset property flags for Decal
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1 mese fa |
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fabr_ik_3d.cpp
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bf22eb25e3
Add IKModifier3D
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2 mesi fa |
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fabr_ik_3d.h
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bf22eb25e3
Add IKModifier3D
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2 mesi fa |
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fog_volume.cpp
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9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
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4 mesi fa |
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fog_volume.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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gpu_particles_3d.compat.inc
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e9eb0b6082
Implemented tools around particles seed randomization.
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1 anno fa |
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gpu_particles_3d.cpp
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2cf7af9149
Make all unsupported renderer message features consistently warnings
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1 mese fa |
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gpu_particles_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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gpu_particles_collision_3d.cpp
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9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
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4 mesi fa |
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gpu_particles_collision_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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ik_modifier_3d.cpp
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588c657920
Merge pull request #114240 from TokageItLab/fix-handring-ik
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4 settimane fa |
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ik_modifier_3d.h
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8a4fec4397
Fix IKModifier/ JointLimitation gizmo on root bone and dirty handling
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1 mese fa |
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importer_mesh_instance_3d.cpp
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c399424db9
Move 3D-only resources to their own folder
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1 anno fa |
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importer_mesh_instance_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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iterate_ik_3d.cpp
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390e64ff9c
Remove is_penetrated check from IK as role overlap/excessive behavior
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2 mesi fa |
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iterate_ik_3d.h
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390e64ff9c
Remove is_penetrated check from IK as role overlap/excessive behavior
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2 mesi fa |
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jacobian_ik_3d.cpp
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069206bc74
Fix JacobianIK to apply gradient correctly
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2 mesi fa |
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jacobian_ik_3d.h
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bf22eb25e3
Add IKModifier3D
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2 mesi fa |
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label_3d.cpp
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fc9ea462ca
Fix Sprite3D texture bleed when not wrapping
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2 mesi fa |
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label_3d.h
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42e60c38dc
Remove unused private variables in `godot/scene`
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1 mese fa |
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light_3d.cpp
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9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
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4 mesi fa |
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light_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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lightmap_gi.cpp
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8fa94db248
Cache lightprobe generation for lightmap baking
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3 mesi fa |
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lightmap_gi.h
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42e60c38dc
Remove unused private variables in `godot/scene`
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1 mese fa |
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lightmap_probe.cpp
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d95794ec8a
One Copyright Update to rule them all
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3 anni fa |
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lightmap_probe.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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lightmapper.cpp
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d95794ec8a
One Copyright Update to rule them all
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3 anni fa |
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lightmapper.h
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94282d88f9
Core: Use `Math` namespace for constants
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9 mesi fa |
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limit_angular_velocity_modifier_3d.cpp
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3db6605c83
Fix setter for readonly bone name and lacked null check in skelmods
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1 mese fa |
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limit_angular_velocity_modifier_3d.h
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3db6605c83
Fix setter for readonly bone name and lacked null check in skelmods
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1 mese fa |
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look_at_modifier_3d.cpp
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4f255fa7d7
Add interpolate_via_rest static func to Animation class
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2 mesi fa |
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look_at_modifier_3d.h
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e32f7de33d
Add relative option to LookAt/AimModifier3D
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2 mesi fa |
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marker_3d.cpp
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d95794ec8a
One Copyright Update to rule them all
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3 anni fa |
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marker_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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mesh_instance_3d.cpp
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251746a89c
Add MeshInstance3D upgrade code
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2 mesi fa |
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mesh_instance_3d.h
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251746a89c
Add MeshInstance3D upgrade code
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2 mesi fa |
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modifier_bone_target_3d.cpp
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bf22eb25e3
Add IKModifier3D
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2 mesi fa |
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modifier_bone_target_3d.h
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8df06279c6
Fix Reset on Save corrupt poses if scene has multiple Skeletons
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3 mesi fa |
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multimesh_instance_3d.cpp
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3d1c9fd5de
Move server files into their subfolders
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4 mesi fa |
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multimesh_instance_3d.h
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556933306a
Allow to compile templates without navigation features
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10 mesi fa |
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node_3d.cpp
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fc92ce3e7f
Use `RequiredParam`/`RequiredResult` in some high value places
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1 mese fa |
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node_3d.h
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fc92ce3e7f
Use `RequiredParam`/`RequiredResult` in some high value places
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1 mese fa |
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occluder_instance_3d.cpp
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9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
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4 mesi fa |
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occluder_instance_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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path_3d.cpp
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33689d7beb
Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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3 mesi fa |
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path_3d.h
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42e60c38dc
Remove unused private variables in `godot/scene`
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1 mese fa |
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reflection_probe.cpp
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9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
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4 mesi fa |
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reflection_probe.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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remote_transform_3d.cpp
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bc9d0c7835
Add templated version of ObjectDB::get_instance()
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10 mesi fa |
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remote_transform_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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retarget_modifier_3d.cpp
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ee404c657e
Fix _validate_property() in RetargetModifier3D
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4 mesi fa |
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retarget_modifier_3d.h
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96200abb97
Add p_delta argument to _process_modification() and expose advance()
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10 mesi fa |
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skeleton_3d.compat.inc
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995bc8d049
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
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1 anno fa |
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skeleton_3d.cpp
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bf22eb25e3
Add IKModifier3D
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2 mesi fa |
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skeleton_3d.h
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cb8196252b
Remove undefined method
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2 mesi fa |
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skeleton_ik_3d.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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7 mesi fa |
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skeleton_ik_3d.h
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34b485d62b
Remove empty constructors and destructors from scene/
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8 mesi fa |
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skeleton_modifier_3d.cpp
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bf22eb25e3
Add IKModifier3D
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2 mesi fa |
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skeleton_modifier_3d.h
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bf22eb25e3
Add IKModifier3D
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2 mesi fa |
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spline_ik_3d.cpp
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031fd66fed
Add mutable_bone_axes to IKs
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2 mesi fa |
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spline_ik_3d.h
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031fd66fed
Add mutable_bone_axes to IKs
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2 mesi fa |
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spring_bone_collision_3d.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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7 mesi fa |
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spring_bone_collision_3d.h
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17d068963f
Add bone name/idx matching validation & virtual func to skel Modifier
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8 mesi fa |
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spring_bone_collision_capsule_3d.cpp
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84c0ec04f3
Core: Integrate semantic constants in math structs
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5 mesi fa |
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spring_bone_collision_capsule_3d.h
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9f38cfe3ca
Add mid height property to CapsuleShape2D/3D
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9 mesi fa |
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spring_bone_collision_plane_3d.cpp
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84c0ec04f3
Core: Integrate semantic constants in math structs
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5 mesi fa |
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spring_bone_collision_plane_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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spring_bone_collision_sphere_3d.cpp
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5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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1 anno fa |
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spring_bone_collision_sphere_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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spring_bone_simulator_3d.compat.inc
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bf22eb25e3
Add IKModifier3D
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2 mesi fa |
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spring_bone_simulator_3d.cpp
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3db6605c83
Fix setter for readonly bone name and lacked null check in skelmods
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1 mese fa |
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spring_bone_simulator_3d.h
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3db6605c83
Fix setter for readonly bone name and lacked null check in skelmods
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1 mese fa |
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sprite_3d.cpp
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0c993df437
Fix Sprite3D modulate propagation on reparenting
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1 settimana fa |
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sprite_3d.h
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96332f1b4d
Don't redraw Sprite3D/AnimatedSprite3D outside the tree
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2 mesi fa |
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two_bone_ik_3d.cpp
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9e066453fa
Tweak IKModifier3D docs and comment
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6 giorni fa |
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two_bone_ik_3d.h
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031fd66fed
Add mutable_bone_axes to IKs
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2 mesi fa |
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velocity_tracker_3d.cpp
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7ddce8ab26
Add game speed controls to the embedded game window
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3 mesi fa |
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velocity_tracker_3d.h
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e366471fdc
Add GDSOFTCLASS to deeper inheritors of Object
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4 mesi fa |
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visible_on_screen_notifier_3d.cpp
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9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
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4 mesi fa |
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visible_on_screen_notifier_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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visual_instance_3d.cpp
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2cf7af9149
Make all unsupported renderer message features consistently warnings
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1 mese fa |
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visual_instance_3d.h
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33689d7beb
Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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3 mesi fa |
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voxel_gi.cpp
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9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
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4 mesi fa |
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voxel_gi.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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voxelizer.cpp
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7d1c021061
Fix baked VoxelGI using the wrong color space
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7 mesi fa |
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voxelizer.h
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42e60c38dc
Remove unused private variables in `godot/scene`
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1 mese fa |
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world_environment.cpp
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a1846b27ea
Improve use of `Ref.is_null/valid`
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1 anno fa |
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world_environment.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |