cpu_particles_3d.cpp 70 KB

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  1. /**************************************************************************/
  2. /* cpu_particles_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "cpu_particles_3d.h"
  31. #include "cpu_particles_3d.compat.inc"
  32. #include "core/math/random_number_generator.h"
  33. #include "scene/3d/camera_3d.h"
  34. #include "scene/3d/gpu_particles_3d.h"
  35. #include "scene/main/viewport.h"
  36. #include "scene/resources/curve_texture.h"
  37. #include "scene/resources/gradient_texture.h"
  38. #include "scene/resources/mesh.h"
  39. #include "scene/resources/particle_process_material.h"
  40. AABB CPUParticles3D::get_aabb() const {
  41. return AABB();
  42. }
  43. void CPUParticles3D::set_emitting(bool p_emitting) {
  44. if (emitting == p_emitting) {
  45. return;
  46. }
  47. if (p_emitting && !use_fixed_seed && one_shot) {
  48. set_seed(Math::rand());
  49. }
  50. emitting = p_emitting;
  51. if (emitting) {
  52. _set_emitting();
  53. }
  54. }
  55. void CPUParticles3D::_set_emitting() {
  56. active = true;
  57. set_process_internal(true);
  58. // first update before rendering to avoid one frame delay after emitting starts
  59. if (time == 0) {
  60. _update_internal();
  61. }
  62. }
  63. void CPUParticles3D::set_amount(int p_amount) {
  64. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
  65. particles.resize(p_amount);
  66. {
  67. Particle *w = particles.ptrw();
  68. for (int i = 0; i < p_amount; i++) {
  69. w[i].active = false;
  70. w[i].custom[3] = 1.0; // Make sure w component isn't garbage data and doesn't break shaders with CUSTOM.y/Custom.w
  71. }
  72. }
  73. particle_data.resize((12 + 4 + 4) * p_amount);
  74. RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
  75. RS::get_singleton()->multimesh_allocate_data(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_3D, true, true);
  76. particle_order.resize(p_amount);
  77. }
  78. void CPUParticles3D::set_lifetime(double p_lifetime) {
  79. ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
  80. lifetime = p_lifetime;
  81. }
  82. void CPUParticles3D::set_one_shot(bool p_one_shot) {
  83. one_shot = p_one_shot;
  84. }
  85. void CPUParticles3D::set_pre_process_time(double p_time) {
  86. pre_process_time = p_time;
  87. }
  88. void CPUParticles3D::set_explosiveness_ratio(real_t p_ratio) {
  89. explosiveness_ratio = p_ratio;
  90. }
  91. void CPUParticles3D::set_randomness_ratio(real_t p_ratio) {
  92. randomness_ratio = p_ratio;
  93. }
  94. void CPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
  95. RS::get_singleton()->multimesh_set_custom_aabb(multimesh, p_aabb);
  96. visibility_aabb = p_aabb;
  97. update_gizmos();
  98. }
  99. void CPUParticles3D::set_lifetime_randomness(double p_random) {
  100. lifetime_randomness = p_random;
  101. }
  102. void CPUParticles3D::set_use_local_coordinates(bool p_enable) {
  103. local_coords = p_enable;
  104. }
  105. void CPUParticles3D::set_speed_scale(double p_scale) {
  106. speed_scale = p_scale;
  107. }
  108. bool CPUParticles3D::is_emitting() const {
  109. return emitting;
  110. }
  111. int CPUParticles3D::get_amount() const {
  112. return particles.size();
  113. }
  114. double CPUParticles3D::get_lifetime() const {
  115. return lifetime;
  116. }
  117. bool CPUParticles3D::get_one_shot() const {
  118. return one_shot;
  119. }
  120. double CPUParticles3D::get_pre_process_time() const {
  121. return pre_process_time;
  122. }
  123. real_t CPUParticles3D::get_explosiveness_ratio() const {
  124. return explosiveness_ratio;
  125. }
  126. real_t CPUParticles3D::get_randomness_ratio() const {
  127. return randomness_ratio;
  128. }
  129. AABB CPUParticles3D::get_visibility_aabb() const {
  130. return visibility_aabb;
  131. }
  132. double CPUParticles3D::get_lifetime_randomness() const {
  133. return lifetime_randomness;
  134. }
  135. bool CPUParticles3D::get_use_local_coordinates() const {
  136. return local_coords;
  137. }
  138. double CPUParticles3D::get_speed_scale() const {
  139. return speed_scale;
  140. }
  141. void CPUParticles3D::set_draw_order(DrawOrder p_order) {
  142. ERR_FAIL_INDEX(p_order, DRAW_ORDER_MAX);
  143. draw_order = p_order;
  144. }
  145. CPUParticles3D::DrawOrder CPUParticles3D::get_draw_order() const {
  146. return draw_order;
  147. }
  148. void CPUParticles3D::set_mesh(const Ref<Mesh> &p_mesh) {
  149. mesh = p_mesh;
  150. if (mesh.is_valid()) {
  151. RS::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
  152. } else {
  153. RS::get_singleton()->multimesh_set_mesh(multimesh, RID());
  154. }
  155. update_configuration_warnings();
  156. }
  157. Ref<Mesh> CPUParticles3D::get_mesh() const {
  158. return mesh;
  159. }
  160. void CPUParticles3D::set_fixed_fps(int p_count) {
  161. fixed_fps = p_count;
  162. }
  163. int CPUParticles3D::get_fixed_fps() const {
  164. return fixed_fps;
  165. }
  166. void CPUParticles3D::set_fractional_delta(bool p_enable) {
  167. fractional_delta = p_enable;
  168. }
  169. bool CPUParticles3D::get_fractional_delta() const {
  170. return fractional_delta;
  171. }
  172. PackedStringArray CPUParticles3D::get_configuration_warnings() const {
  173. PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
  174. bool mesh_found = false;
  175. bool anim_material_found = false;
  176. if (get_mesh().is_valid()) {
  177. mesh_found = true;
  178. for (int j = 0; j < get_mesh()->get_surface_count(); j++) {
  179. anim_material_found = Object::cast_to<ShaderMaterial>(get_mesh()->surface_get_material(j).ptr()) != nullptr;
  180. StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_mesh()->surface_get_material(j).ptr());
  181. anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
  182. }
  183. }
  184. anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != nullptr;
  185. StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
  186. anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
  187. if (!mesh_found) {
  188. warnings.push_back(RTR("Nothing is visible because no mesh has been assigned."));
  189. }
  190. if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
  191. warnings.push_back(RTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
  192. }
  193. return warnings;
  194. }
  195. void CPUParticles3D::restart(bool p_keep_seed) {
  196. time = 0;
  197. frame_remainder = 0;
  198. cycle = 0;
  199. emitting = false;
  200. {
  201. int pc = particles.size();
  202. Particle *w = particles.ptrw();
  203. for (int i = 0; i < pc; i++) {
  204. w[i].active = false;
  205. }
  206. }
  207. if (!p_keep_seed && !use_fixed_seed) {
  208. seed = Math::rand();
  209. }
  210. emitting = true;
  211. _set_emitting();
  212. }
  213. void CPUParticles3D::set_direction(Vector3 p_direction) {
  214. direction = p_direction;
  215. }
  216. Vector3 CPUParticles3D::get_direction() const {
  217. return direction;
  218. }
  219. void CPUParticles3D::set_spread(real_t p_spread) {
  220. spread = p_spread;
  221. }
  222. real_t CPUParticles3D::get_spread() const {
  223. return spread;
  224. }
  225. void CPUParticles3D::set_flatness(real_t p_flatness) {
  226. flatness = p_flatness;
  227. }
  228. real_t CPUParticles3D::get_flatness() const {
  229. return flatness;
  230. }
  231. void CPUParticles3D::set_param_min(Parameter p_param, real_t p_value) {
  232. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  233. parameters_min[p_param] = p_value;
  234. if (parameters_min[p_param] > parameters_max[p_param]) {
  235. set_param_max(p_param, p_value);
  236. }
  237. update_configuration_warnings();
  238. }
  239. real_t CPUParticles3D::get_param_min(Parameter p_param) const {
  240. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
  241. return parameters_min[p_param];
  242. }
  243. void CPUParticles3D::set_param_max(Parameter p_param, real_t p_value) {
  244. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  245. parameters_max[p_param] = p_value;
  246. if (parameters_min[p_param] > parameters_max[p_param]) {
  247. set_param_min(p_param, p_value);
  248. }
  249. update_configuration_warnings();
  250. }
  251. real_t CPUParticles3D::get_param_max(Parameter p_param) const {
  252. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
  253. return parameters_max[p_param];
  254. }
  255. static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
  256. Ref<Curve> curve = p_curve;
  257. if (curve.is_null()) {
  258. return;
  259. }
  260. curve->ensure_default_setup(p_min, p_max);
  261. }
  262. void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) {
  263. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  264. curve_parameters[p_param] = p_curve;
  265. switch (p_param) {
  266. case PARAM_ANGULAR_VELOCITY:
  267. case PARAM_ORBIT_VELOCITY:
  268. case PARAM_LINEAR_ACCEL:
  269. case PARAM_RADIAL_ACCEL:
  270. case PARAM_TANGENTIAL_ACCEL:
  271. case PARAM_ANGLE:
  272. case PARAM_HUE_VARIATION: {
  273. _adjust_curve_range(p_curve, -1, 1);
  274. } break;
  275. case PARAM_DAMPING:
  276. case PARAM_SCALE:
  277. case PARAM_ANIM_SPEED:
  278. case PARAM_ANIM_OFFSET: {
  279. _adjust_curve_range(p_curve, 0, 1);
  280. } break;
  281. case PARAM_INITIAL_LINEAR_VELOCITY:
  282. case PARAM_MAX: {
  283. // No curve available.
  284. } break;
  285. }
  286. update_configuration_warnings();
  287. }
  288. Ref<Curve> CPUParticles3D::get_param_curve(Parameter p_param) const {
  289. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>());
  290. return curve_parameters[p_param];
  291. }
  292. void CPUParticles3D::set_color(const Color &p_color) {
  293. color = p_color;
  294. }
  295. Color CPUParticles3D::get_color() const {
  296. return color;
  297. }
  298. void CPUParticles3D::set_color_ramp(const Ref<Gradient> &p_ramp) {
  299. color_ramp = p_ramp;
  300. }
  301. Ref<Gradient> CPUParticles3D::get_color_ramp() const {
  302. return color_ramp;
  303. }
  304. void CPUParticles3D::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
  305. color_initial_ramp = p_ramp;
  306. }
  307. Ref<Gradient> CPUParticles3D::get_color_initial_ramp() const {
  308. return color_initial_ramp;
  309. }
  310. void CPUParticles3D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
  311. ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
  312. particle_flags[p_particle_flag] = p_enable;
  313. if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) {
  314. notify_property_list_changed();
  315. }
  316. }
  317. bool CPUParticles3D::get_particle_flag(ParticleFlags p_particle_flag) const {
  318. ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
  319. return particle_flags[p_particle_flag];
  320. }
  321. void CPUParticles3D::set_emission_shape(EmissionShape p_shape) {
  322. ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX);
  323. emission_shape = p_shape;
  324. update_gizmos();
  325. }
  326. void CPUParticles3D::set_emission_sphere_radius(real_t p_radius) {
  327. emission_sphere_radius = p_radius;
  328. update_gizmos();
  329. }
  330. void CPUParticles3D::set_emission_box_extents(Vector3 p_extents) {
  331. emission_box_extents = p_extents;
  332. update_gizmos();
  333. }
  334. void CPUParticles3D::set_emission_points(const Vector<Vector3> &p_points) {
  335. emission_points = p_points;
  336. }
  337. void CPUParticles3D::set_emission_normals(const Vector<Vector3> &p_normals) {
  338. emission_normals = p_normals;
  339. }
  340. void CPUParticles3D::set_emission_colors(const Vector<Color> &p_colors) {
  341. emission_colors = p_colors;
  342. }
  343. void CPUParticles3D::set_emission_ring_axis(Vector3 p_axis) {
  344. emission_ring_axis = p_axis;
  345. update_gizmos();
  346. }
  347. void CPUParticles3D::set_emission_ring_height(real_t p_height) {
  348. emission_ring_height = p_height;
  349. update_gizmos();
  350. }
  351. void CPUParticles3D::set_emission_ring_radius(real_t p_radius) {
  352. emission_ring_radius = p_radius;
  353. update_gizmos();
  354. }
  355. void CPUParticles3D::set_emission_ring_inner_radius(real_t p_radius) {
  356. emission_ring_inner_radius = p_radius;
  357. update_gizmos();
  358. }
  359. void CPUParticles3D::set_emission_ring_cone_angle(real_t p_angle) {
  360. emission_ring_cone_angle = p_angle;
  361. update_gizmos();
  362. }
  363. void CPUParticles3D::set_scale_curve_x(Ref<Curve> p_scale_curve) {
  364. scale_curve_x = p_scale_curve;
  365. }
  366. void CPUParticles3D::set_scale_curve_y(Ref<Curve> p_scale_curve) {
  367. scale_curve_y = p_scale_curve;
  368. }
  369. void CPUParticles3D::set_scale_curve_z(Ref<Curve> p_scale_curve) {
  370. scale_curve_z = p_scale_curve;
  371. }
  372. void CPUParticles3D::set_split_scale(bool p_split_scale) {
  373. split_scale = p_split_scale;
  374. notify_property_list_changed();
  375. }
  376. real_t CPUParticles3D::get_emission_sphere_radius() const {
  377. return emission_sphere_radius;
  378. }
  379. Vector3 CPUParticles3D::get_emission_box_extents() const {
  380. return emission_box_extents;
  381. }
  382. Vector<Vector3> CPUParticles3D::get_emission_points() const {
  383. return emission_points;
  384. }
  385. Vector<Vector3> CPUParticles3D::get_emission_normals() const {
  386. return emission_normals;
  387. }
  388. Vector<Color> CPUParticles3D::get_emission_colors() const {
  389. return emission_colors;
  390. }
  391. Vector3 CPUParticles3D::get_emission_ring_axis() const {
  392. return emission_ring_axis;
  393. }
  394. real_t CPUParticles3D::get_emission_ring_height() const {
  395. return emission_ring_height;
  396. }
  397. real_t CPUParticles3D::get_emission_ring_radius() const {
  398. return emission_ring_radius;
  399. }
  400. real_t CPUParticles3D::get_emission_ring_inner_radius() const {
  401. return emission_ring_inner_radius;
  402. }
  403. real_t CPUParticles3D::get_emission_ring_cone_angle() const {
  404. return emission_ring_cone_angle;
  405. }
  406. CPUParticles3D::EmissionShape CPUParticles3D::get_emission_shape() const {
  407. return emission_shape;
  408. }
  409. void CPUParticles3D::set_gravity(const Vector3 &p_gravity) {
  410. gravity = p_gravity;
  411. }
  412. Vector3 CPUParticles3D::get_gravity() const {
  413. return gravity;
  414. }
  415. Ref<Curve> CPUParticles3D::get_scale_curve_x() const {
  416. return scale_curve_x;
  417. }
  418. Ref<Curve> CPUParticles3D::get_scale_curve_y() const {
  419. return scale_curve_y;
  420. }
  421. Ref<Curve> CPUParticles3D::get_scale_curve_z() const {
  422. return scale_curve_z;
  423. }
  424. bool CPUParticles3D::get_split_scale() {
  425. return split_scale;
  426. }
  427. AABB CPUParticles3D::capture_aabb() const {
  428. RS::get_singleton()->multimesh_set_custom_aabb(multimesh, AABB());
  429. return RS::get_singleton()->multimesh_get_aabb(multimesh);
  430. }
  431. void CPUParticles3D::set_use_fixed_seed(bool p_use_fixed_seed) {
  432. if (p_use_fixed_seed == use_fixed_seed) {
  433. return;
  434. }
  435. use_fixed_seed = p_use_fixed_seed;
  436. notify_property_list_changed();
  437. }
  438. bool CPUParticles3D::get_use_fixed_seed() const {
  439. return use_fixed_seed;
  440. }
  441. void CPUParticles3D::set_seed(uint32_t p_seed) {
  442. seed = p_seed;
  443. }
  444. uint32_t CPUParticles3D::get_seed() const {
  445. return seed;
  446. }
  447. void CPUParticles3D::request_particles_process(real_t p_requested_process_time) {
  448. _requested_process_time = p_requested_process_time;
  449. }
  450. void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
  451. if (Engine::get_singleton()->is_editor_hint() && p_property.name == "emitting") {
  452. p_property.hint = one_shot ? PROPERTY_HINT_ONESHOT : PROPERTY_HINT_NONE;
  453. }
  454. if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
  455. p_property.usage = PROPERTY_USAGE_NONE;
  456. }
  457. if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
  458. p_property.usage = PROPERTY_USAGE_NONE;
  459. }
  460. if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture" || p_property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
  461. p_property.usage = PROPERTY_USAGE_NONE;
  462. }
  463. if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
  464. p_property.usage = PROPERTY_USAGE_NONE;
  465. }
  466. if (p_property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
  467. p_property.usage = PROPERTY_USAGE_NONE;
  468. }
  469. if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  470. p_property.usage = PROPERTY_USAGE_NONE;
  471. }
  472. if (p_property.name.begins_with("scale_curve_") && !split_scale) {
  473. p_property.usage = PROPERTY_USAGE_NONE;
  474. }
  475. if (p_property.name == "seed" && !use_fixed_seed) {
  476. p_property.usage = PROPERTY_USAGE_NONE;
  477. }
  478. }
  479. static uint32_t idhash(uint32_t x) {
  480. x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
  481. x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
  482. x = (x >> uint32_t(16)) ^ x;
  483. return x;
  484. }
  485. static real_t rand_from_seed(uint32_t &seed) {
  486. int k;
  487. int s = int(seed);
  488. if (s == 0) {
  489. s = 305420679;
  490. }
  491. k = s / 127773;
  492. s = 16807 * (s - k * 127773) - 2836 * k;
  493. if (s < 0) {
  494. s += 2147483647;
  495. }
  496. seed = uint32_t(s);
  497. return (seed % uint32_t(65536)) / 65535.0;
  498. }
  499. void CPUParticles3D::_update_internal() {
  500. if (particles.is_empty() || !is_visible_in_tree()) {
  501. _set_redraw(false);
  502. return;
  503. }
  504. double delta = get_process_delta_time();
  505. if (!active && !emitting) {
  506. set_process_internal(false);
  507. _set_redraw(false);
  508. //reset variables
  509. time = 0;
  510. frame_remainder = 0;
  511. cycle = 0;
  512. return;
  513. }
  514. _set_redraw(true);
  515. bool processed = false;
  516. double frame_time;
  517. if (fixed_fps > 0) {
  518. frame_time = 1.0 / fixed_fps;
  519. } else {
  520. frame_time = 1.0 / 30.0;
  521. }
  522. double todo = _requested_process_time;
  523. _requested_process_time = 0.;
  524. if (time == 0 && pre_process_time > 0.0) {
  525. todo += pre_process_time;
  526. }
  527. real_t tmp_speed = speed_scale;
  528. speed_scale = 1.0;
  529. while (todo > 0) {
  530. _particles_process(frame_time);
  531. todo -= frame_time;
  532. }
  533. speed_scale = tmp_speed;
  534. todo = 0.0;
  535. if (fixed_fps > 0) {
  536. double decr = frame_time;
  537. double ldelta = delta;
  538. if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
  539. ldelta = 0.1;
  540. } else if (ldelta <= 0.0) { //unlikely but..
  541. ldelta = 0.001;
  542. }
  543. todo = frame_remainder + ldelta;
  544. while (todo >= frame_time) {
  545. _particles_process(frame_time);
  546. processed = true;
  547. todo -= decr;
  548. }
  549. frame_remainder = todo;
  550. } else {
  551. _particles_process(delta);
  552. processed = true;
  553. }
  554. if (processed) {
  555. _update_particle_data_buffer();
  556. }
  557. }
  558. void CPUParticles3D::_particles_process(double p_delta) {
  559. p_delta *= speed_scale;
  560. int pcount = particles.size();
  561. Particle *w = particles.ptrw();
  562. Particle *parray = w;
  563. double prev_time = time;
  564. time += p_delta;
  565. if (time > lifetime) {
  566. time = Math::fmod(time, lifetime);
  567. cycle++;
  568. if (one_shot && cycle > 0) {
  569. set_emitting(false);
  570. notify_property_list_changed();
  571. }
  572. }
  573. Transform3D emission_xform;
  574. Basis velocity_xform;
  575. if (!local_coords) {
  576. emission_xform = get_global_transform_interpolated();
  577. velocity_xform = emission_xform.basis;
  578. }
  579. double system_phase = time / lifetime;
  580. bool should_be_active = false;
  581. for (int i = 0; i < pcount; i++) {
  582. Particle &p = parray[i];
  583. if (!emitting && !p.active) {
  584. continue;
  585. }
  586. double local_delta = p_delta;
  587. // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
  588. // While we use time in tests later on, for randomness we use the phase as done in the
  589. // original shader code, and we later multiply by lifetime to get the time.
  590. double restart_phase = double(i) / double(pcount);
  591. if (randomness_ratio > 0.0) {
  592. uint32_t _seed = cycle;
  593. if (restart_phase >= system_phase) {
  594. _seed -= uint32_t(1);
  595. }
  596. _seed *= uint32_t(pcount);
  597. _seed += uint32_t(i);
  598. double random = double(idhash(_seed) % uint32_t(65536)) / 65536.0;
  599. restart_phase += randomness_ratio * random * 1.0 / double(pcount);
  600. }
  601. restart_phase *= (1.0 - explosiveness_ratio);
  602. double restart_time = restart_phase * lifetime;
  603. bool restart = false;
  604. if (time > prev_time) {
  605. // restart_time >= prev_time is used so particles emit in the first frame they are processed
  606. if (restart_time >= prev_time && restart_time < time) {
  607. restart = true;
  608. if (fractional_delta) {
  609. local_delta = time - restart_time;
  610. }
  611. }
  612. } else if (local_delta > 0.0) {
  613. if (restart_time >= prev_time) {
  614. restart = true;
  615. if (fractional_delta) {
  616. local_delta = lifetime - restart_time + time;
  617. }
  618. } else if (restart_time < time) {
  619. restart = true;
  620. if (fractional_delta) {
  621. local_delta = time - restart_time;
  622. }
  623. }
  624. }
  625. if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
  626. restart = true;
  627. }
  628. float tv = 0.0;
  629. if (restart) {
  630. if (!emitting) {
  631. p.active = false;
  632. continue;
  633. }
  634. p.active = true;
  635. /*real_t tex_linear_velocity = 0;
  636. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  637. tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0);
  638. }*/
  639. real_t tex_angle = 1.0;
  640. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  641. tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
  642. }
  643. real_t tex_anim_offset = 1.0;
  644. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  645. tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv);
  646. }
  647. p.seed = seed + uint32_t(1) + i + cycle * pcount;
  648. rng->set_seed(p.seed);
  649. p.angle_rand = rng->randf();
  650. p.scale_rand = rng->randf();
  651. p.hue_rot_rand = rng->randf();
  652. p.anim_offset_rand = rng->randf();
  653. if (color_initial_ramp.is_valid()) {
  654. p.start_color_rand = color_initial_ramp->get_color_at_offset(rng->randf());
  655. } else {
  656. p.start_color_rand = Color(1, 1, 1, 1);
  657. }
  658. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  659. real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg_to_rad((rng->randf() * 2.0 - 1.0) * spread);
  660. Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
  661. p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], rng->randf());
  662. } else {
  663. //initiate velocity spread in 3D
  664. real_t angle1_rad = Math::deg_to_rad((rng->randf() * (real_t)2.0 - (real_t)1.0) * spread);
  665. real_t angle2_rad = Math::deg_to_rad((rng->randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread);
  666. Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
  667. Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
  668. Vector3 spread_direction = Vector3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);
  669. Vector3 direction_nrm = direction;
  670. if (direction_nrm.length_squared() > 0) {
  671. direction_nrm.normalize();
  672. } else {
  673. direction_nrm = Vector3(0, 0, 1);
  674. }
  675. // rotate spread to direction
  676. Vector3 binormal = Vector3(0.0, 1.0, 0.0).cross(direction_nrm);
  677. if (binormal.length_squared() < 0.00000001) {
  678. // direction is parallel to Y. Choose Z as the binormal.
  679. binormal = Vector3(0.0, 0.0, 1.0);
  680. }
  681. binormal.normalize();
  682. Vector3 normal = binormal.cross(direction_nrm);
  683. spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;
  684. p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], rng->randf());
  685. }
  686. real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
  687. p.custom[0] = Math::deg_to_rad(base_angle); //angle
  688. p.custom[1] = 0.0; //phase
  689. p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1)
  690. p.custom[3] = (1.0 - rng->randf() * lifetime_randomness);
  691. p.transform = Transform3D();
  692. p.time = 0;
  693. p.lifetime = lifetime * p.custom[3];
  694. p.base_color = Color(1, 1, 1, 1);
  695. switch (emission_shape) {
  696. case EMISSION_SHAPE_POINT: {
  697. //do none
  698. } break;
  699. case EMISSION_SHAPE_SPHERE: {
  700. real_t s = 2.0 * rng->randf() - 1.0;
  701. real_t t = Math::TAU * rng->randf();
  702. real_t x = rng->randf();
  703. real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
  704. p.transform.origin = Vector3(0, 0, 0).lerp(Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s), x);
  705. } break;
  706. case EMISSION_SHAPE_SPHERE_SURFACE: {
  707. real_t s = 2.0 * rng->randf() - 1.0;
  708. real_t t = Math::TAU * rng->randf();
  709. real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
  710. p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
  711. } break;
  712. case EMISSION_SHAPE_BOX: {
  713. p.transform.origin = Vector3(rng->randf() * 2.0 - 1.0, rng->randf() * 2.0 - 1.0, rng->randf() * 2.0 - 1.0) * emission_box_extents;
  714. } break;
  715. case EMISSION_SHAPE_POINTS:
  716. case EMISSION_SHAPE_DIRECTED_POINTS: {
  717. int pc = emission_points.size();
  718. if (pc == 0) {
  719. break;
  720. }
  721. int random_idx = Math::rand() % pc;
  722. p.transform.origin = emission_points.get(random_idx);
  723. if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
  724. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  725. Vector3 normal = emission_normals.get(random_idx);
  726. Vector2 normal_2d(normal.x, normal.y);
  727. Transform2D m2;
  728. m2.columns[0] = normal_2d;
  729. m2.columns[1] = normal_2d.orthogonal();
  730. Vector2 velocity_2d(p.velocity.x, p.velocity.y);
  731. velocity_2d = m2.basis_xform(velocity_2d);
  732. p.velocity.x = velocity_2d.x;
  733. p.velocity.y = velocity_2d.y;
  734. } else {
  735. Vector3 normal = emission_normals.get(random_idx);
  736. Vector3 v0 = Math::abs(normal.z) < 0.999 ? Vector3(0.0, 0.0, 1.0) : Vector3(0, 1.0, 0.0);
  737. Vector3 tangent = v0.cross(normal).normalized();
  738. Vector3 bitangent = tangent.cross(normal).normalized();
  739. Basis m3;
  740. m3.set_column(0, tangent);
  741. m3.set_column(1, bitangent);
  742. m3.set_column(2, normal);
  743. p.velocity = m3.xform(p.velocity);
  744. }
  745. }
  746. if (emission_colors.size() == pc) {
  747. p.base_color = emission_colors.get(random_idx);
  748. }
  749. } break;
  750. case EMISSION_SHAPE_RING: {
  751. real_t radius_clamped = MAX(0.001, emission_ring_radius);
  752. real_t top_radius = MAX(radius_clamped - Math::tan(Math::deg_to_rad(90.0 - emission_ring_cone_angle)) * emission_ring_height, 0.0);
  753. real_t y_pos = rng->randf();
  754. real_t skew = MAX(MIN(radius_clamped, top_radius) / MAX(radius_clamped, top_radius), 0.5);
  755. y_pos = radius_clamped < top_radius ? Math::pow(y_pos, skew) : 1.0 - Math::pow(y_pos, skew);
  756. real_t ring_random_angle = rng->randf() * Math::TAU;
  757. real_t ring_random_radius = Math::sqrt(rng->randf() * (radius_clamped * radius_clamped - emission_ring_inner_radius * emission_ring_inner_radius) + emission_ring_inner_radius * emission_ring_inner_radius);
  758. ring_random_radius = Math::lerp(ring_random_radius, ring_random_radius * (top_radius / radius_clamped), y_pos);
  759. Vector3 axis = emission_ring_axis == Vector3(0.0, 0.0, 0.0) ? Vector3(0.0, 0.0, 1.0) : emission_ring_axis.normalized();
  760. Vector3 ortho_axis;
  761. if (axis.abs() == Vector3(1.0, 0.0, 0.0)) {
  762. ortho_axis = Vector3(0.0, 1.0, 0.0).cross(axis);
  763. } else {
  764. ortho_axis = Vector3(1.0, 0.0, 0.0).cross(axis);
  765. }
  766. ortho_axis = ortho_axis.normalized();
  767. ortho_axis.rotate(axis, ring_random_angle);
  768. ortho_axis = ortho_axis.normalized();
  769. p.transform.origin = ortho_axis * ring_random_radius + (y_pos * emission_ring_height - emission_ring_height / 2.0) * axis;
  770. } break;
  771. case EMISSION_SHAPE_MAX: { // Max value for validity check.
  772. break;
  773. }
  774. }
  775. if (!local_coords) {
  776. p.velocity = velocity_xform.xform(p.velocity);
  777. p.transform = emission_xform * p.transform;
  778. }
  779. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  780. p.velocity.z = 0.0;
  781. p.transform.origin.z = 0.0;
  782. }
  783. } else if (!p.active) {
  784. continue;
  785. } else if (p.time > p.lifetime) {
  786. p.active = false;
  787. tv = 1.0;
  788. } else {
  789. uint32_t alt_seed = p.seed;
  790. p.time += local_delta;
  791. p.custom[1] = p.time / lifetime;
  792. tv = p.time / p.lifetime;
  793. real_t tex_linear_velocity = 1.0;
  794. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  795. tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv);
  796. }
  797. real_t tex_orbit_velocity = 1.0;
  798. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  799. if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
  800. tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv);
  801. }
  802. }
  803. real_t tex_angular_velocity = 1.0;
  804. if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
  805. tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv);
  806. }
  807. real_t tex_linear_accel = 1.0;
  808. if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
  809. tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv);
  810. }
  811. real_t tex_tangential_accel = 1.0;
  812. if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
  813. tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv);
  814. }
  815. real_t tex_radial_accel = 1.0;
  816. if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
  817. tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv);
  818. }
  819. real_t tex_damping = 1.0;
  820. if (curve_parameters[PARAM_DAMPING].is_valid()) {
  821. tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv);
  822. }
  823. real_t tex_angle = 1.0;
  824. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  825. tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
  826. }
  827. real_t tex_anim_speed = 1.0;
  828. if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
  829. tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv);
  830. }
  831. real_t tex_anim_offset = 1.0;
  832. if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
  833. tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv);
  834. }
  835. Vector3 force = gravity;
  836. Vector3 position = p.transform.origin;
  837. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  838. position.z = 0.0;
  839. }
  840. //apply linear acceleration
  841. force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector3();
  842. //apply radial acceleration
  843. Vector3 org = emission_xform.origin;
  844. Vector3 diff = position - org;
  845. force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector3();
  846. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  847. Vector2 yx = Vector2(diff.y, diff.x);
  848. Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
  849. force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3();
  850. } else {
  851. Vector3 crossDiff = diff.normalized().cross(gravity.normalized());
  852. force += crossDiff.length() > 0.0 ? crossDiff.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3();
  853. }
  854. //apply attractor forces
  855. p.velocity += force * local_delta;
  856. //orbit velocity
  857. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  858. real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
  859. if (orbit_amount != 0.0) {
  860. real_t ang = orbit_amount * local_delta * Math::TAU;
  861. // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix,
  862. // but we use -ang here to reproduce its behavior.
  863. Transform2D rot = Transform2D(-ang, Vector2());
  864. Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y));
  865. p.transform.origin -= Vector3(diff.x, diff.y, 0);
  866. p.transform.origin += Vector3(rotv.x, rotv.y, 0);
  867. }
  868. }
  869. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  870. p.velocity = p.velocity.normalized() * tex_linear_velocity;
  871. }
  872. if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) {
  873. real_t v = p.velocity.length();
  874. real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed));
  875. v -= damp * local_delta;
  876. if (v < 0.0) {
  877. p.velocity = Vector3();
  878. } else {
  879. p.velocity = p.velocity.normalized() * v;
  880. }
  881. }
  882. real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
  883. base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
  884. p.custom[0] = Math::deg_to_rad(base_angle); //angle
  885. p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
  886. }
  887. //apply color
  888. //apply hue rotation
  889. Vector3 tex_scale = Vector3(1.0, 1.0, 1.0);
  890. if (split_scale) {
  891. if (scale_curve_x.is_valid()) {
  892. tex_scale.x = scale_curve_x->sample(tv);
  893. } else {
  894. tex_scale.x = 1.0;
  895. }
  896. if (scale_curve_y.is_valid()) {
  897. tex_scale.y = scale_curve_y->sample(tv);
  898. } else {
  899. tex_scale.y = 1.0;
  900. }
  901. if (scale_curve_z.is_valid()) {
  902. tex_scale.z = scale_curve_z->sample(tv);
  903. } else {
  904. tex_scale.z = 1.0;
  905. }
  906. } else {
  907. if (curve_parameters[PARAM_SCALE].is_valid()) {
  908. float tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv);
  909. tex_scale.x = tmp_scale;
  910. tex_scale.y = tmp_scale;
  911. tex_scale.z = tmp_scale;
  912. }
  913. }
  914. real_t tex_hue_variation = 0.0;
  915. if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
  916. tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv);
  917. }
  918. real_t hue_rot_angle = (tex_hue_variation)*Math::TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
  919. real_t hue_rot_c = Math::cos(hue_rot_angle);
  920. real_t hue_rot_s = Math::sin(hue_rot_angle);
  921. Basis hue_rot_mat;
  922. {
  923. Basis mat1(0.299, 0.587, 0.114, 0.299, 0.587, 0.114, 0.299, 0.587, 0.114);
  924. Basis mat2(0.701, -0.587, -0.114, -0.299, 0.413, -0.114, -0.300, -0.588, 0.886);
  925. Basis mat3(0.168, 0.330, -0.497, -0.328, 0.035, 0.292, 1.250, -1.050, -0.203);
  926. for (int j = 0; j < 3; j++) {
  927. hue_rot_mat[j] = mat1[j] + mat2[j] * hue_rot_c + mat3[j] * hue_rot_s;
  928. }
  929. }
  930. if (color_ramp.is_valid()) {
  931. p.color = color_ramp->get_color_at_offset(tv) * color;
  932. } else {
  933. p.color = color;
  934. }
  935. Vector3 color_rgb = hue_rot_mat.xform_inv(Vector3(p.color.r, p.color.g, p.color.b));
  936. p.color.r = color_rgb.x;
  937. p.color.g = color_rgb.y;
  938. p.color.b = color_rgb.z;
  939. p.color *= p.base_color * p.start_color_rand;
  940. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  941. if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
  942. if (p.velocity.length() > 0.0) {
  943. p.transform.basis.set_column(1, p.velocity.normalized());
  944. } else {
  945. p.transform.basis.set_column(1, p.transform.basis.get_column(1));
  946. }
  947. p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
  948. p.transform.basis.set_column(2, Vector3(0, 0, 1));
  949. } else {
  950. p.transform.basis.set_column(0, Vector3(Math::cos(p.custom[0]), -Math::sin(p.custom[0]), 0.0));
  951. p.transform.basis.set_column(1, Vector3(Math::sin(p.custom[0]), Math::cos(p.custom[0]), 0.0));
  952. p.transform.basis.set_column(2, Vector3(0, 0, 1));
  953. }
  954. } else {
  955. //orient particle Y towards velocity
  956. if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
  957. if (p.velocity.length() > 0.0) {
  958. p.transform.basis.set_column(1, p.velocity.normalized());
  959. } else {
  960. p.transform.basis.set_column(1, p.transform.basis.get_column(1).normalized());
  961. }
  962. if (p.transform.basis.get_column(1) == p.transform.basis.get_column(0)) {
  963. p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
  964. p.transform.basis.set_column(2, p.transform.basis.get_column(0).cross(p.transform.basis.get_column(1)).normalized());
  965. } else {
  966. p.transform.basis.set_column(2, p.transform.basis.get_column(0).cross(p.transform.basis.get_column(1)).normalized());
  967. p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
  968. }
  969. } else {
  970. p.transform.basis.orthonormalize();
  971. }
  972. //turn particle by rotation in Y
  973. if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
  974. Basis rot_y(Vector3(0, 1, 0), p.custom[0]);
  975. p.transform.basis = rot_y;
  976. }
  977. }
  978. p.transform.basis = p.transform.basis.orthonormalized();
  979. //scale by scale
  980. Vector3 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand);
  981. if (base_scale.x < CMP_EPSILON) {
  982. base_scale.x = CMP_EPSILON;
  983. }
  984. if (base_scale.y < CMP_EPSILON) {
  985. base_scale.y = CMP_EPSILON;
  986. }
  987. if (base_scale.z < CMP_EPSILON) {
  988. base_scale.z = CMP_EPSILON;
  989. }
  990. p.transform.basis.scale(base_scale);
  991. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  992. p.velocity.z = 0.0;
  993. p.transform.origin.z = 0.0;
  994. }
  995. p.transform.origin += p.velocity * local_delta;
  996. should_be_active = true;
  997. }
  998. if (!Math::is_equal_approx(time, 0.0) && active && !should_be_active) {
  999. active = false;
  1000. emit_signal(SceneStringName(finished));
  1001. }
  1002. }
  1003. void CPUParticles3D::_update_particle_data_buffer() {
  1004. MutexLock lock(update_mutex);
  1005. int pc = particles.size();
  1006. int *ow;
  1007. int *order = nullptr;
  1008. float *w = particle_data.ptrw();
  1009. const Particle *r = particles.ptr();
  1010. float *ptr = w;
  1011. if (draw_order != DRAW_ORDER_INDEX) {
  1012. ow = particle_order.ptrw();
  1013. order = ow;
  1014. for (int i = 0; i < pc; i++) {
  1015. order[i] = i;
  1016. }
  1017. if (draw_order == DRAW_ORDER_LIFETIME) {
  1018. SortArray<int, SortLifetime> sorter;
  1019. sorter.compare.particles = r;
  1020. sorter.sort(order, pc);
  1021. } else if (draw_order == DRAW_ORDER_VIEW_DEPTH) {
  1022. ERR_FAIL_NULL(get_viewport());
  1023. Camera3D *c = get_viewport()->get_camera_3d();
  1024. if (c) {
  1025. Vector3 dir = c->get_global_transform().basis.get_column(2); //far away to close
  1026. if (local_coords) {
  1027. // will look different from Particles in editor as this is based on the camera in the scenetree
  1028. // and not the editor camera
  1029. dir = inv_emission_transform.xform(dir).normalized();
  1030. } else {
  1031. dir = dir.normalized();
  1032. }
  1033. SortArray<int, SortAxis> sorter;
  1034. sorter.compare.particles = r;
  1035. sorter.compare.axis = dir;
  1036. sorter.sort(order, pc);
  1037. }
  1038. }
  1039. }
  1040. for (int i = 0; i < pc; i++) {
  1041. int idx = order ? order[i] : i;
  1042. Transform3D t = r[idx].transform;
  1043. if (!local_coords) {
  1044. t = inv_emission_transform * t;
  1045. }
  1046. if (r[idx].active) {
  1047. ptr[0] = t.basis.rows[0][0];
  1048. ptr[1] = t.basis.rows[0][1];
  1049. ptr[2] = t.basis.rows[0][2];
  1050. ptr[3] = t.origin.x;
  1051. ptr[4] = t.basis.rows[1][0];
  1052. ptr[5] = t.basis.rows[1][1];
  1053. ptr[6] = t.basis.rows[1][2];
  1054. ptr[7] = t.origin.y;
  1055. ptr[8] = t.basis.rows[2][0];
  1056. ptr[9] = t.basis.rows[2][1];
  1057. ptr[10] = t.basis.rows[2][2];
  1058. ptr[11] = t.origin.z;
  1059. } else {
  1060. memset(ptr, 0, sizeof(float) * 12);
  1061. }
  1062. Color c = r[idx].color;
  1063. ptr[12] = c.r;
  1064. ptr[13] = c.g;
  1065. ptr[14] = c.b;
  1066. ptr[15] = c.a;
  1067. ptr[16] = r[idx].custom[0];
  1068. ptr[17] = r[idx].custom[1];
  1069. ptr[18] = r[idx].custom[2];
  1070. ptr[19] = r[idx].custom[3];
  1071. ptr += 20;
  1072. }
  1073. can_update.set();
  1074. }
  1075. void CPUParticles3D::_set_redraw(bool p_redraw) {
  1076. if (redraw == p_redraw) {
  1077. return;
  1078. }
  1079. redraw = p_redraw;
  1080. {
  1081. MutexLock lock(update_mutex);
  1082. if (redraw) {
  1083. RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread));
  1084. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
  1085. RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
  1086. } else {
  1087. if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread))) {
  1088. RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread));
  1089. }
  1090. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
  1091. RS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
  1092. }
  1093. }
  1094. }
  1095. void CPUParticles3D::_update_render_thread() {
  1096. MutexLock lock(update_mutex);
  1097. if (can_update.is_set()) {
  1098. RS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
  1099. can_update.clear(); //wait for next time
  1100. }
  1101. }
  1102. void CPUParticles3D::_notification(int p_what) {
  1103. switch (p_what) {
  1104. case NOTIFICATION_ENTER_TREE: {
  1105. set_process_internal(emitting);
  1106. // first update before rendering to avoid one frame delay after emitting starts
  1107. if (emitting && (time == 0)) {
  1108. _update_internal();
  1109. }
  1110. } break;
  1111. case NOTIFICATION_EXIT_TREE: {
  1112. _set_redraw(false);
  1113. } break;
  1114. case NOTIFICATION_VISIBILITY_CHANGED: {
  1115. // first update before rendering to avoid one frame delay after emitting starts
  1116. if (emitting && (time == 0)) {
  1117. _update_internal();
  1118. }
  1119. } break;
  1120. case NOTIFICATION_INTERNAL_PROCESS: {
  1121. _update_internal();
  1122. } break;
  1123. case NOTIFICATION_TRANSFORM_CHANGED: {
  1124. inv_emission_transform = get_global_transform().affine_inverse();
  1125. if (!local_coords) {
  1126. int pc = particles.size();
  1127. float *w = particle_data.ptrw();
  1128. const Particle *r = particles.ptr();
  1129. float *ptr = w;
  1130. for (int i = 0; i < pc; i++) {
  1131. Transform3D t = inv_emission_transform * r[i].transform;
  1132. if (r[i].active) {
  1133. ptr[0] = t.basis.rows[0][0];
  1134. ptr[1] = t.basis.rows[0][1];
  1135. ptr[2] = t.basis.rows[0][2];
  1136. ptr[3] = t.origin.x;
  1137. ptr[4] = t.basis.rows[1][0];
  1138. ptr[5] = t.basis.rows[1][1];
  1139. ptr[6] = t.basis.rows[1][2];
  1140. ptr[7] = t.origin.y;
  1141. ptr[8] = t.basis.rows[2][0];
  1142. ptr[9] = t.basis.rows[2][1];
  1143. ptr[10] = t.basis.rows[2][2];
  1144. ptr[11] = t.origin.z;
  1145. } else {
  1146. memset(ptr, 0, sizeof(float) * 12);
  1147. }
  1148. ptr += 20;
  1149. }
  1150. can_update.set();
  1151. }
  1152. } break;
  1153. }
  1154. }
  1155. void CPUParticles3D::convert_from_particles(Node *p_particles) {
  1156. GPUParticles3D *gpu_particles = Object::cast_to<GPUParticles3D>(p_particles);
  1157. ERR_FAIL_NULL_MSG(gpu_particles, "Only GPUParticles3D nodes can be converted to CPUParticles3D.");
  1158. set_emitting(gpu_particles->is_emitting());
  1159. set_amount(gpu_particles->get_amount());
  1160. set_lifetime(gpu_particles->get_lifetime());
  1161. set_one_shot(gpu_particles->get_one_shot());
  1162. set_pre_process_time(gpu_particles->get_pre_process_time());
  1163. set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio());
  1164. set_randomness_ratio(gpu_particles->get_randomness_ratio());
  1165. set_visibility_aabb(gpu_particles->get_visibility_aabb());
  1166. set_use_local_coordinates(gpu_particles->get_use_local_coordinates());
  1167. set_fixed_fps(gpu_particles->get_fixed_fps());
  1168. set_fractional_delta(gpu_particles->get_fractional_delta());
  1169. set_speed_scale(gpu_particles->get_speed_scale());
  1170. set_draw_order(DrawOrder(gpu_particles->get_draw_order()));
  1171. set_mesh(gpu_particles->get_draw_pass_mesh(0));
  1172. Ref<ParticleProcessMaterial> material = gpu_particles->get_process_material();
  1173. if (material.is_null()) {
  1174. return;
  1175. }
  1176. set_direction(material->get_direction());
  1177. set_spread(material->get_spread());
  1178. set_flatness(material->get_flatness());
  1179. set_color(material->get_color());
  1180. Ref<GradientTexture1D> gt = material->get_color_ramp();
  1181. if (gt.is_valid()) {
  1182. set_color_ramp(gt->get_gradient());
  1183. }
  1184. Ref<GradientTexture1D> gti = material->get_color_initial_ramp();
  1185. if (gti.is_valid()) {
  1186. set_color_initial_ramp(gti->get_gradient());
  1187. }
  1188. set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
  1189. set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ROTATE_Y));
  1190. set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z));
  1191. set_emission_shape(EmissionShape(material->get_emission_shape()));
  1192. set_emission_sphere_radius(material->get_emission_sphere_radius());
  1193. set_emission_box_extents(material->get_emission_box_extents());
  1194. set_emission_ring_height(material->get_emission_ring_height());
  1195. set_emission_ring_radius(material->get_emission_ring_radius());
  1196. set_emission_ring_inner_radius(material->get_emission_ring_inner_radius());
  1197. set_emission_ring_cone_angle(material->get_emission_ring_cone_angle());
  1198. Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE);
  1199. if (scale3D.is_valid()) {
  1200. split_scale = true;
  1201. scale_curve_x = scale3D->get_curve_x();
  1202. scale_curve_y = scale3D->get_curve_y();
  1203. scale_curve_z = scale3D->get_curve_z();
  1204. }
  1205. set_gravity(material->get_gravity());
  1206. set_lifetime_randomness(material->get_lifetime_randomness());
  1207. #define CONVERT_PARAM(m_param) \
  1208. set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \
  1209. { \
  1210. Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \
  1211. if (ctex.is_valid()) \
  1212. set_param_curve(m_param, ctex->get_curve()); \
  1213. } \
  1214. set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param));
  1215. CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
  1216. CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
  1217. CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
  1218. CONVERT_PARAM(PARAM_LINEAR_ACCEL);
  1219. CONVERT_PARAM(PARAM_RADIAL_ACCEL);
  1220. CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
  1221. CONVERT_PARAM(PARAM_DAMPING);
  1222. CONVERT_PARAM(PARAM_ANGLE);
  1223. CONVERT_PARAM(PARAM_SCALE);
  1224. CONVERT_PARAM(PARAM_HUE_VARIATION);
  1225. CONVERT_PARAM(PARAM_ANIM_SPEED);
  1226. CONVERT_PARAM(PARAM_ANIM_OFFSET);
  1227. #undef CONVERT_PARAM
  1228. }
  1229. void CPUParticles3D::_bind_methods() {
  1230. ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles3D::set_emitting);
  1231. ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles3D::set_amount);
  1232. ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles3D::set_lifetime);
  1233. ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &CPUParticles3D::set_one_shot);
  1234. ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles3D::set_pre_process_time);
  1235. ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles3D::set_explosiveness_ratio);
  1236. ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles3D::set_randomness_ratio);
  1237. ClassDB::bind_method(D_METHOD("set_visibility_aabb", "aabb"), &CPUParticles3D::set_visibility_aabb);
  1238. ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles3D::set_lifetime_randomness);
  1239. ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles3D::set_use_local_coordinates);
  1240. ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles3D::set_fixed_fps);
  1241. ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles3D::set_fractional_delta);
  1242. ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &CPUParticles3D::set_speed_scale);
  1243. ClassDB::bind_method(D_METHOD("is_emitting"), &CPUParticles3D::is_emitting);
  1244. ClassDB::bind_method(D_METHOD("get_amount"), &CPUParticles3D::get_amount);
  1245. ClassDB::bind_method(D_METHOD("get_lifetime"), &CPUParticles3D::get_lifetime);
  1246. ClassDB::bind_method(D_METHOD("get_one_shot"), &CPUParticles3D::get_one_shot);
  1247. ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles3D::get_pre_process_time);
  1248. ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles3D::get_explosiveness_ratio);
  1249. ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles3D::get_randomness_ratio);
  1250. ClassDB::bind_method(D_METHOD("get_visibility_aabb"), &CPUParticles3D::get_visibility_aabb);
  1251. ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles3D::get_lifetime_randomness);
  1252. ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles3D::get_use_local_coordinates);
  1253. ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles3D::get_fixed_fps);
  1254. ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles3D::get_fractional_delta);
  1255. ClassDB::bind_method(D_METHOD("get_speed_scale"), &CPUParticles3D::get_speed_scale);
  1256. ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &CPUParticles3D::set_draw_order);
  1257. ClassDB::bind_method(D_METHOD("get_draw_order"), &CPUParticles3D::get_draw_order);
  1258. ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CPUParticles3D::set_mesh);
  1259. ClassDB::bind_method(D_METHOD("get_mesh"), &CPUParticles3D::get_mesh);
  1260. ClassDB::bind_method(D_METHOD("set_use_fixed_seed", "use_fixed_seed"), &CPUParticles3D::set_use_fixed_seed);
  1261. ClassDB::bind_method(D_METHOD("get_use_fixed_seed"), &CPUParticles3D::get_use_fixed_seed);
  1262. ClassDB::bind_method(D_METHOD("set_seed", "seed"), &CPUParticles3D::set_seed);
  1263. ClassDB::bind_method(D_METHOD("get_seed"), &CPUParticles3D::get_seed);
  1264. ClassDB::bind_method(D_METHOD("restart", "keep_seed"), &CPUParticles3D::restart, DEFVAL(false));
  1265. ClassDB::bind_method(D_METHOD("request_particles_process", "process_time"), &CPUParticles3D::request_particles_process);
  1266. ClassDB::bind_method(D_METHOD("capture_aabb"), &CPUParticles3D::capture_aabb);
  1267. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting", PROPERTY_HINT_ONESHOT), "set_emitting", "is_emitting");
  1268. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); // FIXME: Evaluate support for `exp` in integer properties, or remove this.
  1269. ADD_GROUP("Time", "");
  1270. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp,suffix:s"), "set_lifetime", "get_lifetime");
  1271. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
  1272. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,10.0,0.01,or_greater,exp,suffix:s"), "set_pre_process_time", "get_pre_process_time");
  1273. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
  1274. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
  1275. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
  1276. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_fixed_seed"), "set_use_fixed_seed", "get_use_fixed_seed");
  1277. ADD_PROPERTY(PropertyInfo(Variant::INT, "seed", PROPERTY_HINT_RANGE, "0," + itos(UINT32_MAX) + ",1"), "set_seed", "get_seed");
  1278. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
  1279. ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
  1280. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
  1281. ADD_GROUP("Drawing", "");
  1282. ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_visibility_aabb", "get_visibility_aabb");
  1283. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
  1284. ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
  1285. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
  1286. BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
  1287. BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
  1288. BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
  1289. ADD_PROPERTY_DEFAULT("seed", 0);
  1290. ////////////////////////////////
  1291. ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles3D::set_direction);
  1292. ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles3D::get_direction);
  1293. ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles3D::set_spread);
  1294. ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles3D::get_spread);
  1295. ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles3D::set_flatness);
  1296. ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles3D::get_flatness);
  1297. ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles3D::set_param_min);
  1298. ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles3D::get_param_min);
  1299. ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles3D::set_param_max);
  1300. ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles3D::get_param_max);
  1301. ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles3D::set_param_curve);
  1302. ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles3D::get_param_curve);
  1303. ClassDB::bind_method(D_METHOD("set_color", "color"), &CPUParticles3D::set_color);
  1304. ClassDB::bind_method(D_METHOD("get_color"), &CPUParticles3D::get_color);
  1305. ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles3D::set_color_ramp);
  1306. ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles3D::get_color_ramp);
  1307. ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles3D::set_color_initial_ramp);
  1308. ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles3D::get_color_initial_ramp);
  1309. ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles3D::set_particle_flag);
  1310. ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles3D::get_particle_flag);
  1311. ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles3D::set_emission_shape);
  1312. ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles3D::get_emission_shape);
  1313. ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &CPUParticles3D::set_emission_sphere_radius);
  1314. ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &CPUParticles3D::get_emission_sphere_radius);
  1315. ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &CPUParticles3D::set_emission_box_extents);
  1316. ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &CPUParticles3D::get_emission_box_extents);
  1317. ClassDB::bind_method(D_METHOD("set_emission_points", "array"), &CPUParticles3D::set_emission_points);
  1318. ClassDB::bind_method(D_METHOD("get_emission_points"), &CPUParticles3D::get_emission_points);
  1319. ClassDB::bind_method(D_METHOD("set_emission_normals", "array"), &CPUParticles3D::set_emission_normals);
  1320. ClassDB::bind_method(D_METHOD("get_emission_normals"), &CPUParticles3D::get_emission_normals);
  1321. ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles3D::set_emission_colors);
  1322. ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles3D::get_emission_colors);
  1323. ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &CPUParticles3D::set_emission_ring_axis);
  1324. ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &CPUParticles3D::get_emission_ring_axis);
  1325. ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &CPUParticles3D::set_emission_ring_height);
  1326. ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &CPUParticles3D::get_emission_ring_height);
  1327. ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &CPUParticles3D::set_emission_ring_radius);
  1328. ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &CPUParticles3D::get_emission_ring_radius);
  1329. ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &CPUParticles3D::set_emission_ring_inner_radius);
  1330. ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &CPUParticles3D::get_emission_ring_inner_radius);
  1331. ClassDB::bind_method(D_METHOD("set_emission_ring_cone_angle", "cone_angle"), &CPUParticles3D::set_emission_ring_cone_angle);
  1332. ClassDB::bind_method(D_METHOD("get_emission_ring_cone_angle"), &CPUParticles3D::get_emission_ring_cone_angle);
  1333. ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles3D::get_gravity);
  1334. ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles3D::set_gravity);
  1335. ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles3D::get_split_scale);
  1336. ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles3D::set_split_scale);
  1337. ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles3D::get_scale_curve_x);
  1338. ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles3D::set_scale_curve_x);
  1339. ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles3D::get_scale_curve_y);
  1340. ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles3D::set_scale_curve_y);
  1341. ClassDB::bind_method(D_METHOD("get_scale_curve_z"), &CPUParticles3D::get_scale_curve_z);
  1342. ClassDB::bind_method(D_METHOD("set_scale_curve_z", "scale_curve"), &CPUParticles3D::set_scale_curve_z);
  1343. ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
  1344. ADD_SIGNAL(MethodInfo("finished"));
  1345. ADD_GROUP("Emission Shape", "emission_");
  1346. ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
  1347. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
  1348. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
  1349. ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
  1350. ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
  1351. ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
  1352. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_ring_axis"), "set_emission_ring_axis", "get_emission_ring_axis");
  1353. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_emission_ring_height", "get_emission_ring_height");
  1354. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_emission_ring_radius", "get_emission_ring_radius");
  1355. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius");
  1356. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_cone_angle", PROPERTY_HINT_RANGE, "0,90,0.01,degrees"), "set_emission_ring_cone_angle", "get_emission_ring_cone_angle");
  1357. ADD_GROUP("Particle Flags", "particle_flag_");
  1358. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
  1359. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
  1360. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z);
  1361. ADD_GROUP("Direction", "");
  1362. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
  1363. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
  1364. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
  1365. ADD_GROUP("Gravity", "");
  1366. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
  1367. ADD_GROUP("Initial Velocity", "initial_");
  1368. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
  1369. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
  1370. ADD_GROUP("Angular Velocity", "angular_");
  1371. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
  1372. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
  1373. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
  1374. ADD_GROUP("Orbit Velocity", "orbit_");
  1375. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
  1376. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
  1377. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
  1378. ADD_GROUP("Linear Accel", "linear_");
  1379. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
  1380. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
  1381. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
  1382. ADD_GROUP("Radial Accel", "radial_");
  1383. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
  1384. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
  1385. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
  1386. ADD_GROUP("Tangential Accel", "tangential_");
  1387. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
  1388. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
  1389. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
  1390. ADD_GROUP("Damping", "");
  1391. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
  1392. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
  1393. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
  1394. ADD_GROUP("Angle", "");
  1395. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
  1396. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
  1397. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
  1398. ADD_GROUP("Scale", "");
  1399. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
  1400. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
  1401. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
  1402. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale");
  1403. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x");
  1404. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y");
  1405. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_z", "get_scale_curve_z");
  1406. ADD_GROUP("Color", "");
  1407. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
  1408. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
  1409. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
  1410. ADD_GROUP("Hue Variation", "hue_");
  1411. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
  1412. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
  1413. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
  1414. ADD_GROUP("Animation", "anim_");
  1415. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
  1416. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
  1417. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
  1418. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
  1419. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
  1420. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
  1421. BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
  1422. BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
  1423. BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
  1424. BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
  1425. BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
  1426. BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
  1427. BIND_ENUM_CONSTANT(PARAM_DAMPING);
  1428. BIND_ENUM_CONSTANT(PARAM_ANGLE);
  1429. BIND_ENUM_CONSTANT(PARAM_SCALE);
  1430. BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
  1431. BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
  1432. BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
  1433. BIND_ENUM_CONSTANT(PARAM_MAX);
  1434. BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
  1435. BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y);
  1436. BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z);
  1437. BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
  1438. BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
  1439. BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
  1440. BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
  1441. BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
  1442. BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
  1443. BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
  1444. BIND_ENUM_CONSTANT(EMISSION_SHAPE_RING);
  1445. BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
  1446. }
  1447. CPUParticles3D::CPUParticles3D() {
  1448. set_notify_transform(true);
  1449. multimesh = RenderingServer::get_singleton()->multimesh_create();
  1450. RenderingServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
  1451. set_base(multimesh);
  1452. set_emitting(true);
  1453. set_amount(8);
  1454. set_seed(Math::rand());
  1455. rng.instantiate();
  1456. set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
  1457. set_param_min(PARAM_ANGULAR_VELOCITY, 0);
  1458. set_param_min(PARAM_ORBIT_VELOCITY, 0);
  1459. set_param_min(PARAM_LINEAR_ACCEL, 0);
  1460. set_param_min(PARAM_RADIAL_ACCEL, 0);
  1461. set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
  1462. set_param_min(PARAM_DAMPING, 0);
  1463. set_param_min(PARAM_ANGLE, 0);
  1464. set_param_min(PARAM_SCALE, 1);
  1465. set_param_min(PARAM_HUE_VARIATION, 0);
  1466. set_param_min(PARAM_ANIM_SPEED, 0);
  1467. set_param_min(PARAM_ANIM_OFFSET, 0);
  1468. set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
  1469. set_param_max(PARAM_ANGULAR_VELOCITY, 0);
  1470. set_param_max(PARAM_ORBIT_VELOCITY, 0);
  1471. set_param_max(PARAM_LINEAR_ACCEL, 0);
  1472. set_param_max(PARAM_RADIAL_ACCEL, 0);
  1473. set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
  1474. set_param_max(PARAM_DAMPING, 0);
  1475. set_param_max(PARAM_ANGLE, 0);
  1476. set_param_max(PARAM_SCALE, 1);
  1477. set_param_max(PARAM_HUE_VARIATION, 0);
  1478. set_param_max(PARAM_ANIM_SPEED, 0);
  1479. set_param_max(PARAM_ANIM_OFFSET, 0);
  1480. set_emission_shape(EMISSION_SHAPE_POINT);
  1481. set_emission_sphere_radius(1);
  1482. set_emission_box_extents(Vector3(1, 1, 1));
  1483. set_emission_ring_axis(Vector3(0, 0, 1.0));
  1484. set_emission_ring_height(1);
  1485. set_emission_ring_radius(1);
  1486. set_emission_ring_inner_radius(0);
  1487. set_emission_ring_cone_angle(90);
  1488. set_gravity(Vector3(0, -9.8, 0));
  1489. for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
  1490. particle_flags[i] = false;
  1491. }
  1492. set_color(Color(1, 1, 1, 1));
  1493. }
  1494. CPUParticles3D::~CPUParticles3D() {
  1495. ERR_FAIL_NULL(RenderingServer::get_singleton());
  1496. RS::get_singleton()->free_rid(multimesh);
  1497. }