visual_instance_3d.h 7.6 KB

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  1. /**************************************************************************/
  2. /* visual_instance_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/3d/node_3d.h"
  32. class TriangleMesh;
  33. class VisualInstance3D : public Node3D {
  34. GDCLASS(VisualInstance3D, Node3D);
  35. RID base;
  36. RID instance;
  37. uint32_t layers = 1;
  38. float sorting_offset = 0.0;
  39. bool sorting_use_aabb_center = true;
  40. protected:
  41. void _update_visibility();
  42. void set_instance_use_identity_transform(bool p_enable);
  43. virtual void fti_update_servers_xform() override;
  44. void _notification(int p_what);
  45. static void _bind_methods();
  46. GDVIRTUAL0RC(AABB, _get_aabb)
  47. public:
  48. static constexpr AncestralClass static_ancestral_class = AncestralClass::VISUAL_INSTANCE_3D;
  49. enum GetFacesFlags {
  50. FACES_SOLID = 1, // solid geometry
  51. FACES_ENCLOSING = 2,
  52. FACES_DYNAMIC = 4 // dynamic object geometry
  53. };
  54. RID get_instance() const;
  55. virtual AABB get_aabb() const;
  56. void set_base(const RID &p_base);
  57. RID get_base() const;
  58. void set_layer_mask(uint32_t p_mask);
  59. uint32_t get_layer_mask() const;
  60. void set_layer_mask_value(int p_layer_number, bool p_enable);
  61. bool get_layer_mask_value(int p_layer_number) const;
  62. void set_sorting_offset(float p_offset);
  63. float get_sorting_offset() const;
  64. void set_sorting_use_aabb_center(bool p_enabled);
  65. bool is_sorting_use_aabb_center() const;
  66. VisualInstance3D();
  67. ~VisualInstance3D();
  68. };
  69. class GeometryInstance3D : public VisualInstance3D {
  70. GDCLASS(GeometryInstance3D, VisualInstance3D);
  71. public:
  72. static constexpr AncestralClass static_ancestral_class = AncestralClass::GEOMETRY_INSTANCE_3D;
  73. enum ShadowCastingSetting {
  74. SHADOW_CASTING_SETTING_OFF = RS::SHADOW_CASTING_SETTING_OFF,
  75. SHADOW_CASTING_SETTING_ON = RS::SHADOW_CASTING_SETTING_ON,
  76. SHADOW_CASTING_SETTING_DOUBLE_SIDED = RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED,
  77. SHADOW_CASTING_SETTING_SHADOWS_ONLY = RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY
  78. };
  79. enum GIMode {
  80. GI_MODE_DISABLED,
  81. GI_MODE_STATIC,
  82. GI_MODE_DYNAMIC
  83. };
  84. enum LightmapScale {
  85. LIGHTMAP_SCALE_1X,
  86. LIGHTMAP_SCALE_2X,
  87. LIGHTMAP_SCALE_4X,
  88. LIGHTMAP_SCALE_8X,
  89. LIGHTMAP_SCALE_MAX,
  90. };
  91. enum VisibilityRangeFadeMode {
  92. VISIBILITY_RANGE_FADE_DISABLED = RS::VISIBILITY_RANGE_FADE_DISABLED,
  93. VISIBILITY_RANGE_FADE_SELF = RS::VISIBILITY_RANGE_FADE_SELF,
  94. VISIBILITY_RANGE_FADE_DEPENDENCIES = RS::VISIBILITY_RANGE_FADE_DEPENDENCIES,
  95. };
  96. private:
  97. ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
  98. Ref<Material> material_override;
  99. Ref<Material> material_overlay;
  100. float visibility_range_begin = 0.0;
  101. float visibility_range_end = 0.0;
  102. float visibility_range_begin_margin = 0.0;
  103. float visibility_range_end_margin = 0.0;
  104. VisibilityRangeFadeMode visibility_range_fade_mode = VISIBILITY_RANGE_FADE_DISABLED;
  105. float transparency = 0.0f;
  106. float lod_bias = 1.0;
  107. mutable HashMap<StringName, Variant> instance_shader_parameters;
  108. mutable HashMap<StringName, StringName> instance_shader_parameter_property_remap;
  109. float extra_cull_margin = 0.0;
  110. AABB custom_aabb;
  111. float lightmap_texel_scale = 1.0f;
  112. GIMode gi_mode = GI_MODE_STATIC;
  113. bool ignore_occlusion_culling = false;
  114. const StringName *_instance_uniform_get_remap(const StringName &p_name) const;
  115. protected:
  116. bool _set(const StringName &p_name, const Variant &p_value);
  117. bool _get(const StringName &p_name, Variant &r_ret) const;
  118. void _get_property_list(List<PropertyInfo> *p_list) const;
  119. void _validate_property(PropertyInfo &p_property) const;
  120. static void _bind_methods();
  121. public:
  122. void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
  123. ShadowCastingSetting get_cast_shadows_setting() const;
  124. void set_transparency(float p_transparency);
  125. float get_transparency() const;
  126. void set_visibility_range_begin(float p_dist);
  127. float get_visibility_range_begin() const;
  128. void set_visibility_range_end(float p_dist);
  129. float get_visibility_range_end() const;
  130. void set_visibility_range_begin_margin(float p_dist);
  131. float get_visibility_range_begin_margin() const;
  132. void set_visibility_range_end_margin(float p_dist);
  133. float get_visibility_range_end_margin() const;
  134. void set_visibility_range_fade_mode(VisibilityRangeFadeMode p_mode);
  135. VisibilityRangeFadeMode get_visibility_range_fade_mode() const;
  136. void set_material_override(const Ref<Material> &p_material);
  137. Ref<Material> get_material_override() const;
  138. void set_material_overlay(const Ref<Material> &p_material);
  139. Ref<Material> get_material_overlay() const;
  140. void set_extra_cull_margin(float p_margin);
  141. float get_extra_cull_margin() const;
  142. void set_lod_bias(float p_bias);
  143. float get_lod_bias() const;
  144. void set_gi_mode(GIMode p_mode);
  145. GIMode get_gi_mode() const;
  146. void set_lightmap_texel_scale(float p_scale);
  147. float get_lightmap_texel_scale() const;
  148. #ifndef DISABLE_DEPRECATED
  149. void set_lightmap_scale(GeometryInstance3D::LightmapScale p_scale);
  150. LightmapScale get_lightmap_scale() const;
  151. #endif // DISABLE_DEPRECATED
  152. void set_instance_shader_parameter(const StringName &p_name, const Variant &p_value);
  153. Variant get_instance_shader_parameter(const StringName &p_name) const;
  154. void set_custom_aabb(AABB p_aabb);
  155. AABB get_custom_aabb() const;
  156. void set_ignore_occlusion_culling(bool p_enabled);
  157. bool is_ignoring_occlusion_culling();
  158. virtual Ref<TriangleMesh> generate_triangle_mesh() const;
  159. PackedStringArray get_configuration_warnings() const override;
  160. GeometryInstance3D();
  161. virtual ~GeometryInstance3D();
  162. };
  163. VARIANT_ENUM_CAST(GeometryInstance3D::ShadowCastingSetting);
  164. VARIANT_ENUM_CAST(GeometryInstance3D::GIMode);
  165. VARIANT_ENUM_CAST(GeometryInstance3D::LightmapScale);
  166. VARIANT_ENUM_CAST(GeometryInstance3D::VisibilityRangeFadeMode);