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- /**************************************************************************/
- /* ik_modifier_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "ik_modifier_3d.h"
- void IKModifier3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- #ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); // Used for updating gizmo in editor.
- }
- _update_mutable_info();
- _make_gizmo_dirty();
- #endif // TOOLS_ENABLED
- _make_all_joints_dirty();
- } break;
- #ifdef TOOLS_ENABLED
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- _make_gizmo_dirty();
- } break;
- #endif // TOOLS_ENABLED
- }
- }
- void IKModifier3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_setting_count", "count"), &IKModifier3D::set_setting_count);
- ClassDB::bind_method(D_METHOD("get_setting_count"), &IKModifier3D::get_setting_count);
- ClassDB::bind_method(D_METHOD("clear_settings"), &IKModifier3D::clear_settings);
- ClassDB::bind_method(D_METHOD("set_mutable_bone_axes", "enabled"), &IKModifier3D::set_mutable_bone_axes);
- ClassDB::bind_method(D_METHOD("are_bone_axes_mutable"), &IKModifier3D::are_bone_axes_mutable);
- // To process manually.
- ClassDB::bind_method(D_METHOD("reset"), &IKModifier3D::reset);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mutable_bone_axes"), "set_mutable_bone_axes", "are_bone_axes_mutable");
- }
- void IKModifier3D::_set_active(bool p_active) {
- if (p_active) {
- reset();
- }
- }
- void IKModifier3D::_skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) {
- if (p_old && p_old->is_connected(SNAME("rest_updated"), callable_mp(this, &IKModifier3D::_rest_updated))) {
- p_old->disconnect(SNAME("rest_updated"), callable_mp(this, &IKModifier3D::_rest_updated));
- }
- if (p_new && !p_new->is_connected(SNAME("rest_updated"), callable_mp(this, &IKModifier3D::_rest_updated))) {
- p_new->connect(SNAME("rest_updated"), callable_mp(this, &IKModifier3D::_rest_updated));
- }
- _make_all_joints_dirty();
- }
- void IKModifier3D::_validate_bone_names() {
- //
- }
- void IKModifier3D::_rest_updated() {
- _make_all_joints_dirty();
- if (is_inside_tree()) {
- Skeleton3D *skeleton = get_skeleton();
- if (skeleton) {
- for (uint32_t i = 0; i < settings.size(); i++) {
- _init_joints(skeleton, i);
- }
- }
- }
- #ifdef TOOLS_ENABLED
- _update_mutable_info();
- _make_gizmo_dirty();
- #endif // TOOLS_ENABLED
- }
- void IKModifier3D::_make_all_joints_dirty() {
- //
- }
- void IKModifier3D::_init_joints(Skeleton3D *p_skeleton, int p_index) {
- //
- }
- void IKModifier3D::_update_joints(int p_index) {
- //
- }
- void IKModifier3D::_make_simulation_dirty(int p_index) {
- //
- }
- void IKModifier3D::_process_modification(double p_delta) {
- Skeleton3D *skeleton = get_skeleton();
- if (!skeleton) {
- return;
- }
- _process_ik(skeleton, p_delta);
- }
- void IKModifier3D::_process_ik(Skeleton3D *p_skeleton, double p_delta) {
- //
- }
- void IKModifier3D::_update_bone_axis(Skeleton3D *p_skeleton, int p_index) {
- //
- }
- #ifdef TOOLS_ENABLED
- void IKModifier3D::_make_gizmo_dirty() {
- if (gizmo_dirty) {
- return;
- }
- gizmo_dirty = true;
- callable_mp(this, &IKModifier3D::_redraw_gizmo).call_deferred();
- }
- void IKModifier3D::_update_mutable_info() {
- //
- }
- void IKModifier3D::_redraw_gizmo() {
- update_gizmos();
- gizmo_dirty = false;
- }
- #endif // TOOLS_ENABLED
- void IKModifier3D::set_mutable_bone_axes(bool p_enabled) {
- mutable_bone_axes = p_enabled;
- for (uint32_t i = 0; i < settings.size(); i++) {
- _make_simulation_dirty(i);
- }
- #ifdef TOOLS_ENABLED
- _update_mutable_info();
- #endif // TOOLS_ENABLED
- }
- bool IKModifier3D::are_bone_axes_mutable() const {
- return mutable_bone_axes;
- }
- Quaternion IKModifier3D::get_local_pose_rotation(Skeleton3D *p_skeleton, int p_bone, const Quaternion &p_global_pose_rotation) {
- int parent = p_skeleton->get_bone_parent(p_bone);
- if (parent < 0) {
- return p_global_pose_rotation;
- }
- return p_skeleton->get_bone_global_pose(parent).basis.get_rotation_quaternion().inverse() * p_global_pose_rotation;
- }
- Vector3 IKModifier3D::get_bone_axis(Skeleton3D *p_skeleton, int p_end_bone, BoneDirection p_direction, bool p_mutable_bone_axes) {
- if (!p_skeleton || !p_skeleton->is_inside_tree()) {
- return Vector3();
- }
- Vector3 axis;
- if (p_direction == BONE_DIRECTION_FROM_PARENT) {
- if (p_skeleton) {
- axis = p_skeleton->get_bone_rest(p_end_bone).basis.xform_inv(p_mutable_bone_axes ? p_skeleton->get_bone_pose(p_end_bone).origin : p_skeleton->get_bone_rest(p_end_bone).origin);
- axis.normalize();
- }
- } else {
- axis = get_vector_from_bone_axis(static_cast<BoneAxis>((int)p_direction));
- }
- return axis;
- }
- int IKModifier3D::get_setting_count() const {
- return settings.size();
- }
- void IKModifier3D::reset() {
- Skeleton3D *skeleton = get_skeleton();
- if (!skeleton) {
- return;
- }
- for (uint32_t i = 0; i < settings.size(); i++) {
- _make_simulation_dirty(i);
- _init_joints(skeleton, i);
- }
- }
- IKModifier3D::~IKModifier3D() {
- clear_settings();
- }
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