convert_transform_modifier_3d.cpp 21 KB

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  1. /**************************************************************************/
  2. /* convert_transform_modifier_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "convert_transform_modifier_3d.h"
  31. constexpr const char *HINT_POSITION = "-10,10,0.01,or_greater,or_less,suffix:m";
  32. constexpr const char *HINT_ROTATION = "-180,180,0.01,radians_as_degrees";
  33. constexpr const char *HINT_SCALE = "0,10,0.01,or_greater";
  34. bool ConvertTransformModifier3D::_set(const StringName &p_path, const Variant &p_value) {
  35. String path = p_path;
  36. if (path.begins_with("settings/")) {
  37. int which = path.get_slicec('/', 1).to_int();
  38. String where = path.get_slicec('/', 2);
  39. ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
  40. String what = path.get_slicec('/', 3);
  41. if (where == "apply") {
  42. if (what == "transform_mode") {
  43. set_apply_transform_mode(which, static_cast<TransformMode>((int)p_value));
  44. } else if (what == "axis") {
  45. set_apply_axis(which, static_cast<Vector3::Axis>((int)p_value));
  46. } else if (what == "range_min") {
  47. set_apply_range_min(which, p_value);
  48. } else if (what == "range_max") {
  49. set_apply_range_max(which, p_value);
  50. } else {
  51. return false;
  52. }
  53. } else if (where == "reference") {
  54. if (what == "transform_mode") {
  55. set_reference_transform_mode(which, static_cast<TransformMode>((int)p_value));
  56. } else if (what == "axis") {
  57. set_reference_axis(which, static_cast<Vector3::Axis>((int)p_value));
  58. } else if (what == "range_min") {
  59. set_reference_range_min(which, p_value);
  60. } else if (what == "range_max") {
  61. set_reference_range_max(which, p_value);
  62. } else {
  63. return false;
  64. }
  65. } else if (where == "relative") {
  66. set_relative(which, p_value);
  67. } else if (where == "additive") {
  68. set_additive(which, p_value);
  69. } else {
  70. return false;
  71. }
  72. }
  73. return true;
  74. }
  75. bool ConvertTransformModifier3D::_get(const StringName &p_path, Variant &r_ret) const {
  76. String path = p_path;
  77. if (path.begins_with("settings/")) {
  78. int which = path.get_slicec('/', 1).to_int();
  79. String where = path.get_slicec('/', 2);
  80. ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
  81. String what = path.get_slicec('/', 3);
  82. if (where == "apply") {
  83. if (what == "transform_mode") {
  84. r_ret = (int)get_apply_transform_mode(which);
  85. } else if (what == "axis") {
  86. r_ret = (int)get_apply_axis(which);
  87. } else if (what == "range_min") {
  88. r_ret = get_apply_range_min(which);
  89. } else if (what == "range_max") {
  90. r_ret = get_apply_range_max(which);
  91. } else {
  92. return false;
  93. }
  94. } else if (where == "reference") {
  95. if (what == "transform_mode") {
  96. r_ret = (int)get_reference_transform_mode(which);
  97. } else if (what == "axis") {
  98. r_ret = (int)get_reference_axis(which);
  99. } else if (what == "range_min") {
  100. r_ret = get_reference_range_min(which);
  101. } else if (what == "range_max") {
  102. r_ret = get_reference_range_max(which);
  103. } else {
  104. return false;
  105. }
  106. } else if (where == "relative") {
  107. r_ret = is_relative(which);
  108. } else if (where == "additive") {
  109. r_ret = is_additive(which);
  110. } else {
  111. return false;
  112. }
  113. }
  114. return true;
  115. }
  116. void ConvertTransformModifier3D::_get_property_list(List<PropertyInfo> *p_list) const {
  117. BoneConstraint3D::get_property_list(p_list);
  118. LocalVector<PropertyInfo> props;
  119. for (uint32_t i = 0; i < settings.size(); i++) {
  120. String path = "settings/" + itos(i) + "/";
  121. String hint_apply_range;
  122. if (get_apply_transform_mode(i) == TRANSFORM_MODE_POSITION) {
  123. hint_apply_range = HINT_POSITION;
  124. } else if (get_apply_transform_mode(i) == TRANSFORM_MODE_ROTATION) {
  125. hint_apply_range = HINT_ROTATION;
  126. } else {
  127. hint_apply_range = HINT_SCALE;
  128. }
  129. props.push_back(PropertyInfo(Variant::INT, path + "apply/transform_mode", PROPERTY_HINT_ENUM, "Position,Rotation,Scale"));
  130. props.push_back(PropertyInfo(Variant::INT, path + "apply/axis", PROPERTY_HINT_ENUM, "X,Y,Z"));
  131. props.push_back(PropertyInfo(Variant::FLOAT, path + "apply/range_min", PROPERTY_HINT_RANGE, hint_apply_range));
  132. props.push_back(PropertyInfo(Variant::FLOAT, path + "apply/range_max", PROPERTY_HINT_RANGE, hint_apply_range));
  133. String hint_reference_range;
  134. if (get_reference_transform_mode(i) == TRANSFORM_MODE_POSITION) {
  135. hint_reference_range = HINT_POSITION;
  136. } else if (get_reference_transform_mode(i) == TRANSFORM_MODE_ROTATION) {
  137. hint_reference_range = HINT_ROTATION;
  138. } else {
  139. hint_reference_range = HINT_SCALE;
  140. }
  141. props.push_back(PropertyInfo(Variant::INT, path + "reference/transform_mode", PROPERTY_HINT_ENUM, "Position,Rotation,Scale"));
  142. props.push_back(PropertyInfo(Variant::INT, path + "reference/axis", PROPERTY_HINT_ENUM, "X,Y,Z"));
  143. props.push_back(PropertyInfo(Variant::FLOAT, path + "reference/range_min", PROPERTY_HINT_RANGE, hint_reference_range));
  144. props.push_back(PropertyInfo(Variant::FLOAT, path + "reference/range_max", PROPERTY_HINT_RANGE, hint_reference_range));
  145. props.push_back(PropertyInfo(Variant::BOOL, path + "relative"));
  146. props.push_back(PropertyInfo(Variant::BOOL, path + "additive"));
  147. }
  148. for (PropertyInfo &p : props) {
  149. _validate_dynamic_prop(p);
  150. p_list->push_back(p);
  151. }
  152. }
  153. void ConvertTransformModifier3D::_validate_dynamic_prop(PropertyInfo &p_property) const {
  154. PackedStringArray split = p_property.name.split("/");
  155. if (split.size() > 2 && split[0] == "settings") {
  156. int which = split[1].to_int();
  157. if (split[2].begins_with("relative") && get_reference_type(which) != REFERENCE_TYPE_BONE) {
  158. p_property.usage = PROPERTY_USAGE_NONE;
  159. }
  160. }
  161. }
  162. void ConvertTransformModifier3D::_validate_setting(int p_index) {
  163. settings[p_index] = memnew(ConvertTransform3DSetting);
  164. }
  165. void ConvertTransformModifier3D::set_apply_transform_mode(int p_index, TransformMode p_transform_mode) {
  166. ERR_FAIL_INDEX(p_index, (int)settings.size());
  167. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  168. setting->apply_transform_mode = p_transform_mode;
  169. notify_property_list_changed();
  170. }
  171. ConvertTransformModifier3D::TransformMode ConvertTransformModifier3D::get_apply_transform_mode(int p_index) const {
  172. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), TRANSFORM_MODE_POSITION);
  173. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  174. return setting->apply_transform_mode;
  175. }
  176. void ConvertTransformModifier3D::set_apply_axis(int p_index, Vector3::Axis p_axis) {
  177. ERR_FAIL_INDEX(p_index, (int)settings.size());
  178. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  179. setting->apply_axis = p_axis;
  180. }
  181. Vector3::Axis ConvertTransformModifier3D::get_apply_axis(int p_index) const {
  182. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Vector3::AXIS_X);
  183. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  184. return setting->apply_axis;
  185. }
  186. void ConvertTransformModifier3D::set_apply_range_min(int p_index, float p_range_min) {
  187. ERR_FAIL_INDEX(p_index, (int)settings.size());
  188. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  189. setting->apply_range_min = p_range_min;
  190. }
  191. float ConvertTransformModifier3D::get_apply_range_min(int p_index) const {
  192. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
  193. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  194. return setting->apply_range_min;
  195. }
  196. void ConvertTransformModifier3D::set_apply_range_max(int p_index, float p_range_max) {
  197. ERR_FAIL_INDEX(p_index, (int)settings.size());
  198. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  199. setting->apply_range_max = p_range_max;
  200. }
  201. float ConvertTransformModifier3D::get_apply_range_max(int p_index) const {
  202. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
  203. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  204. return setting->apply_range_max;
  205. }
  206. void ConvertTransformModifier3D::set_reference_transform_mode(int p_index, TransformMode p_transform_mode) {
  207. ERR_FAIL_INDEX(p_index, (int)settings.size());
  208. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  209. setting->reference_transform_mode = p_transform_mode;
  210. notify_property_list_changed();
  211. }
  212. ConvertTransformModifier3D::TransformMode ConvertTransformModifier3D::get_reference_transform_mode(int p_index) const {
  213. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), TRANSFORM_MODE_POSITION);
  214. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  215. return setting->reference_transform_mode;
  216. }
  217. void ConvertTransformModifier3D::set_reference_axis(int p_index, Vector3::Axis p_axis) {
  218. ERR_FAIL_INDEX(p_index, (int)settings.size());
  219. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  220. setting->reference_axis = p_axis;
  221. }
  222. Vector3::Axis ConvertTransformModifier3D::get_reference_axis(int p_index) const {
  223. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Vector3::AXIS_X);
  224. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  225. return setting->reference_axis;
  226. }
  227. void ConvertTransformModifier3D::set_reference_range_min(int p_index, float p_range_min) {
  228. ERR_FAIL_INDEX(p_index, (int)settings.size());
  229. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  230. setting->reference_range_min = p_range_min;
  231. }
  232. float ConvertTransformModifier3D::get_reference_range_min(int p_index) const {
  233. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
  234. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  235. return setting->reference_range_min;
  236. }
  237. void ConvertTransformModifier3D::set_reference_range_max(int p_index, float p_range_max) {
  238. ERR_FAIL_INDEX(p_index, (int)settings.size());
  239. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  240. setting->reference_range_max = p_range_max;
  241. }
  242. float ConvertTransformModifier3D::get_reference_range_max(int p_index) const {
  243. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
  244. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  245. return setting->reference_range_max;
  246. }
  247. void ConvertTransformModifier3D::set_relative(int p_index, bool p_enabled) {
  248. ERR_FAIL_INDEX(p_index, (int)settings.size());
  249. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  250. setting->relative = p_enabled;
  251. }
  252. bool ConvertTransformModifier3D::is_relative(int p_index) const {
  253. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
  254. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  255. return setting->is_relative();
  256. }
  257. void ConvertTransformModifier3D::set_additive(int p_index, bool p_enabled) {
  258. ERR_FAIL_INDEX(p_index, (int)settings.size());
  259. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  260. setting->additive = p_enabled;
  261. }
  262. bool ConvertTransformModifier3D::is_additive(int p_index) const {
  263. ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
  264. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  265. return setting->additive;
  266. }
  267. void ConvertTransformModifier3D::_bind_methods() {
  268. ClassDB::bind_method(D_METHOD("set_apply_transform_mode", "index", "transform_mode"), &ConvertTransformModifier3D::set_apply_transform_mode);
  269. ClassDB::bind_method(D_METHOD("get_apply_transform_mode", "index"), &ConvertTransformModifier3D::get_apply_transform_mode);
  270. ClassDB::bind_method(D_METHOD("set_apply_axis", "index", "axis"), &ConvertTransformModifier3D::set_apply_axis);
  271. ClassDB::bind_method(D_METHOD("get_apply_axis", "index"), &ConvertTransformModifier3D::get_apply_axis);
  272. ClassDB::bind_method(D_METHOD("set_apply_range_min", "index", "range_min"), &ConvertTransformModifier3D::set_apply_range_min);
  273. ClassDB::bind_method(D_METHOD("get_apply_range_min", "index"), &ConvertTransformModifier3D::get_apply_range_min);
  274. ClassDB::bind_method(D_METHOD("set_apply_range_max", "index", "range_max"), &ConvertTransformModifier3D::set_apply_range_max);
  275. ClassDB::bind_method(D_METHOD("get_apply_range_max", "index"), &ConvertTransformModifier3D::get_apply_range_max);
  276. ClassDB::bind_method(D_METHOD("set_reference_transform_mode", "index", "transform_mode"), &ConvertTransformModifier3D::set_reference_transform_mode);
  277. ClassDB::bind_method(D_METHOD("get_reference_transform_mode", "index"), &ConvertTransformModifier3D::get_reference_transform_mode);
  278. ClassDB::bind_method(D_METHOD("set_reference_axis", "index", "axis"), &ConvertTransformModifier3D::set_reference_axis);
  279. ClassDB::bind_method(D_METHOD("get_reference_axis", "index"), &ConvertTransformModifier3D::get_reference_axis);
  280. ClassDB::bind_method(D_METHOD("set_reference_range_min", "index", "range_min"), &ConvertTransformModifier3D::set_reference_range_min);
  281. ClassDB::bind_method(D_METHOD("get_reference_range_min", "index"), &ConvertTransformModifier3D::get_reference_range_min);
  282. ClassDB::bind_method(D_METHOD("set_reference_range_max", "index", "range_max"), &ConvertTransformModifier3D::set_reference_range_max);
  283. ClassDB::bind_method(D_METHOD("get_reference_range_max", "index"), &ConvertTransformModifier3D::get_reference_range_max);
  284. ClassDB::bind_method(D_METHOD("set_relative", "index", "enabled"), &ConvertTransformModifier3D::set_relative);
  285. ClassDB::bind_method(D_METHOD("is_relative", "index"), &ConvertTransformModifier3D::is_relative);
  286. ClassDB::bind_method(D_METHOD("set_additive", "index", "enabled"), &ConvertTransformModifier3D::set_additive);
  287. ClassDB::bind_method(D_METHOD("is_additive", "index"), &ConvertTransformModifier3D::is_additive);
  288. ADD_ARRAY_COUNT("Settings", "setting_count", "set_setting_count", "get_setting_count", "settings/");
  289. BIND_ENUM_CONSTANT(TRANSFORM_MODE_POSITION);
  290. BIND_ENUM_CONSTANT(TRANSFORM_MODE_ROTATION);
  291. BIND_ENUM_CONSTANT(TRANSFORM_MODE_SCALE);
  292. }
  293. void ConvertTransformModifier3D::_process_constraint_by_bone(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, int p_reference_bone, float p_amount) {
  294. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  295. Transform3D destination = p_skeleton->get_bone_pose(p_reference_bone);
  296. if (setting->is_relative()) {
  297. Vector3 scl_relative = destination.basis.get_scale() / p_skeleton->get_bone_rest(p_reference_bone).basis.get_scale();
  298. destination.basis = p_skeleton->get_bone_rest(p_reference_bone).basis.get_rotation_quaternion().inverse() * destination.basis.get_rotation_quaternion();
  299. destination.basis.scale_local(scl_relative);
  300. destination.origin = destination.origin - p_skeleton->get_bone_rest(p_reference_bone).origin;
  301. }
  302. _process_convert(p_index, p_skeleton, p_apply_bone, destination, p_amount);
  303. }
  304. void ConvertTransformModifier3D::_process_constraint_by_node(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, const NodePath &p_reference_node, float p_amount) {
  305. Node3D *nd = Object::cast_to<Node3D>(get_node_or_null(p_reference_node));
  306. if (!nd) {
  307. return;
  308. }
  309. Transform3D skel_tr = p_skeleton->get_global_transform_interpolated();
  310. int parent = p_skeleton->get_bone_parent(p_apply_bone);
  311. if (parent >= 0) {
  312. skel_tr = skel_tr * p_skeleton->get_bone_global_pose(parent);
  313. }
  314. Transform3D dest_tr = nd->get_global_transform_interpolated();
  315. Transform3D reference_dest = skel_tr.affine_inverse() * dest_tr;
  316. _process_convert(p_index, p_skeleton, p_apply_bone, reference_dest, p_amount);
  317. }
  318. void ConvertTransformModifier3D::_process_convert(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, const Transform3D &p_destination, float p_amount) {
  319. ConvertTransform3DSetting *setting = static_cast<ConvertTransform3DSetting *>(settings[p_index]);
  320. Transform3D destination = p_destination;
  321. // Retrieve point from reference.
  322. double point = 0.0;
  323. int axis = (int)setting->reference_axis;
  324. switch (setting->reference_transform_mode) {
  325. case TRANSFORM_MODE_POSITION: {
  326. point = destination.origin[axis];
  327. } break;
  328. case TRANSFORM_MODE_ROTATION: {
  329. Quaternion tgt_rot = destination.basis.get_rotation_quaternion();
  330. point = get_roll_angle(tgt_rot, get_vector_from_axis(setting->reference_axis));
  331. } break;
  332. case TRANSFORM_MODE_SCALE: {
  333. point = destination.basis.get_scale()[axis];
  334. } break;
  335. }
  336. // Convert point to apply.
  337. destination = p_skeleton->get_bone_pose(p_apply_bone);
  338. if (Math::is_equal_approx(setting->reference_range_min, setting->reference_range_max)) {
  339. point = point <= (double)setting->reference_range_min ? 0 : 1;
  340. } else {
  341. point = Math::inverse_lerp((double)setting->reference_range_min, (double)setting->reference_range_max, point);
  342. }
  343. point = Math::lerp((double)setting->apply_range_min, (double)setting->apply_range_max, CLAMP(point, 0, 1));
  344. axis = (int)setting->apply_axis;
  345. switch (setting->apply_transform_mode) {
  346. case TRANSFORM_MODE_POSITION: {
  347. if (setting->additive) {
  348. point = p_skeleton->get_bone_pose(p_apply_bone).origin[axis] + point;
  349. } else if (setting->is_relative()) {
  350. point = p_skeleton->get_bone_rest(p_apply_bone).origin[axis] + point;
  351. }
  352. destination.origin[axis] = point;
  353. } break;
  354. case TRANSFORM_MODE_ROTATION: {
  355. Vector3 rot_axis = get_vector_from_axis(setting->apply_axis);
  356. Vector3 dest_scl = destination.basis.get_scale();
  357. if (influence < 1.0 || p_amount < 1.0) {
  358. point = CLAMP(point, CMP_EPSILON - Math::PI, Math::PI - CMP_EPSILON); // Hack to consistent slerp (interpolate_with) orientation since -180/180 deg rot is mixed in slerp.
  359. }
  360. Quaternion rot = Quaternion(rot_axis, point);
  361. if (setting->additive) {
  362. destination.basis = p_skeleton->get_bone_pose(p_apply_bone).basis.get_rotation_quaternion() * rot;
  363. } else if (setting->is_relative()) {
  364. destination.basis = p_skeleton->get_bone_rest(p_apply_bone).basis.get_rotation_quaternion() * rot;
  365. } else {
  366. destination.basis = rot;
  367. }
  368. // Scale may not have meaning, but it might affect when it is negative.
  369. destination.basis.scale_local(dest_scl);
  370. } break;
  371. case TRANSFORM_MODE_SCALE: {
  372. Vector3 dest_scl = Vector3(1, 1, 1);
  373. if (setting->additive) {
  374. dest_scl = p_skeleton->get_bone_pose(p_apply_bone).basis.get_scale();
  375. dest_scl[axis] = dest_scl[axis] * point;
  376. } else if (setting->is_relative()) {
  377. dest_scl = p_skeleton->get_bone_rest(p_apply_bone).basis.get_scale();
  378. dest_scl[axis] = dest_scl[axis] * point;
  379. } else {
  380. dest_scl = p_skeleton->get_bone_pose(p_apply_bone).basis.get_scale();
  381. dest_scl[axis] = point;
  382. }
  383. destination.basis = destination.basis.orthonormalized().scaled_local(dest_scl);
  384. } break;
  385. }
  386. // Process interpolation depends on the amount.
  387. destination = p_skeleton->get_bone_pose(p_apply_bone).interpolate_with(destination, p_amount);
  388. // Apply transform depends on the mode.
  389. switch (setting->apply_transform_mode) {
  390. case TRANSFORM_MODE_POSITION: {
  391. p_skeleton->set_bone_pose_position(p_apply_bone, destination.origin);
  392. } break;
  393. case TRANSFORM_MODE_ROTATION: {
  394. p_skeleton->set_bone_pose_rotation(p_apply_bone, destination.basis.get_rotation_quaternion());
  395. } break;
  396. case TRANSFORM_MODE_SCALE: {
  397. p_skeleton->set_bone_pose_scale(p_apply_bone, destination.basis.get_scale());
  398. } break;
  399. }
  400. }
  401. ConvertTransformModifier3D::~ConvertTransformModifier3D() {
  402. clear_settings();
  403. }