skeleton_profile.cpp 33 KB

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  1. /**************************************************************************/
  2. /* skeleton_profile.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "skeleton_profile.h"
  31. #include "core/config/engine.h"
  32. bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
  33. ERR_FAIL_COND_V(is_read_only, false);
  34. String path = p_path;
  35. if (path.begins_with("groups/")) {
  36. int which = path.get_slicec('/', 1).to_int();
  37. String what = path.get_slicec('/', 2);
  38. ERR_FAIL_INDEX_V(which, groups.size(), false);
  39. if (what == "group_name") {
  40. set_group_name(which, p_value);
  41. return true;
  42. } else if (what == "texture") {
  43. set_texture(which, p_value);
  44. return true;
  45. }
  46. }
  47. if (path.begins_with("bones/")) {
  48. int which = path.get_slicec('/', 1).to_int();
  49. String what = path.get_slicec('/', 2);
  50. ERR_FAIL_INDEX_V(which, bones.size(), false);
  51. if (what == "bone_name") {
  52. set_bone_name(which, p_value);
  53. return true;
  54. } else if (what == "bone_parent") {
  55. set_bone_parent(which, p_value);
  56. return true;
  57. } else if (what == "tail_direction") {
  58. set_tail_direction(which, static_cast<TailDirection>((int)p_value));
  59. return true;
  60. } else if (what == "bone_tail") {
  61. set_bone_tail(which, p_value);
  62. return true;
  63. } else if (what == "reference_pose") {
  64. set_reference_pose(which, p_value);
  65. return true;
  66. } else if (what == "handle_offset") {
  67. set_handle_offset(which, p_value);
  68. return true;
  69. } else if (what == "group") {
  70. set_group(which, p_value);
  71. return true;
  72. } else if (what == "require") {
  73. set_required(which, p_value);
  74. return true;
  75. }
  76. }
  77. return false;
  78. }
  79. bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
  80. String path = p_path;
  81. if (path.begins_with("groups/")) {
  82. int which = path.get_slicec('/', 1).to_int();
  83. String what = path.get_slicec('/', 2);
  84. ERR_FAIL_INDEX_V(which, groups.size(), false);
  85. if (what == "group_name") {
  86. r_ret = get_group_name(which);
  87. return true;
  88. } else if (what == "texture") {
  89. r_ret = get_texture(which);
  90. return true;
  91. }
  92. } else if (path.begins_with("bones/")) {
  93. int which = path.get_slicec('/', 1).to_int();
  94. String what = path.get_slicec('/', 2);
  95. ERR_FAIL_INDEX_V(which, bones.size(), false);
  96. if (what == "bone_name") {
  97. r_ret = get_bone_name(which);
  98. return true;
  99. } else if (what == "bone_parent") {
  100. r_ret = get_bone_parent(which);
  101. return true;
  102. } else if (what == "tail_direction") {
  103. r_ret = get_tail_direction(which);
  104. return true;
  105. } else if (what == "bone_tail") {
  106. r_ret = get_bone_tail(which);
  107. return true;
  108. } else if (what == "reference_pose") {
  109. r_ret = get_reference_pose(which);
  110. return true;
  111. } else if (what == "handle_offset") {
  112. r_ret = get_handle_offset(which);
  113. return true;
  114. } else if (what == "group") {
  115. r_ret = get_group(which);
  116. return true;
  117. } else if (what == "require") {
  118. r_ret = is_required(which);
  119. return true;
  120. }
  121. }
  122. return false;
  123. }
  124. void SkeletonProfile::_validate_property(PropertyInfo &p_property) const {
  125. if (!Engine::get_singleton()->is_editor_hint()) {
  126. return;
  127. }
  128. if (is_read_only) {
  129. if (p_property.name == ("group_size") || p_property.name == ("bone_size") || p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) {
  130. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  131. return;
  132. }
  133. }
  134. if (p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) {
  135. String hint = "";
  136. for (int i = 0; i < bones.size(); i++) {
  137. if (i > 0) {
  138. hint += ",";
  139. }
  140. hint += String(bones[i].bone_name);
  141. }
  142. p_property.hint_string = hint;
  143. }
  144. }
  145. void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const {
  146. if (is_read_only) {
  147. return;
  148. }
  149. String group_names = "";
  150. for (int i = 0; i < groups.size(); i++) {
  151. String path = "groups/" + itos(i) + "/";
  152. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group_name"));
  153. p_list->push_back(PropertyInfo(Variant::OBJECT, path + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
  154. if (i > 0) {
  155. group_names = group_names + ",";
  156. }
  157. group_names = group_names + groups[i].group_name;
  158. }
  159. for (int i = 0; i < bones.size(); i++) {
  160. String path = "bones/" + itos(i) + "/";
  161. int bone_tail_usage = (get_tail_direction(i) != TAIL_DIRECTION_SPECIFIC_CHILD) ? PROPERTY_USAGE_NONE : PROPERTY_USAGE_DEFAULT;
  162. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_name"));
  163. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_parent"));
  164. p_list->push_back(PropertyInfo(Variant::INT, path + "tail_direction", PROPERTY_HINT_ENUM, "AverageChildren,SpecificChild,End"));
  165. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_tail", PROPERTY_HINT_NONE, "", bone_tail_usage));
  166. p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, path + "reference_pose"));
  167. p_list->push_back(PropertyInfo(Variant::VECTOR2, path + "handle_offset"));
  168. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group", PROPERTY_HINT_ENUM, group_names));
  169. p_list->push_back(PropertyInfo(Variant::BOOL, path + "require"));
  170. }
  171. }
  172. StringName SkeletonProfile::get_root_bone() {
  173. return root_bone;
  174. }
  175. void SkeletonProfile::set_root_bone(const StringName &p_bone_name) {
  176. if (is_read_only) {
  177. return;
  178. }
  179. root_bone = p_bone_name;
  180. }
  181. StringName SkeletonProfile::get_scale_base_bone() {
  182. return scale_base_bone;
  183. }
  184. void SkeletonProfile::set_scale_base_bone(const StringName &p_bone_name) {
  185. if (is_read_only) {
  186. return;
  187. }
  188. scale_base_bone = p_bone_name;
  189. }
  190. int SkeletonProfile::get_group_size() {
  191. return groups.size();
  192. }
  193. void SkeletonProfile::set_group_size(int p_size) {
  194. if (is_read_only) {
  195. return;
  196. }
  197. ERR_FAIL_COND(p_size < 0);
  198. groups.resize(p_size);
  199. emit_signal("profile_updated");
  200. notify_property_list_changed();
  201. }
  202. StringName SkeletonProfile::get_group_name(int p_group_idx) const {
  203. ERR_FAIL_INDEX_V(p_group_idx, groups.size(), StringName());
  204. return groups[p_group_idx].group_name;
  205. }
  206. void SkeletonProfile::set_group_name(int p_group_idx, const StringName &p_group_name) {
  207. if (is_read_only) {
  208. return;
  209. }
  210. ERR_FAIL_INDEX(p_group_idx, groups.size());
  211. groups.write[p_group_idx].group_name = p_group_name;
  212. emit_signal("profile_updated");
  213. }
  214. Ref<Texture2D> SkeletonProfile::get_texture(int p_group_idx) const {
  215. ERR_FAIL_INDEX_V(p_group_idx, groups.size(), Ref<Texture2D>());
  216. return groups[p_group_idx].texture;
  217. }
  218. void SkeletonProfile::set_texture(int p_group_idx, const Ref<Texture2D> &p_texture) {
  219. if (is_read_only) {
  220. return;
  221. }
  222. ERR_FAIL_INDEX(p_group_idx, groups.size());
  223. groups.write[p_group_idx].texture = p_texture;
  224. emit_signal("profile_updated");
  225. }
  226. int SkeletonProfile::get_bone_size() {
  227. return bones.size();
  228. }
  229. void SkeletonProfile::set_bone_size(int p_size) {
  230. if (is_read_only) {
  231. return;
  232. }
  233. ERR_FAIL_COND(p_size < 0);
  234. bones.resize(p_size);
  235. emit_signal("profile_updated");
  236. notify_property_list_changed();
  237. }
  238. int SkeletonProfile::find_bone(const StringName &p_bone_name) const {
  239. if (p_bone_name == StringName()) {
  240. return -1;
  241. }
  242. for (int i = 0; i < bones.size(); i++) {
  243. if (bones[i].bone_name == p_bone_name) {
  244. return i;
  245. }
  246. }
  247. return -1;
  248. }
  249. PackedStringArray SkeletonProfile::get_bone_names() {
  250. PackedStringArray s;
  251. for (const SkeletonProfileBone &bone : bones) {
  252. s.push_back(bone.bone_name);
  253. }
  254. return s;
  255. }
  256. StringName SkeletonProfile::get_bone_name(int p_bone_idx) const {
  257. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
  258. return bones[p_bone_idx].bone_name;
  259. }
  260. void SkeletonProfile::set_bone_name(int p_bone_idx, const StringName &p_bone_name) {
  261. if (is_read_only) {
  262. return;
  263. }
  264. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  265. bones.write[p_bone_idx].bone_name = p_bone_name;
  266. emit_signal("profile_updated");
  267. }
  268. StringName SkeletonProfile::get_bone_parent(int p_bone_idx) const {
  269. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
  270. return bones[p_bone_idx].bone_parent;
  271. }
  272. void SkeletonProfile::set_bone_parent(int p_bone_idx, const StringName &p_bone_parent) {
  273. if (is_read_only) {
  274. return;
  275. }
  276. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  277. bones.write[p_bone_idx].bone_parent = p_bone_parent;
  278. emit_signal("profile_updated");
  279. }
  280. SkeletonProfile::TailDirection SkeletonProfile::get_tail_direction(int p_bone_idx) const {
  281. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), TAIL_DIRECTION_AVERAGE_CHILDREN);
  282. return bones[p_bone_idx].tail_direction;
  283. }
  284. void SkeletonProfile::set_tail_direction(int p_bone_idx, TailDirection p_tail_direction) {
  285. if (is_read_only) {
  286. return;
  287. }
  288. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  289. bones.write[p_bone_idx].tail_direction = p_tail_direction;
  290. emit_signal("profile_updated");
  291. notify_property_list_changed();
  292. }
  293. StringName SkeletonProfile::get_bone_tail(int p_bone_idx) const {
  294. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
  295. return bones[p_bone_idx].bone_tail;
  296. }
  297. void SkeletonProfile::set_bone_tail(int p_bone_idx, const StringName &p_bone_tail) {
  298. if (is_read_only) {
  299. return;
  300. }
  301. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  302. bones.write[p_bone_idx].bone_tail = p_bone_tail;
  303. emit_signal("profile_updated");
  304. }
  305. Transform3D SkeletonProfile::get_reference_pose(int p_bone_idx) const {
  306. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Transform3D());
  307. return bones[p_bone_idx].reference_pose;
  308. }
  309. void SkeletonProfile::set_reference_pose(int p_bone_idx, const Transform3D &p_reference_pose) {
  310. if (is_read_only) {
  311. return;
  312. }
  313. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  314. bones.write[p_bone_idx].reference_pose = p_reference_pose;
  315. emit_signal("profile_updated");
  316. }
  317. Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const {
  318. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Vector2());
  319. return bones[p_bone_idx].handle_offset;
  320. }
  321. void SkeletonProfile::set_handle_offset(int p_bone_idx, const Vector2 &p_handle_offset) {
  322. if (is_read_only) {
  323. return;
  324. }
  325. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  326. bones.write[p_bone_idx].handle_offset = p_handle_offset;
  327. emit_signal("profile_updated");
  328. }
  329. StringName SkeletonProfile::get_group(int p_bone_idx) const {
  330. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
  331. return bones[p_bone_idx].group;
  332. }
  333. void SkeletonProfile::set_group(int p_bone_idx, const StringName &p_group) {
  334. if (is_read_only) {
  335. return;
  336. }
  337. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  338. bones.write[p_bone_idx].group = p_group;
  339. emit_signal("profile_updated");
  340. }
  341. bool SkeletonProfile::is_required(int p_bone_idx) const {
  342. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), false);
  343. return bones[p_bone_idx].required;
  344. }
  345. void SkeletonProfile::set_required(int p_bone_idx, bool p_required) {
  346. if (is_read_only) {
  347. return;
  348. }
  349. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  350. bones.write[p_bone_idx].required = p_required;
  351. emit_signal("profile_updated");
  352. }
  353. bool SkeletonProfile::has_bone(const StringName &p_bone_name) {
  354. bool is_found = false;
  355. for (int i = 0; i < bones.size(); i++) {
  356. if (bones[i].bone_name == p_bone_name) {
  357. is_found = true;
  358. break;
  359. }
  360. }
  361. return is_found;
  362. }
  363. void SkeletonProfile::_bind_methods() {
  364. ClassDB::bind_method(D_METHOD("set_root_bone", "bone_name"), &SkeletonProfile::set_root_bone);
  365. ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonProfile::get_root_bone);
  366. ClassDB::bind_method(D_METHOD("set_scale_base_bone", "bone_name"), &SkeletonProfile::set_scale_base_bone);
  367. ClassDB::bind_method(D_METHOD("get_scale_base_bone"), &SkeletonProfile::get_scale_base_bone);
  368. ClassDB::bind_method(D_METHOD("set_group_size", "size"), &SkeletonProfile::set_group_size);
  369. ClassDB::bind_method(D_METHOD("get_group_size"), &SkeletonProfile::get_group_size);
  370. ClassDB::bind_method(D_METHOD("get_group_name", "group_idx"), &SkeletonProfile::get_group_name);
  371. ClassDB::bind_method(D_METHOD("set_group_name", "group_idx", "group_name"), &SkeletonProfile::set_group_name);
  372. ClassDB::bind_method(D_METHOD("get_texture", "group_idx"), &SkeletonProfile::get_texture);
  373. ClassDB::bind_method(D_METHOD("set_texture", "group_idx", "texture"), &SkeletonProfile::set_texture);
  374. ClassDB::bind_method(D_METHOD("set_bone_size", "size"), &SkeletonProfile::set_bone_size);
  375. ClassDB::bind_method(D_METHOD("get_bone_size"), &SkeletonProfile::get_bone_size);
  376. ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SkeletonProfile::find_bone);
  377. ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &SkeletonProfile::get_bone_name);
  378. ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "bone_name"), &SkeletonProfile::set_bone_name);
  379. ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &SkeletonProfile::get_bone_parent);
  380. ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "bone_parent"), &SkeletonProfile::set_bone_parent);
  381. ClassDB::bind_method(D_METHOD("get_tail_direction", "bone_idx"), &SkeletonProfile::get_tail_direction);
  382. ClassDB::bind_method(D_METHOD("set_tail_direction", "bone_idx", "tail_direction"), &SkeletonProfile::set_tail_direction);
  383. ClassDB::bind_method(D_METHOD("get_bone_tail", "bone_idx"), &SkeletonProfile::get_bone_tail);
  384. ClassDB::bind_method(D_METHOD("set_bone_tail", "bone_idx", "bone_tail"), &SkeletonProfile::set_bone_tail);
  385. ClassDB::bind_method(D_METHOD("get_reference_pose", "bone_idx"), &SkeletonProfile::get_reference_pose);
  386. ClassDB::bind_method(D_METHOD("set_reference_pose", "bone_idx", "bone_name"), &SkeletonProfile::set_reference_pose);
  387. ClassDB::bind_method(D_METHOD("get_handle_offset", "bone_idx"), &SkeletonProfile::get_handle_offset);
  388. ClassDB::bind_method(D_METHOD("set_handle_offset", "bone_idx", "handle_offset"), &SkeletonProfile::set_handle_offset);
  389. ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group);
  390. ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group);
  391. ClassDB::bind_method(D_METHOD("is_required", "bone_idx"), &SkeletonProfile::is_required);
  392. ClassDB::bind_method(D_METHOD("set_required", "bone_idx", "required"), &SkeletonProfile::set_required);
  393. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_root_bone", "get_root_bone");
  394. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "scale_base_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_scale_base_bone", "get_scale_base_bone");
  395. ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,groups/"), "set_group_size", "get_group_size");
  396. ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bones/"), "set_bone_size", "get_bone_size");
  397. ADD_SIGNAL(MethodInfo("profile_updated"));
  398. BIND_ENUM_CONSTANT(TAIL_DIRECTION_AVERAGE_CHILDREN);
  399. BIND_ENUM_CONSTANT(TAIL_DIRECTION_SPECIFIC_CHILD);
  400. BIND_ENUM_CONSTANT(TAIL_DIRECTION_END);
  401. }
  402. SkeletonProfile::SkeletonProfile() {
  403. }
  404. SkeletonProfile::~SkeletonProfile() {
  405. }
  406. SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
  407. is_read_only = true;
  408. root_bone = "Root";
  409. scale_base_bone = "Hips";
  410. groups.resize(4);
  411. groups.write[0].group_name = "Body";
  412. groups.write[1].group_name = "Face";
  413. groups.write[2].group_name = "LeftHand";
  414. groups.write[3].group_name = "RightHand";
  415. bones.resize(56);
  416. bones.write[0].bone_name = "Root";
  417. bones.write[0].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
  418. bones.write[0].handle_offset = Vector2(0.5, 0.91);
  419. bones.write[0].group = "Body";
  420. bones.write[1].bone_name = "Hips";
  421. bones.write[1].bone_parent = "Root";
  422. bones.write[1].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
  423. bones.write[1].bone_tail = "Spine";
  424. bones.write[1].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0);
  425. bones.write[1].handle_offset = Vector2(0.5, 0.5);
  426. bones.write[1].group = "Body";
  427. bones.write[1].required = true;
  428. bones.write[2].bone_name = "Spine";
  429. bones.write[2].bone_parent = "Hips";
  430. bones.write[2].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  431. bones.write[2].handle_offset = Vector2(0.5, 0.43);
  432. bones.write[2].group = "Body";
  433. bones.write[2].required = true;
  434. bones.write[3].bone_name = "Chest";
  435. bones.write[3].bone_parent = "Spine";
  436. bones.write[3].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  437. bones.write[3].handle_offset = Vector2(0.5, 0.36);
  438. bones.write[3].group = "Body";
  439. bones.write[4].bone_name = "UpperChest";
  440. bones.write[4].bone_parent = "Chest";
  441. bones.write[4].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  442. bones.write[4].handle_offset = Vector2(0.5, 0.29);
  443. bones.write[4].group = "Body";
  444. bones.write[5].bone_name = "Neck";
  445. bones.write[5].bone_parent = "UpperChest";
  446. bones.write[5].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
  447. bones.write[5].bone_tail = "Head";
  448. bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  449. bones.write[5].handle_offset = Vector2(0.5, 0.23);
  450. bones.write[5].group = "Body";
  451. bones.write[5].required = false;
  452. bones.write[6].bone_name = "Head";
  453. bones.write[6].bone_parent = "Neck";
  454. bones.write[6].tail_direction = TAIL_DIRECTION_END;
  455. bones.write[6].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  456. bones.write[6].handle_offset = Vector2(0.5, 0.18);
  457. bones.write[6].group = "Body";
  458. bones.write[6].required = true;
  459. bones.write[7].bone_name = "LeftEye";
  460. bones.write[7].bone_parent = "Head";
  461. bones.write[7].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0.05, 0.15, 0);
  462. bones.write[7].handle_offset = Vector2(0.6, 0.46);
  463. bones.write[7].group = "Face";
  464. bones.write[8].bone_name = "RightEye";
  465. bones.write[8].bone_parent = "Head";
  466. bones.write[8].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, -0.05, 0.15, 0);
  467. bones.write[8].handle_offset = Vector2(0.37, 0.46);
  468. bones.write[8].group = "Face";
  469. bones.write[9].bone_name = "Jaw";
  470. bones.write[9].bone_parent = "Head";
  471. bones.write[9].reference_pose = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0.05, 0.05);
  472. bones.write[9].handle_offset = Vector2(0.46, 0.75);
  473. bones.write[9].group = "Face";
  474. bones.write[10].bone_name = "LeftShoulder";
  475. bones.write[10].bone_parent = "UpperChest";
  476. bones.write[10].reference_pose = Transform3D(0, 1, 0, 0, 0, 1, 1, 0, 0, 0.05, 0.1, 0);
  477. bones.write[10].handle_offset = Vector2(0.55, 0.235);
  478. bones.write[10].group = "Body";
  479. bones.write[10].required = true;
  480. bones.write[11].bone_name = "LeftUpperArm";
  481. bones.write[11].bone_parent = "LeftShoulder";
  482. bones.write[11].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
  483. bones.write[11].handle_offset = Vector2(0.6, 0.24);
  484. bones.write[11].group = "Body";
  485. bones.write[11].required = true;
  486. bones.write[12].bone_name = "LeftLowerArm";
  487. bones.write[12].bone_parent = "LeftUpperArm";
  488. bones.write[12].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
  489. bones.write[12].handle_offset = Vector2(0.7, 0.24);
  490. bones.write[12].group = "Body";
  491. bones.write[12].required = true;
  492. bones.write[13].bone_name = "LeftHand";
  493. bones.write[13].bone_parent = "LeftLowerArm";
  494. bones.write[13].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
  495. bones.write[13].bone_tail = "LeftMiddleProximal";
  496. bones.write[13].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
  497. bones.write[13].handle_offset = Vector2(0.82, 0.235);
  498. bones.write[13].group = "Body";
  499. bones.write[13].required = true;
  500. bones.write[14].bone_name = "LeftThumbMetacarpal";
  501. bones.write[14].bone_parent = "LeftHand";
  502. bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0, 0.816, 0.577, -1, 0, 0, -0.025, 0.025, 0);
  503. bones.write[14].handle_offset = Vector2(0.4, 0.8);
  504. bones.write[14].group = "LeftHand";
  505. bones.write[15].bone_name = "LeftThumbProximal";
  506. bones.write[15].bone_parent = "LeftThumbMetacarpal";
  507. bones.write[15].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
  508. bones.write[15].handle_offset = Vector2(0.3, 0.69);
  509. bones.write[15].group = "LeftHand";
  510. bones.write[16].bone_name = "LeftThumbDistal";
  511. bones.write[16].bone_parent = "LeftThumbProximal";
  512. bones.write[16].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
  513. bones.write[16].handle_offset = Vector2(0.23, 0.555);
  514. bones.write[16].group = "LeftHand";
  515. bones.write[17].bone_name = "LeftIndexProximal";
  516. bones.write[17].bone_parent = "LeftHand";
  517. bones.write[17].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0);
  518. bones.write[17].handle_offset = Vector2(0.413, 0.52);
  519. bones.write[17].group = "LeftHand";
  520. bones.write[18].bone_name = "LeftIndexIntermediate";
  521. bones.write[18].bone_parent = "LeftIndexProximal";
  522. bones.write[18].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  523. bones.write[18].handle_offset = Vector2(0.403, 0.36);
  524. bones.write[18].group = "LeftHand";
  525. bones.write[19].bone_name = "LeftIndexDistal";
  526. bones.write[19].bone_parent = "LeftIndexIntermediate";
  527. bones.write[19].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  528. bones.write[19].handle_offset = Vector2(0.403, 0.255);
  529. bones.write[19].group = "LeftHand";
  530. bones.write[20].bone_name = "LeftMiddleProximal";
  531. bones.write[20].bone_parent = "LeftHand";
  532. bones.write[20].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
  533. bones.write[20].handle_offset = Vector2(0.5, 0.51);
  534. bones.write[20].group = "LeftHand";
  535. bones.write[21].bone_name = "LeftMiddleIntermediate";
  536. bones.write[21].bone_parent = "LeftMiddleProximal";
  537. bones.write[21].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
  538. bones.write[21].handle_offset = Vector2(0.5, 0.345);
  539. bones.write[21].group = "LeftHand";
  540. bones.write[22].bone_name = "LeftMiddleDistal";
  541. bones.write[22].bone_parent = "LeftMiddleIntermediate";
  542. bones.write[22].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  543. bones.write[22].handle_offset = Vector2(0.5, 0.22);
  544. bones.write[22].group = "LeftHand";
  545. bones.write[23].bone_name = "LeftRingProximal";
  546. bones.write[23].bone_parent = "LeftHand";
  547. bones.write[23].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0);
  548. bones.write[23].handle_offset = Vector2(0.586, 0.52);
  549. bones.write[23].group = "LeftHand";
  550. bones.write[24].bone_name = "LeftRingIntermediate";
  551. bones.write[24].bone_parent = "LeftRingProximal";
  552. bones.write[24].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  553. bones.write[24].handle_offset = Vector2(0.59, 0.36);
  554. bones.write[24].group = "LeftHand";
  555. bones.write[25].bone_name = "LeftRingDistal";
  556. bones.write[25].bone_parent = "LeftRingIntermediate";
  557. bones.write[25].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  558. bones.write[25].handle_offset = Vector2(0.591, 0.25);
  559. bones.write[25].group = "LeftHand";
  560. bones.write[26].bone_name = "LeftLittleProximal";
  561. bones.write[26].bone_parent = "LeftHand";
  562. bones.write[26].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.05, 0);
  563. bones.write[26].handle_offset = Vector2(0.663, 0.543);
  564. bones.write[26].group = "LeftHand";
  565. bones.write[27].bone_name = "LeftLittleIntermediate";
  566. bones.write[27].bone_parent = "LeftLittleProximal";
  567. bones.write[27].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  568. bones.write[27].handle_offset = Vector2(0.672, 0.415);
  569. bones.write[27].group = "LeftHand";
  570. bones.write[28].bone_name = "LeftLittleDistal";
  571. bones.write[28].bone_parent = "LeftLittleIntermediate";
  572. bones.write[28].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  573. bones.write[28].handle_offset = Vector2(0.672, 0.32);
  574. bones.write[28].group = "LeftHand";
  575. bones.write[29].bone_name = "RightShoulder";
  576. bones.write[29].bone_parent = "UpperChest";
  577. bones.write[29].reference_pose = Transform3D(0, -1, 0, 0, 0, 1, -1, 0, 0, -0.05, 0.1, 0);
  578. bones.write[29].handle_offset = Vector2(0.45, 0.235);
  579. bones.write[29].group = "Body";
  580. bones.write[29].required = true;
  581. bones.write[30].bone_name = "RightUpperArm";
  582. bones.write[30].bone_parent = "RightShoulder";
  583. bones.write[30].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
  584. bones.write[30].handle_offset = Vector2(0.4, 0.24);
  585. bones.write[30].group = "Body";
  586. bones.write[30].required = true;
  587. bones.write[31].bone_name = "RightLowerArm";
  588. bones.write[31].bone_parent = "RightUpperArm";
  589. bones.write[31].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
  590. bones.write[31].handle_offset = Vector2(0.3, 0.24);
  591. bones.write[31].group = "Body";
  592. bones.write[31].required = true;
  593. bones.write[32].bone_name = "RightHand";
  594. bones.write[32].bone_parent = "RightLowerArm";
  595. bones.write[32].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
  596. bones.write[32].bone_tail = "RightMiddleProximal";
  597. bones.write[32].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
  598. bones.write[32].handle_offset = Vector2(0.18, 0.235);
  599. bones.write[32].group = "Body";
  600. bones.write[32].required = true;
  601. bones.write[33].bone_name = "RightThumbMetacarpal";
  602. bones.write[33].bone_parent = "RightHand";
  603. bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, 0, 0.816, 0.577, 1, 0, 0, 0.025, 0.025, 0);
  604. bones.write[33].handle_offset = Vector2(0.6, 0.8);
  605. bones.write[33].group = "RightHand";
  606. bones.write[34].bone_name = "RightThumbProximal";
  607. bones.write[34].bone_parent = "RightThumbMetacarpal";
  608. bones.write[34].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
  609. bones.write[34].handle_offset = Vector2(0.7, 0.69);
  610. bones.write[34].group = "RightHand";
  611. bones.write[35].bone_name = "RightThumbDistal";
  612. bones.write[35].bone_parent = "RightThumbProximal";
  613. bones.write[35].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
  614. bones.write[35].handle_offset = Vector2(0.77, 0.555);
  615. bones.write[35].group = "RightHand";
  616. bones.write[36].bone_name = "RightIndexProximal";
  617. bones.write[36].bone_parent = "RightHand";
  618. bones.write[36].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0);
  619. bones.write[36].handle_offset = Vector2(0.587, 0.52);
  620. bones.write[36].group = "RightHand";
  621. bones.write[37].bone_name = "RightIndexIntermediate";
  622. bones.write[37].bone_parent = "RightIndexProximal";
  623. bones.write[37].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  624. bones.write[37].handle_offset = Vector2(0.597, 0.36);
  625. bones.write[37].group = "RightHand";
  626. bones.write[38].bone_name = "RightIndexDistal";
  627. bones.write[38].bone_parent = "RightIndexIntermediate";
  628. bones.write[38].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  629. bones.write[38].handle_offset = Vector2(0.597, 0.255);
  630. bones.write[38].group = "RightHand";
  631. bones.write[39].bone_name = "RightMiddleProximal";
  632. bones.write[39].bone_parent = "RightHand";
  633. bones.write[39].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
  634. bones.write[39].handle_offset = Vector2(0.5, 0.51);
  635. bones.write[39].group = "RightHand";
  636. bones.write[40].bone_name = "RightMiddleIntermediate";
  637. bones.write[40].bone_parent = "RightMiddleProximal";
  638. bones.write[40].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
  639. bones.write[40].handle_offset = Vector2(0.5, 0.345);
  640. bones.write[40].group = "RightHand";
  641. bones.write[41].bone_name = "RightMiddleDistal";
  642. bones.write[41].bone_parent = "RightMiddleIntermediate";
  643. bones.write[41].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  644. bones.write[41].handle_offset = Vector2(0.5, 0.22);
  645. bones.write[41].group = "RightHand";
  646. bones.write[42].bone_name = "RightRingProximal";
  647. bones.write[42].bone_parent = "RightHand";
  648. bones.write[42].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0);
  649. bones.write[42].handle_offset = Vector2(0.414, 0.52);
  650. bones.write[42].group = "RightHand";
  651. bones.write[43].bone_name = "RightRingIntermediate";
  652. bones.write[43].bone_parent = "RightRingProximal";
  653. bones.write[43].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  654. bones.write[43].handle_offset = Vector2(0.41, 0.36);
  655. bones.write[43].group = "RightHand";
  656. bones.write[44].bone_name = "RightRingDistal";
  657. bones.write[44].bone_parent = "RightRingIntermediate";
  658. bones.write[44].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  659. bones.write[44].handle_offset = Vector2(0.409, 0.25);
  660. bones.write[44].group = "RightHand";
  661. bones.write[45].bone_name = "RightLittleProximal";
  662. bones.write[45].bone_parent = "RightHand";
  663. bones.write[45].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05, 0.05, 0);
  664. bones.write[45].handle_offset = Vector2(0.337, 0.543);
  665. bones.write[45].group = "RightHand";
  666. bones.write[46].bone_name = "RightLittleIntermediate";
  667. bones.write[46].bone_parent = "RightLittleProximal";
  668. bones.write[46].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  669. bones.write[46].handle_offset = Vector2(0.328, 0.415);
  670. bones.write[46].group = "RightHand";
  671. bones.write[47].bone_name = "RightLittleDistal";
  672. bones.write[47].bone_parent = "RightLittleIntermediate";
  673. bones.write[47].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  674. bones.write[47].handle_offset = Vector2(0.328, 0.32);
  675. bones.write[47].group = "RightHand";
  676. bones.write[48].bone_name = "LeftUpperLeg";
  677. bones.write[48].bone_parent = "Hips";
  678. bones.write[48].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, 0.1, 0, 0);
  679. bones.write[48].handle_offset = Vector2(0.549, 0.49);
  680. bones.write[48].group = "Body";
  681. bones.write[48].required = true;
  682. bones.write[49].bone_name = "LeftLowerLeg";
  683. bones.write[49].bone_parent = "LeftUpperLeg";
  684. bones.write[49].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
  685. bones.write[49].handle_offset = Vector2(0.548, 0.683);
  686. bones.write[49].group = "Body";
  687. bones.write[49].required = true;
  688. bones.write[50].bone_name = "LeftFoot";
  689. bones.write[50].bone_parent = "LeftLowerLeg";
  690. bones.write[50].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
  691. bones.write[50].handle_offset = Vector2(0.545, 0.9);
  692. bones.write[50].group = "Body";
  693. bones.write[50].required = true;
  694. bones.write[51].bone_name = "LeftToes";
  695. bones.write[51].bone_parent = "LeftFoot";
  696. bones.write[51].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0);
  697. bones.write[51].handle_offset = Vector2(0.545, 0.95);
  698. bones.write[51].group = "Body";
  699. bones.write[52].bone_name = "RightUpperLeg";
  700. bones.write[52].bone_parent = "Hips";
  701. bones.write[52].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, -0.1, 0, 0);
  702. bones.write[52].handle_offset = Vector2(0.451, 0.49);
  703. bones.write[52].group = "Body";
  704. bones.write[52].required = true;
  705. bones.write[53].bone_name = "RightLowerLeg";
  706. bones.write[53].bone_parent = "RightUpperLeg";
  707. bones.write[53].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
  708. bones.write[53].handle_offset = Vector2(0.452, 0.683);
  709. bones.write[53].group = "Body";
  710. bones.write[53].required = true;
  711. bones.write[54].bone_name = "RightFoot";
  712. bones.write[54].bone_parent = "RightLowerLeg";
  713. bones.write[54].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
  714. bones.write[54].handle_offset = Vector2(0.455, 0.9);
  715. bones.write[54].group = "Body";
  716. bones.write[54].required = true;
  717. bones.write[55].bone_name = "RightToes";
  718. bones.write[55].bone_parent = "RightFoot";
  719. bones.write[55].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0);
  720. bones.write[55].handle_offset = Vector2(0.455, 0.95);
  721. bones.write[55].group = "Body";
  722. }
  723. SkeletonProfileHumanoid::~SkeletonProfileHumanoid() {
  724. }
  725. //////////////////////////////////////