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Tiger Caldwell 40c7716586 Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 7 éve
core 779c9d638e Merge pull request #15880 from neikeq/better-collections 7 éve
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main 743053734f Add static type checks in the parser 7 éve
misc 36efa7d445 Travis: Update clang-format version in shell script 7 éve
modules 40c7716586 Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 7 éve
platform 8e4de57e56 SCons: Add "execinfo" option to force linking libexecinfo 7 éve
scene 40c7716586 Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 7 éve
servers 40c7716586 Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 7 éve
thirdparty 27b70914e4 Merge pull request #19422 from Faless/mbedtls_2.10 7 éve
.appveyor.yml 79e76d8329 Fix scons installation on AppVeyor 7 éve
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AUTHORS.md b631306de1 Update AUTHORS and DONORS list 7 éve
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CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 éve
CONTRIBUTING.md efe2558519 fix some typos 7 éve
COPYRIGHT.txt e56a3c1dc4 Bump libwebsockets to version 3.0.0 7 éve
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ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 éve
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 éve
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 éve
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 éve
SConstruct 0aa7fcd410 SCons: Prevent using disable_3d or disable_advanced_gui with tools=yes 7 éve
compat.py 27310974e0 fixed building using scons with python3 7 éve
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 éve
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 éve
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 éve
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 éve
methods.py 8bb90fd5f3 added 'android_add_asset_dir('...') method to Android module gradle build config 7 éve
version.py 9f3138eea9 Bump version to 3.1-dev 7 éve

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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