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Sergey Pershenkov 431c032d8c Make various improvements to OptionButton 3 years ago
.github b087538119 Add an XML schema for documentation 3 years ago
core 3d1644f7c3 Add search methods for pool arrays 3 years ago
doc 431c032d8c Make various improvements to OptionButton 3 years ago
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servers ec9a17cfad Physics Interpolation - optimize hidden nodes 3 years ago
thirdparty 153dc4d57e Backport the new Tween system as SceneTreeTween 3 years ago
.clang-format 87c80f529f clang-format: Enable `BreakBeforeTernaryOperators` 3 years ago
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 years ago
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 years ago
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CHANGELOG.md 7a16bb2ee4 Fix typos with codespell 3 years ago
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 3 years ago
COPYRIGHT.txt 153dc4d57e Backport the new Tween system as SceneTreeTween 3 years ago
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LICENSE.txt a627cdafc5 Update copyright statements to 2022 3 years ago
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md d250d910bc README updates and improvements, link license page 3 years ago
SConstruct af65c6dfe8 SCons: Don't enable any `-Werror=return-type` outside `werror=yes` 3 years ago
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 years ago
gles_builders.py 4c710780d4 Implement async shader compilation plus caching for GL ES 3 3 years ago
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
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icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py f50c7f7415 Core: Move generated `VERSION_HASH` to a `.cpp` file 3 years ago
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 years ago
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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