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Rémi Verschelde 444354b51f Merge pull request #9498 from Noshyaar/pr-license 8 anni fa
core 7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 8 anni fa
doc 070384c9c9 docs: Correct xform descriptions in class_basis 8 anni fa
drivers 7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 8 anni fa
editor 444354b51f Merge pull request #9498 from Noshyaar/pr-license 8 anni fa
main db3b05d289 Reworked translation system 8 anni fa
misc 1e29d92dfa Use new icons everywhere 8 anni fa
modules e54c7d5715 Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap 8 anni fa
platform a2586a2119 Merge pull request #9396 from sowfelicity/x11-ime-echo 8 anni fa
scene 7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 8 anni fa
servers e63c64e256 Clean up normalmapping, make sure tangents are imported correctly. 8 anni fa
thirdparty 0f8cc0fa5b Update freetype to 2.8 8 anni fa
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 anni fa
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 anni fa
.gitattributes 5c2ddb299b Formatting of mm files 8 anni fa
.gitignore 36548a3fa5 gitignore: Remove pre-.gen filenames 8 anni fa
.travis.yml 6a9c990da7 Add ETC1/ETC2 compression support though etc2comp. 8 anni fa
AUTHORS.md bd33fd0435 Add more recent contributors to AUTHORS 8 anni fa
CONTRIBUTING.md 4f874e4f8e Formatting CONTRIBUTING.md to 80 colums 8 anni fa
COPYRIGHT.txt d84ed525a9 Add project names as Comment fields in copyright file 8 anni fa
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master 8 anni fa
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 anni fa
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 anni fa
README.md 519df0d34d Use new Godot icon consistently everywhere 8 anni fa
SConstruct e3998528e0 BuildSystem: generated files have .gen.extension 8 anni fa
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 anni fa
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 anni fa
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 anni fa
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 anni fa
methods.py 92367968e7 Use custom native-run icons for Android and HTML5 8 anni fa
version.py 45c5c89de9 Bump version to 3.0-alpha 8 anni fa

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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