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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Hugo Locurcio 4596894c8e Clarify the types `InputEvent.is_action_type()` will return `true` for 1 сар өмнө
.github ff111c8981 Move /editor/scene folder from `core` to `docks` codeowner, and remove `usability` from `editor/scene/gui`. 1 сар өмнө
core b1792e5fb5 Merge pull request #109309 from dsnopek/gdextension-startup-callback-after-reload 1 сар өмнө
doc 4596894c8e Clarify the types `InputEvent.is_action_type()` will return `true` for 1 сар өмнө
drivers ca452113d4 Merge pull request #109437 from bruvzg/msdf_no_t 1 сар өмнө
editor 1f0f3553a5 Merge pull request #109448 from kitbdev/script-drop-onready-add-empty-line 1 сар өмнө
main d04483421b [Windows] Add Intel Gen9.5 (Kaby Lake) GPUs to Angle blocklist. 1 сар өмнө
misc beb2dea639 [macOS] Regenerate editor `icns` file to include all resolutions. 1 сар өмнө
modules ca452113d4 Merge pull request #109437 from bruvzg/msdf_no_t 1 сар өмнө
platform 3b813d08b5 [macOS] Fix `warp_mouse` in game mode. 1 сар өмнө
scene ca452113d4 Merge pull request #109437 from bruvzg/msdf_no_t 1 сар өмнө
servers ca452113d4 Merge pull request #109437 from bruvzg/msdf_no_t 1 сар өмнө
tests addae393a4 Fix TextEdit line wrap indent when disabled 1 сар өмнө
thirdparty 5876648666 Fix C# environment variables (SDL-related issue) 1 сар өмнө
.clang-format dd5460c32a Style: Declare inline macros as attributes 5 сар өмнө
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 4 сар өмнө
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 6 сар өмнө
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 5 сар өмнө
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 6 сар өмнө
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template 4 сар өмнө
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.mailmap 3ef055fecb Update AUTHORS and DONORS list 6 сар өмнө
.pre-commit-config.yaml a3d4c7959a Update CI `ruff` pre-commit hooks 3 сар өмнө
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 6 сар өмнө
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 6 сар өмнө
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 жил өмнө
COPYRIGHT.txt 66ee0aa969 Add missing copyright for pitch shift 1 сар өмнө
DONORS.md 3ac7da9645 Update donation link to `fund.godotengine.org` 5 сар өмнө
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 жил өмнө
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 жил өмнө
README.md dff6752ac8 Cleanup various repository documentation files 1 жил өмнө
SConstruct ab134b386a Merge pull request #106218 from Nintorch/master 2 сар өмнө
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 4 сар өмнө
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 5 сар өмнө
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 жил өмнө
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 сар өмнө
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 жил өмнө
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 сар өмнө
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 жил өмнө
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 сар өмнө
methods.py 87a7c1df93 Add module defines to the per-platform generated props file so VS knows which ones are enabled. 3 сар өмнө
platform_methods.py bb47f01481 Merge pull request #106390 from akien-mga/linux-drop-ppc32 3 сар өмнө
pyproject.toml 02d9ff99e5 Fix alphabetical order of codespell ignore list 3 сар өмнө
scu_builders.py f11aff3841 Editor: Restructure editor code 2 сар өмнө
version.py 46c495ca21 Bump version to 4.5-beta 3 сар өмнө

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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