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A Thousand Ships 45d1948b64 [Editor] Add `EditorPlugin::scene_saved` signal (3.x backport) 1 gadu atpakaļ
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doc 45d1948b64 [Editor] Add `EditorPlugin::scene_saved` signal (3.x backport) 9 mēneši atpakaļ
drivers 4c930bb338 Ameliorate performance regression due to directional shadow `fade_start` 10 mēneši atpakaļ
editor 45d1948b64 [Editor] Add `EditorPlugin::scene_saved` signal (3.x backport) 9 mēneši atpakaļ
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platform fd9bd108af CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds 10 mēneši atpakaļ
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.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 gadi atpakaļ
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CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 3 gadi atpakaļ
COPYRIGHT.txt c37bbbfbdc libpng: Update to 1.6.43 1 gadu atpakaļ
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LICENSE.txt 1426cd3b3a One Copyright Update to rule them all 2 gadi atpakaļ
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gles_builders.py fd9bd108af CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds 10 mēneši atpakaļ
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icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 gadi atpakaļ
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methods.py 24118b9ddc [Buildsystem] Improve cache handling 10 mēneši atpakaļ
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 gadi atpakaļ
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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