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Pāvels Nadtočajevs 46f16271e2 Disable broken Vulkan layers before running RenderingDevice tests. před 4 měsíci
.github 2bf9dc71da Update to latest version of Swappy před 4 měsíci
core c477d248c6 Fix icons with non-ASCII file names in project manager. před 4 měsíci
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main 46f16271e2 Disable broken Vulkan layers before running RenderingDevice tests. před 4 měsíci
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modules dcd9b6e48a Calculate the viewport location correctly in OpenXR před 4 měsíci
platform 52e84ae83e Update mouse-entered state when subwindow closes (macOS display server) před 4 měsíci
scene f0b2f6c3cd Fix error when embedded window is closed while resizing před 4 měsíci
servers 6e298f2b95 Renderer: Fix Metal handling of cube textures; assert equal dimensions před 4 měsíci
tests b725a9f285 Fix `SCRIPT ERROR/ERROR/WARNING` on test output před 4 měsíci
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gles3_builders.py 382c760ea6 SCons: Apply new ruff/mypy fixes před 6 měsíci
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` před 1 rokem
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methods.py 382c760ea6 SCons: Apply new ruff/mypy fixes před 6 měsíci
platform_methods.py e0693f8ad8 Add loongarch64 support před 8 měsíci
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files před 7 měsíci
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version.py 30b0aadab6 Bump version to 4.4.1-rc před 5 měsíci

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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