nativescript.cpp 55 KB

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  1. /*************************************************************************/
  2. /* nativescript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "nativescript.h"
  31. #include <stdint.h>
  32. #include "gdnative/gdnative.h"
  33. #include "core/core_string_names.h"
  34. #include "core/global_constants.h"
  35. #include "core/io/file_access_encrypted.h"
  36. #include "core/os/file_access.h"
  37. #include "core/os/os.h"
  38. #include "core/project_settings.h"
  39. #include "scene/main/scene_tree.h"
  40. #include "scene/resources/resource_format_text.h"
  41. #include <stdlib.h>
  42. #ifndef NO_THREADS
  43. #include "core/os/thread.h"
  44. #endif
  45. #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
  46. #include "api_generator.h"
  47. #endif
  48. #ifdef TOOLS_ENABLED
  49. #include "editor/editor_node.h"
  50. #endif
  51. void NativeScript::_bind_methods() {
  52. ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
  53. ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);
  54. ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);
  55. ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);
  56. ClassDB::bind_method(D_METHOD("set_script_class_name", "class_name"), &NativeScript::set_script_class_name);
  57. ClassDB::bind_method(D_METHOD("get_script_class_name"), &NativeScript::get_script_class_name);
  58. ClassDB::bind_method(D_METHOD("set_script_class_icon_path", "icon_path"), &NativeScript::set_script_class_icon_path);
  59. ClassDB::bind_method(D_METHOD("get_script_class_icon_path"), &NativeScript::get_script_class_icon_path);
  60. ClassDB::bind_method(D_METHOD("get_class_documentation"), &NativeScript::get_class_documentation);
  61. ClassDB::bind_method(D_METHOD("get_method_documentation", "method"), &NativeScript::get_method_documentation);
  62. ClassDB::bind_method(D_METHOD("get_signal_documentation", "signal_name"), &NativeScript::get_signal_documentation);
  63. ClassDB::bind_method(D_METHOD("get_property_documentation", "path"), &NativeScript::get_property_documentation);
  64. ADD_PROPERTY(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
  65. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
  66. ADD_GROUP("Script Class", "script_class_");
  67. ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name");
  68. ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path");
  69. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo("new"));
  70. }
  71. #define NSL NativeScriptLanguage::get_singleton()
  72. #ifdef TOOLS_ENABLED
  73. void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
  74. NativeScriptDesc *script_data = get_script_desc();
  75. ERR_FAIL_COND(!script_data);
  76. List<PropertyInfo> info;
  77. get_script_property_list(&info);
  78. Map<StringName, Variant> values;
  79. for (List<PropertyInfo>::Element *E = info.front(); E; E = E->next()) {
  80. Variant value;
  81. get_property_default_value(E->get().name, value);
  82. values[E->get().name] = value;
  83. }
  84. p_placeholder->update(info, values);
  85. }
  86. void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  87. placeholders.erase(p_placeholder);
  88. }
  89. #endif
  90. void NativeScript::set_class_name(String p_class_name) {
  91. class_name = p_class_name;
  92. }
  93. String NativeScript::get_class_name() const {
  94. return class_name;
  95. }
  96. void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
  97. if (!library.is_null()) {
  98. WARN_PRINT("Library in NativeScript already set. Do nothing.");
  99. return;
  100. }
  101. if (p_library.is_null()) {
  102. return;
  103. }
  104. library = p_library;
  105. lib_path = library->get_current_library_path();
  106. #ifndef NO_THREADS
  107. if (Thread::get_caller_id() != Thread::get_main_id()) {
  108. NSL->defer_init_library(p_library, this);
  109. } else
  110. #endif
  111. {
  112. NSL->init_library(p_library);
  113. NSL->register_script(this);
  114. }
  115. }
  116. Ref<GDNativeLibrary> NativeScript::get_library() const {
  117. return library;
  118. }
  119. void NativeScript::set_script_class_name(String p_type) {
  120. script_class_name = p_type;
  121. }
  122. String NativeScript::get_script_class_name() const {
  123. return script_class_name;
  124. }
  125. void NativeScript::set_script_class_icon_path(String p_icon_path) {
  126. script_class_icon_path = p_icon_path;
  127. }
  128. String NativeScript::get_script_class_icon_path() const {
  129. return script_class_icon_path;
  130. }
  131. bool NativeScript::can_instance() const {
  132. NativeScriptDesc *script_data = get_script_desc();
  133. #ifdef TOOLS_ENABLED
  134. // Only valid if this is either a tool script or a "regular" script.
  135. // (so an environment whre scripting is disabled (and not the editor) would not
  136. // create objects).
  137. return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
  138. #else
  139. return script_data;
  140. #endif
  141. }
  142. Ref<Script> NativeScript::get_base_script() const {
  143. NativeScriptDesc *script_data = get_script_desc();
  144. if (!script_data)
  145. return Ref<Script>();
  146. NativeScript *script = (NativeScript *)NSL->create_script();
  147. Ref<NativeScript> ns = Ref<NativeScript>(script);
  148. ERR_FAIL_COND_V(!ns.is_valid(), Ref<Script>());
  149. ns->set_class_name(script_data->base);
  150. ns->set_library(get_library());
  151. return ns;
  152. }
  153. StringName NativeScript::get_instance_base_type() const {
  154. NativeScriptDesc *script_data = get_script_desc();
  155. if (!script_data)
  156. return "";
  157. return script_data->base_native_type;
  158. }
  159. ScriptInstance *NativeScript::instance_create(Object *p_this) {
  160. NativeScriptDesc *script_data = get_script_desc();
  161. if (!script_data) {
  162. return NULL;
  163. }
  164. NativeScriptInstance *nsi = memnew(NativeScriptInstance);
  165. nsi->owner = p_this;
  166. nsi->script = Ref<NativeScript>(this);
  167. #ifndef TOOLS_ENABLED
  168. if (!ScriptServer::is_scripting_enabled()) {
  169. nsi->userdata = NULL;
  170. } else {
  171. nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
  172. }
  173. #else
  174. nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
  175. #endif
  176. {
  177. MutexLock lock(owners_lock);
  178. instance_owners.insert(p_this);
  179. }
  180. return nsi;
  181. }
  182. PlaceHolderScriptInstance *NativeScript::placeholder_instance_create(Object *p_this) {
  183. #ifdef TOOLS_ENABLED
  184. PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
  185. placeholders.insert(sins);
  186. _update_placeholder(sins);
  187. return sins;
  188. #else
  189. return NULL;
  190. #endif
  191. }
  192. bool NativeScript::instance_has(const Object *p_this) const {
  193. return instance_owners.has((Object *)p_this);
  194. }
  195. bool NativeScript::has_source_code() const {
  196. return false;
  197. }
  198. String NativeScript::get_source_code() const {
  199. return "";
  200. }
  201. void NativeScript::set_source_code(const String &p_code) {
  202. }
  203. Error NativeScript::reload(bool p_keep_state) {
  204. return FAILED;
  205. }
  206. bool NativeScript::has_method(const StringName &p_method) const {
  207. NativeScriptDesc *script_data = get_script_desc();
  208. while (script_data) {
  209. if (script_data->methods.has(p_method))
  210. return true;
  211. script_data = script_data->base_data;
  212. }
  213. return false;
  214. }
  215. MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
  216. NativeScriptDesc *script_data = get_script_desc();
  217. if (!script_data)
  218. return MethodInfo();
  219. while (script_data) {
  220. Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
  221. if (M)
  222. return M->get().info;
  223. script_data = script_data->base_data;
  224. }
  225. return MethodInfo();
  226. }
  227. bool NativeScript::is_valid() const {
  228. return true;
  229. }
  230. bool NativeScript::is_tool() const {
  231. NativeScriptDesc *script_data = get_script_desc();
  232. if (script_data)
  233. return script_data->is_tool;
  234. return false;
  235. }
  236. ScriptLanguage *NativeScript::get_language() const {
  237. return NativeScriptLanguage::get_singleton();
  238. }
  239. bool NativeScript::has_script_signal(const StringName &p_signal) const {
  240. NativeScriptDesc *script_data = get_script_desc();
  241. while (script_data) {
  242. if (script_data->signals_.has(p_signal))
  243. return true;
  244. script_data = script_data->base_data;
  245. }
  246. return false;
  247. }
  248. void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  249. NativeScriptDesc *script_data = get_script_desc();
  250. if (!script_data)
  251. return;
  252. Set<MethodInfo> signals_;
  253. while (script_data) {
  254. for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
  255. signals_.insert(S->get().signal);
  256. }
  257. script_data = script_data->base_data;
  258. }
  259. for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
  260. r_signals->push_back(E->get());
  261. }
  262. }
  263. bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  264. NativeScriptDesc *script_data = get_script_desc();
  265. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P;
  266. while (!P && script_data) {
  267. P = script_data->properties.find(p_property);
  268. script_data = script_data->base_data;
  269. }
  270. if (!P)
  271. return false;
  272. r_value = P.get().default_value;
  273. return true;
  274. }
  275. void NativeScript::update_exports() {
  276. }
  277. void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
  278. NativeScriptDesc *script_data = get_script_desc();
  279. if (!script_data)
  280. return;
  281. Set<MethodInfo> methods;
  282. while (script_data) {
  283. for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
  284. methods.insert(E->get().info);
  285. }
  286. script_data = script_data->base_data;
  287. }
  288. for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
  289. p_list->push_back(E->get());
  290. }
  291. }
  292. void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
  293. NativeScriptDesc *script_data = get_script_desc();
  294. Set<StringName> existing_properties;
  295. List<PropertyInfo>::Element *original_back = p_list->back();
  296. while (script_data) {
  297. List<PropertyInfo>::Element *insert_position = original_back;
  298. for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
  299. if (!existing_properties.has(E.key())) {
  300. insert_position = p_list->insert_after(insert_position, E.get().info);
  301. existing_properties.insert(E.key());
  302. }
  303. }
  304. script_data = script_data->base_data;
  305. }
  306. }
  307. Vector<ScriptNetData> NativeScript::get_rpc_methods() const {
  308. Vector<ScriptNetData> v;
  309. NativeScriptDesc *script_data = get_script_desc();
  310. while (script_data) {
  311. for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
  312. if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
  313. ScriptNetData nd;
  314. nd.name = E->key();
  315. nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode);
  316. v.push_back(nd);
  317. }
  318. }
  319. script_data = script_data->base_data;
  320. }
  321. return v;
  322. }
  323. uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const {
  324. NativeScriptDesc *script_data = get_script_desc();
  325. while (script_data) {
  326. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
  327. if (E) {
  328. return E->get().rpc_method_id;
  329. }
  330. script_data = script_data->base_data;
  331. }
  332. return UINT16_MAX;
  333. }
  334. StringName NativeScript::get_rpc_method(uint16_t p_id) const {
  335. ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
  336. NativeScriptDesc *script_data = get_script_desc();
  337. while (script_data) {
  338. for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
  339. if (E->get().rpc_method_id == p_id) {
  340. return E->key();
  341. }
  342. }
  343. script_data = script_data->base_data;
  344. }
  345. return StringName();
  346. }
  347. MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const {
  348. ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
  349. NativeScriptDesc *script_data = get_script_desc();
  350. while (script_data) {
  351. for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
  352. if (E->get().rpc_method_id == p_id) {
  353. switch (E->get().rpc_mode) {
  354. case GODOT_METHOD_RPC_MODE_DISABLED:
  355. return MultiplayerAPI::RPC_MODE_DISABLED;
  356. case GODOT_METHOD_RPC_MODE_REMOTE:
  357. return MultiplayerAPI::RPC_MODE_REMOTE;
  358. case GODOT_METHOD_RPC_MODE_MASTER:
  359. return MultiplayerAPI::RPC_MODE_MASTER;
  360. case GODOT_METHOD_RPC_MODE_PUPPET:
  361. return MultiplayerAPI::RPC_MODE_PUPPET;
  362. case GODOT_METHOD_RPC_MODE_REMOTESYNC:
  363. return MultiplayerAPI::RPC_MODE_REMOTESYNC;
  364. case GODOT_METHOD_RPC_MODE_MASTERSYNC:
  365. return MultiplayerAPI::RPC_MODE_MASTERSYNC;
  366. case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
  367. return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
  368. default:
  369. return MultiplayerAPI::RPC_MODE_DISABLED;
  370. }
  371. }
  372. }
  373. script_data = script_data->base_data;
  374. }
  375. return MultiplayerAPI::RPC_MODE_DISABLED;
  376. }
  377. MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const {
  378. NativeScriptDesc *script_data = get_script_desc();
  379. while (script_data) {
  380. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
  381. if (E) {
  382. switch (E->get().rpc_mode) {
  383. case GODOT_METHOD_RPC_MODE_DISABLED:
  384. return MultiplayerAPI::RPC_MODE_DISABLED;
  385. case GODOT_METHOD_RPC_MODE_REMOTE:
  386. return MultiplayerAPI::RPC_MODE_REMOTE;
  387. case GODOT_METHOD_RPC_MODE_MASTER:
  388. return MultiplayerAPI::RPC_MODE_MASTER;
  389. case GODOT_METHOD_RPC_MODE_PUPPET:
  390. return MultiplayerAPI::RPC_MODE_PUPPET;
  391. case GODOT_METHOD_RPC_MODE_REMOTESYNC:
  392. return MultiplayerAPI::RPC_MODE_REMOTESYNC;
  393. case GODOT_METHOD_RPC_MODE_MASTERSYNC:
  394. return MultiplayerAPI::RPC_MODE_MASTERSYNC;
  395. case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
  396. return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
  397. default:
  398. return MultiplayerAPI::RPC_MODE_DISABLED;
  399. }
  400. }
  401. script_data = script_data->base_data;
  402. }
  403. return MultiplayerAPI::RPC_MODE_DISABLED;
  404. }
  405. Vector<ScriptNetData> NativeScript::get_rset_properties() const {
  406. Vector<ScriptNetData> v;
  407. NativeScriptDesc *script_data = get_script_desc();
  408. while (script_data) {
  409. for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
  410. if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
  411. ScriptNetData nd;
  412. nd.name = E.key();
  413. nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode);
  414. v.push_back(nd);
  415. }
  416. }
  417. script_data = script_data->base_data;
  418. }
  419. return v;
  420. }
  421. uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const {
  422. NativeScriptDesc *script_data = get_script_desc();
  423. while (script_data) {
  424. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
  425. if (E) {
  426. return E.get().rset_property_id;
  427. }
  428. script_data = script_data->base_data;
  429. }
  430. return UINT16_MAX;
  431. }
  432. StringName NativeScript::get_rset_property(uint16_t p_id) const {
  433. ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
  434. NativeScriptDesc *script_data = get_script_desc();
  435. while (script_data) {
  436. for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
  437. if (E.get().rset_property_id == p_id) {
  438. return E.key();
  439. }
  440. }
  441. script_data = script_data->base_data;
  442. }
  443. return StringName();
  444. }
  445. MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const {
  446. ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
  447. NativeScriptDesc *script_data = get_script_desc();
  448. while (script_data) {
  449. for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
  450. if (E.get().rset_property_id == p_id) {
  451. switch (E.get().rset_mode) {
  452. case GODOT_METHOD_RPC_MODE_DISABLED:
  453. return MultiplayerAPI::RPC_MODE_DISABLED;
  454. case GODOT_METHOD_RPC_MODE_REMOTE:
  455. return MultiplayerAPI::RPC_MODE_REMOTE;
  456. case GODOT_METHOD_RPC_MODE_MASTER:
  457. return MultiplayerAPI::RPC_MODE_MASTER;
  458. case GODOT_METHOD_RPC_MODE_PUPPET:
  459. return MultiplayerAPI::RPC_MODE_PUPPET;
  460. case GODOT_METHOD_RPC_MODE_REMOTESYNC:
  461. return MultiplayerAPI::RPC_MODE_REMOTESYNC;
  462. case GODOT_METHOD_RPC_MODE_MASTERSYNC:
  463. return MultiplayerAPI::RPC_MODE_MASTERSYNC;
  464. case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
  465. return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
  466. default:
  467. return MultiplayerAPI::RPC_MODE_DISABLED;
  468. }
  469. }
  470. }
  471. script_data = script_data->base_data;
  472. }
  473. return MultiplayerAPI::RPC_MODE_DISABLED;
  474. }
  475. MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const {
  476. NativeScriptDesc *script_data = get_script_desc();
  477. while (script_data) {
  478. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
  479. if (E) {
  480. switch (E.get().rset_mode) {
  481. case GODOT_METHOD_RPC_MODE_DISABLED:
  482. return MultiplayerAPI::RPC_MODE_DISABLED;
  483. case GODOT_METHOD_RPC_MODE_REMOTE:
  484. return MultiplayerAPI::RPC_MODE_REMOTE;
  485. case GODOT_METHOD_RPC_MODE_MASTER:
  486. return MultiplayerAPI::RPC_MODE_MASTER;
  487. case GODOT_METHOD_RPC_MODE_PUPPET:
  488. return MultiplayerAPI::RPC_MODE_PUPPET;
  489. case GODOT_METHOD_RPC_MODE_REMOTESYNC:
  490. return MultiplayerAPI::RPC_MODE_REMOTESYNC;
  491. case GODOT_METHOD_RPC_MODE_MASTERSYNC:
  492. return MultiplayerAPI::RPC_MODE_MASTERSYNC;
  493. case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
  494. return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
  495. default:
  496. return MultiplayerAPI::RPC_MODE_DISABLED;
  497. }
  498. }
  499. script_data = script_data->base_data;
  500. }
  501. return MultiplayerAPI::RPC_MODE_DISABLED;
  502. }
  503. String NativeScript::get_class_documentation() const {
  504. NativeScriptDesc *script_data = get_script_desc();
  505. ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get class documentation on invalid NativeScript.");
  506. return script_data->documentation;
  507. }
  508. String NativeScript::get_method_documentation(const StringName &p_method) const {
  509. NativeScriptDesc *script_data = get_script_desc();
  510. ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get method documentation on invalid NativeScript.");
  511. while (script_data) {
  512. Map<StringName, NativeScriptDesc::Method>::Element *method = script_data->methods.find(p_method);
  513. if (method) {
  514. return method->get().documentation;
  515. }
  516. script_data = script_data->base_data;
  517. }
  518. ERR_FAIL_V_MSG("", "Attempt to get method documentation for non-existent method.");
  519. }
  520. String NativeScript::get_signal_documentation(const StringName &p_signal_name) const {
  521. NativeScriptDesc *script_data = get_script_desc();
  522. ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get signal documentation on invalid NativeScript.");
  523. while (script_data) {
  524. Map<StringName, NativeScriptDesc::Signal>::Element *signal = script_data->signals_.find(p_signal_name);
  525. if (signal) {
  526. return signal->get().documentation;
  527. }
  528. script_data = script_data->base_data;
  529. }
  530. ERR_FAIL_V_MSG("", "Attempt to get signal documentation for non-existent signal.");
  531. }
  532. String NativeScript::get_property_documentation(const StringName &p_path) const {
  533. NativeScriptDesc *script_data = get_script_desc();
  534. ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get property documentation on invalid NativeScript.");
  535. while (script_data) {
  536. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = script_data->properties.find(p_path);
  537. if (property) {
  538. return property.get().documentation;
  539. }
  540. script_data = script_data->base_data;
  541. }
  542. ERR_FAIL_V_MSG("", "Attempt to get property documentation for non-existent signal.");
  543. }
  544. Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  545. if (lib_path.empty() || class_name.empty() || library.is_null()) {
  546. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  547. return Variant();
  548. }
  549. NativeScriptDesc *script_data = get_script_desc();
  550. if (!script_data) {
  551. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  552. return Variant();
  553. }
  554. r_error.error = Callable::CallError::CALL_OK;
  555. REF ref;
  556. Object *owner = NULL;
  557. if (!(script_data->base_native_type == "")) {
  558. owner = ClassDB::instance(script_data->base_native_type);
  559. } else {
  560. owner = memnew(Reference);
  561. }
  562. if (!owner) {
  563. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  564. return Variant();
  565. }
  566. Reference *r = Object::cast_to<Reference>(owner);
  567. if (r) {
  568. ref = REF(r);
  569. }
  570. NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
  571. owner->set_script_instance(instance);
  572. if (!instance) {
  573. if (ref.is_null()) {
  574. memdelete(owner); //no owner, sorry
  575. }
  576. return Variant();
  577. }
  578. if (ref.is_valid()) {
  579. return ref;
  580. } else {
  581. return owner;
  582. }
  583. }
  584. NativeScript::NativeScript() {
  585. library = Ref<GDNative>();
  586. lib_path = "";
  587. class_name = "";
  588. }
  589. NativeScript::~NativeScript() {
  590. NSL->unregister_script(this);
  591. }
  592. #define GET_SCRIPT_DESC() script->get_script_desc()
  593. void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
  594. if (script_data->base_data) {
  595. _ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
  596. }
  597. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
  598. if (E) {
  599. godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
  600. godot_variant_destroy(&res);
  601. }
  602. }
  603. bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  604. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  605. while (script_data) {
  606. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
  607. if (P) {
  608. P.get().setter.set_func((godot_object *)owner,
  609. P.get().setter.method_data,
  610. userdata,
  611. (godot_variant *)&p_value);
  612. return true;
  613. }
  614. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
  615. if (E) {
  616. Variant name = p_name;
  617. const Variant *args[2] = { &name, &p_value };
  618. godot_variant result;
  619. result = E->get().method.method((godot_object *)owner,
  620. E->get().method.method_data,
  621. userdata,
  622. 2,
  623. (godot_variant **)args);
  624. bool handled = *(Variant *)&result;
  625. godot_variant_destroy(&result);
  626. if (handled) {
  627. return true;
  628. }
  629. }
  630. script_data = script_data->base_data;
  631. }
  632. return false;
  633. }
  634. bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  635. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  636. while (script_data) {
  637. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
  638. if (P) {
  639. godot_variant value;
  640. value = P.get().getter.get_func((godot_object *)owner,
  641. P.get().getter.method_data,
  642. userdata);
  643. r_ret = *(Variant *)&value;
  644. godot_variant_destroy(&value);
  645. return true;
  646. }
  647. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
  648. if (E) {
  649. Variant name = p_name;
  650. const Variant *args[1] = { &name };
  651. godot_variant result;
  652. result = E->get().method.method((godot_object *)owner,
  653. E->get().method.method_data,
  654. userdata,
  655. 1,
  656. (godot_variant **)args);
  657. r_ret = *(Variant *)&result;
  658. godot_variant_destroy(&result);
  659. if (r_ret.get_type() != Variant::NIL) {
  660. return true;
  661. }
  662. }
  663. script_data = script_data->base_data;
  664. }
  665. return false;
  666. }
  667. void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  668. script->get_script_property_list(p_properties);
  669. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  670. while (script_data) {
  671. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
  672. if (E) {
  673. godot_variant result;
  674. result = E->get().method.method((godot_object *)owner,
  675. E->get().method.method_data,
  676. userdata,
  677. 0,
  678. NULL);
  679. Variant res = *(Variant *)&result;
  680. godot_variant_destroy(&result);
  681. ERR_FAIL_COND_MSG(res.get_type() != Variant::ARRAY, "_get_property_list must return an array of dictionaries.");
  682. Array arr = res;
  683. for (int i = 0; i < arr.size(); i++) {
  684. Dictionary d = arr[i];
  685. ERR_CONTINUE(!d.has("name"));
  686. ERR_CONTINUE(!d.has("type"));
  687. PropertyInfo info;
  688. info.type = Variant::Type(d["type"].operator int64_t());
  689. ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
  690. info.name = d["name"];
  691. ERR_CONTINUE(info.name == "");
  692. if (d.has("hint")) {
  693. info.hint = PropertyHint(d["hint"].operator int64_t());
  694. }
  695. if (d.has("hint_string")) {
  696. info.hint_string = d["hint_string"];
  697. }
  698. if (d.has("usage")) {
  699. info.usage = d["usage"];
  700. }
  701. p_properties->push_back(info);
  702. }
  703. }
  704. script_data = script_data->base_data;
  705. }
  706. return;
  707. }
  708. Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  709. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  710. while (script_data) {
  711. OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
  712. if (P) {
  713. *r_is_valid = true;
  714. return P.get().info.type;
  715. }
  716. script_data = script_data->base_data;
  717. }
  718. return Variant::NIL;
  719. }
  720. void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  721. script->get_script_method_list(p_list);
  722. }
  723. bool NativeScriptInstance::has_method(const StringName &p_method) const {
  724. return script->has_method(p_method);
  725. }
  726. Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  727. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  728. while (script_data) {
  729. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
  730. if (E) {
  731. godot_variant result;
  732. #ifdef DEBUG_ENABLED
  733. current_method_call = p_method;
  734. #endif
  735. result = E->get().method.method((godot_object *)owner,
  736. E->get().method.method_data,
  737. userdata,
  738. p_argcount,
  739. (godot_variant **)p_args);
  740. #ifdef DEBUG_ENABLED
  741. current_method_call = "";
  742. #endif
  743. Variant res = *(Variant *)&result;
  744. godot_variant_destroy(&result);
  745. r_error.error = Callable::CallError::CALL_OK;
  746. return res;
  747. }
  748. script_data = script_data->base_data;
  749. }
  750. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  751. return Variant();
  752. }
  753. void NativeScriptInstance::notification(int p_notification) {
  754. #ifdef DEBUG_ENABLED
  755. if (p_notification == MainLoop::NOTIFICATION_CRASH) {
  756. if (current_method_call != StringName("")) {
  757. ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call);
  758. current_method_call = "";
  759. }
  760. }
  761. #endif
  762. Variant value = p_notification;
  763. const Variant *args[1] = { &value };
  764. call_multilevel("_notification", args, 1);
  765. }
  766. String NativeScriptInstance::to_string(bool *r_valid) {
  767. if (has_method(CoreStringNames::get_singleton()->_to_string)) {
  768. Callable::CallError ce;
  769. Variant ret = call(CoreStringNames::get_singleton()->_to_string, NULL, 0, ce);
  770. if (ce.error == Callable::CallError::CALL_OK) {
  771. if (ret.get_type() != Variant::STRING) {
  772. if (r_valid)
  773. *r_valid = false;
  774. ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
  775. }
  776. if (r_valid)
  777. *r_valid = true;
  778. return ret.operator String();
  779. }
  780. }
  781. if (r_valid)
  782. *r_valid = false;
  783. return String();
  784. }
  785. void NativeScriptInstance::refcount_incremented() {
  786. Callable::CallError err;
  787. call("_refcount_incremented", NULL, 0, err);
  788. if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
  789. ERR_PRINT("Failed to invoke _refcount_incremented - should not happen");
  790. }
  791. }
  792. bool NativeScriptInstance::refcount_decremented() {
  793. Callable::CallError err;
  794. Variant ret = call("_refcount_decremented", NULL, 0, err);
  795. if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
  796. ERR_PRINT("Failed to invoke _refcount_decremented - should not happen");
  797. return true; // assume we can destroy the object
  798. }
  799. if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {
  800. // the method does not exist, default is true
  801. return true;
  802. }
  803. return ret;
  804. }
  805. Ref<Script> NativeScriptInstance::get_script() const {
  806. return script;
  807. }
  808. Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const {
  809. return script->get_rpc_methods();
  810. }
  811. uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const {
  812. return script->get_rpc_method_id(p_method);
  813. }
  814. StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const {
  815. return script->get_rpc_method(p_id);
  816. }
  817. MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
  818. return script->get_rpc_mode_by_id(p_id);
  819. }
  820. MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
  821. return script->get_rpc_mode(p_method);
  822. }
  823. Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const {
  824. return script->get_rset_properties();
  825. }
  826. uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const {
  827. return script->get_rset_property_id(p_variable);
  828. }
  829. StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const {
  830. return script->get_rset_property(p_id);
  831. }
  832. MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
  833. return script->get_rset_mode_by_id(p_id);
  834. }
  835. MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
  836. return script->get_rset_mode(p_variable);
  837. }
  838. ScriptLanguage *NativeScriptInstance::get_language() {
  839. return NativeScriptLanguage::get_singleton();
  840. }
  841. void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
  842. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  843. while (script_data) {
  844. Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
  845. if (E) {
  846. godot_variant res = E->get().method.method((godot_object *)owner,
  847. E->get().method.method_data,
  848. userdata,
  849. p_argcount,
  850. (godot_variant **)p_args);
  851. godot_variant_destroy(&res);
  852. }
  853. script_data = script_data->base_data;
  854. }
  855. }
  856. void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
  857. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  858. if (script_data) {
  859. _ml_call_reversed(script_data, p_method, p_args, p_argcount);
  860. }
  861. }
  862. NativeScriptInstance::~NativeScriptInstance() {
  863. NativeScriptDesc *script_data = GET_SCRIPT_DESC();
  864. if (!script_data)
  865. return;
  866. script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
  867. if (owner) {
  868. MutexLock lock(script->owners_lock);
  869. script->instance_owners.erase(owner);
  870. }
  871. }
  872. NativeScriptLanguage *NativeScriptLanguage::singleton;
  873. void NativeScriptLanguage::_unload_stuff(bool p_reload) {
  874. Map<String, Ref<GDNative> > erase_and_unload;
  875. for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
  876. String lib_path = L->key();
  877. Map<StringName, NativeScriptDesc> classes = L->get();
  878. if (p_reload) {
  879. Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
  880. Ref<GDNative> gdn;
  881. if (E) {
  882. gdn = E->get();
  883. }
  884. bool should_reload = false;
  885. if (gdn.is_valid()) {
  886. Ref<GDNativeLibrary> lib = gdn->get_library();
  887. if (lib.is_valid()) {
  888. should_reload = lib->is_reloadable();
  889. }
  890. }
  891. if (!should_reload) {
  892. continue;
  893. }
  894. }
  895. Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
  896. Ref<GDNative> gdn;
  897. if (E) {
  898. gdn = E->get();
  899. }
  900. for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
  901. // free property stuff first
  902. for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
  903. if (P.get().getter.free_func)
  904. P.get().getter.free_func(P.get().getter.method_data);
  905. if (P.get().setter.free_func)
  906. P.get().setter.free_func(P.get().setter.method_data);
  907. }
  908. // free method stuff
  909. for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
  910. if (M->get().method.free_func)
  911. M->get().method.free_func(M->get().method.method_data);
  912. }
  913. // free constructor/destructor
  914. if (C->get().create_func.free_func)
  915. C->get().create_func.free_func(C->get().create_func.method_data);
  916. if (C->get().destroy_func.free_func)
  917. C->get().destroy_func.free_func(C->get().destroy_func.method_data);
  918. }
  919. erase_and_unload.insert(lib_path, gdn);
  920. }
  921. for (Map<String, Ref<GDNative> >::Element *E = erase_and_unload.front(); E; E = E->next()) {
  922. String lib_path = E->key();
  923. Ref<GDNative> gdn = E->get();
  924. library_classes.erase(lib_path);
  925. if (gdn.is_valid() && gdn->get_library().is_valid()) {
  926. Ref<GDNativeLibrary> lib = gdn->get_library();
  927. void *terminate_fn;
  928. Error err = gdn->get_symbol(lib->get_symbol_prefix() + _terminate_call_name, terminate_fn, true);
  929. if (err == OK) {
  930. void (*terminate)(void *) = (void (*)(void *))terminate_fn;
  931. terminate((void *)&lib_path);
  932. }
  933. }
  934. }
  935. }
  936. NativeScriptLanguage::NativeScriptLanguage() {
  937. NativeScriptLanguage::singleton = this;
  938. #ifndef NO_THREADS
  939. has_objects_to_register = false;
  940. #endif
  941. #ifdef DEBUG_ENABLED
  942. profiling = false;
  943. #endif
  944. _init_call_type = "nativescript_init";
  945. _init_call_name = "nativescript_init";
  946. _terminate_call_name = "nativescript_terminate";
  947. _noarg_call_type = "nativescript_no_arg";
  948. _frame_call_name = "nativescript_frame";
  949. #ifndef NO_THREADS
  950. _thread_enter_call_name = "nativescript_thread_enter";
  951. _thread_exit_call_name = "nativescript_thread_exit";
  952. #endif
  953. }
  954. NativeScriptLanguage::~NativeScriptLanguage() {
  955. for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
  956. Ref<GDNative> lib = L->get();
  957. // only shut down valid libs, duh!
  958. if (lib.is_valid()) {
  959. // If it's a singleton-library then the gdnative module
  960. // manages the destruction at engine shutdown, not NativeScript.
  961. if (!lib->get_library()->is_singleton()) {
  962. lib->terminate();
  963. }
  964. }
  965. }
  966. NSL->library_classes.clear();
  967. NSL->library_gdnatives.clear();
  968. NSL->library_script_users.clear();
  969. }
  970. String NativeScriptLanguage::get_name() const {
  971. return "NativeScript";
  972. }
  973. void _add_reload_node() {
  974. #ifdef TOOLS_ENABLED
  975. NativeReloadNode *rn = memnew(NativeReloadNode);
  976. EditorNode::get_singleton()->add_child(rn);
  977. #endif
  978. }
  979. void NativeScriptLanguage::init() {
  980. #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
  981. List<String> args = OS::get_singleton()->get_cmdline_args();
  982. List<String>::Element *E = args.find("--gdnative-generate-json-api");
  983. if (E && E->next()) {
  984. if (generate_c_api(E->next()->get()) != OK) {
  985. ERR_PRINT("Failed to generate C API\n");
  986. }
  987. exit(0);
  988. }
  989. #endif
  990. #ifdef TOOLS_ENABLED
  991. EditorNode::add_init_callback(&_add_reload_node);
  992. #endif
  993. }
  994. String NativeScriptLanguage::get_type() const {
  995. return "NativeScript";
  996. }
  997. String NativeScriptLanguage::get_extension() const {
  998. return "gdns";
  999. }
  1000. Error NativeScriptLanguage::execute_file(const String &p_path) {
  1001. return OK; // Qué?
  1002. }
  1003. void NativeScriptLanguage::finish() {
  1004. _unload_stuff();
  1005. }
  1006. void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
  1007. }
  1008. void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
  1009. }
  1010. void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
  1011. }
  1012. Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
  1013. NativeScript *s = memnew(NativeScript);
  1014. s->set_class_name(p_class_name);
  1015. return Ref<NativeScript>(s);
  1016. }
  1017. bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
  1018. return true;
  1019. }
  1020. Script *NativeScriptLanguage::create_script() const {
  1021. NativeScript *script = memnew(NativeScript);
  1022. return script;
  1023. }
  1024. bool NativeScriptLanguage::has_named_classes() const {
  1025. return true;
  1026. }
  1027. bool NativeScriptLanguage::supports_builtin_mode() const {
  1028. return true;
  1029. }
  1030. int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
  1031. return -1;
  1032. }
  1033. String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
  1034. return "";
  1035. }
  1036. void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
  1037. }
  1038. void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
  1039. }
  1040. // Debugging stuff here. Not used for now.
  1041. String NativeScriptLanguage::debug_get_error() const {
  1042. return "";
  1043. }
  1044. int NativeScriptLanguage::debug_get_stack_level_count() const {
  1045. return -1;
  1046. }
  1047. int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
  1048. return -1;
  1049. }
  1050. String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
  1051. return "";
  1052. }
  1053. String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
  1054. return "";
  1055. }
  1056. void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  1057. }
  1058. void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  1059. }
  1060. void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
  1061. }
  1062. String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
  1063. return "";
  1064. }
  1065. // Debugging stuff end.
  1066. void NativeScriptLanguage::reload_all_scripts() {
  1067. }
  1068. void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
  1069. }
  1070. void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
  1071. p_extensions->push_back("gdns");
  1072. }
  1073. void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
  1074. }
  1075. void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
  1076. }
  1077. void NativeScriptLanguage::profiling_start() {
  1078. #ifdef DEBUG_ENABLED
  1079. MutexLock lock(mutex);
  1080. profile_data.clear();
  1081. profiling = true;
  1082. #endif
  1083. }
  1084. void NativeScriptLanguage::profiling_stop() {
  1085. #ifdef DEBUG_ENABLED
  1086. MutexLock lock(mutex);
  1087. profiling = false;
  1088. #endif
  1089. }
  1090. int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1091. #ifdef DEBUG_ENABLED
  1092. MutexLock lock(mutex);
  1093. int current = 0;
  1094. for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
  1095. if (current >= p_info_max)
  1096. break;
  1097. p_info_arr[current].call_count = d->get().call_count;
  1098. p_info_arr[current].self_time = d->get().self_time;
  1099. p_info_arr[current].total_time = d->get().total_time;
  1100. p_info_arr[current].signature = d->get().signature;
  1101. current++;
  1102. }
  1103. return current;
  1104. #else
  1105. return 0;
  1106. #endif
  1107. }
  1108. int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
  1109. #ifdef DEBUG_ENABLED
  1110. MutexLock lock(mutex);
  1111. int current = 0;
  1112. for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
  1113. if (current >= p_info_max)
  1114. break;
  1115. if (d->get().last_frame_call_count) {
  1116. p_info_arr[current].call_count = d->get().last_frame_call_count;
  1117. p_info_arr[current].self_time = d->get().last_frame_self_time;
  1118. p_info_arr[current].total_time = d->get().last_frame_total_time;
  1119. p_info_arr[current].signature = d->get().signature;
  1120. current++;
  1121. }
  1122. }
  1123. return current;
  1124. #else
  1125. return 0;
  1126. #endif
  1127. }
  1128. void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p_time) {
  1129. #ifdef DEBUG_ENABLED
  1130. MutexLock lock(mutex);
  1131. Map<StringName, ProfileData>::Element *d = profile_data.find(p_signature);
  1132. if (d) {
  1133. d->get().call_count += 1;
  1134. d->get().total_time += p_time;
  1135. d->get().frame_call_count += 1;
  1136. d->get().frame_total_time += p_time;
  1137. } else {
  1138. ProfileData data;
  1139. data.signature = p_signature;
  1140. data.call_count = 1;
  1141. data.self_time = 0;
  1142. data.total_time = p_time;
  1143. data.frame_call_count = 1;
  1144. data.frame_self_time = 0;
  1145. data.frame_total_time = p_time;
  1146. data.last_frame_call_count = 0;
  1147. data.last_frame_self_time = 0;
  1148. data.last_frame_total_time = 0;
  1149. profile_data.insert(p_signature, data);
  1150. }
  1151. #endif
  1152. }
  1153. int NativeScriptLanguage::register_binding_functions(godot_instance_binding_functions p_binding_functions) {
  1154. // find index
  1155. int idx = -1;
  1156. for (int i = 0; i < binding_functions.size(); i++) {
  1157. if (!binding_functions[i].first) {
  1158. // free, we'll take it
  1159. idx = i;
  1160. break;
  1161. }
  1162. }
  1163. if (idx == -1) {
  1164. idx = binding_functions.size();
  1165. binding_functions.resize(idx + 1);
  1166. }
  1167. // set the functions
  1168. binding_functions.write[idx].first = true;
  1169. binding_functions.write[idx].second = p_binding_functions;
  1170. return idx;
  1171. }
  1172. void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
  1173. ERR_FAIL_INDEX(p_idx, binding_functions.size());
  1174. for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) {
  1175. Vector<void *> &binding_data = *E->get();
  1176. if (p_idx < binding_data.size() && binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data)
  1177. binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]);
  1178. }
  1179. binding_functions.write[p_idx].first = false;
  1180. if (binding_functions[p_idx].second.free_func)
  1181. binding_functions[p_idx].second.free_func(binding_functions[p_idx].second.data);
  1182. }
  1183. void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {
  1184. ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), NULL);
  1185. ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, NULL, "Tried to get binding data for a nativescript binding that does not exist.");
  1186. Vector<void *> *binding_data = (Vector<void *> *)p_object->get_script_instance_binding(lang_idx);
  1187. if (!binding_data)
  1188. return NULL; // should never happen.
  1189. if (binding_data->size() <= p_idx) {
  1190. // okay, add new elements here.
  1191. int old_size = binding_data->size();
  1192. binding_data->resize(p_idx + 1);
  1193. for (int i = old_size; i <= p_idx; i++) {
  1194. (*binding_data).write[i] = NULL;
  1195. }
  1196. }
  1197. if (!(*binding_data)[p_idx]) {
  1198. const void *global_type_tag = get_global_type_tag(p_idx, p_object->get_class_name());
  1199. // no binding data yet, soooooo alloc new one \o/
  1200. (*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object);
  1201. }
  1202. return (*binding_data)[p_idx];
  1203. }
  1204. void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
  1205. Vector<void *> *binding_data = new Vector<void *>;
  1206. binding_data->resize(binding_functions.size());
  1207. for (int i = 0; i < binding_functions.size(); i++) {
  1208. (*binding_data).write[i] = NULL;
  1209. }
  1210. binding_instances.insert(binding_data);
  1211. return (void *)binding_data;
  1212. }
  1213. void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
  1214. if (!p_data)
  1215. return;
  1216. Vector<void *> &binding_data = *(Vector<void *> *)p_data;
  1217. for (int i = 0; i < binding_data.size(); i++) {
  1218. if (!binding_data[i])
  1219. continue;
  1220. if (binding_functions[i].first && binding_functions[i].second.free_instance_binding_data) {
  1221. binding_functions[i].second.free_instance_binding_data(binding_functions[i].second.data, binding_data[i]);
  1222. }
  1223. }
  1224. binding_instances.erase(&binding_data);
  1225. delete &binding_data;
  1226. }
  1227. void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) {
  1228. void *data = p_object->get_script_instance_binding(lang_idx);
  1229. if (!data)
  1230. return;
  1231. Vector<void *> &binding_data = *(Vector<void *> *)data;
  1232. for (int i = 0; i < binding_data.size(); i++) {
  1233. if (!binding_data[i])
  1234. continue;
  1235. if (!binding_functions[i].first)
  1236. continue;
  1237. if (binding_functions[i].second.refcount_incremented_instance_binding) {
  1238. binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object);
  1239. }
  1240. }
  1241. }
  1242. bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) {
  1243. void *data = p_object->get_script_instance_binding(lang_idx);
  1244. if (!data)
  1245. return true;
  1246. Vector<void *> &binding_data = *(Vector<void *> *)data;
  1247. bool can_die = true;
  1248. for (int i = 0; i < binding_data.size(); i++) {
  1249. if (!binding_data[i])
  1250. continue;
  1251. if (!binding_functions[i].first)
  1252. continue;
  1253. if (binding_functions[i].second.refcount_decremented_instance_binding) {
  1254. can_die = can_die && binding_functions[i].second.refcount_decremented_instance_binding(binding_data[i], p_object);
  1255. }
  1256. }
  1257. return can_die;
  1258. }
  1259. void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) {
  1260. if (!global_type_tags.has(p_idx)) {
  1261. global_type_tags.insert(p_idx, HashMap<StringName, const void *>());
  1262. }
  1263. HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
  1264. tags.set(p_class_name, p_type_tag);
  1265. }
  1266. const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_class_name) const {
  1267. if (!global_type_tags.has(p_idx))
  1268. return NULL;
  1269. const HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
  1270. if (!tags.has(p_class_name))
  1271. return NULL;
  1272. const void *tag = tags.get(p_class_name);
  1273. return tag;
  1274. }
  1275. #ifndef NO_THREADS
  1276. void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
  1277. MutexLock lock(mutex);
  1278. libs_to_init.insert(lib);
  1279. scripts_to_register.insert(script);
  1280. has_objects_to_register = true;
  1281. }
  1282. #endif
  1283. void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
  1284. MutexLock lock(mutex);
  1285. // See if this library was "registered" already.
  1286. const String &lib_path = lib->get_current_library_path();
  1287. ERR_FAIL_COND_MSG(lib_path.length() == 0, lib->get_name() + " does not have a library for the current platform.");
  1288. Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
  1289. if (!E) {
  1290. Ref<GDNative> gdn;
  1291. gdn.instance();
  1292. gdn->set_library(lib);
  1293. // TODO check the return value?
  1294. gdn->initialize();
  1295. library_gdnatives.insert(lib_path, gdn);
  1296. library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
  1297. if (!library_script_users.has(lib_path))
  1298. library_script_users.insert(lib_path, Set<NativeScript *>());
  1299. void *proc_ptr;
  1300. Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);
  1301. if (err != OK) {
  1302. ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
  1303. } else {
  1304. ((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path);
  1305. }
  1306. } else {
  1307. // already initialized. Nice.
  1308. }
  1309. }
  1310. void NativeScriptLanguage::register_script(NativeScript *script) {
  1311. MutexLock lock(mutex);
  1312. library_script_users[script->lib_path].insert(script);
  1313. }
  1314. void NativeScriptLanguage::unregister_script(NativeScript *script) {
  1315. MutexLock lock(mutex);
  1316. Map<String, Set<NativeScript *> >::Element *S = library_script_users.find(script->lib_path);
  1317. if (S) {
  1318. S->get().erase(script);
  1319. if (S->get().size() == 0) {
  1320. library_script_users.erase(S);
  1321. }
  1322. }
  1323. #ifndef NO_THREADS
  1324. scripts_to_register.erase(script);
  1325. #endif
  1326. }
  1327. void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
  1328. // library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
  1329. for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) {
  1330. if (L->get().is_null()) {
  1331. continue;
  1332. }
  1333. if (L->get()->is_initialized()) {
  1334. void *proc_ptr;
  1335. Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
  1336. if (!err) {
  1337. ((void (*)())proc_ptr)();
  1338. }
  1339. }
  1340. }
  1341. }
  1342. void NativeScriptLanguage::frame() {
  1343. #ifndef NO_THREADS
  1344. if (has_objects_to_register) {
  1345. MutexLock lock(mutex);
  1346. for (Set<Ref<GDNativeLibrary> >::Element *L = libs_to_init.front(); L; L = L->next()) {
  1347. init_library(L->get());
  1348. }
  1349. libs_to_init.clear();
  1350. for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) {
  1351. register_script(S->get());
  1352. }
  1353. scripts_to_register.clear();
  1354. has_objects_to_register = false;
  1355. }
  1356. #endif
  1357. #ifdef DEBUG_ENABLED
  1358. {
  1359. MutexLock lock(mutex);
  1360. for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
  1361. d->get().last_frame_call_count = d->get().frame_call_count;
  1362. d->get().last_frame_self_time = d->get().frame_self_time;
  1363. d->get().last_frame_total_time = d->get().frame_total_time;
  1364. d->get().frame_call_count = 0;
  1365. d->get().frame_self_time = 0;
  1366. d->get().frame_total_time = 0;
  1367. }
  1368. }
  1369. #endif
  1370. call_libraries_cb(_frame_call_name);
  1371. }
  1372. #ifndef NO_THREADS
  1373. void NativeScriptLanguage::thread_enter() {
  1374. call_libraries_cb(_thread_enter_call_name);
  1375. }
  1376. void NativeScriptLanguage::thread_exit() {
  1377. call_libraries_cb(_thread_exit_call_name);
  1378. }
  1379. #endif // NO_THREADS
  1380. bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const {
  1381. return p_type == "NativeScript";
  1382. }
  1383. String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
  1384. if (!p_path.empty()) {
  1385. Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript");
  1386. if (script.is_valid()) {
  1387. if (r_base_type)
  1388. *r_base_type = script->get_instance_base_type();
  1389. if (r_icon_path)
  1390. *r_icon_path = script->get_script_class_icon_path();
  1391. return script->get_script_class_name();
  1392. }
  1393. if (r_base_type)
  1394. *r_base_type = String();
  1395. if (r_icon_path)
  1396. *r_icon_path = String();
  1397. }
  1398. return String();
  1399. }
  1400. void NativeReloadNode::_bind_methods() {
  1401. ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
  1402. }
  1403. void NativeReloadNode::_notification(int p_what) {
  1404. #ifdef TOOLS_ENABLED
  1405. switch (p_what) {
  1406. case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
  1407. if (unloaded)
  1408. break;
  1409. MutexLock lock(NSL->mutex);
  1410. NSL->_unload_stuff(true);
  1411. for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
  1412. Ref<GDNative> gdn = L->get();
  1413. if (gdn.is_null()) {
  1414. continue;
  1415. }
  1416. // Don't unload what should not be reloaded!
  1417. if (!gdn->get_library()->is_reloadable()) {
  1418. continue;
  1419. }
  1420. // singleton libraries might have alive pointers living inside the
  1421. // editor. Also reloading a singleton library would mean that
  1422. // the singleton entry will not be called again, as this only
  1423. // happens at engine startup.
  1424. if (gdn->get_library()->is_singleton()) {
  1425. continue;
  1426. }
  1427. gdn->terminate();
  1428. }
  1429. unloaded = true;
  1430. } break;
  1431. case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
  1432. if (!unloaded)
  1433. break;
  1434. MutexLock lock(NSL->mutex);
  1435. Set<StringName> libs_to_remove;
  1436. for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
  1437. Ref<GDNative> gdn = L->get();
  1438. if (gdn.is_null()) {
  1439. continue;
  1440. }
  1441. if (!gdn->get_library()->is_reloadable()) {
  1442. continue;
  1443. }
  1444. // since singleton libraries are not unloaded there is no point
  1445. // in loading them again.
  1446. if (gdn->get_library()->is_singleton()) {
  1447. continue;
  1448. }
  1449. if (!gdn->initialize()) {
  1450. libs_to_remove.insert(L->key());
  1451. continue;
  1452. }
  1453. NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
  1454. // here the library registers all the classes and stuff.
  1455. void *proc_ptr;
  1456. Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
  1457. if (err != OK) {
  1458. ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
  1459. } else {
  1460. ((void (*)(void *))proc_ptr)((void *)&L->key());
  1461. }
  1462. for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
  1463. for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
  1464. NativeScript *script = S->get();
  1465. if (script->placeholders.size() == 0)
  1466. continue;
  1467. for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
  1468. script->_update_placeholder(P->get());
  1469. }
  1470. }
  1471. }
  1472. }
  1473. unloaded = false;
  1474. for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
  1475. NSL->library_gdnatives.erase(R->get());
  1476. }
  1477. } break;
  1478. default: {
  1479. };
  1480. }
  1481. #endif
  1482. }
  1483. RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
  1484. return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
  1485. }
  1486. void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
  1487. p_extensions->push_back("gdns");
  1488. }
  1489. bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
  1490. return (p_type == "Script" || p_type == "NativeScript");
  1491. }
  1492. String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
  1493. String el = p_path.get_extension().to_lower();
  1494. if (el == "gdns")
  1495. return "NativeScript";
  1496. return "";
  1497. }
  1498. Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
  1499. ResourceFormatSaverText rfst;
  1500. return rfst.save(p_path, p_resource, p_flags);
  1501. }
  1502. bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
  1503. return Object::cast_to<NativeScript>(*p_resource) != NULL;
  1504. }
  1505. void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
  1506. if (Object::cast_to<NativeScript>(*p_resource)) {
  1507. p_extensions->push_back("gdns");
  1508. }
  1509. }