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Andreas Haas 4b6e43f67e Merge pull request #9341 from GodotExplorer/pr-rich-text-vscroll-type 8 years ago
core 48f8931d48 Added two new methods 'blend_rect_mask' and 'fill' 8 years ago
doc 48f8931d48 Added two new methods 'blend_rect_mask' and 'fill' 8 years ago
drivers ff002ada5d Merge pull request #9022 from RandomShaper/improve-mem-class-2.1 8 years ago
editor 5b4f40666b Fix regression in script debugger 8 years ago
main 48a06f730f Implement missing WinRT functions 8 years ago
misc eeb1d94dc9 Bump version to 2.1.4-beta 8 years ago
modules b2f8a365f2 Fix cherry-picking issues caused by code updates 8 years ago
platform fc27e46af4 Used in the macOS HiDPI options window is too small 8 years ago
scene 82224d0b80 Add type statements for RichTextLabel 8 years ago
servers 2bd3792d6a Merge pull request #8434 from hikari-no-yume/Sprite3D_double_sided_flag 8 years ago
thirdparty 75a6e0f65a opus: Update to upstream version 1.1.5 8 years ago
.clang-format 19f90b59d5 Style: Add .clang-format based on LLVM style 8 years ago
.editorconfig 3bc2d95149 Add trim_trailing_whitespace to .editorconfig 8 years ago
.gitattributes 33ea9fc4a7 Spaces to tabs and layout adjustments on .mm files 8 years ago
.gitignore 44864eb663 About: add contributors list 8 years ago
.travis.yml 51c5a12f43 Travis: Run clang-format static check 8 years ago
AUTHORS.md bc7ceebc19 Add more recent contributors to AUTHORS 8 years ago
CONTRIBUTING.md cbca1d8343 Formatting CONTRIBUTING.md to 80 colums 8 years ago
COPYRIGHT.txt 971b2b2aee Document exhaustive licensing info of all files 8 years ago
ISSUE_TEMPLATE e7f78cddc9 Issue template: ask for Godot version 9 years ago
LICENSE.txt d8ae6e5815 Fix license formatting breaking GH detection 8 years ago
LOGO_LICENSE.md d432ad1e17 Improve documentation of thirdparty code snippets 8 years ago
README.md 9391641356 Fix URLs to moved docs pages 8 years ago
SConstruct 49669c9b42 Rework warning levels 8 years ago
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 years ago
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 years ago
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 years ago
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 years ago
methods.py b2f8a365f2 Fix cherry-picking issues caused by code updates 8 years ago
version.py eeb1d94dc9 Bump version to 2.1.4-beta 8 years ago

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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