Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Bastiaan Olij 4c2f33cfae Fixing issues with SSIL artifacts 2 年之前
.github 17da86eb7b CI: Disable debug_symbols for Linux + all sanitizers build 2 年之前
core b87f9f679e Merge pull request #73647 from RandomShaper/fix_threaded_load 2 年之前
doc 4593ad23fd Add some missing EditorFileDialog methods and properties. 2 年之前
drivers ae21832823 Merge pull request #73622 from ChibiDenDen/patch-2 2 年之前
editor e10a15fc19 Export: Default to exporting S3TC + BPTC for PC platforms 2 年之前
main 0a9deaa440 Warn users when using non existing --export flag, replaced by --export-release 2 年之前
misc e1d3e18322 [iOS] Fix Xcode project file list. 2 年之前
modules e0de3573f3 Merge pull request #73815 from RedworkDE/net-missing-editor-message 2 年之前
platform 97062ddf2b [Linux TTS] Use Callable instead of registering methods. 2 年之前
scene 13382a88df Merge pull request #73814 from lyuma/importer_mesh_convex 2 年之前
servers 4c2f33cfae Fixing issues with SSIL artifacts 2 年之前
tests c551d7489c Explicitly cast to Variant's int type in Time tests 2 年之前
thirdparty f7e72d1f3d Remove CVTT upstream changes to packing unpacking of BC6H formats 2 年之前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年之前
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 年之前
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 年之前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年之前
.gitignore 37d68929e8 Fix .gitignore ignores part of the committed repo. 2 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 85ca32bce6 Update AUTHORS and DONORS list 2 年之前
AUTHORS.md 85ca32bce6 Update AUTHORS and DONORS list 2 年之前
CHANGELOG.md 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 年之前
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 年之前
COPYRIGHT.txt cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f 2 年之前
DONORS.md 346efd29e0 Fix typos with codespell 2 年之前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 3d15d61955 Fix link to docs for building from source 2 年之前
SConstruct cefe1e0654 Merge pull request #73441 from akien-mga/linux-unbundling-fixes 2 年之前
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 年之前
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py ef6e21bf76 Let VS solution name be overridden 2 年之前
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 年之前
version.py 8843d9ad34 Bump version to 4.0-rc 2 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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