Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

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.github 529a55bab2 Bump version to 4.1.1-rc 2 年之前
core a8bfdd8bea Fix error when non-ASCII characters in resource pack path 2 年之前
doc 3fd5fecfc1 Fix Camera3D project_* methods not accounting for frustum offset 2 年之前
drivers bc9bc236c0 Initialize particles instance buffer in case it is used before being updated 2 年之前
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main e0f644a48d C#: Fix editor integration breaking and causing error spam when reloading assemblies fails 2 年之前
misc 529a55bab2 Bump version to 4.1.1-rc 2 年之前
modules 69948f7489 C#: Add null check before calling `UnregisterGodotObject` 2 年之前
platform 221535c33c [Windows] Flash both the window caption and taskbar button on `request_attention`. 2 年之前
scene 3fd5fecfc1 Fix Camera3D project_* methods not accounting for frustum offset 2 年之前
servers 0dec3d6485 Fix shader language float literal precision truncation 2 年之前
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.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
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.gitignore a6fda19e85 add venv and .venv to the .gitignore 2 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
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CHANGELOG.md 198b23eee4 Add Godot 4.1 changelog 2 年之前
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 年之前
COPYRIGHT.txt d0c1dd16ee Revert "Update RVO2 to git 2022.09" 2 年之前
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 491ded1898 Minor typo and docs URL fixes 2 年之前
SConstruct da1e511f11 Linux: Allow unbundling brotli to use system library 2 年之前
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 年之前
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 年之前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 年之前
methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 年之前
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 年之前
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 年之前
version.py 529a55bab2 Bump version to 4.1.1-rc 2 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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