image_loader.h 4.1 KB

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  1. /*************************************************************************/
  2. /* image_loader.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef IMAGE_LOADER_H
  31. #define IMAGE_LOADER_H
  32. #include "core/image.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/list.h"
  35. #include "core/os/file_access.h"
  36. #include "core/ustring.h"
  37. /**
  38. @author Juan Linietsky <[email protected]>
  39. */
  40. /**
  41. * @class ImageScanLineLoader
  42. * @author Juan Linietsky <[email protected]>
  43. *
  44. */
  45. class ImageLoader;
  46. /**
  47. * @class ImageLoader
  48. * Base Class and singleton for loading images from disk
  49. * Can load images in one go, or by scanline
  50. */
  51. class ImageFormatLoader {
  52. friend class ImageLoader;
  53. friend class ResourceFormatLoaderImage;
  54. protected:
  55. virtual Error load_image(Ref<Image> p_image, FileAccess *p_fileaccess, bool p_force_linear, float p_scale) = 0;
  56. virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
  57. bool recognize(const String &p_extension) const;
  58. public:
  59. virtual ~ImageFormatLoader() {}
  60. };
  61. class ImageLoader {
  62. static Vector<ImageFormatLoader *> loader;
  63. friend class ResourceFormatLoaderImage;
  64. protected:
  65. public:
  66. static Error load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom = NULL, bool p_force_linear = false, float p_scale = 1.0);
  67. static void get_recognized_extensions(List<String> *p_extensions);
  68. static ImageFormatLoader *recognize(const String &p_extension);
  69. static void add_image_format_loader(ImageFormatLoader *p_loader);
  70. static void remove_image_format_loader(ImageFormatLoader *p_loader);
  71. static const Vector<ImageFormatLoader *> &get_image_format_loaders();
  72. static void cleanup();
  73. };
  74. class ResourceFormatLoaderImage : public ResourceFormatLoader {
  75. GDCLASS(ResourceFormatLoaderImage, ResourceFormatLoader)
  76. public:
  77. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  78. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  79. virtual bool handles_type(const String &p_type) const;
  80. virtual String get_resource_type(const String &p_path) const;
  81. };
  82. #endif