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Rémi Verschelde 4d099e901b Merge pull request #26705 from volzhs/fix-export 6 سال پیش
core 9b5c6f539b Safer way to update animation if changed, fixes #26670 6 سال پیش
doc b4d5c1ab5b Merge pull request #26633 from akien-mga/driver-fallback-etc 6 سال پیش
drivers 53bec9deeb Fix and restore text, material and mesh previewers. 6 سال پیش
editor 4d099e901b Merge pull request #26705 from volzhs/fix-export 6 سال پیش
main b0f782a0e3 Disable driver fallback to GLES2 by default 6 سال پیش
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modules 97774f6f69 Merge pull request #26688 from Faless/net/lws_3.1 6 سال پیش
platform 8920bb8c1b Fix directory check when exporting project 6 سال پیش
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servers 6c2283b2d4 Merge pull request #26660 from marxin/fix-25639-audio-negative-shift 6 سال پیش
thirdparty 6d64a54d75 Disable WebSocket IPv6 support on OpenBSD. 6 سال پیش
.appveyor.yml fb47d8f554 AppVeyor: Force installing SCons 3.0.1 6 سال پیش
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 سال پیش
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.gitattributes af1e945435 Initial version of VS natvis file 7 سال پیش
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.travis.yml 5774155d6a Travis: Use Ubuntu 16.04, use GCC 8 for Linux/GCC builds 6 سال پیش
AUTHORS.md f0b70ed528 Fix typo in @marxin's name 6 سال پیش
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CODEOWNERS 51c9ffaec0 Drop RtAudio driver on Windows 6 سال پیش
CONTRIBUTING.md 40765302c6 Add some links to CONTRIBUTING.md 7 سال پیش
COPYRIGHT.txt a9e48b981d Updates to thirdparty README and COPYRIGHT 6 سال پیش
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ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 سال پیش
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 سال پیش
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 سال پیش
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 7 سال پیش
SConstruct e5f665c718 Fix -Wsign-compare warnings. 6 سال پیش
compat.py 27310974e0 fixed building using scons with python3 7 سال پیش
gles_builders.py 173b342ca7 Remove trailing whitespace 7 سال پیش
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 سال پیش
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 سال پیش
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 سال پیش
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 سال پیش
methods.py 195c5e0925 Move YEAR definition to version.py 6 سال پیش
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 سال پیش
version.py 195c5e0925 Move YEAR definition to version.py 6 سال پیش

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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