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random_pcg.h 3.2 KB

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  1. /*************************************************************************/
  2. /* random_pcg.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RANDOM_PCG_H
  31. #define RANDOM_PCG_H
  32. #include "core/math/math_defs.h"
  33. #include "thirdparty/misc/pcg.h"
  34. class RandomPCG {
  35. pcg32_random_t pcg;
  36. public:
  37. static const uint64_t DEFAULT_SEED = 12047754176567800795U;
  38. static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
  39. static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
  40. RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64);
  41. _FORCE_INLINE_ void seed(uint64_t seed) {
  42. pcg.state = seed;
  43. pcg32_random_r(&pcg); // Force changing internal state to avoid initial 0
  44. }
  45. _FORCE_INLINE_ uint64_t get_seed() { return pcg.state; }
  46. void randomize();
  47. _FORCE_INLINE_ uint32_t rand() { return pcg32_random_r(&pcg); }
  48. _FORCE_INLINE_ double randd() { return (double)rand() / (double)RANDOM_MAX; }
  49. _FORCE_INLINE_ float randf() { return (float)rand() / (float)RANDOM_MAX; }
  50. double random(double from, double to);
  51. float random(float from, float to);
  52. real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
  53. };
  54. #endif // RANDOM_PCG_H