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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AtlasTexture" inherits="Texture" category="Core" version="3.1">
- <brief_description>
- Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
- </brief_description>
- <description>
- [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width,
- and a region that defines the actual area of the AtlasTexture.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas">
- The texture that contains the atlas. Can be any [Texture] subtype.
- </member>
- <member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip">
- If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
- </member>
- <member name="margin" type="Rect2" setter="set_margin" getter="get_margin">
- The margin around the region. The [Rect2]'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
- </member>
- <member name="region" type="Rect2" setter="set_region" getter="get_region">
- The AtlasTexture's used region.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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