AudioEffectReverb.xml 2.4 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.1">
  3. <brief_description>
  4. Adds a Reverb audio effect to an Audio bus.
  5. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
  6. </brief_description>
  7. <description>
  8. Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
  9. </description>
  10. <tutorials>
  11. </tutorials>
  12. <demos>
  13. </demos>
  14. <methods>
  15. </methods>
  16. <members>
  17. <member name="damping" type="float" setter="set_damping" getter="get_damping">
  18. Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code].
  19. </member>
  20. <member name="dry" type="float" setter="set_dry" getter="get_dry">
  21. Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code].
  22. </member>
  23. <member name="hipass" type="float" setter="set_hpf" getter="get_hpf">
  24. High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: [code]0[/code].
  25. </member>
  26. <member name="predelay_feedback" type="float" setter="set_predelay_msec" getter="get_predelay_msec">
  27. Output percent of predelay. Value can range from 0 to 1. Default value: [code]1[/code].
  28. </member>
  29. <member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec">
  30. Time between the original signal and the early reflections of the reverb signal. Default value: [code]150ms[/code].
  31. </member>
  32. <member name="room_size" type="float" setter="set_room_size" getter="get_room_size">
  33. Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code].
  34. </member>
  35. <member name="spread" type="float" setter="set_spread" getter="get_spread">
  36. Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code].
  37. </member>
  38. <member name="wet" type="float" setter="set_wet" getter="get_wet">
  39. Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code].
  40. </member>
  41. </members>
  42. <constants>
  43. </constants>
  44. </class>