AudioStreamPlayer3D.xml 6.0 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.1">
  3. <brief_description>
  4. Plays 3D sound in 3D space.
  5. </brief_description>
  6. <description>
  7. Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
  8. </description>
  9. <tutorials>
  10. <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
  11. </tutorials>
  12. <demos>
  13. </demos>
  14. <methods>
  15. <method name="get_playback_position">
  16. <return type="float">
  17. </return>
  18. <description>
  19. Returns the position in the [AudioStream].
  20. </description>
  21. </method>
  22. <method name="play">
  23. <return type="void">
  24. </return>
  25. <argument index="0" name="from_position" type="float" default="0.0">
  26. </argument>
  27. <description>
  28. Plays the audio from the given position 'from_position', in seconds.
  29. </description>
  30. </method>
  31. <method name="seek">
  32. <return type="void">
  33. </return>
  34. <argument index="0" name="to_position" type="float">
  35. </argument>
  36. <description>
  37. Sets the position from which audio will be played, in seconds.
  38. </description>
  39. </method>
  40. <method name="stop">
  41. <return type="void">
  42. </return>
  43. <description>
  44. Stops the audio.
  45. </description>
  46. </method>
  47. </methods>
  48. <members>
  49. <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
  50. Areas in which this sound plays.
  51. </member>
  52. <member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz">
  53. Dampens audio above this frequency, in Hz.
  54. </member>
  55. <member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db">
  56. Amount how much the filter affects the loudness, in dB.
  57. </member>
  58. <member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel">
  59. Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
  60. </member>
  61. <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
  62. If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
  63. </member>
  64. <member name="bus" type="String" setter="set_bus" getter="get_bus">
  65. Bus on which this audio is playing.
  66. </member>
  67. <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking">
  68. Decides in which step the Doppler effect should be calculated.
  69. </member>
  70. <member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle">
  71. The angle in which the audio reaches cameras undampened.
  72. </member>
  73. <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled">
  74. If [code]true[/code], the audio should be dampened according to the direction of the sound.
  75. </member>
  76. <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db">
  77. dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.
  78. </member>
  79. <member name="max_db" type="float" setter="set_max_db" getter="get_max_db">
  80. Sets the absolute maximum of the soundlevel, in dB.
  81. </member>
  82. <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
  83. Sets the distance from which the 'out_of_range_mode' takes effect. Has no effect if set to 0.
  84. </member>
  85. <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode">
  86. Decides if audio should pause when source is outside of 'max_distance' range.
  87. </member>
  88. <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
  89. Changes the pitch and the tempo of the audio.
  90. </member>
  91. <member name="playing" type="bool" setter="_set_playing" getter="is_playing">
  92. If [code]true[/code], audio is playing.
  93. </member>
  94. <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
  95. The [AudioStream] object to be played.
  96. </member>
  97. <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused">
  98. </member>
  99. <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db">
  100. Base sound level unaffected by dampening, in dB.
  101. </member>
  102. <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size">
  103. Factor for the attenuation effect.
  104. </member>
  105. </members>
  106. <signals>
  107. <signal name="finished">
  108. <description>
  109. Fires when the audio stops playing.
  110. </description>
  111. </signal>
  112. </signals>
  113. <constants>
  114. <constant name="ATTENUATION_INVERSE_DISTANCE" value="0" enum="AttenuationModel">
  115. Linear dampening of loudness according to distance.
  116. </constant>
  117. <constant name="ATTENUATION_INVERSE_SQUARE_DISTANCE" value="1" enum="AttenuationModel">
  118. Squared dampening of loudness according to distance.
  119. </constant>
  120. <constant name="ATTENUATION_LOGARITHMIC" value="2" enum="AttenuationModel">
  121. Logarithmic dampening of loudness according to distance.
  122. </constant>
  123. <constant name="OUT_OF_RANGE_MIX" value="0" enum="OutOfRangeMode">
  124. Mix this audio in, even when it's out of range.
  125. </constant>
  126. <constant name="OUT_OF_RANGE_PAUSE" value="1" enum="OutOfRangeMode">
  127. Pause this audio when it gets out of range.
  128. </constant>
  129. <constant name="DOPPLER_TRACKING_DISABLED" value="0" enum="DopplerTracking">
  130. Disables doppler tracking.
  131. </constant>
  132. <constant name="DOPPLER_TRACKING_IDLE_STEP" value="1" enum="DopplerTracking">
  133. Executes doppler tracking in idle step.
  134. </constant>
  135. <constant name="DOPPLER_TRACKING_PHYSICS_STEP" value="2" enum="DopplerTracking">
  136. Executes doppler tracking in physics step.
  137. </constant>
  138. </constants>
  139. </class>